
Combos Browse all Suggest
- Mind Over Matter + Psychosis Crawler + Temple Bell
- Consecrated Sphinx + Fascination + Psychosis Crawler
- Curiosity + Psychosis Crawler
- Anje Falkenrath + Psychosis Crawler
- Curiosity + Laboratory Maniac + Psychosis Crawler
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Psychosis Crawler
Artifact Creature — Horror
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
seshiro_of_the_orochi on Card creation challenge
4 weeks ago
My most current deck that I built from scraps laying around is Raff, Weatherlight Stalwart. It's a token/spellslinger deck that with with either Approach of the Second Sun, Psychosis Crawler or Raff's activated ability, maybe combined with True Conviction. It's a little tuned down regarding raw power, but instead just does some tap/untap shenanigans. Never would I have thought that I enjoy it that much, but it's a hilarious little synergy energy. So, with regards to that:
Awareness Engine
Artifact
Whenever you cast your second spell each turn, you may untap up to target two creatures you control.
Wild
KBK7101 on
¿Card Draw Voltron?
5 months ago
Psychosis Crawler can help whittle down life totals for them to be in one shot range. May be killed as soon as it hits the board, though.
Teferi's Ageless Insight doubles up on card draw.
Kefnet the Mindful is a big, beefy, indestructible creature that cares about cards in hand. Possibly an alternate commander choice for this play style.
Robe of the Archmagi has insane potential, but is hindered by the fact that Elenora is a knight. Still might be worth looking at, though.
SufferFromEDHD on
Arcanis Mono Blue Wizard Control
6 months ago
Freed from the Real for Arcanis and Psychosis Crawler for the decks main theme.
LandoLRodriguez on
Talrand No-kens
8 months ago
thefiresoflurve First of all, thank you so much for taking the time to look over my list and put some real thought into these last cuts. I truly appreciate it. I understand all of what you had to say, and was having some of the same thoughts myself. As I said before, all these cards made it through several rounds of cuts so I have my reasons for them still being here. That said:
Minn, Wily Illusionist is still here because I like playing the quirky legendary creatures in my colors. There's not much else here that pumps the team the way she does and she would interact nicely with Murmuring Mystic. All this still probably isn't good enough reason to keep her though. Unless I'm drawing 2+ cards on each opponents' turn (which I'm probably not), her token output comes up short. Whispering Wizard is on the block for the same per-turn production limitation. Plus, I don't have much as far as scary permanents to cheat out with her second ability (nor a reliable way to kill my illusions to do so). It'll hurt to cut one of my token producers, but yeah, she's on the block for sure.
Wizard Class because I loathe having to discard for hand size, and I plan on drawing a lot of cards. Taking this one out means I'm left with only Reliquary Tower, Sea Gate Restoration
 Flip, and possibly Venser's Journal. I suppose that the amount of draw I hope to produce means I'll come across one of those other options, but it still worries me. Probably still not a good enough reason to keep it in though.
I like Capsize because I love having repeatable options in commander decks, and because it can target any permanent. It's great to have options to bounce a troublesome land if the need arises. Paying 6 total mana to do so (and keep Capsize) is probably not worth it though. I included Field of Ruin and Strip Mine to deal with problem lands, and I have Boomerang and Cryptic Command to bounce any permanent still.
I really like Guile because it does a lot of things for me I think. Besides its mega-menace, I like that it exiles my opponents' spells should I choose not to cast them. I'm guessing that opponents may steer away from casting big splashy spells while Guile is out though for fear of having them turned against them or losing access to them in exile. It also provides just a little bit of mill insurance with its last ability. I hate mill as a strategy and while I'm running a few recursion spells, I'm not going to have much graveyard interaction. I suppose Nexus of Fate does the same thing much better though, since ideally I could cast it every turn if I wound up being milled down to 1 and it would wind up back in the library. Anyway, I was excited about running Guile as I was putting this together but you may be right, might be more than I need.
Ominous Seas I figure will drop its token every other turn on average if the game is going at all the way I want it to. While I should be pumping out an army of small tokens, I figured it would be nice to have some big chonky bodies out there as well. Without trample existing in the deck though, an 8/8 without flying is no different than a 1/1 tentacle as long as you've got a plant to block it. You're right, probably win-more. I do want to win more though...
I certainly understand that Aetherflux Reservoir really shines in storm decks (which no, this one most certainly is not). While I wouldn't be working it as well as storming does, I do plan to cast a lot of cheap spells, sometimes several in a turn in a good game. Something mono-blue is not good at is gaining life, so I really want to include at least one or two pieces that can do that for me for matchups that are pinging down the whole table. So the reservoir serves both as a way to gain life, and as a possible alternative win-con in a pinch. Between reservoir and Venser's Journal though, I probably lean towards the journal to retain as an emergency life gain option. I run it in my Pheldagriff deck and it has proven itself a workhorse.
Finally, I see Psychosis Crawler as another possible win-con. At my LGS where I play at least, I run into a lot of decks that efficiently pump out tokens. This means that if beating face with tokens is going to be my only strategy to win games, there's gonna be some games where that just won't get me there. I can see crawler coming out late-game when life totals have dwindled, and being able to finish everyone off with a big Gadwick, the Wizened or Blue Sun's Zenith cast. I was honestly seeing crawler as a mortal lock to make the final cut, but you've given me something to think about for sure.
Thanks again for your input, I really do appreciate and you've definitely helped by reinforcing some stuff I was already thinking and giving me reasons to think about cutting some stuff I was not.
thefiresoflurve on
Talrand No-kens
8 months ago
These cuts are hard to do. A lot of the blue counters are difficult to compare.
Psychosis Crawler can go. It just doesn't really belong here, tbh.
Guile: It's win-more here. If you're getting to cast instants and sorceries AND successfully countering, that should be all you need to win.
Ominous Seas is a little win-more as well. If you're drawing cards in the numbers needed to trigger it, you are in a fantastic spot. I think this is less obviously win-more than Guile, though.
Capsize is sometimes an infinite combo piece, but I don't see it as one here. If that's the case, I'd cut it as your highest CMC bounce spell.
Minn, Wily Illusionist - just a little bit slow to do much meaningful work.
Aetherflux Reservoir - I might've missed it - is this a storm deck? That's the only place this really belongs. Yeah, it's fine as an alternate win con, but it's not really fitting with Talrand, IMO. If you decide to cut this, I'd also go ahead and cut Venser's Journal due to it being a lil win-more. If you did want to keep the Reservoir, I'd just expect to see it run with more storm-friendly counters like Unwind and friends.
Wizard Class: all it is is Divination and a less-cool Library of Leng stapled together. If you wouldn't run both of those cards separately here, I might consider cutting this. (I don't really consider the third level very viable at all here, TBH).
I hope that helps some - these are some really tough cuts you're facing, I feel your pain.
Good luck, and have fun!
ladygaura on
Sheoldred's Drawn Out Apocalypse (Primer)
8 months ago
We who are building Sheoldred decks need to stick together. I would very gently suggest a few creatures that are in the synergy, such as Bloodgift Demon, Defiant Bloodlord, Epicure of Blood, Marauding Blight-Priest, or Psychosis Crawler. If you have the time, please return the favor and put a few eyes on my deck too?
TheoryCrafter on So Dominaria
9 months ago
For Hazezon, Must includes for me would be Gauntlets of Chaos and Harmless Offering So I could take advantage of the Desertwalk ability.
For Jeron Carthalion, Door to Nothingness due to Jeron making the ability easier to activate and Seraph Sanctuary for the lifegain would be my must includes.
For Shanna, I'd be looking to weaponize the second ability through cards including, but not limited to, Chasm Skulker and Psychosis Crawler. This card could make Bant mill formidable. Elementalist's Palette and Unbound Flourishing would be must includes.
Maximariusmagillius on
Triple Commander
10 months ago
I like the idea with three commanders! And all the card draw is nice would combo well with something like a Psychosis Crawler and maybe Karametra's Acolyte, while still staying budget. Thanks for the ideas!
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