Creature — Azra Warrior
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
Printings View all
|Mystery Booster (MYS1)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Azra Oddsmaker occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Azra Oddsmaker Discussion
1 month ago
As for card draw..... I personally haven't figured it out. Maybe Mask of Memory? You don't want too many equipment that bog the deck down. Maybe stuff like Light Up the Stage? I'm not sure. It's stuff like this that makes me wish we had stuff like Azra Oddsmaker and Oakhame Adversary in Boros colors.
2 months ago
Is Azra Oddsmaker Shadow Weaver? Because thats how it feels.
2 months ago
Hey, you have lots of reanimation spells, as well as creatures you want to reanimate not cast, but lack enablers for reanimation. Enablers are cards that can put your creatures into your graveyard so they can be reanimated. The budget Eldrazi want to be in your graveyard, you don't want to to cast them because they're too much mana. You want a some what equal ratio of enablers for reanimation and actual reanimation spells.
Buried Alive can tutor for any three creatures and put them into your graveyard. It's excellent with Anger, as one of the three, to give all your creatures haste. Letting them attack/do damage faster which is good with annihilator. Final Parting does both, it can tutor for a creature to reanimate, putting it into your graveyard and the reanimation spell to reanimate it, putting it into your hand.
When you can draw cards before or after discarding this can help to enable reanimation and keep your hand stocked of other cards to cast or give you more chances to draw a reanimation spell. Magus of the Wheel can discard your hand and draw a new seven card hand. In Magic this effect is called a wheel. Dragon Mage can be a repeatable wheel effect and it's on a 5/5 odd CMC flying Dragon. It's a creature to reanimate especially if it has haste. Neheb, Dreadhorde Champion is repeatable pseudo wheel effect if you do combat damage with Neheb. Difference is you choose which cards you discard and then draw that many cards as well as make red mana equal to the number of cards you discarded. Neheb can be an enabler and ramp to help to cast Eldrazi.
Azra Oddsmaker can be repeatable discard/draw. You choose a creature you control and if that creature does combat damage to an opponent then you draw two cards. Oddsmaker is an odd CMC and it can target itself. Faithless Looting, you draw two then discard two. With flashback you can cast it again later on if at some point you draw a creature and can't cast it, but have reanimation in hand. Flashback also makes it so you can discard Looting to another effect and cast it later.
Budget lands to consider adding: Command Tower, Smoldering Marsh, Canyon Slough, Ash Barrens, Jund Panorama, Tainted Peak. If you add Anger then also add Smoldering and Slough. They're dual lands that count as a Mountain for Anger.
Good luck with your deck.
3 months ago
Hey, first version of Snapdax I've seen.
The double strike of Snapdax makes a mutated flying infect creature very deadly. Mutating Plague Stinger or Whispering Specter for instance. Infect is however not a fun type of deck for casual Commander, but it's an option if that's not a problem in your playgroup.
Darksteel Myr and Adanto Vanguard have indestructible protection from most removal when they mutate. Mother of Runes is repeatable protection to safely mutate or it can protect the mutated creature in combat or make it unblockable before combat.
Flying is the best other ability to pair with double strike. Needle Specter, Drana, Liberator of Malakir and Vampire Nighthawk are flying creatures to mutate. Needle has a busted combat damage trigger when it has a lot of power. Drana when she does combat damage to a player because of double strike can put two +1/+1 counters on the mutated creature as well as any other attacking creatures. Nighthawk mutates into real threat with flying, double strike, lifelink, deathtouch.
Abilities that trigger when you do combat damage to a player trigger twice with double strike. Needle Specter and Drana, Liberator of Malakir can take advantage of this so can several other cards. Mask of Memory, draws four cards and discard two cards. Azra Oddsmaker, discard one card, draw four cards and it can choose itself. Grenzo, Havoc Raiser, double strike triggers this guy twice.
Swords to Plowshares and Generous Gift are removal spells to consider adding. Open the Armory can tutor for an equipment. Exotic Orchard, Caves of Koilos, Battlefield Forge, Dragonskull Summit, Isolated Chapel, Clifftop Retreat are lands to consider adding.
Good luck with your deck.
4 months ago
Board wipes that seem "on theme" and white "ramp" to consider. Kaya's Wrath Fumigate Retaliate Austere Command Decree of Pain Martial Coup Merciless Eviction Descent of Dragons Angel of the Dire Hour Magister of Worth Sunblast Angel Boreas Charger Oreskos Explorer Surveyor's Scope Solemn Simulacrum Sword of the Animist Verge Rangers Smothering Tithe Sword of Feast and Famine Dowsing Dagger Flip
Queen Marchesa doesn't have a clear single way to build so you have lots of options. However, I feel like said you want to play her like the Kween she is and create a royal court full of politicin' and group interaction to make all the boys whine. I don't think you want to discourgage people from taking the monarch from you, more encourage them to swing others IE: NO Ghostly Prisons, YES Teysa effects. Punish the ones who swing you only after the fact and reward the ones who swing others. There is a lot listed!
You will also want to get retake the throne each turn and lets face it, the Assasin's won't always get through Dauthi Embrace Dauthi Trapper Nether Shadow Nether Traitor Soltari Visionary Changeling Outcast Tormented Soul Break Through the Line Ferropede Gingerbrute Key to the City Whispersilk Cloak Trailblazer's Boots Zhang He, Wei General Yellow Scarves Cavalry Wei Night Raiders Wei Scout Xiahou Dun, the One-Eyed Lu Bu, Master-at-Arms Guan Yu, Sainted Warrior Shadow Alley Denizen
Finally here are some other fun interactions befitting the royal court. Crown of Doom Kor Haven Cathars' Crusade Electropotence + Pandemonium (Nasty with deathtouch) Field of the Dead Mentor of the Meek In the Web of War Mace of the Valiant Ogre Battledriver Orc Sureshot Mathas, Fiend Seeker Master of Cruelties Anya, Merciless Angel Tree of Perdition Alesha, Who Smiles at Death Ashling, the Extinguisher Azra Oddsmaker Aurification Bloodforged Battle-Axe Contested War Zone Thaumatic Compass Flip Dread Elbrus, the Binding Blade Flip Iroas, God of Victory Aurelia, the Warleader Gisela, Blade of Goldnight Five-Alarm Fire Hellrider Hixus, Prison Warden Larceny Necropolis Regent No Mercy Phage the Untouchable Quietus Spike Skeleton Key Throat Slitter Varchild, Betrayer of Kjeldor Vraska, Scheming Gorgon Scourge of the Throne Akroan Horse Captive Audience Goblin Spymaster Forbidden Orchard Clackbridge Troll Hunted Dragon Hunted Lammasu Hunted Horror
Theme directions to explore? Lifegain to stay above the swings? Angelic Chorus Answered Prayers Anointer Priest Authority of the Consuls Ayara, First of Locthwain Daxos, Blessed by the Sun Healer of the Pride Impassioned Orator Pious Evangel Flip Soul's Attendant Soul Warden Archangel of Thune Suture Priest Ajani's Welcome Dawn of Hope Deathgreeter Exquisite Blood Epicure of Blood Falkenrath Noble Karlov of the Ghost Council Noble Purpose Righteous Cause Sanguine Bond Searing Meditation Seraph Sanctuary Serene Steward Shattered Angel Spirit Loop Sun Droplet Vizkopa Guildmage Well of Lost Dreams Alhammarret's Archive Licia, Sanguine Tribune Ayli, Eternal Pilgrim Eternity Vessel Chalice of Life Flip Resolute Archangel Storm Herd Felidar Sovereign Divinity of Pride Serra Ascendant
Aristocrats of the Court (slow life drain strategy)? Bastion of Remembrance Corpse Knight Impact Tremors Purphoros, God of the Forge Blood Artist Zulaport Cutthroat Outpost Siege Bontu's Monument Brutal Hordechief Campaign of Vengeance Cliffhaven Vampire Cruel Celebrant Kambal, Consul of Allocation Polluted Bonds Retreat to Hagra Vindictive Vampire revenge Sorin, Grim Nemesis Judith, the Scourge Diva Stalking Vengeance Syr Konrad, the Grim
4 months ago
Wishclaw Talisman > Scheming Symmetry you should never be helping someone in cedh with a tutor like Scheming. but wishclaw at least lest you pop off on your turn without someone tutoring a counterspell to stop you.
unless you add more discard synergy, i would cut Sire Of Insanity and Protean Hulk you don't have a consistent way to dump them in the gy to cheat their cost. i would even consider cutting Mikaeus too, as it is one of the more expensive ways to activate your persist combo.
and since you're going for the persist combo it looks like: Putrid Goblin is a decent plan B if murderous redcap is off the table. Grumgully, the Generous is probably the better replacement to mikaeus. and with that said, Goblin Recruiter becomes a great line to get your persist combo if Korvold is out. top to bottom: Dockside Extortionist, Vexing Shusher (if you need the protection), grumgully, Skirk Prospector, and putrid goblin or the redcap.
i highly recommend Pyroblast and Red Elemental Blast just for some interactions. it's a good way to shoot rhystic study at the least, but you can protect your fairly fragile persist combo as well. unless you're magically playing in a meta without any blue, which for cEDH standards is absurd.
also some other cheap ways to draw cards is also something i noticed this deck missing, all you really have is library, dark confidant, and Korvold himself. decent add-ons are: Oakhame Adversary, Mindblade Render, Azra Oddsmaker, or Runic Armasaur
if you end up cutting all the top end (cmc 5+) cards out, you can also add in ad nauseum for a very strong draw power.
4 months ago
If you want to take this deck to the next level, you should consider the following cards:
- Sensei's Divining Top
- Deafening Silence/Eidolon of Rhetoric/Rule of Law and Defense Grid: to slow down storm- and spellslinger-decks, to deny cardadvantage/ramp and to protect yourself against control and combodecks
- Lapse of Certainty/Mana Tithe/Burnout nobody expects white counters
- Your deck is lacking carddraw! Wheel of Fortune, Painful Truths, Necropotence, Heartwarming Redemption, Phyrexian Arena, Night's Whisper, Azra Oddsmaker & Dark Confidant (/Sign in Blood/Dawn of Hope)
- Toxic Deluge/Fire Covenant/Darksteel Mutation/Vandalblast/Grasp of Fate/Fiery Confluence(/Austere Command/Crush Contraband/Forsake the Worldly) - these are really good removals
- All the Moxes like Mox Opal, Mox Diamond etc.
- Lotus Petal, Rite of Flame to play your commanders on Turn 2
- Play some of the good 2 mana rocks like Orzhov Signet or Talisman of Conviction
- Land Tax & Wayfarer's Bauble (if you run enough basic lands, like now)
- Smothering Tithe - THE white staple and especially good with Wheel effects
- Imperial Recruiter, Recruiter of the Guard, Gamble or Diabolic Intent
- Play Stax to keep your opponents in check! Rest in Peace, Aura of Silence, Trinisphere, Cursed Totem, Hushbringer/Torpor Orb & Stranglehold
4 months ago
Version 2.1. Mystery booster draft best picks. -Moldervine Reclamation, +Kin-Tree Invocation // -Bedeck / Bedazzle, +Azra Oddsmaker // -Ethereal Absolution, +Zealous Persecution // -Castle Embereth, +Artisan of Kozilek // -Gate Colossus, +Renegade Map // -Clockwork Servant, +Sigil of Valor // -Diamond Knight,+ Bomat Bazaar Barge // -Griffin Protector, +Cast Out // -Shining Aerosaur, +Dictate of Heliod // -Battlefield Promotion, +Cartouche of Solidarity // -Terror, +Skeletal Scrying // -Raging Goblin, +Ghitu Lavarunner // -Ancient Hellkite, +Flametongue Kavu // -Overgrowth, +Grapple with the Past // -Unsummon, +Man-o'-War // -Chillbringer, +The Mirari Conjecture // -Thunder Drake, +Sigiled Starfish