Enchantment — Aura
Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
Printings View all
|Ravnica: City of Guilds (RAV)||Common|
Combos Browse all
|Commander / EDH||Legal|
Necromantic Thirst Discussion
1 year ago
More yard recursion:
2 years ago
Guess I could have been more specific :P
You spoke how they tried different ways to balance out aura's, whether through return to hand mechanics, bestow, and equipment. Was Cipher also a result of this attempt to balance? Necromantic Thirst, Sigil of Sleep, Sixth Sense versus Last Thoughts, Hidden Strings, Mental Vapors. I ask because the mechanic itself is unusual, and aura's are probably the only comparison you can make with it; it's like the inverse of an aura. Instead of placing a permanent onto the battlefield that can be targeted, or brought back from the graveyard...you have a spell exiled so it can't be targeted (in most cases) onto a creature but also can not be returned from the graveyard. You switch out a triggered/activated ability for a spell cast. But in both cases you still have the 241 issue.