Finale of Eternity

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Mythic Rare

Combos Browse all

Finale of Eternity

Sorcery

Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.

Browse Alters

Finale of Eternity Discussion

DigitalFear on Throw the cat, drain a life

1 month ago

My deck is similar, except I drop the Manifold Key

I run one Legion's End and one Finale of Eternity Two Liliana, Dreadhorde General instead

ScionsStillLive on Zombie

2 months ago

Some cards to consider for this deck (however you might actually have to increase your lands if you include these):

Voracious Null

Spark Harvest

Null Caller

Gravedigger

Cavalier of Night

Endling

Rank Officer

Dreadmalkin

Liliana, Dreadhorde General

Finale of Eternity

googol87 on Chandra's Burning Control

4 months ago

moxxem yeah it seems to be much removal, but this is also the core of the deckidea, so I don't think that I will reduce them. Finale of Eternity worked quite well for me, like removing 3 small creatures, or something comparable. Most of the time I got the mana to do so and Cry of the Carnarium did not work, because most decks I see, use creatures with thoughness 1 or 3+ and I can cover that with other cards, while Cry of the Carnarium is dead in my hand. And as I don't focus on faceburn, I can on only trigger spectacle with Ill-Gotten Inheritance and Chandra, Awakened Inferno most of the time. So Drill Bit etc. seem to be nice, but won't work smooth for me... |||||||||||||||||||||||||--------------> The biggest problem of this deck seems to be, that I can't do anything about enchantments. Maybe I will have to change that after including Theater of Horrors .

moxxem on Chandra's Burning Control

4 months ago

googol87, with such amount of removal (26 cards) I suggest you to replace a couple of them with Theater of Horrors . Does Finale of Eternity really work good in this deck, so you'll never use its "X is 10 or more" ability and toghness is very often a bad criteria, because you will need to pay around 7 mana to deal with creatures which are not afraid of Ritual of Soot . I would also put 2 copies of Lava Coil and 1 copy of Lightning Strike to a sideboard, because you won't actually need them each match-up. Also I recommend you to put 2-3 copies of Drill Bit and 2 copies of Cry of the Carnarium in your sideboard (first one do very well against control decks). By the way, you could also try Rix Maadi Reveler for some draw.

dragonstryke58 on "finale of eternity" was used ...

5 months ago

Please link all cards in your question using double brackets.

Finale of Eternity

Cabal Paladin

Finale of Eternity is not affected by Cabal Paladin 's triggered ability. The trigger ability cares if a historic spell is cast. A historic spell is any artifact, legendary, or saga spell. Finale of Eternity is not historic.

700.6. The term historic refers to an object that has the legendary supertype, the artifact card type, or the Saga subtype.

Even if Finale of Eternity was a historic spell, you are correct in assuming that it would not cause Cabal Paladin to trigger because the spell was already cast and is in the process of resolution.

701.4. Cast

  • 701.4a To cast a spell is to take it from the zone it’s in (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. A player may cast a spell if they have priority. See rule 601, “Casting Spells.”
  • 701.4b To cast a card is to cast it as a spell.

Enral on The Fateshifter | **PRIMER**

6 months ago

InutilisVisEst: I've pre-ordered most of the cards I needed to make the update. There will be more trimming and streamlining since both sets provide a ton of new toys. I'm trying not to dabble much into planeswalkers as I already have a superfriends deck and wanna keep this as more of a etb-creature valuetown deck. Cards I'm looking at are:

I will be updating the list as soon as I'm done brainstorming and playtesting with the new cards.

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