Dash Hopes

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dash Hopes

Instant

When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes.

Counter target spell.

Goldberserkerdragon on Valeyard voting

3 weeks ago

Got'em coach! ... Yeah man same, sometimes you just play a card for fun. If we wanna try and win we have those decks/cards. I like the politics of cards like Browbeat and Dash Hopes, etc.

SufferFromEDHD on Toshiro Umezawa Spellslinger Control

2 months ago

Per usual, the prophet of profitable suggestions comes through with a solid list! I will be making cuts to add these in this weekend.

Mastermind's Acquisition can get back instants that have been exiled by Toshiro effect.

Dash Hopes it's hard for me to not like this card but it never does what you want it to.

Liability when I was looking thru the collection this seemed like secret tech for a mono spellslinger strategy. The oracle text is "Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life." The deck is 1/3 spells, very light on creatures/enchantments and only 1 artifact and 6 lands have sacrifice costs. My opponents will not have these same ratios.

Mirrorpool = Gravebreaker Lamia, Harvester of Souls and Sedgemoor Witch are the main targets along with all the instants. No big payoff just a clone effect.

legendofa on How Are Red, Black, and …

5 months ago

White's counterspells are taxing effects, requiring an additional mana payment, and delaying effects, returning spells to the controller's hand or library. The most recent example of this, and the only new one within the last ten years, is Mage's Attendant, and that creates a blue token (but doesn't need blue mana). The other Modern-legal options are Frontline Medic, Lapse of Certainty, and Time Spiral block's Mana Tithe, Rebuff the Wicked, and Dawn Charm. Generally, Time Spiral block shouldn't be considered as a precedent for anything, so that leaves three mono-white counterspells printed since the Modern era. This includes supplemental sets, Commander sets, and other specialty sets.

In my opinion, white counterspells should fall in the "very rare and inefficient" category, and other non-blue colors shouldn't get any counterspells. White is the only non-blue color with any Modern counterspells, with the Time Spiral-block exception of Dash Hopes, and is second behind blue in eternal formats. I think it's worth noting that green takes second place, behind blue, in countering triggered or activated abilities.

RiotRunner789 on How Are Red, Black, and …

5 months ago

No, as long as they stay within certain boundaries. Green has a good history of countering activated abilities.

Dash Hopes is a bit out there, but the life loss is on theme.

All the red counter spells are all anti-blue or pure chaos.

I enjoy a nonue counterspell that are narrow in scope and fit their color. Other colors should have more ability to affect spells on the stack rather than everything else.

jgc10 on Tourach and the Rats

8 months ago

Raven_of_Arella great suggestions, thank you. I really like the Crypt Incursion and Indulgent Tormentor suggestions. Also a big fan of Dash Hopes and should have included it initially now that you mention it but I have found that people usually pay the 5 life. I suppose my win-con is letting my enchantments do the damage while I continue to force discards and then swinging big with Tourach but I don't have a ton of EDH experience so I'm shooting at the hip with what typically works best to seal the deal.

Raven_of_Arella on Tourach and the Rats

8 months ago

This looks like a really cool discard deck! I am curious what your win condition is? It seems like you can pump your commander up pretty quickly so maybe commander damage for the win? I might consider adding a few more land and/or a couple pieces of ramp so you can keep the pressure up and not worry about missing your land drops. If your goal is to win with commander damage Fake Your Own Death and Undying Malice are some cheap cards for keeping him on the battlefield. I would also look at Victimize for some reanimation and Dash Hopes for a last ditch counter attempt. Some cards I think will help you dig into your deck and capitalize off opponent discards are Waste Not and Liliana's Spoils. I might also look at some cards like Invoke Despair, Indulgent Tormentor, and Seizan, Perverter of Truth to keep the pressure on your opponents and add to the ping effect. Lastly I would recommend Crypt Incursion for some massive life gain and as a piece of graveyard hate. All of these cards should be in that <$2 category. Happy building and playing!

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