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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Command the Dreadhorde
Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total converted mana cost of those cards. Put them onto the battlefield under your control.
Jabber on Liliana, Baby of Chaos
1 month ago
Cards id Consider adding:
Diabolic Tutor should be in the deck
Killing Wave should add this great finisher and liliana text
Command the Dreadhorde Liliana with great artwork and a nice finisher
Mutilate great board wipe with Liliana text
Liliana's Specter goes with the current theme
Oath of Liliana good removal and on theme
Liliana's Scrounger great for all the planeswalkers and removal
Liliana's Scorn bad removal but also works as a tutor
Liliana's Reaver fits into the discard theme
Liliana's Influence tutor and kind of a board wipe
Liliana's Indignation direct damage and fill graveyard
Liliana's Elite weak but gets stronger with graveyard
Liliana's Contract kind of bad draw but on theme
Liliana, Death Wielder old planeswalker but could be fun
Liliana, Death's Majesty token maker and is pretty good
Liliana's Shade Bad but kind of ramp
Entomb great card
Reanimate great card
Gravecrawler great card for combo but idk if it fits here
Settle the Score bad removal but helps with planeswalkers
Triumph of Cruelty on theme with discard
Demonic Tutor Liliana art work and quote
Finale of Eternity finisher and removal
Professor Onyx on theme and decent
Baleful Force bad top end but cool quote
Mind Rot Liliana quate and discard theme
Swap to these lands: https://scryfall.com/card/fjmp/22/liliana
Goldberserkerdragon on Konsul of Bearhate
2 months ago
NV_1980 Hey man, thank you I appreciate the input. Was actually finishing up breakfast and heading to the table to do just that--add another land to Kambal... Played it some more at my lgs last night and it definitely needs a land boost. I'm sure adding two+ lands at one time doesn't help but confuse the situation. You should never really go more than +1 a land per playtest. And I do apologize for this site as it has its problems (like its competitive meter), the playtest isn't on par with reality, to say the least. In my testing I've found anywhere from 31-33 lands is optimal (outside of landfall, etc.,.), especially if one needs superfluous ramp. You start the game with a 99 card deck; one third of 99 is 33, so you will pull lands 33% of the time with a 33 land ct.. Simple maths :)) You actually begin playing the game with 92 cards in deck after you've set aside your commander, drew seven cards, plus the one you draw at the beginning of the turn, giving an access to 9 cards at the start. A third of 92 is 30.6666667... percent--rounds nicely to 31. We all know the opening hand is what determines a win or a loss, a good game or a slog. If you start with 3 lands, you will be golden. I digress.
In Kambal here, I don't think I need more than 9-10 ramp pieces. Although some of our combos require a bit of manyas. I contemplated Command the Dreadhorde upon building, your action only confirms my action to put it in deck, ha. Opp agent is a no-brainer, I have 3 just siting around, idk why I never thought of this, thanks again. Karmic Justice is still on the get list lol, and I've never been a fan of the assassin, too slow and in the open IMO. That enchantment is definitely tantalizing... Anything else you can think, just let me know, I'm always open, cheers!
NV_1980 on Konsul of Bearhate
2 months ago
I play-tested this a few times and found that the land-count is a bit low. You have some rocks, cheap-to-cast draw, one instant-mana spell and one ramp-spell in here to compensate but I found mana was still lacking in most cases. It's probably enough to increase your land-count by 4 (and keep the above mentioned cards of course :)).
As for other feedback, I think Opposition Agent fits extremely well with the themes you mentioned in your description. Another pretty good fit would be Command the Dreadhorde; you can compensate the cost of life-loss with the deck's lifegain ability after all. Karmic Justice puts a rather severe tax on lots of actions opposing players might want to use against you (so opposing spells you didn't manage to counter, could still end up hurting opponents). Royal Assassin could be superb in this deck; makes any opponent think twice about creatures without vigilance attacking or using tap-abilities. Lastly, Grave Betrayal seems tailor-made for the strategy you want to follow. It's a bit of an expensive cast, but omg is it worth it in a deck that goes all out on destroying the opposing armies.
Hope you deck works out for you.
Sleepysherlock on Spell-Slinging Mardu Copies
2 months ago
Torgaar, Famine Incarnate, Desecrated Tomb, Eaten Alive, Command the Dreadhorde, Dread Return, Weaponcraft Enthusiast, Yawgmoth, Thran Physician, Braids, Arisen Nightmare
Masterful on Necronomicon | Teysa Karlov | Primer
4 months ago
kirbysan Vraan is a complete tragedy and it pains me to even think about.
At this point I'd probably agree that Dark Prophecy is better than Weatherlight Compleated. I'm definitely gonna replace it, but I'm not sure if prophecy is going back in. Triple black is super tough and a Village Rites type card might be better. I also like jelwell's Imperial Seal suggestion. I've also been realized recently how strong Solitude would be in our list. It's another copy of Swords to Plowshares and while it does 2-for-1 us, it makes up for it by costing 0 mana, giving us a death trigger, and being a reanimation target.
jelwell I wouldn't say Body Launderer is a very good recursion card. It's nice that it's on a creature, but it's not consistent since we need a sac outlet. Conniving is nice for better card quality, but we don't many good ways to take advantage of the discard. This essentially just makes him a 4 mana reanimate that can potentially double reanimate with Teysa out. At that point, Victimize would probably be better if you really need a double reanimate at 1 less mana and not needing a separate sac outlet but only a fodder piece. Launderer also conflicts with Teysa in the 4 drop slot. I prefer Reanimate or Animate Dead over victimize since while they don't reanimate two creatures, they cost much less mana, don't require a sacrifice, and can target opposing graveyards. This gives them utility in the early and late game to cheaply bring back a fodder piece or reanimate an opposing Avenger of Zendikar.
Storm of Souls is good. I've tried it and Command the Dreadhorde out a lot and they both test well, but I didn't find a spot for either in the current build. I've been using Living Death as our sole mass recursion piece, but I've been missing a separate piece for redundancy that doesn't also come with a board wipe, so I might bring one of them back. I think its fair to run either since they both have their strengths and weaknesses.
Voralnic on Proliferate Fear
8 months ago
Removed: Command the Dreadhorde - Corpse Cur - Depart the Realm
Added: Brokers Confluence - Takenuma, Abandoned Mire - Exotic Orchard
IHATENAMES on Tariel wrecker of holes
8 months ago
For decent salt but fun game I'd focus run some staxy type card.
Archfiend of Depravity weep tokens decks
Sepulchral Primordial steal 3 creature at once
Molten Primordial steal 3 creatures
Tymaret, Chosen from Deathgrave hate that works well with commander to limit the randomness
Altar of Dementia free sac plus many more upsides
Syr Konrad, the Grim with cards entering and leaving graves a decent wincon
Hofri Ghostforge double use etbs with other upside
Sire Of Insanity especially in a low budget slowing down the game works well in your favor. Also a blue players nightmare
Burnished Hart ramp
Ruinous Ultimatum sorcery speed mardu Cyclonic Rift
Tragic Arrogance you choose kinda boardwipe
Command the Dreadhorde Greatness at any cost
Victimize 1 bad guy fir 2 good guys. Seems legit
Dread Return 4 mana Reanimate you can cast for free* the 2nd time.
Painful Truths draw 3
Skullclamp for all the dorks out there. Let's make them useful
Helm of Possession trade your borrowed creature for a newer model
Smothering Tithe do you pay the tax?
Leonin Arbiter did you pay that tax
Wayfarer's Bauble ramp
Ruthless Technomancer ramp reanimation
Hoarding Ogre budget ramp
Fracture flexible removal
Stinging Study good with commander
Archon of Emeria 1 spell per turn
Rule of Law 1 spell per turn
Any of the Fleshbag Marauder effects
Visions of Ruin ramp kinda but mostly removal
Thrilling Discovery card draw
Echo Chamber fun card
Spreading Plague neat includes not great
Grave Betrayal steal creatures
These are just a few ideas. You'll have to mess with it from there.
DemonDragonJ on Which Card Should Replace Marshal’s …
10 months ago
griffstick, Command the Dreadhorde is an awesome card, but it does not remotely fit the theme of the deck that I am discussing, so I deliberately am considering cards that are different from Marshal's Anthem.
Necrosis24, I was already favoring Smothering Tithe, so I am very glad that you helped me to make that decision.
|Have (3)||metalmagic , Rogue_Prince , orzhov_is_relatively_okay819|
|Want (2)||Amaterasu312 , mflint|