Toralf, God of Fury

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Toralf's Hammer  Flip

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Toralf, God of Fury

Legendary Creature — God

Trample

Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.

Vivipotence on [Primer] Helming the Host of Heaven: A Giada Guide

2 weeks ago

Hey Guerric, thank you for all you extensive primers, they are fun to read. I read most of them multiple times - the way they are structured really helps me to analyze the mechanics of my own decks.

A have a couple of cards that I can recommend, depending on your meta and budget. You will be familiar with them but maybe some of your readers aren't.

I had a Shadowspear lying around so I put it in. It does a good job as it gives your largest beater the important livelink feat and can be tutored with Steelshaper's Gift. In many case the swords will be higher priority targets Steelshaper but still I found Shadowspear to be beneficial to the consistency of this part of the deck's mechanic. It's low CMC and while it's activated ability is just the icing it sometimes can be tremendously helpful. I killed a voltron player the other night with it. It can even be used politically. Angel tribal wins largely by simply turning things sideways. Apart from the nice Brisela almost-wincon I'd like to add one or two additional surprises for our opponents.

Akroma's Will is amazing in this deck as it will make our heavy hitters unblockable and provide them with a bouquet of great other features. Giving all our 5/5s, 6/6s and 7/7s double strike and lifelink can often make this a real wincon and the fact that it's instant speed can even save our hides if we're being attacked by a seemingly overwhelming opponent.

Now I never got my hands on the beauty that is Avacyn, Angel of Hope. However, I drew a candidate for the 8CMC slot that I find even more fun and fitting. Legion Loyalty is absolutely bonkers with this commander. If you have a couple of angels including Giada out and maybe still two or three opponents online, this card will immediately make such an impact that the expression "explosive turn" doesn't even begin to describe it. Way over 100 damage in a single attack can easily be achieved with four angels and three opponents. Also enjoy 10 minutes of fun counting all the tokens and counters that are being generated during your attack phase. Now of course this is an enchantment and will not benefit from (tribal) cost reducing effects (apart from Pearl Medallion). It thus would be a completely meta dependent decision to include this in this deck. If most of your friends despise blue and you can be reasonably sure that you'll be able to successfully hardcast an 8CMC enchantment this will lead to some very memorable wins. Also Avacyn, Angel of Hope straight-up does nothing the round you cast it. It makes your board state more robust (not against Cyclonic Rift and Toxic Deluge, though) but mono W needs the additional aggressiveness more than another protection piece imho.

Last but not least: In one of your gameplay reports you mention being killed by a combo. In my playgroup there also is always at least one player who tries to kill you with an infinite damage combo. I regularily encounter Vito, Thorn of the Dusk Rose, Purphoros, God of the Forge, Toralf, God of Fury  Flip, Gray Merchant of Asphodel and so on. This is one of the reasons I put a Blessed Sanctuary in. At 5CMC it's on the more expensive side manawise, sure. However, this deck is quite robust when it comes to fending off attacking creatures and not so much when it comes to defending itself against the various forms of direct damage that red and black (combo) decks employ. Blessed Sanctuary completely shuts those wincons off. Also it steadily provides you with 2/2s you can use as additional blockers. They do not synergize with angels, sadly, but they have another amazing quality: They are frickin unicorns! When your board is filled with pompous angels and cuddly unicorns while the other decks on the table seem to take themselves too seriously with all the grim art you can't help but chuckle a bit. It just looks so over the top cheesy and dreamy

xram666 on Target-Practice

1 month ago

Nice deck. +1 from me.

As you are already playing Aegar, the Freezing Flame what about Toralf, God of Fury  Flip.

TypicalTimmy on Card creation challenge

1 month ago

Remember a while ago where I made Zaren, Silverback Ironfist? The Ape Berserker who revolved around the Fight mechanic? So I built a deck and he was way to powerful. Every single creature spell becoems removal. Even when I nerf him, dropping it from two +1/+1 counters when the creature survives down to just a single +1/+1 until end of turn, everything just decimates the boardstate. Dropping a Hornet Queen just wrecked a game I was playing in. Because he is a custom commander, I have the deck here on Tappedout and I have the browser tab open. My current boardstate (after winning the game) looks like this:

Oh, right. I also have 5x Forest in play, 4x Mountain, Gruul Signet, Mox Amber, Mana Crypt and Arcane Signet. Das a lotta mana, man!

  • It's my Turn 9.

Game ended with me at 24 life.

Took down The Ur-Dragon, Mikaeus, the Unhallowed and Maelstrom Wanderer.

Poor Ur-Dragon died twice to my fights; Once to Akroma, Angel of Fury after she triggered a second time since The Ur-Dragon is both white and blue, she couldn't deal damage back. So when Akroma dealt 6, she got +1/+1 until end of turn and I had her fight again with Hunt the Hunter, since The Ur-Dragon is green. Later, Hornet Queen made short work of it, again.

I think I vastly underestimated the power of the Fight mechanic, and now I understand why we do not have a Fight Commander. T-T


Challenge Dominance

Enchantment

At the beginning of combat on your turn, you and target opponent may each reveal cards from the top of your library until you both reveal a creature card. If you do, they enter the battlefield tapped and fight each other. Put the rest of the revealed cards on the bottom of their libraries in a random order. If one creature survives, it remains on the battlefield. If both creatures survive, their owners shuffle them back into their library.


Wild T-T

TypicalTimmy on Card creation challenge

1 month ago

Frenzy Elemental

Creature - Elemental Berserker

Haste

Devour 2

Consume - Whenever Frenzy Elemental deals lethal combat damage to a creature, you may discard a card at random and untap it. After this combat phase, there is an additional combat phase. Only creatures named Frenzy Elemental may attack during these additional combat phases.

0/4


Imagine running a Red Deck Wins and sac'ing like 4 Gobbos to it. Now it's an 8/12 with haste who is going to rip through the ranks with as many cards in hand as you got. Run him in a Trample Matters deck and watch what happens.


Let's see another Consume, this time showcasing . Vampires, zombies, demons, sphinx, Phyrexian, etc. All work if you add another color or two ;)

TheoryCrafter on Marchesa (ADVICE PLEASE)

2 months ago

Cards like Polluted Delta and Windswept Heath, where you can tutor one basic land type, seems to be in the deck chiefly to shuffle your deck. If that's not your intent may I suggest either replacing some of the other nonbasic lands with lands having two or more basic land types such as Savai Triome(if you can financially afford it)? Another option would be to replace those tutor lands with including, but not limited to, Fabled Passage and Naya Panorama. Another land you may want to consider is Bojuka Bog to throw off opponents who'd benefit from all the discard.

Since you have been putting in spells that prevent the player from doing something, other cards to consider include, but are not limited to, Aurelia's Fury and Silence.

Another card you may want to consider is Bonfire of the Damned. If at some point you find yourself adding more instants and sorceries that deal damage, you may want to consider adding any combination of Pestilent Spirit, Radiant Scrollwielder, Soul-Scar Mage(especially useful against creatures with Indestructible) and Toralf, God of Fury  Flip.

I hope this helps. Thank you for reading me out. Happy Hunting!

metuhs on Not hot enough for you?

4 months ago

I really like the build. There's quite a few cards I can think of that might be nice in here. Basilisk Collar is cheap alternative to Loxodon Warhammer, Blasphemous Act and Toralf, God of Fury  Flip have very interesting reactions with Repercussion and Chandra's Incinerator goes infinite with it, Heartstone decreases the cost of Ashlings ability which can really boost her once it's mixed with mana doublers, Leyline Tyrant would let you hold up mana for Ashling on opponents turns and stockpile it for later use, Valakut, the Molten Pinnacle seems like a nice choice given your land count and the presence of Vesuva and Thespian's Stage, Walking Atlas, Sword of the Animist and Ghirapur Orrery might help with ramping up for big plays, Stigma Lasher is a bit niche but if you can target it with Chandra's Ignition Lifegain decks are done for the rest of the game. Smoke and Price of Glory are nice stax pieces that shouldn't impact you too heavily given your low creature and instant count. Any one of Mogg Maniac, Brash Taunter and Stuffy Doll should all fit nicely given Ashlings explosive potential. Arcbond is a near guaranteed win against creature heavy decks. The Immortal Sun is a nearly strictly better Staff of Nin. Scrap Mastery might be a nice recovery from late game artifact wipes, or intense mill strategies. Sanctuary Blade is just as good as any of the swords at protecting Ashling and Hammer of Nazahn is nearly essential in such an equipment heavy deck, The Ozolith would help recover if Ashling gets popped before you can blow her up yourself. Harsh Mentor and Spellshock can keep infinite combos out of reach of those pesky combo players. Brass's Bounty and Reiterate can get you to infinite treasures/mana with enough lands in play and of course Ruby Medallion fits in nearly every red deck.

UltimateRoxas40 on Windgrace, Lord of Urborg [PRIMER]

5 months ago

AscendedLandfalls Thanks for looking at my deck and for your suggestions!

  1. I like my decks to feel unique, and while the Kiki-Jiki, Mirror Breaker + Hyrax Tower Scout combo is powerful, it doesn't really mesh with the rest of my deck.

  2. Deadly Rollick is getting slotted in as soon as I can get a copy. It's been on my wishlist for a while now lol.

  3. I already run Purphoros, God of the Forge and Impact Tremors in my Xyris, the Writhing Storm [PRIMER] deck, and again, I like my decks to feel unique.

  4. Toralf, God of Fury  Flip is another one of those cards I feel needs to be built around a little bit, and just having Blasphemous Act in the deck isn't enough for me to use it.

  5. I probably should run Sol Ring, but if I have to run another mana artifact, I might end up using Mana Crypt so that I could at least take some damage and hopefully appease Lord Windgrace lol. And I will try to find a slot for Collector Ouphe too. Great suggestion!

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