Increasing Vengeance

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Increasing Vengeance

Instant

Copy target instant or sorcery spell you control. If Increasing Vengeance was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.

Flashback [[symbol:3] (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Rhadamanthus on Can Alania, Divergent Storm and …

1 month ago

Yes, assuming Increasing Vengeance (or whatever copy spell you're using) is the first Instant you've cast this turn. Twinning Staff will cause Alania, Divergent Storm to create two copies of Vengeance instead of one. You have one of the copies target Boltwave and the other target the original Vengeance. When the Vengeance-on-Vengeance copy resolves, it will create another two copies of Vengeance instead of just one, and you can keep it rolling from there.

The details of exactly how to execute this are up to your preference. One way is to have the Vengeance-on-Boltwave resolve before the Vengeance-on-Vengeance in each step, so you're ticking down Boltwaves one by one as the process continues until your opponents have all lost. In the other way where you have the Vengeance-on-Vengeance resolve first, you'll be stacking up Boltwaves until you feel like you finally have enough and make the last pair of Vengeance copies both target a Boltwave to end the chain and let everything else start resolving.

Hooahclitus on Can Alania, Divergent Storm and …

1 month ago

If I have Alania, Divergent Storm and Twinning Staff, Boltwave as my damage spell, and some arbitrary copy spell like Increasing Vengeance, can this combination create an arbitrary number of boltwaves?

VladMarkov on First

7 months ago

I reckon, what the deck really needs, is lots of cheap spells that can be cast on every player's turn, to get the most value out of the flurry mechanic. The game plan should be to cast Shiko and Narset, Unified on turn 4, prepare the board beforehand, and then spam small, damage-dealing spells that can easily be brought back with tricks like Underworld Breach, Lier, Disciple of the Drowned, or by recasting copies with Narset, Enlightened Exile. You could then replace draw-discard effects with more "pure" card draw options like Treasure Cruise (if you have a lot of cards in your graveyard), Quick Study or flexible draw like Flame of Anor. The main gameplay should revolve around cheap, repeatable spells, but there can also be some utility from the Magecraft mechanic. Most importantly, the deck should keep continuous pressure on opponents by dealing large amounts of damage through copying small spells.

Must have: Path to Exile, Cyclonic Rift

Useful: Cori Mountain Stalwart, Devoted Duelist, Monk of the Open Hand, Ashling, Flame Dancer, Jori En, Ruin Diver, Ledger Shredder, Smoldering Egg  Flip, Burst Lightning, Electrolyze, Virtue of Courage, Fire / Ice, Galvanic Blast, Heartflame Duelist, Ionize, Lightning Bolt, Lightning Helix, Lightning Strike, Magma Jet, Parch, Play with Fire, Punishing Fire, Risk Factor, Sacred Fire, Searing Spear, Shock, Skullcrack, Thunderbolt, Wild Slash

Possible: Taigam, Master Opportunist, Breeches, the Blastmaker, Gale, Waterdeep Prodigy, Rammas Echor, Ancient Shield, Storm of Saruman, Turn / Burn, Price of Progress, Finale of Promise, Increasing Vengeance, Frolicking Familiar, Molten Influence, Slaying Fire, Wizard's Lightning,

Flarhoon13 on Unleashing the Maelstrom: Yidris' Controlled Chaos

10 months ago

Played a couple games. Yidris sputtered out, again, probably should have mulliganed.

Second try, Yidris kept hitting land drops. Suspended Wheel of Fate, Turn 3 Waste Not. Turn 4 Primal Amulet  Flip, Turn 5 Dark Petition. Taylor on Henzie "Toolbox" Torre, mostly, had hit me down to 3, the other players could have killed me. Taylor destroyed my Waste Not in response to the Wheel of Fate being cast; he channeled Boseiju, Who Endures. No matter. That gave me the Island I needed to cast the Turnabout that I would not have been able to cast otherwise. Main phase, cast Seething Song to flip into Primal Wellspring  Flip, allowing me to copy Emergent Ultimatum. Got to cast Time Warp, and Ghostly Flicker while Dualcaster Mage got shuffled back. No matter. Used Increasing Vengeance to copy the original Emergent Ultimatum, again! Will and Thomas had already conceded but Taylor started arguing about the stack before angrily leaving, repeating, "I'm done! I'm done!" Would have had infinite mana with some extra turns, probably an Aetherflux Reservoir to boot.

tjt on Ashling, Flame Dancer

1 year ago

Increasing Vengeance or Repeated Reverberation seem like good ideas to add but me thinks we're gonna stumble on an infinite

NV_1980 on Ovikanator

2 years ago

There's a few ways to cast an infinite amount of spells (assuming no-one counters one of them) and thus create an infinite amount of Phyrexian Goblins. One way to achieve is to copy spells that can copy spells (examples: Increasing Vengeance, Reverberate, Teach by Example and Twincast).

myleszey on Storm Storm

2 years ago

I think you could get a better Reverberate here out of Increasing Vengeance.

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