Increasing Vengeance

Increasing Vengeance


Copy target instant or sorcery spell you control. If Increasing Vengeance was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.

Flashback [[symbol:3] (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Browse Alters


Have (1) gildan_bladeborn
Want (1) socialdisaster

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Increasing Vengeance Discussion

Cannonhead on Card creation challenge

2 weeks ago


Artifact Creature - Beast Construct

When Isoganoth enters the battlefield, roll a D20.

1: Sacrifice Isoganoth, deal 2 damage to each creature and draw a card.

2-10: Put a flying counter and a +1/+1 counter on Isoganoth.

11-19: Put a flying counter, a trample counter, and two +1/+1 counters on Isoganoth.

20: Put a flying counter, a trample counter and five +1/+1 counters on Isoganoth.


Create a card that affects another spell on the stack, like Quicken or Increasing Vengeance .

Polaris on copying a spell with an …

4 weeks ago

You only have to sacrifice one creature. A copy is not cast (unless the effect specifically tells you to cast the copy), so none of the costs need to be paid. You'll just get a second 5 damage to any target without needing to pay mana or sacrifice another creature.

Note that this is not always the case; Goblin Grenade includes the sacrifice as an additional cost, but other cards might not. For example, you only need to sacrifice one land when casting and copying Harrow , but you would need to sacrifice X lands to both the original and the copy of Nahiri's Lithoforming because the sacrifice is part of the effect, not a cost.

Note also that some other quirks can also happen with copies of spells that care about how they were cast. For example, if you flash back Increasing Vengeance and copy it, the second one will not make two copies because it was not cast from the graveyard, even though it's a copy of a spell that was.

multimedia on Cards That Do Nothing

2 months ago

Hey, have more confidence in your deck building because this is a good first budget version of Veyran. My advice for the next steps is to reduce the mana curve and add more copying instant or sorcery effects.

Krark, the Thumbless is amazing with Veyran because he's a permanent thus if you win a flip which copies the spell it triggers Veyran to make another copy. When you cast an instant or sorcery Krark triggers twice giving you two flips/chances to copy the instant or sorcery you cast. If you win a flip and copy the spell then you trigger Veyran to copy the spell again. If you win both flips you trigger Veyran two more times since you copy the spell two times. You still cast the instant or sorcery therefore you trigger magecraft even if you lose all flips.

  • If you win both flips you make four copies of the spell + resolve the original spell.
  • If you win the first flip and lose the second flip you make two copies of the spell and return the spell to your hand.
  • If you lose the first flip and win the second flip you make two copies of the spell and return the spell to your hand.
  • If you lose both flips then you don't copy the spell instead return the spell to your hand.

With Veyran want to win one flip and lose the other because then you get two copies of the spell as well as return the spell back to your hand to cast again even on the same turn. If you cast a one drop instant or sorcery just cast it again and repeat as long as you lose one flip.

Budget Forks: Increasing Vengeance , Dual Strike , Teach by Example can copy your own instant or sorcery, more ways to trigger magecraft. Two Forks cast on the same turn can copy each other on the stack making infinite magecraft for Veyran to have infinite power for potential lethal Commander damage to an opponent or win the game with Ral. Can copy a Fork that's cast other ways such as Rootha, Mercurial Artist to make infinite magecraft.

How to get infinite magecraft with a Fork:

  • Cast Brainstorm .
  • Cast Increasing Vengeance copy Brainstorm.
  • Activate Rootha, Mercurial Artist copy Vengeance.
  • Copy of Vengeance copies original Vengeance that's still on the stack.
  • Resolve Vengeance copy and copy original Vengeance again.
  • Repeat to infinite copy original Vengeance with Vengeance copy.
  • Break the loop of copying Vengeance by having copy of Vengeance copy Brainstorm.
  • End the combo by resolving three Brainstorms (Vengeance copy, original Vengeance, original Brainstorm)

Twinning Staff is a permanent that copies a spell that's been copied which equals more magecraft triggers and it also has an activated ability which can copy an instant or sorcery you cast. Another way to copy a Fork to make infinite magecraft. Staff is really good with Krark, the Thumbless .

Solve the Equation is a budget tutor. Preordain and Opt are one drop draw spells.

Good luck with your deck.

aznb01777 on cEDH Kess #Primer#

3 months ago

Increasing Vengeance and Mizzix's Mastery would do good in here. I just went for take a bunch of extra turns route with my build.

multimedia on Izzet Prismari Copy Storm

3 months ago

Hey, well done on a budget for your first Commander deck. I'm having fun with Veyran with Kalamax, the Stormsire .

You have 111 cards which is too many. Cards to consider cutting to get to 100 cards:

Some budget cards to consider adding:

Buyback is the reason that Reiterate can be a infinite combo with Geyser. After copying Geyser with Reiterate you resolve the copy of Geyser first and then resolve the original Reiterate which puts it back into your hand. While the original Geyser is still on the stack cast Reiterate again to copy the original Geyser and repeat. Can make infinite storm count for Grapeshot , infinite cast of instant for Guttersnipe / Ral, Storm Conduit or infinite mana for Jaya's Immolating Inferno as win conditions.

If interested I offer more advice including cuts to consider. Good luck with your deck.

Grubbernaut on If you create a copy …

3 months ago

You can't choose an illegal target, and you can't choose no target, even if the only legal target(s) is something you don't actually want to target.

However, Increasing Vengeance has its own complication; it can only target YOUR (the controller's) spells. So, if you have no other spells on the stack, it has no legal targets and fizzles... if I'm following you correctly.

In short: if the spell/ability is on the stack and CAN target something, it MUST target that, rather than nothing.

Yesterday on If you create a copy …

3 months ago

If I cast Reiterate targeting an instant or sorcery spell, I have the opportunity to choose new targets for the copy.

Gatherer mentions on several pages with spells that copy instants/sorceries that, if there are no legal targets that I'm able to choose for the copied spell that I am putting onto the stack, then the target remains the same for the copied spell as it was for the original. (And then it'll fizzle on trying to resolve.)

But if I cast a copy spell targeting an opponent's Increasing Vengeance (which is targeting one of their own spells), and do have available new targets to choose from for the copy that I'm putting onto the stack, must I pick one of those targets for the copy? Or can I put the copy of Increasing Vengeance onto the stack without changing its targets, so that it'll fizzle when it goes to resolve?


For practical application, I'm actually asking this with regards to Replication Technique from the C21 Quandrix deck.


Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)

Create a token that's a copy of target permanent you control.

If my opponent controls a creature they want to copy and I control, IDK, a Leveler for some reason and no other creatures. They choose me to copy the spell. Must I make a copy of the Leveler or can I let the spell fizzle?

Grisbane on Torbran, Thane of Boom Boom

5 months ago

Neheb, the Eternal for Demanding Dragon . Just a better card. Strong ramp on a body that almost always does damage. Also Fork in this deck does the same thing as Reverberate . Also Increasing Vengeance is about the same thing but can be cast again from graveyard. Chandra, Torch of Defiance is a far stronger planeswalker than Jaya at a cheaper cost. Chaos Warp is good general purpose spot removal. Firebrand Archer is a weaker guttersnipe, but those effects stack up fast. Thermo-Alchemist is a constantly recurring pinger when using a lot of burn. Walking Ballista because yes, it's a living fireball, what more needs said? Rogue's Passage to help creatures get through. Aetherflux Reservoir think of it as a burn battery, the more burn you fling, the more life you gain. can keep you alive longer, but if your life gets high enough it can win a game. Ruination because you mostly play mountains, and your opponents don't. Devil's Play is a recast able Fireball and also, Fireball , it's a red deck, it has a lot of burn, it's a must recommend.

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