Creature — Azra Warrior
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
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|Commander / EDH||Legal|
Azra Oddsmaker occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Azra Oddsmaker Discussion
3 days ago
Here are a few suggestions that might help: Bloodmad Vampire < Waste Not, Incorrigible Youths < Solemn Simulacrum, Twins of Maurer Estate < Azra Oddsmaker, Violent Eruption < Sweltering Suns, Fiery Temper < Rakdos Signet , Senseless Rage < Underworld Breach, Distemper of the Blood < Sol Ring, Call to the Netherworld < Animate Dead, Alchemist's Greeting < Blasphemous Act
Only other thoughts are ramp/fixing/wraths may be low.
1 month ago
: Thanks! I've been on the fence regarding Blade of Selves here -- it doesn't help with much beyond my commander, but it's great with him.
Is Azra Oddsmaker that good without any real evasion in the deck? I've never run him personally.
And I've wanted to use Cavalier of Flame here, but it's a little awkward -- lands are usually some of the first things that get exiled to Kroxa's escape, and Neheb does the voluntary looting much better.
I'm not a huge fan of Megrim style effects -- they quickly lose value as you strip opponents' hands.
Thanks for your thoughts!
1 month ago
I'd say you want to add Blade of Selves , Azra Oddsmaker , and Cavalier of Flame from the maybeboard in exchange for Sewer Nemesis , Final Parting , and Rotting Rats . Maybe find space for Megrim -like effects as well? Also, I like Codex Shredder over Wand of Vertebrae as it can mess with top-of-the-library tutors, get something back in a pinch, and turn a Vampiric Tutor into another Entomb. Sweet deck!
1 month ago
Hey, nice budget version of Kaalia.
All my suggestions are $3 or less each and for casual play. Cards to consider adding:
- Lands: Exotic Orchard , Slayers' Stronghold , Ash Barrens
- Big creatures: Vilis, Broker of Blood
- Ramp: Dark Ritual , Fellwar Stone
- Tutors: Open the Armory , Mausoleum Secrets
- Draw: Azra Oddsmaker , Arguel's Blood Fast Flip
- Recursion: Phyrexian Reclamation
- Removal: Generous Gift
Oddsmaker and Reclamation may seem like odd suggestions, but these cards are good with Kaalia. Oddsmaker is a very underrated card for reanimation strategies as a repeatable enabler to discard creatures. It's repeatable draw is especially good with Kaalia because she has flying.
Reclamation doesn't reanimate, but what it does is recur a creature you want to cheat into play with Kaalia or even Kaalia herself to avoid Commander tax. Kaalia is going to die, she will have a huge target on her head, you would rather her go to the graveyard then back to the Command Zone because then there's the tax. Having to burn a reanimation spell on Kaalia is not good therefore you want other ways to be able to play Kaalia which Reclamation can help with. Reclamation is a good card with Kaalia in the later game when there's creatures in your graveyard that you would like to cheat into play with Kaalia, but can't because they're not in your hand and you don't have reanimation.
Cards to consider cutting:
- Boros Guildgate
- Stone Quarry
- Temple of Silence
- Canyon Slough
- Heretic's Punishment
- Moltensteel Dragon
- Ryusei, the Falling Star
- Desecration Demon
- Mardu Banner
- Phyrexian Rebirth
I offer more advice, good luck with your deck.
2 months ago
4 months ago
Hey man! I got some suggestions. Feel free to ignore any/all of them:
There's a reason Ponder and Preordain are banned in Modern, and it's because they're good. I highly suggest running both in any blue deck -- they may not look like much, but being able to dig to what you need and past what you don't for one mana is a deal I'll take any day. You're running a good number of fetch lands, so Brainstorm is one you may want to add in there as well.
I don't know what your meta is like, but in general people need to draw a bunch of cards to win the game. Narset, Parter of Veils brings back thoughts of when Leovold, Emissary of Trest was legal... I think almost any blue deck should run her, especially since if you run Windfall (I think you should), she can win you the game. Or your Wheel of Fortune .
I don't know how this deck plays, but I suspect you'll have at least one or two creatures out at a time. If you do, Azra Oddsmaker can be a good source of card-advantage; Edric, Spymaster of Trest is similar, though better if you have dorks (see (5)). Painful Truths is another favorite of mine, as are Treasure Cruise , Dark Confidant , Dig Through Time and Thirst for Knowledge . Faithless Looting can also be pretty good.
A lot of decks run a lot of artifact ramp. Dack Fayden is a great way to capitalize on that, and if you run Notion Thief (which also pairs with your Windfall ), targeting your opponent with Dack's +1 can produce a four card swing.
Dorks. You're in green, so you have access to the best ramp in the game, aside from Sol Ring (which I think you should run). I highly suggest including any/all of the following in addition to your Deathrite Shaman : Birds of Paradise , Elves of Deep Shadow , Orcish Lumberjack , Llanowar Elves , Fyndhorn Elves , Elvish Mystic , Bloom Tender , Arbor Elf ... Though they may not be 'dork'-ramp, I've also been impressed with Utopia Sprawl and Wild Growth , not least because these double the mana from Arbor Elf . If you end up running Edric, Spymaster of Trest , the dorks will draw you cards when you're not using them for mana.
If you're looking for the best way to generate infinite mana with your general, I think Isochron Scepter with Dramatic Reversal is the best way. You'd need to run either artifact ramp or dorks (I highly advise the latter), but it's a pretty busted combo and I think you should put some ramp in anyway. This lets you draw your deck with Thrasios, Triton Hero and then win through Torment of Hailfire or the like.
Reflecting Pool is an often-chromatic land you may wish to consider, and Exotic Orchard is frequently at least a tri-land. I may be missing something, but running Strip Mine and Wasteland to pair with your Crucible of Worlds and Ramunap Excavator seems... good.
You're running two artifacts (three, if you run the aforementioned Sol Ring ): You should give strong consideration to things like Collector Ouphe (if you don't like the Isochron Scepter loop) or even a janky Energy Flux . These'll make sure opponents don't do nasty things with their own Isochron Scepter while hardly touching you. Also, things like Ancient Grudge or By Force are powerful magic cards.
Spell Snare is a counterspell you may want to consider, as it counters a wide range of frequently played cards in EDH like Demonic Tutor , Cyclonic Rift (overloaded or not), Winter Orb , all the talismans/signets, Counterspell , Mana Drain , Arcane Denial , Sylvan Library , Chains of Mephistopheles , Abeyance , Baleful Strix , Nature's Lore ... Also, if you're in an Ad Nauseam -heavy meta (I sure as hell am), consider things like Dispel to keep those decks in check.
If your meta is blue-heavy (most are), consider some second-order countermagic. Things like Veil of Summer and Vexing Shusher can both make sure your spells resolve. Similarly, Carpet of Flowers is a good way to get free mana from blue opponents, and Pyroblast tends to be good as well.
Personally, I've found Mystic Remora to be better than Rhystic Study , if only because it is one mana. People are way less likely to pay four mana than one, and in less experienced metas people tend to let you pull off an Ancestral Recall or two in two-ish turn cycles. In more experienced metas, Mystic Remora slows the game down as your opponents wait for it to go away and you just make sure you hit your land-drops.
Multi-for-ones are pretty important in a format with three opponents. Fire Covenant has been a favorite piece of removal in my meta since it'll clear out opponents' creatures while leaving yours untouched. Hull Breach and Decimate are also good, although it is important to bare in mind that Decimate requires a bunch of different targets in order to be castable. Windgrace's Judgment and even Casualties of War are also good.
If you want to go deep into magic history, there's another way to make infinite mana in your colors in addition to (6): Worldgorger Dragon . Entomb , Buried Alive or Faithless Looting to the graveyard this mo-fo, then cast Animate Dead , Necromancy or Dance of the Dead targeting him, and BOOM you win. (In case you aren't familiar with the combo, Animate Dead returns Worldgorger Dragon to the battlefield, and then Worldgorger Dragon triggers to exile Animate Dead . Animate Dead leaving then makes you sacrifice Worldgorger Dragon , bringing back Animate Dead and then Worldgorger Dragon ... rinse and repeat. Tapping your lands for mana in between each exile trigger yields infinite mana. WARNINGS: 1. You need a second creature in a graveyard to end the loop, or the game is a draw; 2. If someone Nature's Claim s your Animate Dead while the Worldgorger Dragon is entering the battlefield, you lose everything and you're boned. So make sure either your opponents are out of mana/counterspells or you've got your own protective backup.)
I think that's all I got. Good luck!
6 months ago
Hey, nice start on a budget, good first deck.
Unfortunately, it's going to be difficult to get a lot of value out of Alesha's reanimation when playing so many high mana cost creatures. There's nothing wrong with playing high mana cost creatures that have 2 or less power with Alesha as General, but you also want enablers to get them into your graveyard so you can reanimate them with Alesha. You see you don't want to actually cast very many of the creatures here, they're better in your graveyard and then use Alesha to reanimate them.
Budget enablers to consider adding:
- Buried Alive : tutor for any three creatures in your library and then put them into your graveyard.
- Faithless Looting
- Key to the City : repeatable protect Alesha in combat.
- Cathartic Reunion
- Tormenting Voice
- Magus of the Wheel : wheel, can be reanimated.
- Rix Maadi Reveler : can be reanimated.
- Azra Oddsmaker : repeatable, the discard happens in combat before Alesha attacks.
- Nahiri, the Harbinger : repeatable.
Buried is by far the best enabler; tutor for three creatures and then put them into your graveyard is very powerful. The other suggested enablers are discard and draw. These enablers let you choose what cards in your hand you discard letting you choose creatures after that you draw cards which is also helpful. You're playing lots of reanimation spells, but these cards also need enablers to get creatures into your graveyard otherwise they aren't doing much.
Other enablers are called sac outlets and I see one aristocrat here Cutthroat; these are the types of cards that are good with sac outlets since they give you value when your creatures die. For now ignore the sac outlets enablers direction and focus on the other enablers; make a larger ratio between reanimation and enablers with enablers as a much higher number. Alesha is your reanimation so you don't really need lots of other reanimation unless they're creatures who she can reanimate ( Karmic Guide ).
Cards to consider cutting to add enablers:
- Finale of Eternity
- Endless Obedience
- Devout Invocation
- Descent of the Dragons
- Volcanic Vision
- Blood for Bones
- Swift Warkite
- Xantcha, Sleeper Agent
- Vizkopa Confessor
- Resolute Blademaster
- Preyseizer Dragon
- Fledgling Dragon
- Anya, Merciless Angel
Many of these suggested cards to cut are redundant high mana cost reanimation, high mana cost cards or creatures who have higher than 2 power or creatures who are lackluster even if Alesha can reanimate them.
Budget lands and additional mana sources to consider adding:
- Command Tower : one of the best lands for multicolored Commander decks.
- Exotic Orchard
- Caves of Koilos
- Battlefield Forge
- Foreboding Ruins
- Smoldering Marsh
- Ash Barrens
- Talisman of Hierarchy or Orzhov Signet
- Talisman of Conviction or Boros Signet
- Talisman of Indulgence or Rakdos Signet
Good luck with your deck.