Squee, Goblin Nabob
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rules Q&A

Squee, Goblin Nabob

Legendary Creature — Goblin

At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.

Recommendations View more recommendations

Belfore on Gobs of Goblins

6 months ago

You might consider Pariah's Shield. It goes well with Brash taunter and Purphoros as well. A new ability you might want to pick up is some enchantment control with Argentum Masticore and if you want to mitigate the discarding you could try Squee, Goblin Nabob

enpc on Favorite creature recursion in Rakdos

10 months ago

Garna, Bloodfist of Keld doesn't need the dying creature to be non-token, why not use a bunch of token engines like Goblin Assault, Chancellor of the Forge (a good card to actually use recursion on), Goblin Rabblemaster, Legion Warboss, Krenko, Tin Street Kingpin and Krenko, Mob Boss. Then you can use cards like Pashalik Mons, Weirding Shaman and even potentially Ib Halfheart, Goblin Tactician as sac outlets. You also have access to cards like Squee, Dubious Monarch, Squee, the Immortal and Squee, Goblin Nabob (bascially all the Squee value).

I'm not saying build a goblin deck, but build a goblin deck.

SufferFromEDHD on Madness? This is Rakdos!

1 year ago

Null Brooch so good.

Devastating Dreams/Insidious Dreams utility discard outlets.

Squee, Goblin Nabob discard fodder king.

Masticore discard engine.

Kret on Rionya, Fire Dancer

1 year ago

Hello.
You are running a lot of cards that make you draw and discard cards. I think that Squee, Goblin Nabob would fit in this deck well. You can discard him and get him back in your upkeep and you can do it over and over again.
In the recent sets WoTC printed a couple of really good impulse draw cards in red like March of Reckless Joy, Reckless Impulse, Light Up the Stage or Rob the Archives. If you have no way to use cards in your graveyard then these 4 are in my opinion better than all versions of Thrill of Possibility you play. If you want to keep playing all versions of Thrill of Possibility then I'd consider adding some cards that you can cast from your graveyard like for example Mishra's Research Desk. Endless Atlas could draw you lots of cards.
You're running 32 creatures so Hazoret's Monument will save you more mana than any mana rock and will also let you filter your hand like crazy. Lastly, Skullclamp, Idol of Oblivion and Terrain Generator seem to have good synergies with all the mountains you have and all the 1/1 tokens this deck can produce. Heraldic Banner - for just 1 more mana you get a mana rock and an anthem for your go wide strategy.
Hope you find some of the suggestions helpful.

legendofa on Grave Infestation

1 year ago

Welcome to the club, CaptainGuppy! As I see it, the plan is to use Squee, Goblin Nabob, Master of Death, Genesis, and Stinkweed Imp to fuel Zombie Infestation and Cryptbreaker. If this is right, I'm not sure Bastion of Remembrance and Feaster of Fools are quite right for this deck.

Since your return-from-graveyard-to-hand creatures can only recur themselves at your upkeep/draw step, and since Cryptbreaker is a mana+tap effect, I expect this deck to be putting out maybe 2-3 Zombie tokens each turn, at best. I would suggest focusing on making those tokens bigger and better. Diregraf Captain would be a replacement for Bastion, and something like Corpse Cobble for Feaster. Corpse Cobble also has flashback, so it can be discarded to Infestation and still be used. Cemetery Reaper is another source of Zombies that can eat your opponents' graveyard.

Genesis feels a little redundant; its most worthwhile target is the Cryptbreaker. If you like the effect, maybe try Wonder.

Acidarc on Stray Cat Strut

1 year ago

Squee, Goblin Nabob

He can be the cost of your commanders effect once per turn. Just a suggestion.

Wuzibo on Questioning the Iona Banning

2 years ago

Hello.

I took a few year hiatus from the game. One of the last things I did was pick up an Iona, Shield of Emeria for my kaalia deck.

Upon returning to the game, i have learned she has been banned from the format. Ok, fair enough, she is quite strong.

But then I looked up why she was banned. "Because locking mono-colored people out of the game isn't fair/in the spirit of the format/whatever."

Bullshit. Pure bullshit. She should be unbanned or Leyline of the Void and Rest in Peace should be banned because they completely lock out a mono-red artifact/graveyard player. I used to play daretti. The whole reason I switched to Kaalia was because of Leyline of the void and Rest in Peace coupled with the fact that mono-red doesn't have enchantment removal, which simply stopped me from playing my deck with no recourse. I played Daretti, Scrap Savant but Feldon of the Third Path, Squee, Goblin Nabob and Squee, the Immortal, and Heiko Yamazaki, the General all are similarly just boned hard with no recourse by it.

"But you can still Introduction to Annihilation, Nevinyrral's Disk, Oblivion Stone, or Scour from Existence it."

Ok, yeah, and the mono-colored player could do that to Iona. Or, they could run Mycosynth Lattice and make everything colorless so she becomes irrelevant. So why is she banned?

There is literally no justification for Iona being banned that doesn't also justify the banning of other cards.

"It's unfun"

So is sire of insanity and being slaverlocked and stax.

"It prevents players from getting to play the game"

So do the enchantments i mentioned above, sire of insanity, and slaverlocking. So does stax.

"It's overpowered"

Yeah, so is everything with annihilator.

At the very least, Leyline of the void should be banned until they print a mono-red enchantment removal card because it makes it so mono-red graveyard decks don't get to actually play their deck and get to only play a half assed gimped version of it, and it can start the game on the board. This is exactly why they said they banned iona. "its not in the spirit of the game to basically lock one mono-colored player out of the game". Except theyre not "locked out". They can still play lands and colorless artifacts and try to find a land based or artifact based answer to Iona. Same as me with my daretti deck when the game started with Leyline of the Void out. Sure, i couldn't use my graveyard stuff, and even if i ulted my commander, it wouldn't do anything, so i might as well not play him, but i can still just hardcast all my artifacts and stuff.. You couldn't cheat out iona turn 1. You can't put RIP out turn 1. Leyline can be on the board turn zero, so there isn't even an argument that the red deck should be winning before leyline hits the field. So like, Iona doesn't actually lock a mono-colored player out of the game. It just feels that way. The same as permanent enchantment based graveyard hate does to mono-red.

Also, Iona should be unbanned, because according to most people mono-white is the worst commander color, so Mono-white needs something strong, or they should follow their reasoning for the ban to its logical conclusion and ban a bunch of other stuff. If they had just banned her for a generic "she's too strong" i would have accepted it, but they didn't. They gave a reason that is the exact reason I found playing Mono-red graveyard artifacts no fun at all.

Just Reban "painter's servant".

Mountainmammoth on Strefan the Bloody [primer]

2 years ago

Your collection is impressive. Here are some suggestions that I hope will improve your list.

Olivia's Attendants creates 6 blood every time they attack, which is an amazing as a set up for dockside extortionist

Twilight Prophet is dirty with Strefan. Draw an extra card each friendly upkeep and if it has a cost more than zero, damage each opponent so you get three blood per turn and gain life too. Plus strefan’s blood tokens make getting city’s blessing a snap.

Ghirapur AEther Grid. You will be creating a lot of artifacts (blood and treasure) and being able to tap them in pairs to damage either players or problem creatures can give you an edge while you are building a critical mass of artifacts for krark or inspiring statuary and torment of hellfire.

Olivia, Crimson Bride is a Rakdos vampire that Strefan can cheat on to the table. Essential does a similar thing to Strefan only she cheats on any creature from your graveyard instead of vampires from you hand. Great way to recur dockside extortionist or anything else you discard with blood tokens/lose to spot removal.

Squee, Goblin Nabob is fantastic with blood as you can discard him and redraw him from the graveyard once per friendly upkeep. That can turn a blood per turn into card advantage.

Anger is also amazing with blood tokens. You can use the blood to discard anger, draw a card and give all of your creatures haste. Strefan doing his combat trick the turn you recast him can be clutch.

I would consider adding Nirkana Revenant back in as it works really well with Urborg, tomb of yawgmoth and can also give you extra mana for your cost X spells.

I don’t see a ton of synergy between Strefan and the Exquisite Blood tricks, but you do have the tutors to make it work even if there isn’t any support from the command zone. If you want to keep those win conditions, consider adding Blood Tribute. Tap a vampire as the kicker and have Vito/sanguine bond in play and you get to straight up remove a player (or all players if you have sengir as well). Great backup play for when exquisite blood gets removed/countered.

You already have one of the pieces for the Worldgorger Dragon combo (animate dead). Add in a Dance of the Dead and a Necromancy for redundancy and you have a recipe for infinite mana. Just use a blood token to discard the dragon and you are in business. Avacyn's Judgment, discarded with blood and cast for the madness cost can also deal lethal damage to three player with enough mana.

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