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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Target player discards two cards.
1 month ago
2 months ago
Not a fan of Dauthi Voidwalker as it does nothing for you the turn it comes in. Rack-decks don't run creatures other than Kroxa, Titan of Death's Hunger because it makes their opponent's removal spells worthless. With Dauthi Voidwalker your Thoughtseize and Inquisition of Kozilek will be torn between removing a potential threat or a kill spell. While your opponent burning a card to destroy the Dauthi Voidwalker does benefit your game plan, there's much better cards that can burn a card off your opponent for one mana instead. Unless Dauthi Voidwalker can consistently land two or more hits on an opponent I would rather be running Lightning Bolt instead.
I would advise cutting the Voidwalker for a noncreature spell, but if you like having a creature be a consistent damage source might I recommend Monastery Swiftspear instead? Your deck is filled with cheap noncreature spells, so the Swiftspear is always going to be either 2 or 3 power and it can enter the battlefield a turn earlier. By the time your Dauthi Voidwalker has dealt 3 damage the Monastery Swiftspear will have dealt 4-7. If you opponent removes it the turn it comes in, you're at least burning a card off them for one mana instead of two. But if they're tapped out, they're now losing a card and two life for one mana whereas the Dauthi Voidwalker would have only made them lose one card and no life for two mana if they were to remove either the turn they untap. Yes, the Swiftspear doesn't have unblockable, but you do get the bonus of being able to block with it and given it's higher damage potential it's likelier it will be forcing your opponent to empty their hand to put down chump blockers whereas they wouldn't be if it was a Dauthi Voidwalker instead. A Swiftspear that eats up two chump blockers might as well be a Mind Rot for 1 mana am I right?
5 months ago
Hey, you're welcome.
Some advice for the first thing to consider changing is adding a few more lands since 32 is low amount. Try adding two utility lands and 1x more Swamp for 35 lands?
- High Market: sac outlet.
- Tyrite Sanctum: repeatable way to make Wilhelt bigger by putting +1/+1 counter on him. After it's put a counter on Wilhelt it can be saced later to make Wilthelt indestructible.
Some budget Zombie upgrades to consider:
- Undead Augur --> Butcher Ghoul
- Dreadhorde Invasion --> Marsh Hulk
- Death Tyrant --> Unhallowed Phalanx
- Pyre of Heroes --> Highborn Ghoul
- Carrion Feeder --> Grim Guardian
- Headless Rider --> Shadow Kin
- Geralf, Visionary Stitcher --> Two-Headed Zombie
- Nantuko Husk--> Zombie Outlander
- Fleshbag Marauder --> Unbreathing Horde
- Noosegraf Mob --> Stitcher Geralf
Some budget nonZombie upgrades to consider:
- Necromancer's Stockpile --> Moan of the Unhallowed
- Dark Privilege --> Ultimate Price
- Swiftfoot Boots --> Siphon Insight
- Victimize --> Drown in Dreams
- Lazotep Plating --> Rotten Reunion
- Mind Stone --> Mimic
Death Tyrant has a powerful repeatable effect with Wilhelt and decayed. Any creature you control that attacked and dies while in combat you create a 2/2 Zombie. When decayed Zombies attack they're saced at the end of combat step. At the end of combat step decayed Zombies are still attacking therefore with Tyrant when they're saced you create a 2/2 Zombie for each one.
With Wilhelt and a sac outlet such as Carrion Feeder you attack with your Zombies and then sac them in combat to create 2/2 Zombies and decayed 2/2 Zombies from Wilhelt. On your next turn you attack with all the 2/2 Zombies and decayed Zombies and while in combat sac them again to make 2/2 Zombies and decayed 2/2 Zombies. Death Tyrant lets you repeatedly recycle all attacking decayed Zombies into 2/2 Zombies that don't have decayed. This recycling results in a lot of die triggers which Zombies can take real advantage of with many different die effects.
Hope this helps and if you have any questions about these card suggestions, ask here.
5 months ago
Hey, nice start on a budget with upgrading the Wilhelt precon. In the deck editor you can add CMDR tag to Wilhelt text making him the official Commander of your deck.
1x Wilhelt, the Rotcleaver *CMDR*
You currently have 2x Rooftop which can't have in Commander. Some cards here that are in my opinion not worth playing because there's better options on a budget.
- Curse of Unbinding
- Hour of Eternity
- Mind Rot
- Abattoir Ghoul
- Shadow Kin
- Butcher Ghoul
- Stitcher Geralf
- Eternal Skylord
- Havengul Runebinder
- Drown in Dreams
- Ultimate Price
Dreadhorde Invasion and Midnight Reaper are in the Wilhelt precon, consider adding them back in? They're some of the better cards in the precon because of they're repeatable effects especially Invasion with Wilhelt.
If interested I offer more advice. Good luck with your deck.
6 months ago
There are cards that seem to get printed with some frequency, but also regularly get strictly better versions. Cancel and Mind Rot are two examples, and Blaze would count if it ever got reprinted. There's nothing quite strictly better than Giant Growth. Shock is also in there. What other cards can you think of that have these common baseline effects?
1 year ago
Sounds like he's playing a bit of a control list. If he's doing that, just take a traditional anti-control strategy. There's really not a Rest in Peace that works for this specific thing, but that's not a problem, because I'm assuming he's using Mastermind's Acquisition in particular(there aren't really any other cards outside Glittering Wish that do the SB tutoring for creatures).
1 year ago
Inscription of Ruin seems like it might be good here. It's a Mind Rot in the worst-case scenario, it's flexible, and gets really impactful when kicked to pull back a rat or Elderfang Disciple and kill something. Raiders' Wake is another card that synergizes with all your flyers and humans that want to attack anyway. A final card I'll mention is Skull Raid . I haven't played enough Kaldheim to get a strong read on Foretell, but this also strikes me as a much better Rot that still has value when your opponent's hand is dry. As a budget player myself, I tried to only suggest cards that cost under a dollar. Good luck at the kitchen table!
1 year ago
Also, there is literally zero reason to run Mind Rot when both Mind Drain and Inscription of Ruin are both arena-available choices; I agree with the above comment that it lacks synergy. Inscription is multifunctional so you could try that w/o giving up the discard completely if it's something you like.