Copy target instant or sorcery spell you control. If Increasing Vengeance was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback [[symbol:3] (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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|Commander / EDH||Legal|
Latest Decks as Commander
Increasing Vengeance Discussion
4 weeks ago
1 month ago
Hey, well done on a budget for your first Commander deck. I'm having fun with Veyran with Kalamax, the Stormsire .
You have 111 cards which is too many. Cards to consider cutting to get to 100 cards:
- Temple of the False God : you don't have any land ramp, only relying on land drops to get five or more lands. This land will not be able to tap for mana until turn five or six at the earliest which is really bad.
- Sphinx-Bone Wand : it's too slow for the for payoff even with Veyran. It's seven mana and you then have to cast an instant or sorcery to put a counter on it.
- Siren of the Fanged Coast : five mana 4/4 flier is what this will be every time you cast it which is subpar.
- Brass's Bounty : not worth seven mana for treasures since you don't want to ramp into it. Need at least six lands in your control to make paying seven mana worth six treasures.
- Curator's Ward : you have better hexproof protection (Greaves/Boots) for Veyran.
- Selective Snare : narrow sorcery speed removal since only works on one creature type.
- Violent Impact
- Traitorous Blood
- Darksteel Ingot
- Jori En, Ruin Diver
Some budget cards to consider adding:
- Reiterate : combos with Mana Geyser to make infinite red mana as long as opponents have seven or more tapped lands. Buyback is nice when you want to be casting instants since it lets you after resolving it put it back into your hand to cast again. Mana enablers Storm-Kiln Artist and Birgi, God of Storytelling Flip are excellent with buyback.
Buyback is the reason that Reiterate can be a infinite combo with Geyser. After copying Geyser with Reiterate you resolve the copy of Geyser first and then resolve the original Reiterate which puts it back into your hand. While the original Geyser is still on the stack cast Reiterate again to copy the original Geyser and repeat. Can make infinite storm count for
, infinite cast of instant for
Ral, Storm Conduit
or infinite mana for
Jaya's Immolating Inferno
as win conditions.
- Solve the Equation : tutor for any instant or sorcery.
- Saheeli, Sublime Artificer
- Frantic Search : goes well with High Tide since it can untap lands. Being able to cast an instant to draw and then untap lands lets you potentially cast another instant that you may of drawn to get more out of Veyran and magecraft.
- Brainstorm : staple blue draw spell, instant draw three for one mana.
- Increasing Vengeance : copy your own instant or sorcery. Has flashback which lets you cast it again from your graveyard and if you do copy your own instant or sorcery twice.
- Preordain : Scry 2 before you draw is nice. One mana spell that's a good target to copy.
- Wizard's Retort : Veyran is a Wizard.
- Shivan Reef
- Ash Barrens
- Grixis Panorama
If interested I offer more advice including cuts to consider. Good luck with your deck.
1 month ago
You can't choose an illegal target, and you can't choose no target, even if the only legal target(s) is something you don't actually want to target.
However, Increasing Vengeance has its own complication; it can only target YOUR (the controller's) spells. So, if you have no other spells on the stack, it has no legal targets and fizzles... if I'm following you correctly.
In short: if the spell/ability is on the stack and CAN target something, it MUST target that, rather than nothing.
1 month ago
If I cast Reiterate targeting an instant or sorcery spell, I have the opportunity to choose new targets for the copy.
Gatherer mentions on several pages with spells that copy instants/sorceries that, if there are no legal targets that I'm able to choose for the copied spell that I am putting onto the stack, then the target remains the same for the copied spell as it was for the original. (And then it'll fizzle on trying to resolve.)
But if I cast a copy spell targeting an opponent's Increasing Vengeance (which is targeting one of their own spells), and do have available new targets to choose from for the copy that I'm putting onto the stack, must I pick one of those targets for the copy? Or can I put the copy of Increasing Vengeance onto the stack without changing its targets, so that it'll fizzle when it goes to resolve?
For practical application, I'm actually asking this with regards to Replication Technique from the C21 Quandrix deck.
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Create a token that's a copy of target permanent you control.
If my opponent controls a creature they want to copy and I control, IDK, a Leveler for some reason and no other creatures. They choose me to copy the spell. Must I make a copy of the Leveler or can I let the spell fizzle?
2 months ago
Neheb, the Eternal for Demanding Dragon . Just a better card. Strong ramp on a body that almost always does damage. Also Fork in this deck does the same thing as Reverberate . Also Increasing Vengeance is about the same thing but can be cast again from graveyard. Chandra, Torch of Defiance is a far stronger planeswalker than Jaya at a cheaper cost. Chaos Warp is good general purpose spot removal. Firebrand Archer is a weaker guttersnipe, but those effects stack up fast. Thermo-Alchemist is a constantly recurring pinger when using a lot of burn. Walking Ballista because yes, it's a living fireball, what more needs said? Rogue's Passage to help creatures get through. Aetherflux Reservoir think of it as a burn battery, the more burn you fling, the more life you gain. can keep you alive longer, but if your life gets high enough it can win a game. Ruination because you mostly play mountains, and your opponents don't. Devil's Play is a recast able Fireball and also, Fireball , it's a red deck, it has a lot of burn, it's a must recommend.
3 months ago
You might like these: Fork , Increasing Vengeance , Mogg Maniac , Pariah's Shield , Syr Carah, the Bold , Akroma's Memorial , Neheb, the Eternal , Torbran, Thane of Red Fell , Disaster Radius , Knollspine Dragon , Volcanic Torrent , Volcanic Vision , Quest for Pure Flame , Wojek Embermage , Insult / Injury , Treasonous Ogre
4 months ago
burn decks fail short in edh because 9 out of 10 times you will blow your hand out before ending the game
so if you want to actually get anywhere with a mono red edh deck, you will need to focus on and build around its weaknesses
so 1st i would suggest focusing on a commander that will assist with card vantage or at the very least load up on wheel mechanics that will let you pull 7 cards when you have 0 left in hand or do both. both would be good
2nd load up on copy spells that can target spells you don't control and redirect spells that will also target abilities. these can be used offensively or defensibly "don't be the typical Red Elemental Blast and underestimate the value of cards like Ricochet Trap which can also steal targeted draw spells or target player takes extra turn spells"
last but definitely not least id suggest to take full advantage of reds damage multipliers & anti damage prevention mechanics "ive been known to kill players with a lightning bolts using combos like Insult / Injury & Increasing Vengeance"
good luck, and i hope this helps
4 months ago
I did quite a bit of playtesting, was very happy with Flux Channeler, I'm really thinking hard on adding into my deck. With Mizzix of the Izmagnus in play, a Gamble for a Reiterate (or Electrodominance) get you 2 Experience and then I cast Electrodominance for (+ 2 Experience) gets you to 4 Experience then Reiterate for (+4 Experience). Initiating off a Desperate Ritual or something same result. So a win-con (assuming you have already Drawn/Muddle the Mixture/Spellseeker/Mystical Tutor the Electrodominance).
The lands were a little bit lean, but I think it's because your still 15 cards over, so skewing the testing a little bit.
You could cut Dualcaster Mage / Twinflame / Imperial Recruiter / Vedalken AEthermage since you have Bonus Round combos as a secondary win-con. (Primary being Reiterate + Electrodominance or Turnabout/Finisher).
Also have Dramatic Reversal + Isochron Scepter too. Could add a Runic Repetition combo line too since you already have Mystic Retrieval so only 1 card). I like enjoy the Dualcaster Mage line though because it's only with 1 Experience and a Mizzix of the Izmagnus to copy.
After I got my Intuition from boxing day sale I put Enter the Infinite in my deck, I personally didn't like it, so I took it back out lol, but I get why it's in there! Instead I'm using these tutor win-lines with Intuition: Firemind's Foresight + Past in Flames + Mizzix's Mastery or Turnabout + Past in Flames + Mystical TutorReiterate. I almost feel like Enter the Infinite need a Show and Tell/Omniscience lol, but can't tutor that Omniscience (similar to the Aetherflux Reservoir)
Fork pretty expensive compared to the other copies, could cut that if you don't have one for budget, and too many copy spells, BUT... a Ral, Storm Conduit + any two copy spells is a win, I respect that line too!
Trim 1 of the protection boots (not Lightning Greaves) maybe, you wouldn't want to accidently ever draw 2 and like devastating if you draw all 3. Hexproof > Shroud but Attach > Equip, situational call, would use both in the appropriate situation, like in response to removal Attach is key, especially if you can stack multiple attaches like Equip, opponent responds with removal, in response Attach as a game example.
Your pretty close, couple more cuts and your there. Im still testing T6-8, I had a T4 win with your deck playtesting. I had thought of a T1 and was going to add to my primer when I got to a PC, then I forgot it lol, have to think what it was, I know we have T1 potential.