Necromantic Thirst

Necromantic Thirst

Enchantment — Aura

Enchant creature

Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Conspiracy (CNS) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Necromantic Thirst Discussion

BOXES_O_MOXES on Golgari Gravedigger

1 year ago

More yard recursion:

Death Denied & Necromantic Thirst

Calliber on Pattern Recognition #27 - Enchanted

2 years ago

Guess I could have been more specific :P

You spoke how they tried different ways to balance out aura's, whether through return to hand mechanics, bestow, and equipment. Was Cipher also a result of this attempt to balance? Necromantic Thirst, Sigil of Sleep, Sixth Sense versus Last Thoughts, Hidden Strings, Mental Vapors. I ask because the mechanic itself is unusual, and aura's are probably the only comparison you can make with it; it's like the inverse of an aura. Instead of placing a permanent onto the battlefield that can be targeted, or brought back from the have a spell exiled so it can't be targeted (in most cases) onto a creature but also can not be returned from the graveyard. You switch out a triggered/activated ability for a spell cast. But in both cases you still have the 241 issue.

slyryan on Pauper Tremors

4 years ago

What do you think of some of these: Necromantic Thirst Arc Runner Burnt Offering Culling the Weak Deadly Grub Soul Stair Expedition Zektar Shrine Expedition Blood Seeker Deathgreeter Hissing Iguanar Sadistic Glee Viscera Seer Voracious Null