Squee, Goblin Nabob

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Tenth Edition (10E) Rare
Mercadian Masques (MMQ) Rare

Combos Browse all

Squee, Goblin Nabob

Legendary Creature — Goblin

At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.

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Squee, Goblin Nabob Discussion

Angel_Zero on We're going on a bike ride

1 week ago

maybe Jace, Vryn's Prodigy  Flip , Liliana of the Veil, Collective Brutality, Chart a Course? they provide discard that doesn't necessarily cost mana to do so it allows you to get more triggers off your enchantments. Could even look at Squee, Goblin Nabob for a repeatable fodder.

legendofa on Spellshapers

2 weeks ago

I'm going to suggest finding some good recursion--if you're going to be dumping cards every turn, you will almost certainly be tossing something you'll need later. Maybe Phyrexian Reclamation, or a couple of Aphetto Dredging to support the Undertakers that I strongly recommend. Or just rely on Squee, Goblin Nabob.

Outside of that, Spellshapers tend toward the small and control-y, but there are enough exceptions to work with. All of the legendary ones make good finishers, and there's one in every color ( has two).

Robster4911 on Gob Gob

3 weeks ago

I only have one off the bat suggestion: Instead of using Squee, Goblin Nabob as your commander, maybe look for a different legendary goblin like Krenko, Mob Boss for example. The reasoning being that commanders can't actually be sent to the graveyard, which means Squee as a commander is basically just a 1/1 for 3. However, he is a good card to have in the deck as a constant chimp blocker, so I would recommend replacing Kuldotha Rebirth with Squee, since you only have one artifact in the deck Sol Ring. Other than that the deck looks pretty good for a quick deck build. You can definitely refine this deck and use it competitively. Keep it up!

kamarupa on "HELP" - All suggestions taken

1 month ago

Dear eatmygender, I've done my best to take your sage suggestions, however, did run into a few issues. You have to understand, my meager intellect needs very specific instructions and I cannot perform any thinking on my own. As TappedOut could not recognize Squee, I used Squee, Goblin Nabob. TappedOut also didn't recognize "Ulamog," "Emrakul," "Kozilek," or "Zodiac Chicken." In their places, I used Ulamog, the Infinite Gyre, Emrakul, the Aeons Torn, Kozilek the Butcher, and Zodiac Rooster. Finally, it appears TappedOut does not see the inherent wisdom of running 789 Kozilek. The most I could get TappedOut to accept was 489 copies (I assumed numbers ending in 89 had an advantage). While I now question TappedOut's wisdom in their limitations and recognize the deck will surely suffer being 300 Kozileks short, 489/789 must be better than none at all. My sincerest gratitude for your suggestions and your understanding my limitations.

Squirrel_of_War on Gyrus, The Meat Grinder

1 month ago

@Kater77, million dollar question, what do I replace with Squee, Goblin Nabob?

Skullion123 on Gobo-Focused Krenko

1 month ago

Add:

  • Burn at the Stake: Great win condition for decks where you have boatloads of creatures.

  • Blasphemous Act: Boardwipe for if things get out of hand.

  • Goblin Recruiter: Great tutor for goblin decks.

  • Coat of Arms: Turns all of your goblins into very large creatures that usually wins the game unless someone deals with it the turn you play it.

  • Shared Animosity: Another great way to win games.

  • Vanquisher's Banner: Lord effect for your goblins and a card draw engine. Definitely a plus.

  • Chaos Warp: Arguably the best red single-target removal spell in the game.

  • Hammer of Purphoros: Haste enabler, and allows you to do something with the extra mountains you no longer need during late game.

  • Goblin War Strike: Win condition for some games.

  • Ogre Battledriver: Haste enabler that also buffs your creatures.

  • Battle Squadron/Reckless One: Another win condition. While the haste on Reckless One is nice, I would recommend Battle Squadron due to the deck not having any other answers to flying creatures besides burn spells, and it'll likely have haste anyway from the many other haste enablers you have in the deck.

  • Massive Raid: Targeted creature or player removal.

  • Reverberate: Used to copy someone's win condition, or copy an opponents counterspell to counter their counter. All-around great card, very versatile.

Drop:

  • Mogg War Marshal: Not a bad card, but you already get a bunch of 1/1's from Krenko. There are just better cards to have in your deck.

  • Beetleback Chief: Same reason as Mogg War Marshal.

  • Grenzo, Havoc Raiser: Doesn't really synergise with what the rest of the deck is supposed to do.

  • Sparksmith: This is a fun card for obvious reasons, but will also likely get you killed.

  • Buried Ruin: You don't have enough important artifacts for this to be necessary.

  • Hellraiser Goblin: There are better haste enablers without the drawback of forcing you to attack.

  • Coldsteel Heart: Goblins don't really cost a lot of mana, so you likely won't need the ramp. That, and this is pretty slow as far as ramp goes.

  • Goblin Chainwhirler: This is a terrific card in standard, but not neraly as much in EDH. Unless your playgroup meta has a lot of creatures with one toughness, this card isn't going to do much.

  • Snow-Covered Mountain: Is there a reason you're running these over regular Mountains? If not, the hefty price tag on these lands is why I'd choose to stay away from these. Edit: I just saw Scrying Sheets. If this is your only reason for snow lands, I don't think it's really necessary.

  • Mutavault: While this does help somewhat, it's not by that much. It doesn't help your deck enough to be worth the $12 price tag.

  • Squee, Goblin Nabob: Unless you play against a lot of discard-oriented decks, this doesn't do a lot to help you.

  • Red Elemental Blast/Pyroblast: Unless you play against a lot of blue counterspells, I would drop this for some better components. There's a specific card later on I wold replace this with anyway if you're having issues with your stuff getting countered.

  • Commander's Sphere: While the ramp and card draw is nice, you don't really need it. Your goblins don't cost a lot, and the card draw is pretty minimal.

  • Foundry Street Denizen: This would be an extremely good card if it had trample. Unfortunately, the lack of trample, and the rather low toughness of 1 means it will likely just get trump blocked by some tiny creature your opponents control and die.

Argy on Guilds of Ravnica: Spoilers and ...

1 month ago

landofMordor something like Squee, Goblin Nabob would be worse!

It would be Torrential Gearhulk turned up to 11.

pokepower116 on daretti king of junk

1 month ago

Hey! Daretti is one of my favorite decks at the moment so I'll try and give a couple solid cards that work really well and won't break the bank!

  • Since red isn't too great at removing enchantments or creatures (aside from with damage) - Chaos Warp is usually a really solid card in red decks. You have Unstable Obelisk, Spine of Ish Sah, and Universal Solvent but they're all pretty high CMC so this card could be useful for helping deal with problem cards early on!
  • Speaking of high CMC, your deck is a slight bit on the heavy side so including some more mana rocks wouldn't be an awful thing. Not sure how great Coveted Jewel is yet; but I think if there is any deck that makes use of it, it would be a Daretti deck. You can sacrifice it with one of your artifact sacrifice outlets (also echoing ANemoAcids recommendation of Krark-Clan Ironworks) or with Daretti's -2 before your opponents get the chance to make use of it. It's basically a Gilded Lotus (which is also the cheapest it has been in a bit because of the reprinting) with card draw attached to it in this deck. Both those cards are high CMC though, so maybe you need cheaper mana rocks like Mind Stone or maybe even Hedron Archive.
  • There are WAY too many utility lands that work really well with Daretti, but here are a few of the more budget friendly and useful ones: Sequestered Stash, Inventors' Fair, Tectonic Edge, Hanweir Battlements, Geier Reach Sanitarium, Tectonic Edge, Forge of Heroes, and Mishra's Factory. Obviously you still want some red sources so not all of these are needed, but thought I'd list a few to see if any pique your interests.
  • Voltaic Key, Unwinding Clock, and Clock of Omens can all put in a lot of work if your final build has more artifacts that need to tap to activate. With your current list I wouldn't put these as a priority to include, but if you decide to add more mana rocks, these cards put in a lot of work.
  • Tormod's Crypt helps against graveyard based decks and is a free artifact for Daretti to sacrifice.
  • Squee, Goblin Nabob lets you use Daretti's +2 ability to discard him, draw a card, and then return him back from your graveyard; netting you one card every time you do this.
  • Chain Reaction is another cheap boardwipe mono-red has access to. Almost always acts as a second Blasphemous Act that you have to cast for 4.
  • Mirage Mirror is just an all-around solid card. No special broken synergies (that I can think of) or anything fancy like that; just a really good card.

A couple of cards I could recommend to cut would be Golem Artisan, Cogwork Assembler, Bosh, Iron Golem, Bogardan Hellkite, and Tuktuk the Explorer.

  • If you're using Golem Artisan for evasion purposes, I would prefer cards like Whispersilk Cloak or something like that due to the extra protection it gives. If you're using it to give haste, I think cards like Anger, Hanweir Battlements, or Flamekin Village would be better. If you like the card for its flexibility that's fine too, it just feels like a steep mana cost to pay for its abilities.
  • For Cogwork Assembler I like cards like Flameshadow Conjuring, Minion Reflector, or my personal favorite Mirrorworks. They can't create tokens of cards that are already on the board the same way Cogwork Assembler can, but the mana investment is much less and, in the case of Mirrorworks, you get to keep the token.
  • Bosh, Iron Golem and Bogardan Hellkite are both really high CMC for what they do. I don't have any direct replacements for these, but I'd keep an eye on these two and see how they feel when you play them. It might be worth switching them out for mana rocks or something like that.
  • Finally, Tuktuk the Explorer. Similar to the above cards, I don't really have a good direct replacement for this card. There isn't anything inherently wrong with the card, I'm just not a fan that it has to be destroyed before it synergizes with our deck. Before it's destroyed it's just a 1/1 goblin that we have very limited ways of destroying ourselves. Also once its gone, we can't bring it back except with Feldon of the Third Path.

I know I've rambled enough, but I'll close it out with some powerhouse semi-budget (under $25) cards to consider in case you want to splurge on a couple cards:

  • Mycosynth Lattice would be the #1 pickup in my book. Price drop due to reprint and synergizes AMAZINGLY with Daretti.
  • Crucible of Worlds lets you recur cards like Strip Mine, Tectonic Edge, and Ghost Quarter while also letting you toss lands to Daretti's +2 and still play them (also the cheapest it has been in a while due to recent reprint).
  • All Is Dust is usually a mostly one-sided boardwipe. It feels like a balanced Cyclonic Rift made for artifact decks.
  • Valakut, the Molten Pinnacle has been rising in price lately, but is a great land to throw into mono-red decks; especially if you end up getting Crucible of Worlds. Probably the least recommended of the 4 cards, but still good enough to mention.
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