Liliana's Contract


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Rare

Combos Browse all

Liliana's Contract


When Liliana's Contract enters the battlefield, you draw four cards and you lose 4 life.

At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.

Liliana's Contract Discussion

K1ngMars on How can I Lower which ...

1 month ago

I think one reason for being killed right before the turn in which Liliana's Contract triggers for the win is that your opponents know it's coming and their answer is either to kill you or get rid of the enchantment. More often than not, you get killed.

Why don't you consider Vedalken Orrery , Emergence Zone and Winding Canyons to flash the contract (or the fourth demon if you use Canyons) right at the end of your opponent's turn (before the start of yours)? Also, I think tutors will help you get all the needed pieces!

ShutUpMokuba on How can I Lower which ...

1 month ago

In general: Ramp and Tutors. The better they are and the faster you can get your win-con online. By looking at your deck i can see that you have a lot of tutors but not enough ramp/artifacts and possibly too much lands. Also i would run more draw engines just and maybe some cycle land. Also by reading the description you rely on Liliana's Contract otherwise you just want to control the board. A turn 6 win means your playgroup plays basically competitive EDH and i don't think you can rely on controlling the board. On the other hand Liliana's Contract may be kind of "slow" because you have to wait till your next upkeep to win. In your environment i may suggest to look for alternative win conditions to Liliana's Contract .

Kogarashi on Does Master of Cruelties and ...

1 month ago

Please link cards using double square brackets to make the question easier to understand, like so:

[[Liliana's Contract]], [[Master of Cruelties]], [[Kaalia of the Vast]]

Liliana's Contract , Master of Cruelties , Kaalia of the Vast

Master of Cruelties has an attacking restriction (can only attack alone) and a triggered ability. The attacking restriction is only checked when it's declared as an attacker as part of the Declare Attackers step. Kaalia's ability bypasses this. He's a valid choice for Kaalia's ability.

The triggered ability triggers during the Declare Blockers step, and only checks that (1) the creature was attacking (whether officially declared as such or placed on the battlefield attacking by an effect) and (2) wasn't blocked. As long as your opponent doesn't block Master of Cruelties , its ability will trigger.

It's important to note that there's nothing about Kaalia's ability that prevents blockers from being declared, so it isn't a guaranteed win.

From the Gatherer rulings on Master of Cruelties :

  • An ability that triggers when something “attacks and isn’t blocked” triggers in the declare blockers step after blockers are declared if (1) that creature is attacking and (2) no creatures are declared to block it. It will trigger even if that creature was put onto the battlefield attacking rather than having been declared as an attacker in the declare attackers step. (2013-04-15)

Demarge on Kaalia - Angels & Demons & Dragons, Oh My!

2 months ago

Kaalia can't really afford to have half the lands in the deck enter tapped, she will just draw every single target removal from everyone and the only good way to combat this is to try to get her out quickly. There are many cheap multi color tapping lands that can achieve this, ones like Caves of Koilos , Spire of Industry , and Exotic Orchard all have minor easy to pay costs to get the color mana you need while not entering tapped.

I also highly suggest running every talisman, signet, and some other 2 cmc mana rocks for obvious ramp needs, they also can help you deal with a more heavy basic land mana base if you take that route (I would at best suggest cutting the tapped lands down to 5, maybe less). There is also the option to run really fast mana in Dark Ritual and Pyretic Ritual , while the all colored mana won't cast kaalia, it can let you cast more mana rocks or a big creature faster.

Now Liliana's Contract is almost always going to be a 5 cmc draw spell, in any game that you've made it to your upkeep with 4 demons you were probably going to win anyway, you can probably lean a little more on Dragon Tempest tribal value instead, Skyline Despot for instance is going to be a much stronger draw engine than Bloodgift Demon .

... There is also a niffty combo one can run with Conspiracy and Bishop of Wings if you name angel the spirits the bishop makes are angel spirits and their death makes a new angel spirit! So if you add in a free sac outlet you can gain infinite life. Course it is just an interesting idea, Conspiracy can also be used with kaalia to do some funky stuff like sneaking out big eldrazi, or having all creatures trigger Dragon Tempest or Lathliss, Dragon Queen .

hmm I could ramble on and on about different kaalia card choices, but much tired, I will instead leave a link to my Heavenly Rakdos... I must resist also commenting on how easy it is to build kaalia to work with Possibility Storm as often each card type fills one role, creatures are big beaters, instants are target removal, sorcery are tutors and wipes, enchants are utility, and artifacts are ramp.

Pal00ka on Volrath, SliverStealer

2 months ago

To put +1/+1 counters on your slivers so Volrath can copy one: Durable Handicraft , Unity of Purpose , Generous Patron , Vigor , Vraska, Swarm's Eminence , Bow of Nylea , Forgotten Ancient , Experimental Kraj, and Jiang Yanggu, Wildcrafter . Since you only need 1 sliver to have a counter mass +1/+1 counter generators are probably unnecessary and you only need a few of these, maybe 3-5, to ensure you reliably see one.

Since all you need is a single counter on a single sliver to get all of the keywords, Arcane adaption, etc. seem unnecessary. Unless you are going for a janky win like with Liliana's Contract (I have tried it).

Very fun idea!

MediSyntax on RazaBridge Combo

2 months ago

That sucks man, sorry to hear that. I think you can honestly make this a very potent but not degenerate version of the same deck without changing too much.

Call it a Liliana theme deck, add Demonlord Belzenlok , Kothophed, Soul Hoarder , and Liliana's Contract . Make it your goal one day to win with the four demons (Vilis can sub in for Griselbrand).

You can still have the Gravecrawler/Mikaeus power lines but just decide, “nah, not today” if you’re in a lower power game. Some people build like a Timmy and play like a spike but I’m the opposite. I like knowing my deck CAN win but sometimes you have to let the newer players feel the rush too.

diamond_diesel on Thin Air

2 months ago

Replace: Gray Merchant of Asphodel for Kaalia, Zenith Seeker

Herald of War for Liliana's Contract (Card Draw!)

Shivan Dragon For Sephara, Sky's Blade (Cooler creature)

More card draw and mana ramp would do this deck really well. Make the tough choice to get rid of some of the expensive creatures. You can favor creatures and cards that change the board state the turn they come in rather than later.

Boros Battleshaper for Angel of Serenity (Targeted Removal)

Disciple of Bolas for Aurelia, Exemplar of Justice (Duh)

Assemble the Legion for True Conviction

I would also try to decrease the average converted mana cost. This deck feels slow and bulky. Add in the appropriate mana ramp. Some artifacts that cost 2 or less that give you mana. Like the Talisman of Hierarchy , Wayfarer's Bauble or Talisman of Conviction .

If you rebuild it: 10 Ramp Spells 5+ Removal (This includes creatures that remove, i.e. Angel of Serenity . 10+ Draw Spells 30ish leftover for the cool stuff.

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Liliana's Contract occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Black: 0.16%

Rakdos: 0.36%