Druid's Call

Druid's Call

Enchantment — Aura

Enchant creature

Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens into play.

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Tokens

Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Latest Decks as Commander

Druid's Call Discussion

Reported on Gargles, the Green Enchantress Looking for a Fight

4 months ago

Hey again Emisary121!

I definitely need to grab a Druid's Call, I've put it off for too long. It's going on my next card order! Vigor is also on my mind, perfect in mono-green.

Emisary121 on Gargles, the Green Enchantress Looking for a Fight

4 months ago

Druid's Call

Gaea's Touch

2 good enchantments in my opinion! :) Druid's call makes fighting with gargos fun! SQUIREL ARMY!

Vigor is also a very annoying card to deal with for your enemy's and making killing ur creatures harder!

MagicMarc on Squirrels in legacy

5 months ago

Adding Red lets the deck get another way of winning by adding direct damage ability to the deck.

You put all your squirrel cards in that you want to use, right? For example; 4x Squirrel Mob, 4x Deep Forest Hermit, 4x Deranged Hermit and 4x Druid's Call. You can also use the wrangler and excavator, also any of the other squirrel cards like Squirrel Nest. Since you are also in Red, you then also get to play Burn cards,riot cards and anything in the Gruul family. Adding cards like Goblin Bombardment, Fling and Volcano Hellion gives an alternate win condition of direct damage. As well as more ways for explosive wins.

For example; Your life total is 20 and so is your opponent's. You have Squirrel Mob in play enchanted with Druid's Call. You also have Goblin Bombardment in play. You also have 4 other squirrels in play. You attack with the 6/6 mob and if you hit you do damage and if they can kill it you use protection to keep it around and if it took damage you get more squirrels and it gets bigger. Let's say they blocked it with a 4/4 and lost their creature and you get 4 more squirrels and now your mob is a 10/10 and you have a total of 8 other squirrels. What you then do is just cast Volcano Hellion targeting your Squirrel Mob in play enchanted with Druid's Call announcing any amount of damage you like. Let's say you announce 9. You and the mob both take 9 pts of damage. This creates 9 more squirrels bringing your squirrel count to 17. Your mob is now 19/19 and you have 17 squirrels to either sacrifice to goblin bombardment shooting your opponent in the face for 17 or wait and just attack with your mob again. If you put the right kind of protection for your creatures like stuff to make them indestructible or versions of giant growth you can name higher amounts of damage with the hellion and get even more creatures. Or just cast Fling, Soul's Fire or even Chandra's Ignition.

I didnt have anything solid in mind, just thinking of two color decks that would let squirrels put some hurt on people.

MagicMarc on Squirrels in legacy

5 months ago

I would think Squirrel Wrangler combined with stuff like Ramunap Excavator and ramp, or token bonused cards might make for some powerful "go wide" gameplay. With stuff like Deep Forest Hermit and Deranged Hermit. Or anthem cards like Coat of Arms and a lot of squirrel production.

Personally, an idea would be to go UG, find an infinite mana combo protected by counterspells and then kill a Liege of the Hollows on your opponent's end of turn to make an endless amount of squirrels and kill them on your turn.

If you are going to uber protect a Squirrel Mob then dropping Druid's Call on it lets you go big really fast if they have blockers.

Last idea, going RG for stuff like Squirrel Mob, Druid's Call and Goblin Bombardment or Terror of the Peaks style cards. Then just pebble them to death or smash face with your Squirrel Mob. If you go the RG route you can throw a Volcano Hellion at any creature with Druid's Call on it and probably instant win with the pebbles cards.

king-saproling on You hit like a kobold! - A Brash Taunter Deck

9 months ago

Cool idea! You might like these: Mogg Maniac, Spiteful Sliver, Stuffy Doll, Coalhauler Swine, Arcbond, Pariah's Shield, Wall of Souls, Druid's Call, Sheltering Ancient (make opp's dude big, then fight it with taunter!), Evolutionary Escalation, Spiteful Shadows, Binding Agony, Gratuitous Violence, Dictate of the Twin Gods, Trove of Temptation, Lure.

It's too bad you don't have white. There are a lot of white cards that are similar to or work nicely with Brash Taunter. These are just a few: Guilty Conscience, Entangler, Pariah, Boros Reckoner

carpecanum on RHONAS, THUNDERDOME EXTRAORDINAIRE -budget-

11 months ago

Avarice Amulet on your indestructible boss.

If you get Lure or fight mechanics going Druid's Call can get ridiculous.

My deck with a ton of fight instants works better if i get my Isochron Scepter out. Works with Naturalize too.

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