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Creature — Azra Warrior
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
Azra Oddsmaker Discussion
1 month ago
Hey, I think Olivia, Mobilized for War is an underrated Rakdos Commander. Don't have to necessarily play Vampires with her, she can be good with reanimation strategies since she's an enabler from the Command Zone to get a creature into your graveyard. She gives a creature haste that's good with big creatures such as Grave Titan and Demons when you cheat them onto the battlefield with reanimation.
Support creatures who can keep coming back to the battlefield or your hand to trigger Olivia: Bloodghast , Squee, Goblin Nabob , Bloodsoaked Champion , Reassembling Skeleton . Cards that create tokens can trigger Olivia with/without needing to use mana: Bitterblossom , Dreadhorde Invasion , Kher Keep . Feldon of the Third Path is like repeatable reanimation as he can make a token copy of a creature in your graveyard.
Refill your hand with wheels especially Dragon Mage as a creature to reanimate and repeatable wheel. Also Magus of the Wheel who can be reanimated or recurred. As well as many other wheel spells. Azra Oddsmaker is another underrated card in Commander for reanimation strategies and he interacts well with Olivia to draw cards since she has flying.
Could build Olivia in a way that you don't have to rely on Olivia for the deck to function since reanimation is great and flexible in the Rakdos colors.
1 month ago
Hey, consider Warriors with Zurgo as Commander and Aurelia, the Warleader at the top of the mana curve?
There's many budget Warriors. Some that stand out are Mindblade Render , Rushblade Commander , Alesha, Who Smiles at Death , Ash Zealot , Bloodsoaked Champion , Blood-Chin Rager , Blood-Chin Fanatic , Arashin Foremost , Brutal Hordechief , Azra Oddsmaker ,etc. Aurelia is not a Warrior, but she can come into play after Zurgo for big double combat phases swings. Some budget pay offs for being tribal are: Raiders' Spoils , Shared Animosity , Obsidian Battle-Axe , Blood-Chin Fanatic , Arashin Foremost , Metallic Mimic , etc.
Zurgo benefits a lot from repeatable double strike being able to potentially do 14 or more points of Commander damage with one Zurgo attack. Arashin Foremost , Bruse Tarl, Boorish Herder , Duelist's Heritage , Fireshrieker , Ajani, Caller of the Pride . Boros Charm is also an excellent card in Commander.
1 month ago
So my first thought is that you should run a LOT of instants, rather than just 2. Vial smasher can trigger on ANY turn, not just one, so running something like Dig Through Time would be... really good. Generally, you'll want these instants to draw you more cards, so Fact or Fiction and Glimmer of Genius are also fine choices. Cards with alternate casting costs also tend to have high CMCs: for example, Force of Will is a Lava Axe in this deck, as well as a counter spell. While Force may be a pricey card, other cards from the same cycle aren't. Contagion is well under a dollar, and can potentially also 2-for-1 with opposing creatures, while Pyrokinesis is even stronger. Misdirection and Commandeer also come to mind. If you want to get REAL spicy, Mind's Dilation is another good way to cast spell on your opponents' turns, but bear in mind this card tends to be killed pretty fast.
Flash creatures like Torrential Gearhulk also seem like pretty good ideas.
I suggest replacing Vedalken Orrery with Leyline of Anticipation . It's (very) slightly harder to remove an enchantment than an artifact, but more importantly if Leyline is in your opening 7, you avoid having to pay its cost. I can see a world where you play both, though.
I see you're running a few mana rocks, but I advise more. Two mana rocks tend to be far superior to 3 mana rocks, so Dimir Signet and Rakdos Signet are likely better than Thought Vessel or Worn Powerstone . Talisman of Dominance and Talisman of Indulgence also come to mind. Being in green means you have access to a whole host of dorks, like Llanowar Elves , Fyndhorn Elves , Arbor Elf , and Elves of Deep Shadow . These 1-drops may not look like much, but being able to accelerate you into quickly casting your general and then the following high-cost cards is a good thing. Orcish Lumberjack is a personal favorite in any red-green deck. However, if you choose to go via artifact ramp and not dork-ramp, this opens you to using effects like Pyroclasm or Volcanic Fallout to keep opponents' creatures in check. Ancient Tomb tends to be REAL nice for powering out turn-one 2-drop rocks. Depending on how blue-heavy your meta is, Carpet of Flowers can range from good to a straight-up powerhouse. If you take this part of my advice, your curve will drop significantly and you will be able to run 32-ish lands with no real problem.
You'll also probably want a good card-draw package, if you're planning to cast a lot of spells. Azra Oddsmaker is a goldmine if you have an open opponent to attack, and black has access to enchantments like Phyrexian Arena . Night's Whisper and Ambition's Cost are also good, and work well with Kydele.
Delve spells will act sort of like X-cost spells, but be easier to cast late-game and harder early-game. Empty the Pits may be interesting, but you should also consider Logic Knot , Treasure Cruise and Tasigur, the Golden Fang . Tasigur will give you an out later in the game for excess mana, and will allow you a level of recursion. In order to make these cards powerful, you need cards in the graveyard. For that, I recommend Faithless Looting , Jace, Vryn's Prodigy Flip and Dack Fayden . While these last two are pricier cards, I think looting is the best here of the three, as you can cast it turn one to filter out a hand that may be too heavy in lands or spells. The flashback is also very significant. Jace is a powerful card in that he allows more card filtration on a permanent, and allows you to snap back a spell if you want. Dack Fayden is a boss in EDH, where stealing a Sol Ring is very common. So even if you don't need to filter your draws, stealing a rock should be an option about 98% of the time.
Speaking of card filtration, Ponder , Preordain and Brainstorm are all potent cards in any blue deck. While they may not work particularly well with Vial Smasher, they all work rather well with Kydele while also giving you a cantrip to cast turn 1. A lot of times, these are the cards that make a boarderline-keep hand into a keep hand for me, as they are extremely good at finding lands and/or spells as need be.
With Kydele, cards like Windfall , Wheel of Fortune and Winds of Change all become rituals in addition to their usual effects. Running Notion Thief in conjunction with these 'everyone draws' spells is... good. Similarly, targeting an opponent with Dack Fayden 's +1 while Notion Thief is on the field is a pretty good way to tip the card-advantage scales in your favor.
I like Whip of Erebos . You should consider running some Entomb or Buried Alive effects with it, as that would allow you to get some one-shots in with powerful creatures when hitting an opponent or just when entering the battlefield. Nicol Bolas and Massacre Wurm comes to mind.
Good luck with deck building!
2 months ago
VraskaTheCursed, thanks a lot for commenting! I'd like to make this primer much more complete than it is now, but I appreciate that you already enjoyed it.
Regarding Azra Oddsmaker , It has been going pretty well for me. It's true that it doesn't fly, but it has a great body for cEDH, and throwing him in Tymna the Weaver or Thrasios, Triton Hero people aren't willing to trade that often.
Additionally, in my meta at least, it's not that difficult to find opponents without blockers. Another perk is that if you activate najeela while using him ability, you'll discard one and draw 4.
2 months ago
Nice explanation. 4-5 Color Midrange is my favorite EDH deck, and I'm glad that interest is shared :)
I too love Azra Oddsmaker , but the discard seems to be huge, especially if you're not flying over your opponents' creatures most of the time. How has it worked out for you?
3 months ago
3 months ago
Hi have you considered Azra Oddsmaker ? I feel like it could replace Necropotence in the deck, losing your natural draw step always felt like a bad play in the early game, and the deck is already basically tutor tribal haha
3 months ago
Thoughts on Azra Oddsmaker ? It's a card draw engine, dredge enabler, and a way to get fatties in the yard.
Azra Oddsmaker occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%