Increasing Vengeance

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Increasing Vengeance

Instant

Copy target instant or sorcery spell you control. If Increasing Vengeance was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.

Flashback [[symbol:3] (You may cast this card from your graveyard for its flashback cost. Then exile it.)

TheoryCrafter on FLING THE BURN

3 weeks ago

Have you considered Soul-Scar Mage? This will not only give them Wither, it will practically make most of your instants, sorceries and activated abilities board wipes once All Will Be One enters the battlefield.

May I also recommend cards that don't target including, but not limited to Anger of the Gods, Blazing Volley and Scouring Sands to get around cards that grant some sort of Hexproof, Protection, Shroud and/or Ward?

Plus, with all the looting going on you may want to consider cards with Flashback(including, but not limited to Increasing Vengeance, Past in Flames and Seize the Storm) and Madness(including, but not limited to, Avacyn's Judgment and Fiery Temper).

Other cards to consider are Bearer of the Heavens(if you're feeling really spiteful), Burning Anger and Toralf, God of Fury  Flip.

I hope this helps. Thank you for reading me out. Happy Hunting!

thefiresoflurve on Typical Hinata is Typical

5 months ago

Okay, so cuts first: 1. all the "Diamond" series of mana rocks can go, they're kind of bad. The signets are good, they can stay.

  1. Paradoxical Outcome can go. It's not exactly what you want here since you don't have strong ETB themes.

  2. Keep Safe there are better counters.

  3. Decoy Gambit can go. Not really strong enough to warrant giving people the options.

  4. Sunbird's Invocation is a bit too expensive for what it does in this deck, IMO.

  5. Dualcaster Mage - this doesn't target (its ETB effect does the targeting), but if you want the copy effect, you can replace it later with something else, like Increasing Vengeance.

  6. Radiant Scrollwielder and Soulfire Grand Master - I saw exactly 4 cards that these even affect, probably not worth using with so little synergy. (and their abilities aren't the most useful here)

  7. Oona's Grace - not bad, but not worthy of the 100.

  8. Aether Gale - you have other cards that do what this is trying to do, but better.

You've also got what looks like multiples of a couple cards, which could help the count. Hope this helps! Let me know after you've made some edits and I'll help some more.

xGrumeshx on

7 months ago

bryanedds on Godo for Shodo

8 months ago

Nevermind on Increasing Vengeance. Was thinking it could double cast ANY spell.

bryanedds on Godo for Shodo

8 months ago

Increasing Vengeance may have double utility...

DemonDragonJ on Pursuit of Happiness

9 months ago

Somehow, the average converted mana cost of this deck had increased to 3.64, and I do not recall what change that I made to the deck that caused it to increase, but it does not matter, since I have replaced Ring of Three Wishes with Sevinne's Reclamation, which reduced the average converted mana cost of this deck from 3.64 to 3.58, which is very nice. Some of the other cards that I considered were Mystical Tutor, Galvanic Iteration, Increasing Vengeance, and Winds of Abandon, but I ultimately chose the reclamation, since this deck does not have much recursion, otherwise. I admit that I am strongly tempted to instead put Mystic Retrieval in the deck, but I shall see how well the reclamation works, before I put a card into the deck that shall increased its prevalence of blue even further.

tylorlilley on Parnesse Politics

10 months ago

I think Spelltwine doesn't work with your commander, because you are copying the cards and casting them instead of copying the spell. If that's right than Mizzix's Mastery and Arcane Bombardment also wouldn't work, sadly. Maybe they are good enough to keep anyway? Not sure. Cards with the Cipher mechanic are also so close to working but I don't think they do. This is actually kind of hard to brew around! Ugh, God-Eternal Kefnet wouldn't work either, ew.

Immolating Gyre and Volcanic Vision are really good boardwipes in a spells-y deck... as is Cyclonic Rift, which you definitely should still run. In fact, all the overload spells are pretty sweet here, since they only target things you don't control, so if you copy them opponent's can't even pay the 4 life to hit one of your things. Makes Vandalblast and friends possibly worth it.

Radiate is such a fun card that could do some real crazy things here! Shoutout to Radiant Performer as well.

Sublime Epiphany and Volcanic Offering Might not be good enough here.

I really like Narset's Reversal, Split Decision, and the demonstrate cards in this deck! Obviously Twinning Staff is fun here too.

It will be interesting to see if Lithoform Engine or Pyromancer's Goggles will be good enough here (I like Primal Amulet  Flip). Maybe more spells that copy spells are better than these chunkier repeatable ones? Things like Galvanic Iteration or Reiterate if you like the buyback better. Or Increasing Vengeance for the beefier flashback. Hell, if its politics Bonus Round could be really fun. Chef's Kiss is a newer one that I forgot about

Maybe this is the kind of deck where Thrilling Encore shines?

Is Stunning Reversal here to try and copy and save other people with?? Seems like it may not be good enough when you have access to blue for card draw/protection anyway.

I've found the expertise cycle (Baral's Expertise, Yahenni's Expertise, maybe not Kari Zev's Expertise) to be really fun with spell copying, since they in turn let you cast more spells themselves.

I wish, as I always do, that Cloven Casting wasn't soooo bad. Or like, any of the cards with Replicate. Those would be so perfect. Maybe Shattering Spree is good enough but I think it isn't. Ugh, that makes me think about how you're definitely supposed to play storm cards in this deck. Are there any storm cards that aren't miserable? Mind's Desire maybe...

Is Charmbreaker Devils good enough?

Wild Ricochet is an oldie but maybe enough of a goodie here with the copying theme?

Harmonic Prodigy since your commander is a wizard isn't a terrible idea...

Humble Defector might be too cute.

Gotta have Rakdos Charm! Honestly there might be other charms that are worth it to like Crosis's Charm, but definitely Rakdos Charm.

Cruel Ultimatum is the ultimate chunky spell and you're even in the right colors for it!

Also Chaos Warp is still good enough as universal instant speed removal and kind of fun/politics-y as well

plakjekaas on Increasing Vengeance Getting Copied

11 months ago

Well the actual question was:

"If I cast Increasing Vengeance from the graveyard and it gets copied with Kalamax, the Stormsire, does the copy make 2 copies just like the original? Because when you copy a modal spell like Pyroblast it will copy the chosen modes."

And the answer is:

"No, the Kalamax copy will copy target spell just once, because the copy of Vengeance wasn't cast from a graveyard, it was copied from the stack. Being cast from a graveyard is not a 'mode' of a spell that you choose when you put it on the stack, it's an inherent effect that's in the wording of the spell that checks upon resolving if its conditions are met."

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