Dash Hopes

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dash Hopes

Instant

When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes.

Counter target spell.

jgc10 on Tourach and the Rats

1 month ago

Raven_of_Arella great suggestions, thank you. I really like the Crypt Incursion and Indulgent Tormentor suggestions. Also a big fan of Dash Hopes and should have included it initially now that you mention it but I have found that people usually pay the 5 life. I suppose my win-con is letting my enchantments do the damage while I continue to force discards and then swinging big with Tourach but I don't have a ton of EDH experience so I'm shooting at the hip with what typically works best to seal the deal.

Raven_of_Arella on Tourach and the Rats

1 month ago

This looks like a really cool discard deck! I am curious what your win condition is? It seems like you can pump your commander up pretty quickly so maybe commander damage for the win? I might consider adding a few more land and/or a couple pieces of ramp so you can keep the pressure up and not worry about missing your land drops. If your goal is to win with commander damage Fake Your Own Death and Undying Malice are some cheap cards for keeping him on the battlefield. I would also look at Victimize for some reanimation and Dash Hopes for a last ditch counter attempt. Some cards I think will help you dig into your deck and capitalize off opponent discards are Waste Not and Liliana's Spoils. I might also look at some cards like Invoke Despair, Indulgent Tormentor, and Seizan, Perverter of Truth to keep the pressure on your opponents and add to the ping effect. Lastly I would recommend Crypt Incursion for some massive life gain and as a piece of graveyard hate. All of these cards should be in that <$2 category. Happy building and playing!

wallisface on White Black Enchantment Reanimator

10 months ago

Some thoughts:

  • 20 lands is a very low number. 20-land decks are typically happy being stuck on 1-land for a few turns, and don’t have any expectation to hit 3-lands on-curve. Conversely, your deck is filled with high mana cards and a requirement to get lands in play on-curve. Imo you need at least 24 lands.

  • Even with a higher land count, your curve just looks too high. Stuff like Extinguish All Hope is just too unrealistic to expect to cast.

  • I think you have too many high-mana enchants you’re expecting to be able to cheat-into-play from the graveyard, but nowhere-near enough ways to actually pitch these cards into the grave. As a reference, typical Esper-Reanimator decks have only 5ish worthwhile reanimation targets, 6ish cards to actually reanimate, and 10+ cards that let them pitch things into the grave (it’s worth adding those pitch cards are things like Faithful Mending and Tainted Indulgence which also help dig deeper into the deck). I think your current ratios and general lack of deck-digging ability is going to make the deck really clumsy.

  • imo stuff like Dash Hopes isn’t useful… the opponent will always choose the option you don’t want them to. You’re not presenting any immediate threat to their life total so they probably just take-5 and continue to beat you down with whatever they cast.

Crow_Umbra on Snowflake

1 year ago

No worries! You will get a better feel for the pacing of the deck the more you play it. I want to make sure that my suggestions are budget friendly enough, but I do want to make a couple of suggestions that are a bit pricey, but should be under $20 depending on the vendor.

Reconnaissance and Dolmen Gate can both help with board protections on swings. Akroma's Will is helpful in pulling double duty for offense and defensive anthems.

If you want some interaction against spot removal, then Tibalt's Trickery, Rebuff the Wicked, Dash Hopes, and Mana Tithe are kinda funky counter spells. There's also Faith's Reward as a post boardwipe response.

In general, getting more draw effects will be the best way to ensure that you're getting answers or staying stocked on creatures. Plumb the Forbidden can be used as a response to a boardwipe - just sacrifice all your creatures that would have died anyways and stock up for your next turn. Liliana's Standard Bearer is another post boardwipe refueling effect. It's kind of funny to use someone's board wipe against them.

In my experience playing Isshin, I don't really run any reanimation effects like Alesha, Who Smiles at Death (I adore her though). I think the reanimation and equipments are kinda clunky for an aggro deck like Isshin. I found more success having the cheapest CMC creatures or enchantments to quickly rebuild with after a board wipe. Board wipes don't hurt as much if you can be the first to rebuild and start swinging aggro again. In addition to Lightning Greaves and Swiftfoot Boots, Fervor has really helped me keep the foot on the gas.

I'd also recommend Zhentarim Bandit as a budget option for treasure production.

Henchman31 on Notorious B: Ready to Die [Remastered]

2 years ago

I've made some adjustments to the main- and sideboard. I haven't played it yet, but here's what I've been thinking so far:

Main: Myrs are gone and replaced with 3Vault Skirge. The extra 2 damage worked out a couple times but it's hard to compete with a flying lifelinker.

Side: 4 Dash Hopes 3 Geth's Verdict 2 Nihil Spellbomb 2 Feed the Swarm 2 Shrivel 2 Apostle's Blessing

Considering: Unexpected Fangs, Ebony Charm, Shade's Form

Henchman31 on Notorious B: Ready to Die [Remastered]

2 years ago

Gattison: Thanks again for the tips on updating the decks. To celebrate getting out of quarantine, last night I took this deck to my LGS to test it out with the other Pauper players. I made some minor changes beforehand:

Lands: +2 Mortuary Mire, +2 Barren Moor Instants: +4 Deadly Dispute

Sideboard: 2 Nihil Spellbomb, 2 Sylvok Lifestaff, 3 Tragic Slip, 4 Dash Hopes, 2 Feed the Swarm, 2 Shrivel

We're normally a small group but that night we were only 4: myself, another Pauper regular, and two others who are very active in the competitive Modern league. We settled into 3 rounds and... oof: 5 losses, 1 win, and one undecided due to overtime. Here's how it went down:

Round 1: vs. BG Dredge/ Tortured Existence 0-2-0 Not a good matchup at all, I'm afraid. Spore Frog made the combat step irrelevant, Thoughtpicker Witch kept me drawing lands and exiling my answers, and saccing his chump blockers to the deck's namesake kept me from activating any beneficial death triggers. All my card-draw got shuffled to the bottom in both rounds and there wasn't much I could do until he got a couple Gurmag Angler out to end my misery. On a side note: I hate playing against Dredge almost as much as Blink or Tron--all of which are beloved in this local meta. Maybe it's just ze Germans -_-. I'm always on the lookout for answers against these.

Round 2: vs. UB Looting/Control 0-2-0 Things were looking hopeful while I was developing my board and he was just casting different versions of Preordain for the first few turns. His main beater turned out to be Shipwreck Sifters, which got uncomfortably swole thanks to repeatable looting. Dross Golem was a star in this round and almost killed him in the first match. However after sideboarding, his removal became much more aggressive and I wasn't even left with blockers. Missing answers and sigh card draw, he took it home with some beefy spirits.

Round 3: vs. Temur Cascade or Gruul Walls + Mulldrifter -_-' 1-1-1 This was a weird one: aggressively defending and ramping with Tinder Wall, Overgrown Battlement, and Tuktuk Rubblefort until he could cascade into Boarding Party and other beaters. By turn 3 he had at least 6 walls out, each with at least 3 toughness that brushed off anything I could turn sideways. We were both surprised when my card draw engine started working in match 2 and I could slap out my own beaters with multiple rituals and disputes in a single turn. While he was missing his and Winding Way, I managed a Soulcage Fiend and Mortis Dogs by turn 2. After taking the 5-life hit from Dash Hopes twice, I had him on turn 5; clinching it with Howl from Beyond. Although the last round was undecided and he was prepared to kill me with hasty Pirates again, I was still pleased to pull off the primary wincon at least once.

Overall thoughts: This was my first outing with the deck so I still need to play it more to see the clear differences between the inherent weaknesses and my own misplays. I like aggressive decks and when this got going, I was down to clown. All-stars of the night were Mortis Dogs, Dross Golem, and especially Deadly Dispute. So much value. Add a dash or two of Dark Ritual and Sign in Blood in a single turn? chef's kiss That being said, I still think some adjustments are in order: First, that Mortuary Mire got to go. It slowed down the deployment of creatures and messed with my draws. Silly me. Unearth is much better recursion hands down. Second, sadly the goblins and newts must make room for another 1 or 2 Festering Mummy and a full set of Shambling Ghast. The latter does the same thing as the others but gives the option to ramp--which is especially relevant in my meta where creature decks are scarce. Third, better quicker removal? I left out Innocent Blood this time but either that or the asymmetrical Geth's Verdict could work. Fourth, mass removal or damage-dealing ala Crypt Rats or Pestilence? Sure, it would kill our forces but isn't that the point?

After looking at some other Suicide Black lists, I've seen what makes this deck unique and I'm still interested in making it work. I like the focus on death triggers and I'd love to find more ways to exploit them. Other creature-based lists use beaters like Guul Draz Vampire, Dauthi Slayer, and Carnophage to drop that life total to the floor. Pumping beaters like these and/or giving them lifelink seems appealing, but I'd like to stay true to the spirit of this deck as much as I can.

Sorry for the wall of text, I just wanted to get this all out now while it was still fresh. I hope this proves interesting to you or any others looking to try this deck out.

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