Increasing Vengeance

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2019 (C19) Rare
Dark Ascension (DKA) Rare

Combos Browse all

Increasing Vengeance

Instant

Copy target instant or sorcery spell you control. If Increasing Vengeance was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.

Flashback [[symbol:3] (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Browse Alters

Increasing Vengeance Discussion

The_Fallen_Duke on Ride the Lightning

4 days ago

Thanks for the suggestion: I already have at least Expansion / Explosion , Increasing Vengeance and Reiterate immediately available, so I guess they can begin to go into the deck and see how it improves.

AxNoodle on Ride the Lightning

4 days ago

Dual Casting , Bonus Round , Dualcaster Mage , Expansion / Explosion , Fork , Fury Storm , Increasing Vengeance , Insidious Will , Izzet Guildmage , League Guildmage , Nivix Guildmage , Reiterate and Repeated Reverberation all immediately win you the game with another instant or sorcery, Ral and your signature spell. You don't need all of these, bu adding some of the more budget-y options might be good. Most also work well with the rest of the deck. Just a thought.

Burger_1987 on The Chronoclasm

6 days ago

Nice and I agree Sevinne, the Chronoclasm is highly underrated!

I built mine to combo with Ral, Storm Conduit and Increasing Vengeance which also triggers Sevinne, the Chronoclasm to go infinite with the assumption another instant or sorcery is on the stack similar to the Ral, Storm Conduit , Expansion / Explosion combo.

My other strategies include wheeling instants and sorceries into my graveyard and taking advantage of it with Ral, Izzet Viceroy for removal or the ultimate to finish up the game. Rise from the Tides also finds this strategy to be very useful.

One card that stands out for me as a tutor is Wild Research it's brilliant to go find Pariah or Propaganda with. We can also tutor for Sevinne's Reclamation if we are unlucky enough to discard one of these enchantments.

I like all your other considerations and will definitely include some of them in my own build.

wereotter on Pattern Recognition #123 - Slow ...

3 weeks ago

My group hasn't started our league games yet... but in my tinkering with this same deck, I don't think the deck itself was made for Elsha, which might be why you and they both ran into issues closing out games?

I have to say that many of my games were finished off by doing a flashback of Increasing Devotion , even more so if that was combined with Increasing Vengeance

Getting 40 tokens is a lot of power when it comes to the precons. Hard to answer, especially with the reduced number of sweeper effects. I feel like out of the box, it's still hard, but Sevinne has more ability to close out a game than Elsha does.

aholder7 on Personalized User Spellbooks

1 month ago

I’ll try to let the cards mostly speak for themselves.

Fact or Fiction - pick your poison.

Risk Factor - now or later?

Trespasser's Curse - would have been Hunted Phantasm if we were including creatures.

Increasing Vengeance - nothing if not excessive.

Psychic Surgery - Kederekt Parasite could also have gone here. Punishment for even the most mechanical part of the game.

Path to Exile - Certainty.

Esper Charm - options.

NA - no planeswalker in these colors other than like Urza but that’s kinda cheating and not accurate.

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Increasing Vengeance occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%