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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal


Enchantment — Aura

Enchant creature

All creatures able to block enchanted creature do so.

carpecanum on Green/Black toxic/proliferate need recommendations

5 days ago

Look at cards like Nemesis Mask or Lure. One good hit can kill with Poison counters and if nothing is blocked you can end the game or set up for a proliferate win.

It would take a bit of a rebuild but I always have fun running Sapling of Colfenor as a commander. Throw in a few "must block" cards and then nothing will be blocked except him for the rest of the game. All those little Toxic weenies hit every round. Gift of the Deity is great with Golgari colors and Indestructible.

Metroid_Hybrid on The bad touch

1 month ago

I like what you have going here.

Unfortunately, you'll need to splash to get access to "fight" spells & Lure shenanigans. But, I would recommend a couple of sources of vigilance & trample to complement the deathtouch from another angle.

Personally, I would cut 1x of each of your three equipments and 1x Vampire Nighthawk for a combination of...

Gidgetimer on Interaction between Lure and Nacatl …

1 month ago

Both Lure and Nacatl War-Pride create a requirement for blocking. The maximum number of requirements must be followed without breaking any restrictions when declaring blockers. Each blocker must be assigned to block something, but as long as none of the Nacatl War-Pride are doubled blocked the same number of requirements are going to be fulfilled by all arrangements of everything blocking, so the defending player will be able to choose beyond those requirements.

TL;DR: Each blocker must either block a Nacatl War-Pride that no other creature is blocking or the Lured creature.

CamraMaan on Interaction between Lure and Nacatl …

1 month ago

So I have Lure on a random creature, and Nacatl War-Pride in play, and I attack with both. Does one supersede the other, in terms of whether or not the War-Pride gets blocked? Does the blocking opponent or I choose if Lure overrides the War-Pride? If it gets blocked, I would assume they choose by which creature? I never realized how many quandaries playing with Lure a lot would bring up in my head. Lots of other card wordings get weird when Lure is involved. Anyway, thanks in advance!

CamraMaan on Interaction between Lure and Sword …

1 month ago

Both Lure and Sword of Hours are on an 8/8 deathtouch trample creature. This creature attacks and is blocked by three 2/2 creatures. How many times will Sword of Hours trigger and make me roll a d12?
Thanks in advance!

CamraMaan on Clarification on Dead-Iron Sledge blocking …

1 month ago

Stupid question... Say I have Lure on a bland 2/2 creature that is also equipped by Dead-Iron Sledge, and when it attacks it is blocked by five creatures. Do those five creatures all die, along with my creature? It's not clear in the Gatherer rulings regarding multiple blockers, so I just want to be sure (plus it could lead to a drunk playgroup dispute...). My assumption is that yes, the five die, since they are all blockers, but word sticklers might see "both" and try to argue only one blocker dies. Thanks in advance!

mickalopagus on Phyrexian Fight Club

2 months ago

I think you need to get rid of the Broken Bond cards and replace with more fight. also missing Scheming Symmetry as the easiest tutor. I like Culling the Weak a little better than D ritual, as you can put a 1 mana scrub like an elf or Ulvenwald Tracker out there and sac him to get your big dude, but ritual is good too..

I mean really, why not just throw a couple old skool Lure in there, Alluring Scent, Revenge of the Hunted, Shinen of Life's Roar, etc..

Arena, though I think it is generally a bad card might actually be decent considering your build is around PO.

Also you maybne think of one card draw engine. Like Phyrexian Arena, etc..

prayer on Sekki, Ghost Piñata

3 months ago

I usually never comment on decks, but I would like to thank OP for the excellent primer and everyone in the comments for card suggestions :)

A couple of my own suggestions: Have you tried taking a look at Scythe of the Wretched? It helps keeping Sekki around and is really good with fight spells. But it is especially powerfull with Lure type of effects (You reanimate all creatures that die the same turn, if they received damage by a creature with the scythe).

Rootweaver Druid is also a decent option and usually doesn't generate hate/threat in this type of deck. People tend to agree to tutor for the lands, due to the obscurity and mana cost of Sekki.

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