Toralf, God of Fury

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Toralf's Hammer  Flip
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Toralf, God of Fury

Legendary Creature — God

Trample

Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.

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KBK7101 on Laughing Lizard Likes Larceny

2 months ago

Taii Wakeen, Perfect Shot caught my eye, too! But I already have a deck that does something similar with Toralf, God of Fury  Flip. Though he cares about excess damage and not exact damage but still.

I'm also kinda weird with my decks but more of in a "build a commander that's flavorful to it's plane" kinda thing. That's what kinda dissuades me away from Kellan, Ghired and others. Which.... turns out to be a real problem with this set when literally every commander is from somewhere else. Still kinda debating Bertram, Bonny Pall and Felix, though. And Jasper, too! At least they all seem like they could be from Thunder Junction.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

3 months ago

Everybody knows being illiterate is the coolest, but it also means you can't read. This leads to things like putting Broadside Bombardiers into the deck even though Boast is bad poopoo garbage for us. We use good garbage around here!

Swapped out for Connecting the Dots.

In other news, Maskwood Nexus has been very fun, leading to interesting lines and interactions in every game it was played. Best one was against slivers making all my Goblins swole af, and then dodging The Argent Etchings  Flipboard wipe because they were Phyrexian Goblins too. I haven't yet grabbed a Purphoros, God of the Forge or a Toralf, God of Fury  Flip off of Moggcatcher or Goblin Matron because of the Nexus, but soon!

NibbaJ on EDH Burntron

5 months ago

Toralf, God of Fury  Flip works as ok equipment if you can't combo it with Chandra's Incinerator, plus can be recalled when u find it.

wallisface on Does deathtouch apply excess noncombat …

7 months ago

Like Caerwyn has already mentioned, both scenarios will count as dealing excess damage.

However, do note that Toralf, God of Fury  Flip specifically asks for excess noncombat damage, so won’t trigger off your second scenario, as the damage being dealt is combat damage.

Yesterday on Does deathtouch apply excess noncombat …

7 months ago

I control a Toralf, God of Fury  Flip, and a Ghyrson Starn, Kelermorph equipped with a Gorgon's Head. I deal exactly 1 damage to an opponent's Fortified Rampart, causing Ghyrson to shoot it for 2. The Rampart takes 2 damage from a source with deathtouch, then dies when SBAs are checked. Was that Rampart dealt excess damage, considering only 1 damage would have been sufficient to kill it?

Likewise, I control a Soulflayer with deathtouch and trample. In combat, it gets blocked by the Fortified Rampart. I have the option of assigning only 1 damage to the Rampart and the rest to the defending player, since the 1 damage with deathtouch would be lethal. If I choose to assign 2 damage to the Rampart and 2 to the defensing player, have I dealt excess damage to the Rampart?

I'm currently assuming no to both, but would love to be wrong.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

8 months ago

I finally finished my "vacation" (courtesy of our Dear Leader) in the Southern Booger Mines and was able to review the last few sets.

Say hello to our newest friends*!

Gimli, Counter of Kills: Decent boardwipe dissuasion and adds a nice layer of extra damage to everything we're doing anyway.

Pain Distributor: Nice pressure in general due to the number of artifacts that leave play naturally, but also helps make Descent into Avernus more one-sided.

Fall of Cair Andros: Yes they are dirty Orcians, but with the amount of noncombat damage dealt by this desk the Army should have a strong board presence. Ties into Toralf, God of Fury  Flip, the damage doublers/triplers, Skirk Fire Marshal, and Blasphemous Act very well.

There and Back Again: Has all the elements requested in Ib's latest agenda.

Maskwood Nexus: While not game-changing on it's own when it comes out, I think the fun factor of what it enables is worth testing out.

Mines of Moria: Not sure if this makes the cut, but it's easy enough to swap a land for a land for testing.

Say goodbye to these dishonorable discharges!:

(Your mother's baby name for you! - Ib Halfheart)

Professional Face-Breaker: Can't say I ever got the use the first ability due to how often my damage was non-combat, and is too spendy for a little bit of quasi-draw.

Rose Room Treasurer: Looks decent at face value, but didn't hold its weight in actual play.

Grenzo, Havoc Raiser: Not comfortable with this removal, so will be the first one that goes back in if any additions are sub par.

Rain of Riches: I think in a deck built to cascade better this would make a bigger impact, but all it really got me is two treasures for . Oof.

Big Score: Another hard decision, and likely to come back after testing. Either that or an actual draw engine of some sort?

Riveteers Overlook: My landbase has been pretty refined for a long time, so this was literally only used for the pretty inconsequential 1 life. Easy cut.

That's it for now. Let me know what you think!

* Show

Lhunthane on Birgi

1 year ago

Hey here is some thoughts I have on the deck. The comments are through the lens of trying to be very competitive.

With Birgi, the strongest win condition is storming out and clapping all of your opponent's cheeks in one fell swoop. The best way to achieve this is comboing out as opposed to going for a lot of chip damage. Chip damage by its very nature takes time and is hard to make work in a competitive meta (maybe in some form of stax it could work). Your deck list appears to have its foot in both doors which is fun and cool, but ultimately reduces the overall lethality of the deck.

The problem with mono-red as a top-tier EDH colour is that it is very limited in tutors, which makes it difficult to find your win conditions consistently. To overcome this, a player needs to put in a few win conditions and the ability to dig for them in the deck. You really are on the right track I think with all the cantrip and impulse draw spells. Dragon's Rage Channeler filters like a champ in this deck, and synergizes very well with Past in Flames and Underworld Breach

You have Grapeshot which is great, but if you were to also throw in an Aetherflux Reservoir and Manaform Hellkite you would be set up. Grinning Ignus with Birgi, God of Storytelling  Flip gives you infinite storm. Add a Ruby Medallion to turn this into infinite mana, and a Impact Tremors or Altar of the Brood for an additional win con. Also quite funny with Sunbird's Invocation. You can tutor for the Ingus pretty reliably with Imperial Recruiter and Flamekin Harbinger.


So I realize this is turning into a small essay so I'll try to keep it a little briefer.

If you take the path of trying to combo, some cuts I'd make because they either are clunky, work towards a different win con, or just don't generate a ton of value are: Insurrection Captain Lannery Storm Quakebringer Toralf, God of Fury  Flip Blindblast Traitorous Blood Experimental Frenzy

If you are going to all-in commit to just combing off with ingus (which I think you should) also consider cutting: Sulfuric Vortex Stigma Lasher Solphim, Mayhem Dominus Torbran, Thane of Red Fell Mechanized Warfare

I can talk on and on and on about theory for this deck so just hit me up if you want more insight. You know what you're doing, so obviously ignore me if this "deck primer" doesn't suit you at all!

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