Copy target instant or sorcery spell you control. If Increasing Vengeance was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback [[symbol:3] (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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|Commander / EDH||Legal|
Increasing Vengeance occurrence in decks from the last year
Latest Decks as Commander
Increasing Vengeance Discussion
1 week ago
Neheb, the Eternal for Demanding Dragon . Just a better card. Strong ramp on a body that almost always does damage. Also Fork in this deck does the same thing as Reverberate . Also Increasing Vengeance is about the same thing but can be cast again from graveyard. Chandra, Torch of Defiance is a far stronger planeswalker than Jaya at a cheaper cost. Chaos Warp is good general purpose spot removal. Firebrand Archer is a weaker guttersnipe, but those effects stack up fast. Thermo-Alchemist is a constantly recurring pinger when using a lot of burn. Walking Ballista because yes, it's a living fireball, what more needs said? Rogue's Passage to help creatures get through. Aetherflux Reservoir think of it as a burn battery, the more burn you fling, the more life you gain. can keep you alive longer, but if your life gets high enough it can win a game. Ruination because you mostly play mountains, and your opponents don't. Devil's Play is a recast able Fireball and also, Fireball , it's a red deck, it has a lot of burn, it's a must recommend.
2 weeks ago
You might like these: Fork , Increasing Vengeance , Mogg Maniac , Pariah's Shield , Syr Carah, the Bold , Akroma's Memorial , Neheb, the Eternal , Torbran, Thane of Red Fell , Disaster Radius , Knollspine Dragon , Volcanic Torrent , Volcanic Vision , Quest for Pure Flame , Wojek Embermage , Insult / Injury , Treasonous Ogre
1 month ago
burn decks fail short in edh because 9 out of 10 times you will blow your hand out before ending the game
so if you want to actually get anywhere with a mono red edh deck, you will need to focus on and build around its weaknesses
so 1st i would suggest focusing on a commander that will assist with card vantage or at the very least load up on wheel mechanics that will let you pull 7 cards when you have 0 left in hand or do both. both would be good
2nd load up on copy spells that can target spells you don't control and redirect spells that will also target abilities. these can be used offensively or defensibly "don't be the typical Red Elemental Blast and underestimate the value of cards like Ricochet Trap which can also steal targeted draw spells or target player takes extra turn spells"
last but definitely not least id suggest to take full advantage of reds damage multipliers & anti damage prevention mechanics "ive been known to kill players with a lightning bolts using combos like Insult / Injury & Increasing Vengeance"
good luck, and i hope this helps
1 month ago
I did quite a bit of playtesting, was very happy with Flux Channeler, I'm really thinking hard on adding into my deck. With Mizzix of the Izmagnus in play, a Gamble for a Reiterate (or Electrodominance) get you 2 Experience and then I cast Electrodominance for (+ 2 Experience) gets you to 4 Experience then Reiterate for (+4 Experience). Initiating off a Desperate Ritual or something same result. So a win-con (assuming you have already Drawn/Muddle the Mixture/Spellseeker/Mystical Tutor the Electrodominance).
The lands were a little bit lean, but I think it's because your still 15 cards over, so skewing the testing a little bit.
You could cut Dualcaster Mage / Twinflame / Imperial Recruiter / Vedalken AEthermage since you have Bonus Round combos as a secondary win-con. (Primary being Reiterate + Electrodominance or Turnabout/Finisher).
Also have Dramatic Reversal + Isochron Scepter too. Could add a Runic Repetition combo line too since you already have Mystic Retrieval so only 1 card). I like enjoy the Dualcaster Mage line though because it's only with 1 Experience and a Mizzix of the Izmagnus to copy.
After I got my Intuition from boxing day sale I put Enter the Infinite in my deck, I personally didn't like it, so I took it back out lol, but I get why it's in there! Instead I'm using these tutor win-lines with Intuition: Firemind's Foresight + Past in Flames + Mizzix's Mastery or Turnabout + Past in Flames + Mystical TutorReiterate. I almost feel like Enter the Infinite need a Show and Tell/Omniscience lol, but can't tutor that Omniscience (similar to the Aetherflux Reservoir)
Fork pretty expensive compared to the other copies, could cut that if you don't have one for budget, and too many copy spells, BUT... a Ral, Storm Conduit + any two copy spells is a win, I respect that line too!
Trim 1 of the protection boots (not Lightning Greaves) maybe, you wouldn't want to accidently ever draw 2 and like devastating if you draw all 3. Hexproof > Shroud but Attach > Equip, situational call, would use both in the appropriate situation, like in response to removal Attach is key, especially if you can stack multiple attaches like Equip, opponent responds with removal, in response Attach as a game example.
Your pretty close, couple more cuts and your there. Im still testing T6-8, I had a T4 win with your deck playtesting. I had thought of a T1 and was going to add to my primer when I got to a PC, then I forgot it lol, have to think what it was, I know we have T1 potential.
2 months ago
+1 Impact Resonance... chunk.
+? Overblaze... more chunk.
+? Cerebral Vortex... maybe?
+1 Lazotep Plating... this is so good!
+1 Sheltering Word... this is gonna gain you like 20+ life
+1 Simic Charm... yes plz
-1 Ravenous Gigantotherium... so fat... ur tokens step 2 so this is step 3... slow!
-1 Hunting Pack... so fat... so slow? Also doesn't trigger off copies.
3 months ago
3 months ago
You cannot cast Increasing Vengeance "targeting nothing" in the first place. In order to cast a spell that states it has a target(s), unless that portion is optional, (such as "you may"), you must have something you can target it with.
Since Ral says that he copies "the next instant/sorcery you cast this turn", the only way you could get this to work is if you could activate Ral's ability at instant speed (which is doubtful).
3 months ago
I'm playing Ral, Storm Conduit oathbreaker with Increasing Vengeance as its signature spell. I use Ral, Storm Conduit's -2 ability, then cast Increasing Vengeance, targeting nothing. It should fizzle, but then it gets copied by Ral's -2, with the copy targeting the original Increasing Vengeance.
Can I win in 5 turns in oathbreaker?