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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Big Apple Highlander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Lure
Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.







SaberTech on Why Does WotC Dislike "Lure" …
1 week ago
Well, here are some things gameplay-wise that Lure can do:
-
Render all of the opponent's creatures useless for defence for a turn. It's almost a one-turn one-sided board wipe in regards to how it can enable an alpha strike against an opponent.
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Lure on a creature larger than any that your opponent has makes it pretty pointless for them to even play creatures unless they can deploy enough in one turn that their combined power can kill your creature. Even then, green has plenty of instant speed pump effects.
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Lure on a creature with deathtouch lets you kill at least one of your opponent's untapped creatures when you attack. If the Deathtouch creature has more than one power then it gets to kill multiple.
My guess is that effects like Lure rob opponents of opportunities to make calculated decisions with the resources that they have on board and that leads to more "feel bad" moments in a game. In a way, it's a bit more of a slap in the face than just killing their creature outright. Sure, you risk getting two-for-oned if the opponent destroys your enchanted creature before it can force blocks, but there will also be games where a large creature with hexproof or something gets the effect and prevents the opponent from ever building up a big enough board state to retaliate.
I assume that WotC sees Fight and Punch effect cards as a cleaner form of removal for green that is still creature dependent. They've tried to get creative though. I laughed the first time I saw the spoiler for Disturbed Slumber because whoever designed that card tried so hard to make a 2 mana, instant-speed, deal 4 damage spell while being constrained by Green's colour pie limitations. It's such a weird bundle of different effects in one card to try to get the desired outcome.
DemonDragonJ on Why Does WotC Dislike "Lure" …
1 week ago
In this post, Mark Rosewater stated that WotC is not fond of "Lure" effects, so I wonder why that is, since I do not see any reason to not use effects such as that.
What does everyone else say, about this? Why is WotC not fond of Lure or similar effects?
seshiro_of_the_orochi on Card creation challenge
1 month ago
Rakdos Street Artist
Creature - Devil
Haste
This creature can't be blocked unless all creatures defending player controls block it.
Whenever this creature deals combat damage to a player, create a Bomb token. ( (It's an artifact with ", Sacrifice Bomb: Bomb deals 1 damage to each of up to two target creatures.")
1/3
Create a creature with the Lure ability.
Headers13 on
1 year ago
seshiro_of_the_orochi on Card creation challenge
2 years ago
Vivien, Prey's Warden
Legendary Planeswalker - Vivien
Whenever a creature you control becomes the target of a spell, populate.
+1Untap up to two target creatures.
-3Until your next turn, whenever a creature enters the battlefield, you draw a card and put a loyalty counter on Vivien.
-10 Until your next turn, you may cast creature spells without paying their mana cost and as though they had flash.
4
Make a Lure type card that works in this deck.
DraconicDestruction on
Shelob
2 years ago
fun card ideas: Lure (get everything to block shelob and turn your opponent's whole board into food), Academy Manufactor (get mana and cards as well as life and stolen abilities), and maybe a few voltron pieces or lure-like effects to make people want to block shelob
carpecanum on
Green/Black toxic/proliferate need recommendations
2 years ago
Look at cards like Nemesis Mask or Lure. One good hit can kill with Poison counters and if nothing is blocked you can end the game or set up for a proliferate win.
It would take a bit of a rebuild but I always have fun running Sapling of Colfenor as a commander. Throw in a few "must block" cards and then nothing will be blocked except him for the rest of the game. All those little Toxic weenies hit every round. Gift of the Deity is great with Golgari colors and Indestructible.
Metroid_Hybrid on
The bad touch
2 years ago
I like what you have going here.
Unfortunately, you'll need to splash to get access to "fight" spells & Lure shenanigans. But, I would recommend a couple of sources of vigilance & trample to complement the deathtouch from another angle.
Personally, I would cut 1x of each of your three equipments and 1x Vampire Nighthawk for a combination of...