Psychosis Crawler

Psychosis Crawler

Artifact Creature — Horror

Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.

Whenever you draw a card, each opponent loses 1 life.

Latest Decks as Commander

Psychosis Crawler Discussion

multimedia on Buggy Bois are Back in town

4 weeks ago

Hey, consider a few less creatures and more cards that have good interaction with Locust God?

Skullclamp combos with Locust and one Insect to create many Insects and draw many cards depending on how much mana you have. Shared Animosity can be a win condition by attacking with Insects, each Insect will have power equal the number of total Insects you control. Reconnaissance Mission lets you draw a card each time a creature you control does combat damage to an opponent and with flying Insects this can double your Insect army by drawing a lot of cards. Impact Tremors can be a win condition since it triggers each time an Insect is created. Psychosis Crawler can be another win condition, it triggers each time you draw a card.

Command Tower, Arcane Signet and Commander's Sphere are staples in Commander. No maximum hand size is a good effect when you want to be drawing cards since at end of turn you don't have to discard any of them from your hand. Thought Vessel is ramp with this effect and Reliquary Tower is a land.

Good luck with your deck.

Monomanamaniac on SirChris39

1 month ago

If you decide to build a Jhoira, weatherlight captain edh deck you just need a few simple ingredients: a lot of Mana rocks (20-30 preferably 2 cost or less), cost reducers for artifacts (there are quite a few but I'd recommend 4-7 of them), and win conditions ( 4-6 cards like Thassa's Oracle and Aetherflux Reservoir (( I personally do not recommend pinger effects like Psychosis Crawler or Reckless Fireweaver because you might run out of cards before they get the job done))).

My favorite combos are Dramatic Reversal + Isochron Scepter for infinite Mana and Mystic Forge + Sensei's Divining Top for infinite card draw. The last suggestion I'd give is to steer away from red cards, my versions only have 2 red pips in the whole deck and one of those is jhoira herself and I find the imbalance actually helps the deck greatly as i only have to get 1 card in play that makes red Mana. Urza, Lord High Artificer is especially good here because if you get infinite Mana you instantly win with him. Also Forsaken Monument is really good in this deck as well because suddenly all your colorless rocks become sol rings, and your colorless lands become ancient tombs without the drawbacks. Basalt Monolith + Forsaken Monument is also an infinite Mana combo

One of the other big advantages in my opinion is the cards that double card draw or have similar effects to Jhoira. If every artifact you're playing draws you 12 cards you're going to plow through your whole deck in no time.

Lastly there's a lot of people who build Jhoira with a lot of mass bounce all your artifacts to your hand, but honestly I dislike the strat because it returns all of your costreducers back to hand too. I'd suggest running controllable ones like Chain of Vapor, Displacement Wave, and Paradoxical Outcome so you have a choice on which ones you're bouncing.

For a great starting point i would suggest looking at my physical list


Jhoira tinkers with tiny trinkets

Commander / EDH Monomanamaniac

SCORE: 5 | 6 COMMENTS | 181 VIEWS


StasisAbuser on Monster Mash

2 months ago

Glint-Horn Buccaneer and Psychosis Crawler are must haves if you plan on activating Anje multiple times a turn. If you plan on really filling up your yard and plan on having close to 40 creatures, Mortal Combat will be a nice win-con.

abby315 on New EDH wheel deck need …

2 months ago

I recommended infinite combos because it gives you some kind of eventuality, so that if you've got players locked down with your wheels and parity-breakers, you don't have to wait so many turns before you can win. I'm not sure which scenario is better for your playgroup: To wait 10+ turns for you to deck yourself, or to just lose to an infinite combo once you find the pieces, you know? I think the real "combo" is Rielle/Narset/Hullbreacher + a wheel, and the infinite combo is just a way to win.

Otherwise.... No, I can't really think of good ways to win by strictly profiting off of drawing cards. There's stuff like Psychosis Crawler or Fevered Visions to deal damage, but not a lot of redundancy.

Even if you don't want an infinite combo, I recommend finding a few cards that will lock down the game once you draw them.

TotesMcGoats on Wizzardrix (Kwain, Itinerant Meddler)

3 months ago

Hey no worries OatmealBear, happy to help!

You nailed it on the first question. Originally I was making a mill deck with Kami of the Crescent Moon and all of those kinds of cards, but I think thats its own dedicated strategy, not really a group hug thing. You can certainly include group draw cards in that style of deck to get extra triggers and draw your opponents through their decks even faster too, but I don't think they go in the friendlier soft-control style we're going for here. People see Kwain and their first thought is, "That seems kinda underpowered and totally innocent...how are they trying to break it?" And the point of this deck is, for us at least, we're not trying to break him, we're just playing him as nothing but a straight up helpful good boy. But as soon as you play something like Psychic Corrosion, they think exactly: "Ah, that's what their gameplan is. Its a mill deck," and the jig is up. Kinda hard to play innocent after that. Otherwise with our deck, if you don't specifically know about the Smothering Tithe+Prosperity combo, you could search our whole deck and have no idea what our win condition is, it just looks like a pile of friendly group hug cards and some removal and counterspells. I think a card draw/mill deck is definitely doable, but you're probably better off going with Bruvac the Grandiloquent or Kami of the Crescent Moon and hard committing to the strategy. You can even still run the combo in mono-blue now thanks to Hullbreacher, which was originally going to be my plan until they spoiled Kwain and I got hella excited, lol.

As for Mirrodin Besieged, you'd have to play a lot more artifacts to make it work. If you're just using if for the card draw, we have enough strictly better options that don't make us discard so we don't really need it, and I don't think we have enough artifact spells to capitalize off of making Myr tokens or enough atifacts to be able to get enough artifacts into our grave for the alternate win condition. Just not sure what it really does for us. If you're just looking to make some tokens to chump block with, Nadir Kraken and Chasm Skulker are great at that, but I cut them because they can get awful huge and threatening and draw unnecessary aggro toward us. Oneirophage, Toothy, Imaginary Friend, and Psychosis Crawler are kinda the same, people see them and go "Aha, THAT'S your win condition!" and immediately want to blow it up so that you don't even become a problem. Hence, I cut them. No threats, no worries!

As for Windfall, I think its value is somewhat diminished for us in our deck. We tend to hold a full hand of cards most of the time with all our extra drawing, and Windfall gets the best value after you've played out your hand and can capitalize on discarding maybe 1 or 2 cards to draw 6 or 7 off an opponent. However, when everyone has full hands, its usually not card advantage anymore, its basically just a one-time Teferi's Puzzle Box except we have to discard everything in our hand, some things we might have prefered to keep, and instead draw a whole new hand blind. It can sort of be a win condition on its own in the late game if you've built up a sizeable enough hand that a Windfall might just mill everyone out, but for that, you'll need to have Jace, Wielder of Mysteries or Laboratory Maniac to win when you draw out. I found myself a lot of times with more cards in my hand than in my deck and less cards in my deck than in my opponents, and neither of the two alt win-cons, so Windfall didn't do me any good at all. They literally project "Hi, I'm a win condition", and they aren't any good on their own, so they tended to end up dead in my hand, so I just ended up cutting them and relying on the other win conditions instead.

Hope that helps! Lemme know if you have any other cards you're considering, I've probably thought about them to, and I'm happy to share my thoughts!

OatmealBear on Wizzardrix (Kwain, Itinerant Meddler)

3 months ago

Thanks for the explanation TotesMcGoats! That makes a lot of sense and I hadn't considered that Kwain gives opponents some life back each time you use the ability. I also really like the flexibility of running those clones, great point there.

  • I'm guessing it's the same rationale of appearing friendly and not drawing any attention or hate, but would you consider running draw pain or mill cards like Psychosis Crawler or Psychic Corrosion?
  • What about Windfall?
  • Lastly, I think it could be an option for when you get down to that one on one situation you mentioned, but what are your thoughts on Mirrodin Besieged?

Sorry for all the questions, just trying to think through the build options and you seem to have put a lot of thought into this already!

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