Azra Oddsmaker

Azra Oddsmaker

Creature — Azra Warrior

At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.

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Legality

Format Legality
Casual Legal
Limited Legal
1v1 Commander Legal
Tiny Leaders Legal
Leviathan Legal
Duel Commander Legal
2019-10-04 Legal
Highlander Legal
Commander / EDH Legal
Vintage Legal
Custom Legal
Canadian Highlander Legal
Legacy Legal
Oathbreaker Legal

Azra Oddsmaker occurrence in decks from the last year

Azra Oddsmaker Discussion

X-Factor11105 on I Am Fire, I Am Death

3 weeks ago

iammute let's discussMolten Echoes! Those are really solid points you make:

  • Trigger for one of the ETB effects you listed (Tempest / Scourge / Terror)
  • Send original to yard based on available recursion (PRO: fills the yard, CON: telegraphs your next move a bit). This could also be a lesser synergy with Boneyard Scourge

I think the nonbo aspect to me is that there isn't that perfect, consistent synergy with those legendaries - in this case, Drakuseth, Maw of Flames, Dragonlord Kolaghan, and Kolaghan, the Storm's Fury. It's hopefully a trigger, but choosing the token to remain on the battlefield also clearly telegraphs to your opponents what's coming next. The deck is fairly straightforward, so it's not like it'll be a big shocker, but I'd expect multiple players to hold up mana for counters / spot removal if they see you keep the token and send the original to the graveyard.

In my experience with Bladewing, I've had trouble sustaining an early-game presence, even with a host of 2-3 drops and a bunch of looting effects. Admittedly, I might be looking at Echoes through a narrow lense - the late-game synergy is truly back-breaking (multiple Balefire Dragon, Utvara Hellkite,or Scourge of the Throne triggers probably wins the game outright). I think I'd just be concerned to drop an enchantment that doesn't affect the board on T3 or T4 while my opponents continue to ramp or get their strategies really in motion on that same turn. If you've seen the benefits outweigh the negatives I'd love to know about that experience!

I can confirm Hazoret's Monument has been great, even at a slightly higher cost. Having that additional method for filling the yard has been super helpful.

Speaking of, have either of you considered Drownyard Temple? I don't think I use it currently but could see it having value, knowing how much discarding wants to happen here (hi Chainer, Nightmare Adept! Also considering Azra Oddsmaker and Olivia, Mobilized for War).

multimedia on Zagras and the Dethtouch Party

4 months ago

Hey, you're welcome.

There's 12 rogues here for the party, but only 5 clerics, 4 Warriors and 1 Wizard. These ratios of party members will make it difficult to have much mana cost reduction for Zagras especially Wizards. My advice is make these numbers more even to give you more chances to have different party members on the battlefield at once. Changeling Outcast is a budget one drop party member who can be any creature type you choose for party and it's unblockable which has good interaction with several tribal combat damage effects.

Budget Wizards to consider adding:

There's some party members who could be upgraded to better budget creatures especially the Warriors:

Blood Beckoning could be upgraded to Nullpriest of Oblivion who is a two drop Cleric or if you cast with kicker you can reanimate any creature in your graveyard. Beckoning doesn't reanimate it recurs the creature/creatures to your hand which is a big difference. Searing Barrage could be upgraded to any Wizard party member because this removal spell is not needed as it's the least good and costs the most mana for what it does.


Some cards to consider cutting:

Pump spells that only pump one creature one time such as Infuriate are subpar in Commander especially when you can only cast them once. If the spell pumped all creatures you control, protected the creature from removal or it made the creature have huge power with evasion then that's different, but the pump spells here don't do that. More draw is more impactful than pump.

multimedia on Deadshot

4 months ago

Hey, Changeling Outcast, one drop party member who can be any type of party member you choose. Since it's unblockable that gives it good interaction with Robber of the Rich, Azra Oddsmaker, Mindblade Render, Quietus Spike and Scytheclaw.

multimedia on Zagras and the Dethtouch Party

4 months ago

Hey, nice start on budget. Kyle_Winter gave you some good advice to help the party. My advice is to help the manabase, ramp and draw.

First, you don't need 42 lands, that's overkill for your deck. 36 lands should be fine. Consider cutting some lands for more ramp sources? Budget lands and ramp to consider adding:

Consider cutting some basic lands for these lands?


Ramp can be a problem with Rakdos because these colors lack lots of options, but one way to help to not miss land drops is to play low mana cost draw. Cards like these can replace ramp because for a low mana cost they can help to draw into lands or party members who then act like ramp to cast Zagras.

Repeatable draw sources are best in Commander because they can potentially give you value throughout the entire game. With Zagras cards that give you value who are party creatures or when you attack/do combat damage are options:

Oddsmaker and Mask are nice with Zagras because he has flying.


Some advice about game play. I would keep the mana curve very low because you want to assemble a party for Zagras as that's what makes Zagras a mana efficient and potentially good Commander. The lower the mana curve the easier it will be to have two or more party members on the battlefield to help to cast Zagras. In fact, for your deck I would end the curve at Dagger Caster and Drana, the Last Bloodchief as these are abilities and effects at the top that go well with Zagras. I would limit the four drops to very few.

Roving Keep is an example of a creature you don't need because it's high CMC and doesn't help the party or have interaction with Zagras. Zof Consumption is an example of a spell that you don't need even though if you want can play it as a tapped land. Consumption for six mana is not worth what it does.

I offer more advice about what cards to cut. Would you like more advice?

Good luck with your deck.

Kyle_Winter on Zagras and the Dethtouch Party

4 months ago

This Commander looks dope! Personally, my favorite part about him is his ability that makes all your other creatures have Deathtouch. My take-away is now, your opponents never get to have creatures or yours get through their defenses unblocked! I looked in to some cards that fit the new 'party' mechanic in Zendikar to help your Commander come out.

Rogues:

Oona's Blackguard

Relic Robber

Clerics:

Ebonblade Reaper

Headhunter

Mikaeus, the Unhallowed

Warriors:

Azra Oddsmaker

Bloodshot Trainee

Fireblade Charger

Goblin Chainwhirler

Godo's Irregulars

Jeska, Warrior Adept

Kolaghan Aspirant

Ornery Goblin

Pashalik Mons

Somberwald Vigilante

Viashino Fangtail

Wizards:

Blood Cultist

Fireslinger

Grim Lavamancer

Reckless Embermage

Spark Mage

multimedia on Deadshot

4 months ago

Hey, I agree assembling a party to reduce the cost of Zagras seems important, at least two party members. Zagras for six or five mana is lackluster stats, but for four, three or two mana then he's above curve. My advice is add a few more two or three drop party members especially two drops. Coveted Prize is a budget payoff for wanting to assemble a party; it can tutor for Goblin Chainwhirler or Dagger Caster and you can potentially cast it for free.

Some suggestions for party members. Harsh Mentor is a good card in multiplayer Commander, shuts down some combos. Varchild's War-Riders (errata to Human Warrior) can give all your opponents creatures so you can kill them with pingers/deathtouch. Robber of the Rich can steal your opponents cards and Zagras is a Rogue. Azra Oddsmaker can be a repeatable draw source. Goblin Cratermaker is versatile removal in Commander. Dualcaster Mage Forks are good in multiplayer Commander.

Magus of the Wheel, Azra Oddsmaker, Doomed Necromancer, Dualcaster Mage, Goblin Cratermaker, Viscera Seer, Blood Scrivener, Asylum Visitor, Soldevi Adnate these party members are good with Chainer, Nightmare Adept especially Magus and Necromancer. Chainer could also give pingers haste if you cast them from your graveyard or reanimate them. With Seer and Chainer keep casting Goblin Chainwhirler or Dagger Caster from your graveyard.

Good luck with your deck.

poldrag on Aggro Alesha, Mardu Horde

4 months ago

I know it can't be reanimated with Alesha, but have you considered Azra Oddsmaker? Nice discard outlet and card draw.

jakeyuki12 on cEDH Zirda

5 months ago

If you're really itching for card draw, might I recommend a Mask of Memory? It's an equipment that Boros it good at tutoring and can turn any of your creatures into an effective Oakhame Adversary/Azra Oddsmaker.

Not sure if it would super well in the deck considering the creature count isn't the highest, but it's an option for card draw that can be tutored pretty easily.

Here's to hoping Commander Legends gives us that kind of effect on a body in Boros colors :D

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