Professor Onyx

Professor Onyx

Legendary Planeswalker — Liliana

Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.

+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

-3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.

symbol:loyalty-minus 8: Each opponent may discard a card. If they don't they lose 3 life. Repeat this process six more times.

Browse Alters

Trade

Have (3) gildan_bladeborn , IcyLightning , Azdranax
Want (0)

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Professor Onyx Discussion

bradtheimpaler13 on Dina

1 week ago

Got room for Professor Onyx she can combo out with the chain and shes pretty cool in general.

grennpowerhouse on Tergrid's Asylum

3 weeks ago

I would seriously recommend considering Professor Onyx and Braids, Cabal Minion

As for what to cut I would say Asylum Visitor , Syphon Mind (it's good but for 4 mana it doesn't seem worth it), I hate to say this but maybe Sensei's Divining Top , Temple Bell (It does give you card advantage but it also gives everyone else card advantage), Wheel of Torture (At best it can only deal 2 damage).

That's all I have time for now but I will try to recommend more later

razelfark on Witherbloom Storm (Budget)

1 month ago

Hello Minousmancer,

Thanks for the suggestions. The deck list a was a quick idea I was testing based on cards I had on Arena and was meant to try and allow people to try and use cards that would be easy to acquire.

The reason for choosing Crawling Barrens over Faceless Haven was to make it so I could have a land that could build to be a larger threat that most control decks that really on Heartless Act would not be able to remove. Faceless Haven feels strong for decks that are trying to be as aggressive as possible, while this deck really tries to sit back and build up for combo. Another nice thing about the Barrens is that you can sacrifice it to a Tend the Pests if the opponent tries to direct remove it and gain a board (speaking from experience). The deck also only uses, 2 of these lands in the deck as we do not really want to draw it early or in every game as a lot of the decks costs do not really make it the best land to have in play. All in all, the deck would be fine cutting the man land in general as it was only added to help fight against control decks.

I did forget to update the deck list from what is is currently using for a side deck. The Fractal Summoning and 1 copy of Environmental Sciences was removed for Containment Breach and Necrotic Fumes .

As for why the deck is not using Sedgemoor Witch is this was to be a budget deck. I was trying to find areas to trim around to keep the costs lower and lower the number of rare cards needing to be used on the deck as it was meant to be budget friendly (1 copy of Professor Onyx permitted for flavor). To include Sedgemoor Witch the deck idea also would probably change to not rely on Tend the Pests + Daemogoth Woe-Eater combo to be making tokens and would be using more cards like Hunt for Specimens and similar spells to generate tokens to combo.

PS: Plumb the Forbidden was in the deck already and was written into the deck description on how to make use of it. The reason the deck was called "Storm" was because of this spell.

zAzen7977 on TINY PUNISHER - Discard/Stax [cEDH Primer Update]

1 month ago

Hey DrValium! Glad you like the deck, thanks!!

No I hadn’t considered Illusionist's Bracers or Wound Reflection , but these are interesting suggestions!

The Bracers can potentially double Tinybone’s damage potential. My only complaint is that it’s expensive at 5 total mana to get it going. I could have used that mana to get a shot in with Tinybones before he’s removed. But at least the Bracers stick around if I lose Tinybones and I can re-attach it.

Reflection is interesting too, but it’s also expensive mana-wise and hurts me with Ad Nauseam and Dark Confidant . It would double my damage output with Tinybones and other cards like Painful Quandary and Professor Onyx .

I’ll do some testing and see if they are worth the mana investment. Do you have any suggestions for cards to swap for the above, or any further insight? :)

zAzen7977 on TINY PUNISHER - Discard/Stax [cEDH Primer Update]

1 month ago

Hey MrNoodlesworth, I just picked up a Professor Onyx , I’m going to give her a shot. Instead of dropping Soul-Guide Lantern , I was contemplating dropping Painful Quandary because lately I’ve drawn it and been unable to cast it, but it has helped in the past. I’m hesitant to add Onyx (6CMC) without dropping another high CMC card (like you said, it’s a big hit with Ad Naus). The Lantern is a cheap one-sided 2-for-1 graveyard hater/card-drawer and brings down CMC, so I don’t really want to cut it. What are your thoughts about that?

Anyone else have any experience with Onyx?

razelfark on

1 month ago

I see you have a strong combo with Nissa of Shadowed Boughs with her minus to setup a free Vorinclex, Monstrous Raider to the board that you can follow up with Professor Onyx . That seems interesting, but you look like your lacking ways to protect her if you resolve her. You may want to include some sweepers into your deck like Extinction Event or Shadows' Verdict to clean up the board for when you want to resolve your Nissa or for general survival as a lot of decks are finding ways to hit the board wide quickly.

For your land base, I would probably suggest removing the Evolving Wilds and just go with basic lands or more of the Triome lands. The reason for this suggestion is that you are running Cultivate , Fabled Passage , and Binding the Old Gods . With soo many cards to take lands from your deck, this may lead to you very quickly turning your Cultivate and Evolving Wilds / Fabled Passage into dead draws from taking your few basics from deck too quickly.

Cosima, God of the Voyage  Flip is a tricky card and I know you are using the Evolving Wilds to help trigger this card more likely then the Nissa. If that is the case then you would need more basics in the deck as previously stated (meaning you would need to trim pathways to keep the wilds).

You may want to consider running one Saw It Coming in the main board to make your opponent guess what you really have foretold since you are running the draw, kill, and extra turn spell already. Players will hesitate to play cards when they see certain spells once they know what kind of cards you foretell.

I think these small adjustments should boost your consistency a bit for your gameplay. Wish you the best of luck with the deck.

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