Toralf, God of Fury

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Toralf's Hammer  Flip

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Vintage Legal

Toralf, God of Fury

Legendary Creature — God

Trample

Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.

Recommendations View more recommendations

Dazard on pew = PEW PEW PEW (Ghyrson Starn)

3 days ago

Thank you for your suggestions. really interesting stuff!

@DreadKhan: i didn't know about the transmute mechanic, so i will def. swap Dizzy Spell for Fabricate as it is much more budget friendly (even tho i was excited about having a reason to get that admech artwork card). great advice! Shadowspear and Resurrection Orb would be a great additions but both are too costly for my thin wallet ;)

@carpecanum: Toralf, God of Fury  Flip is a great addition! i just had to made room for him, so i took Burn Down the House out even tho it hurts a little to loose a sorcery in this deck. Interestingly, reading the ruletext closely, i don't even have to be the one dealing the damage to make him trigger, right? I would love to add Wojek Embermage but i really don't know which card i should cut then? maybe The Locust God and say completely goodbye to the 1/1 token subtheme?

carpecanum on pew = PEW PEW PEW (Ghyrson Starn)

3 days ago

I haven't made a deck with this commander yet but I want to. It's a little too close to my pinger deck for me to really get motivated for it though (Yeah, sure. Keranos will work). I should probably try to simply swap commanders. You can tell by the name I already had a deck and just wanted a commander with any synergy at all.

Cards I thought might be cool here include Toralf, God of Fury  Flip, Neko-Te, Wojek Embermage, Cosmotronic Wave.

Deathtouch kills with 1 point so Toralf will kill 3 creatures with a 1 point ping. You get to move lots of damage around if the enemy had an army of 1/1's and you do a point to all of them. Wojek Embermage can kill an army if your boss in off board with a deathtouch artifact or even more if your boss is active. Neko-Te takes out creatures with Indestructible.

SacredAtsira on Watch the World Burn Rebooted!

4 months ago

I HIGHLY recommend Toralf, God of Fury  Flip for a deck such as this. It plus a Blasphemous Act or better yet, Star of Extinction with a midgame board just wins on the spot.

I had a Toralf deck but since now have a Florian, Voldaren Scion deck that functions much the same but has more of a fighting chance for other people.

Vivipotence on [Primer] Helming the Host of Heaven *Update*

5 months ago

Hey Guerric, thank you for all you extensive primers, they are fun to read. I read most of them multiple times - the way they are structured really helps me to analyze the mechanics of my own decks.

A have a couple of cards that I can recommend, depending on your meta and budget. You will be familiar with them but maybe some of your readers aren't.

I had a Shadowspear lying around so I put it in. It does a good job as it gives your largest beater the important livelink feat and can be tutored with Steelshaper's Gift. In many case the swords will be higher priority targets Steelshaper but still I found Shadowspear to be beneficial to the consistency of this part of the deck's mechanic. It's low CMC and while it's activated ability is just the icing it sometimes can be tremendously helpful. I killed a voltron player the other night with it. It can even be used politically. Angel tribal wins largely by simply turning things sideways. Apart from the nice Brisela almost-wincon I'd like to add one or two additional surprises for our opponents.

Akroma's Will is amazing in this deck as it will make our heavy hitters unblockable and provide them with a bouquet of great other features. Giving all our 5/5s, 6/6s and 7/7s double strike and lifelink can often make this a real wincon and the fact that it's instant speed can even save our hides if we're being attacked by a seemingly overwhelming opponent.

Now I never got my hands on the beauty that is Avacyn, Angel of Hope. However, I drew a candidate for the 8CMC slot that I find even more fun and fitting. Legion Loyalty is absolutely bonkers with this commander. If you have a couple of angels including Giada out and maybe still two or three opponents online, this card will immediately make such an impact that the expression "explosive turn" doesn't even begin to describe it. Way over 100 damage in a single attack can easily be achieved with four angels and three opponents. Also enjoy 10 minutes of fun counting all the tokens and counters that are being generated during your attack phase. Now of course this is an enchantment and will not benefit from (tribal) cost reducing effects (apart from Pearl Medallion). It thus would be a completely meta dependent decision to include this in this deck. If most of your friends despise blue and you can be reasonably sure that you'll be able to successfully hardcast an 8CMC enchantment this will lead to some very memorable wins. Also Avacyn, Angel of Hope straight-up does nothing the round you cast it. It makes your board state more robust (not against Cyclonic Rift and Toxic Deluge, though) but mono W needs the additional aggressiveness more than another protection piece imho.

Last but not least: In one of your gameplay reports you mention being killed by a combo. In my playgroup there also is always at least one player who tries to kill you with an infinite damage combo. I regularily encounter Vito, Thorn of the Dusk Rose, Purphoros, God of the Forge, Toralf, God of Fury  Flip, Gray Merchant of Asphodel and so on. This is one of the reasons I put a Blessed Sanctuary in. At 5CMC it's on the more expensive side manawise, sure. However, this deck is quite robust when it comes to fending off attacking creatures and not so much when it comes to defending itself against the various forms of direct damage that red and black (combo) decks employ. Blessed Sanctuary completely shuts those wincons off. Also it steadily provides you with 2/2s you can use as additional blockers. They do not synergize with angels, sadly, but they have another amazing quality: They are frickin unicorns! When your board is filled with pompous angels and cuddly unicorns while the other decks on the table seem to take themselves too seriously with all the grim art you can't help but chuckle a bit. It just looks so over the top cheesy and dreamy

xram666 on Target Practice

6 months ago

Nice deck. +1 from me.

As you are already playing Aegar, the Freezing Flame what about Toralf, God of Fury  Flip.

TypicalTimmy on Card creation challenge

6 months ago

Remember a while ago where I made Zaren, Silverback Ironfist? The Ape Berserker who revolved around the Fight mechanic? So I built a deck and he was way to powerful. Every single creature spell becoems removal. Even when I nerf him, dropping it from two +1/+1 counters when the creature survives down to just a single +1/+1 until end of turn, everything just decimates the boardstate. Dropping a Hornet Queen just wrecked a game I was playing in. Because he is a custom commander, I have the deck here on Tappedout and I have the browser tab open. My current boardstate (after winning the game) looks like this:

Oh, right. I also have 5x Forest in play, 4x Mountain, Gruul Signet, Mox Amber, Mana Crypt and Arcane Signet. Das a lotta mana, man!

  • It's my Turn 9.

Game ended with me at 24 life.

Took down The Ur-Dragon, Mikaeus, the Unhallowed and Maelstrom Wanderer.

Poor Ur-Dragon died twice to my fights; Once to Akroma, Angel of Fury after she triggered a second time since The Ur-Dragon is both white and blue, she couldn't deal damage back. So when Akroma dealt 6, she got +1/+1 until end of turn and I had her fight again with Hunt the Hunter, since The Ur-Dragon is green. Later, Hornet Queen made short work of it, again.

I think I vastly underestimated the power of the Fight mechanic, and now I understand why we do not have a Fight Commander. T-T


Challenge Dominance

Enchantment

At the beginning of combat on your turn, you and target opponent may each reveal cards from the top of your library until you both reveal a creature card. If you do, they enter the battlefield tapped and fight each other. Put the rest of the revealed cards on the bottom of their libraries in a random order. If one creature survives, it remains on the battlefield. If both creatures survive, their owners shuffle them back into their library.


Wild T-T

TypicalTimmy on Card creation challenge

6 months ago

Frenzy Elemental

Creature - Elemental Berserker

Haste

Devour 2

Consume - Whenever Frenzy Elemental deals lethal combat damage to a creature, you may discard a card at random and untap it. After this combat phase, there is an additional combat phase. Only creatures named Frenzy Elemental may attack during these additional combat phases.

0/4


Imagine running a Red Deck Wins and sac'ing like 4 Gobbos to it. Now it's an 8/12 with haste who is going to rip through the ranks with as many cards in hand as you got. Run him in a Trample Matters deck and watch what happens.


Let's see another Consume, this time showcasing . Vampires, zombies, demons, sphinx, Phyrexian, etc. All work if you add another color or two ;)

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