Squee, Goblin Nabob

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Tenth Edition (10E) Rare
Mercadian Masques (MMQ) Rare

Combos Browse all

Squee, Goblin Nabob

Legendary Creature — Goblin

At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.

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Squee, Goblin Nabob Discussion

Razulghul on DECIDING ON A RAKDOS COMMANDER ...

4 weeks ago

Wow, Malfegor is kinda hard to work around. Lol, you want hand manipulation I'd think so maybe something like Gustha's Scepter to save a wheel?

I think Crucible of Worlds, Oversold Cemetery, Squee, Goblin Nabob would all be good.

ramstutz on Empty Questions

1 month ago

I feel like Squee, Goblin Nabob could make its way in here, but I'm not sure if it would actually make it better or just a little spicier. Me gusta

Madhava on Abzan Pox

1 month ago

Hey, man. Sorry I didn't get back to you sooner. Life was kind of a whirlwind for me, for a bit.

Anyway, I have messed around with this quite a bit, on the playtest feature (prior & latest versions). I'm curious how much playtime you've gotten with it, & what your findings have been.

I'm wondering if you're finding it to be a tad color-greedy, with double/triple black + double green + double white mana costs. I know I definitely had this problem at first. Opening hands without a fetch were usually rough... and I would pretty much fold to Blood Moon.

If you've had the same experience, I'd consider choosing a color to be your spalsh-color... probably white, in your case (I went with green)... then trim back your manabase, & cut the double-cost cards. In your case, looks like Gideon Trials only.

You've got 16 out of 24 potential white sources in your manabase. That's huge... I'd trim some. Maybe try more fetches, more Overgrown Tomb, & some Treetop Village. I'm curious if you find that Haunted Fengraf works well? I think I'd rather another manland, or another basic, in this slot.

Worm Harvest had always looked too slow to me, although admittedly I've never tried it. What do you think of it?

A while back, I found that Life from the Loam really wasn't doing much for me. I would never dredge for it. It was there for land recovery following Smallpox... but I didn't always need that. It was also there to combo with Raven's Crime, or CoBru, or to hold onto something good in my hand whilst Lili was out. Which was okay. I had cut Loams down to two... until I tried Zombie Infestation. This was a game-changer for me. Having an engine for Loam, I went back up to 4. Something to consider, maybe.

I'm considering investing more heavily in the Loam-discard cycle; possibly by adding a 4th Zombie Infestation, a 1-of Call the Bloodline, maybe even a Squee, Goblin Nabob for discarding. I have already tried Peace of Mind x1 mainboard. It's underwhelming, except v. Burn. Then it's gold.

Temptation has always been great to splash red for Molten Vortex... and then maybe even Mina and Denn, Wildborn. It'd probably be good.

I've heard mutterings, generally good, about Myth Realized, & also Heart of Kiran. I want to try either, or both, but don't know what I'd swap out. Bob, maybe?

But back to your build: I think Garruk Wildspeaker is fantastic. Have you considered adding Utopia Sprawls, & possibly another Death Cloud or two? Maybe a third Garruk, plus a Kitchen Finks or two to help stabilize? Or, if you'd rather, Wall of Roots or Sakura-Tribe Elder. Drop Loams back down to two. Then try to ramp for big Death Clouds. This is probably the direction I would try to go, if green were my number two + white was my splash.

If you have trouble with fast creature aggro, Bontu's Last Reckoning is fantastic. I've also considered trading out my remaining creatures (Bob) for sweepers. But my meta is just too fond of creature-light control; Snapcasters only, or Snaps/Quellers.

Anyway, there are a few of my thoughts... if you're still playing your AbzPox semi-frequently, I'd love to hear your findings, & hear how it's doing. Good matchups? Bad matchups? I could possibly recommend some silver bullets, if you'd like.

Xica on Im a poor modern player ...

1 month ago

I would say that the rakdos list is somewhat weak Hellhole Flailer & Rakdos Cackler have strictly better versions, if you intend to use them as beaters (like Goblin Guide) - you could of course abuse them with something like Rage Forger, but in the end the deck just doesn't seem to have a clear plan, at least to me.

If you are willing to add some more recursive creatures like Gravecrawler (as black has plenty such options), you could build an aristocrats deck with 4x Viscera Seer + 2x other sacrifice outlet & 4x Blood Artist & 4x Zulaport Cutthroat
And then alter it slowly into the deck that was called "next level abzan".
In the maintime (due to the life leech) you can use spells like Imp's Mischief to protect your stuff - since without single target removal the deck is hard to deal with to say the least.
Maybe some number of Duress to combat both removal and planeswalkers.
...the options are endless.
(and there are nice mass reanimation spells, like Immortal Servitude)

However i would try to stay clear of Smallpox as it works best in WB planeswalker decks - and stuff like Liliana of the Veil is not cheap.
And you definietly should not play Pack Rat in such a build, as both compete for the same resources, cards in your hand.
The rat is best in Life from the Loam + Squee, Goblin Nabob builds - at least in my opinion, where its played alongside stuff like Zombie Infestation & Seismic Assault

troyisepic on I shat this Krenko deck out in 20 minutes

1 month ago

Sword is broken with krenko, especially like I said with the altar. Krenko with sword +any goblin and the altar creates an infinite combo for infinite 1/1 goblins. You could theoretically win turn 3 with it. Also cards I'd suggest tossing.Sparkmage Apprentice Doesn't help Krenko and the one damage it does when it comes in is inconsequential.Ornithopter It's a free flying blocker at best, but it doesn't offer you any real benefits other than a potential few extra life points that shouldn't matter since you should be faster than anyone else anyway.Forgotten Cave Cycling is awesome, don't get me wrong but you've got much better options than this, Look into a Wheel or something instead.Sure Strike The spell isn't bad, for most decks I'd usually say go for it, but goblins are a swarm tribe. You're looking for lots of tiny bits of damage, one guy doing an extra 3 doesn't do much for you.Collateral Damage There is no reason to run this over Lightning BoltTrial of Zeal You aren't running any Cartouches, this is basically an expensive lightning bolt.There's a few others I think are sub-optimal, but those are the big changes I'd consider making personally. As for ideas on what would be better in their place...Purphoros, God of the Forge costs some $$$, but you'll be dumping goblins all over the place so he can win the game for you on his own, definitely worth the investmentFervor Haste is gonna be important for your goblins, you have some creatures that do it, having something a little harder to get rid of that gives haste is definitely welcome.In the Web of War More haste and now all your goblins are 3/1 when they drop. Definitely a game changerRummaging Goblin Draw is important, and while discard is a pain, goblins have the best discard option ever, Squee, Goblin Nabob he can be a permanent way for you to grow your hand without ever having to actually lose anything important.Goblin Recruiter Red doesn't have a lot of tutors, this guy is great for that AND he's got the ability to pull as many as you want, gotta play him smart though.Goblin Assassin He might hurt you too, but with krenko pumping out buttloads of tokens, it's essentially a boardwipe for everyone except you.

Emzed on Daretti's Dragons

2 months ago

Hanweir Battlements could be useful just as a land that provides haste occasionally. Field of Ruin could serve as a safety net against someone doing unfair things with their Cabal Coffers, Scavenger Grounds or Inkmoth Nexus.
Squee, Goblin Nabob is a nice way to generate card advantage with Daretti.

Xica on Nahiri's Wrath

3 months ago

Polupus
Thanks for bringing that to my attention.
Then Spiteful Shadows have to make do in its place.

xyr0s, IlGuale
Spending at the opponent's end step, then spending on your own turn, is not even remotely as hard as paying - preferably when the opponent is tapped out.

If there is risk for the distruption of the combo by removal, then paying in a single turn can solve the situation, if you have the correct cards in hand.
As you Nahiri's Wrath targets multiple creatures, and you can play ragged veins in response to removal on a creature that is not targetd by said removal - as it has "flash", or at least it can be cast at instant speed.

Adding the tipical discard fodder like Squee, Goblin Nabob hinders the deck, as it needs card that have high nominal mana costs to win.



In terms of being fast, being able to win on turn 3 seems good enough for modern in my humble opinion.

I agree that counters would be the bane of this deck - and that targeted discard is a weak solution, since such low costed spells, reduce the damage from the combo.As plan B stuff like Boseiju, Who Shelters All, or Vexing Shusher could help.

IlGuale on Nahiri's Wrath

3 months ago

I don't think it will be fast or consistent enough to be competitive, but what can i suggest you is to try to maximize your damage with recurring cards like Squee, Goblin Nabob or cards with a really high CMC. You could also try the Madness way to get some value from the cards you want to discard. Something like this https://www.channelfireball.com/videos/modern-monday-mardu-madness/ like this

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