Increasing Vengeance

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Increasing Vengeance

Instant

Copy target instant or sorcery spell you control. If Increasing Vengeance was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.

Flashback [[symbol:3] (You may cast this card from your graveyard for its flashback cost. Then exile it.)

DemonDragonJ on Pursuit of Happiness

1 month ago

Somehow, the average converted mana cost of this deck had increased to 3.64, and I do not recall what change that I made to the deck that caused it to increase, but it does not matter, since I have replaced Ring of Three Wishes with Sevinne's Reclamation, which reduced the average converted mana cost of this deck from 3.64 to 3.58, which is very nice. Some of the other cards that I considered were Mystical Tutor, Galvanic Iteration, Increasing Vengeance, and Winds of Abandon, but I ultimately chose the reclamation, since this deck does not have much recursion, otherwise. I admit that I am strongly tempted to instead put Mystic Retrieval in the deck, but I shall see how well the reclamation works, before I put a card into the deck that shall increased its prevalence of blue even further.

tylorlilley on Parnesse Politics

2 months ago

I think Spelltwine doesn't work with your commander, because you are copying the cards and casting them instead of copying the spell. If that's right than Mizzix's Mastery and Arcane Bombardment also wouldn't work, sadly. Maybe they are good enough to keep anyway? Not sure. Cards with the Cipher mechanic are also so close to working but I don't think they do. This is actually kind of hard to brew around! Ugh, God-Eternal Kefnet wouldn't work either, ew.

Immolating Gyre and Volcanic Vision are really good boardwipes in a spells-y deck... as is Cyclonic Rift, which you definitely should still run. In fact, all the overload spells are pretty sweet here, since they only target things you don't control, so if you copy them opponent's can't even pay the 4 life to hit one of your things. Makes Vandalblast and friends possibly worth it.

Radiate is such a fun card that could do some real crazy things here! Shoutout to Radiant Performer as well.

Sublime Epiphany and Volcanic Offering Might not be good enough here.

I really like Narset's Reversal, Split Decision, and the demonstrate cards in this deck! Obviously Twinning Staff is fun here too.

It will be interesting to see if Lithoform Engine or Pyromancer's Goggles will be good enough here (I like Primal Amulet  Flip). Maybe more spells that copy spells are better than these chunkier repeatable ones? Things like Galvanic Iteration or Reiterate if you like the buyback better. Or Increasing Vengeance for the beefier flashback. Hell, if its politics Bonus Round could be really fun. Chef's Kiss is a newer one that I forgot about

Maybe this is the kind of deck where Thrilling Encore shines?

Is Stunning Reversal here to try and copy and save other people with?? Seems like it may not be good enough when you have access to blue for card draw/protection anyway.

I've found the expertise cycle (Baral's Expertise, Yahenni's Expertise, maybe not Kari Zev's Expertise) to be really fun with spell copying, since they in turn let you cast more spells themselves.

I wish, as I always do, that Cloven Casting wasn't soooo bad. Or like, any of the cards with Replicate. Those would be so perfect. Maybe Shattering Spree is good enough but I think it isn't. Ugh, that makes me think about how you're definitely supposed to play storm cards in this deck. Are there any storm cards that aren't miserable? Mind's Desire maybe...

Is Charmbreaker Devils good enough?

Wild Ricochet is an oldie but maybe enough of a goodie here with the copying theme?

Harmonic Prodigy since your commander is a wizard isn't a terrible idea...

Humble Defector might be too cute.

Gotta have Rakdos Charm! Honestly there might be other charms that are worth it to like Crosis's Charm, but definitely Rakdos Charm.

Cruel Ultimatum is the ultimate chunky spell and you're even in the right colors for it!

Also Chaos Warp is still good enough as universal instant speed removal and kind of fun/politics-y as well

plakjekaas on Increasing Vengeance Getting Copied

2 months ago

Well the actual question was:

"If I cast Increasing Vengeance from the graveyard and it gets copied with Kalamax, the Stormsire, does the copy make 2 copies just like the original? Because when you copy a modal spell like Pyroblast it will copy the chosen modes."

And the answer is:

"No, the Kalamax copy will copy target spell just once, because the copy of Vengeance wasn't cast from a graveyard, it was copied from the stack. Being cast from a graveyard is not a 'mode' of a spell that you choose when you put it on the stack, it's an inherent effect that's in the wording of the spell that checks upon resolving if its conditions are met."

Polaris on Increasing Vengeance Getting Copied

2 months ago

To sum up:

  • Copies of Increasing Vengeance will make one copy of the spell they target, even if the original was cast from the graveyard.

  • Kalamax, the Stormsire only copies the first instant you cast each turn, so to copy it with Kalamax you need to have cast a sorcery to target with Increasing Vengeance, not an instant.

  • Making a copy of a copy spell can start a loop, but you don't gain extra spells from it since you only make enough copies to continue the loop. You need another piece to close out the game—you could get Kalamax arbitrarily large if you can get in with an attack, get an arbitrary amount of Treasures from Storm-Kiln Artist, or kill everyone with Ral, Storm Conduit, but without something like that your copy loop won't do anything.

Guerric on Increasing Vengeance Getting Copied

2 months ago

I'm a bit confused on your question here. Are you casting Pyroblast or just Increasing Vengeance? If the former is just an example of a modal spell, then what bushido_man96 said is highly relevant because increasing vengeance isn't a modal spell, rather it has an alternate casting cost. As others have said, the copies won't be from the graveyard.

If you are copying Pyroblast, then what Fritzn said is relevant because Kalamx will copy Pyroblast and we will need something else to copy Increasing Vengeance, since both copies will just copy Pyroblast.

If instead we are casting Cultivate and then Increasing Vengeance is the first instant or sorcery we cast, then those copies will hit Cultivate, but Kalamax will copy Increasing Vengeance. Since we can pick new targets for the copy then we can have it self-target and do the infinite counter thing. However, as Kalamax's copy isn't from the graveyard we aren't doubling it- the only doubled spell will be the original one where both targets will hit Cultivate (since it specifies "that spell" and we aren't allowed to select new targets for the copy).

bushido_man96 on Increasing Vengeance Getting Copied

2 months ago

Just to clarify, Increasing Vengeance is not a modal spell. Flashback does not make it modal; it just allows you to cast it from your graveyard.

Fritzn on Increasing Vengeance Getting Copied

2 months ago

how it was cast is not a copiable value, so no, a copy would not create 2 copies.

something else to keep in mind is Increasing Vengeance cannot copy itself. you need something else to create a copy of it: have Thousand-Year Storm on the field, cast Shock, hold priority, cast Increasing Vengeance targeting Shock, Storm will create a copy of Vengeance and since it specifies you can choose new targets, you create a copy of it that targets the original increasing vengeance, and from there I believe you can go infinite, if your opponent doesn't stop you some way.

IceFloe_7 on Increasing Vengeance Getting Copied

2 months ago

This seems a bit silly, because it feels like it has a correct answer, but the more and more I think about it the more confused I get.

I play Kalamax, the Stormsire. With it, I have learned that when you cast a modal card such as Pyroblast it keeps the option chosen option. However, if I play an Increasing Vengeance and it is copied, does that copy retain tjhe fact it was cast from a graveyard?

I do understand that copies are not cast, which would lead me to think no. However it just confuses me with the modal part.

The oracle text now reads "this spell" instead of "increasing vengeance" on the line "if this spell was cast from a graveyard".

Lastly, I do understand that it getting copied can make Kalamax infinitly big, just if it double copies the origional the other can hit like a Grapeshot infinitly.

Load more