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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Increasing Vengeance
Instant
Copy target instant or sorcery spell you control. If Increasing Vengeance was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback [[symbol:3] (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Rhadamanthus on Can Alania, Divergent Storm and …
1 month ago
Yes, assuming Increasing Vengeance (or whatever copy spell you're using) is the first Instant you've cast this turn. Twinning Staff will cause Alania, Divergent Storm to create two copies of Vengeance instead of one. You have one of the copies target Boltwave and the other target the original Vengeance. When the Vengeance-on-Vengeance copy resolves, it will create another two copies of Vengeance instead of just one, and you can keep it rolling from there.
The details of exactly how to execute this are up to your preference. One way is to have the Vengeance-on-Boltwave resolve before the Vengeance-on-Vengeance in each step, so you're ticking down Boltwaves one by one as the process continues until your opponents have all lost. In the other way where you have the Vengeance-on-Vengeance resolve first, you'll be stacking up Boltwaves until you feel like you finally have enough and make the last pair of Vengeance copies both target a Boltwave to end the chain and let everything else start resolving.
Hooahclitus on Can Alania, Divergent Storm and …
1 month ago
If I have Alania, Divergent Storm and Twinning Staff, Boltwave as my damage spell, and some arbitrary copy spell like Increasing Vengeance, can this combination create an arbitrary number of boltwaves?
VladMarkov on
First
7 months ago
I reckon, what the deck really needs, is lots of cheap spells that can be cast on every player's turn, to get the most value out of the flurry mechanic. The game plan should be to cast Shiko and Narset, Unified on turn 4, prepare the board beforehand, and then spam small, damage-dealing spells that can easily be brought back with tricks like Underworld Breach, Lier, Disciple of the Drowned, or by recasting copies with Narset, Enlightened Exile.
You could then replace draw-discard effects with more "pure" card draw options like Treasure Cruise (if you have a lot of cards in your graveyard), Quick Study or flexible draw like Flame of Anor.
The main gameplay should revolve around cheap, repeatable spells, but there can also be some utility from the Magecraft mechanic. Most importantly, the deck should keep continuous pressure on opponents by dealing large amounts of damage through copying small spells.
Must have: Path to Exile, Cyclonic Rift
Useful: Cori Mountain Stalwart, Devoted Duelist, Monk of the Open Hand, Ashling, Flame Dancer, Jori En, Ruin Diver, Ledger Shredder, Smoldering Egg Flip, Burst Lightning, Electrolyze, Virtue of Courage, Fire / Ice, Galvanic Blast, Heartflame Duelist, Ionize, Lightning Bolt, Lightning Helix, Lightning Strike, Magma Jet, Parch, Play with Fire, Punishing Fire, Risk Factor, Sacred Fire, Searing Spear, Shock, Skullcrack, Thunderbolt, Wild Slash
Possible: Taigam, Master Opportunist, Breeches, the Blastmaker, Gale, Waterdeep Prodigy, Rammas Echor, Ancient Shield, Storm of Saruman, Turn / Burn, Price of Progress, Finale of Promise, Increasing Vengeance, Frolicking Familiar, Molten Influence, Slaying Fire, Wizard's Lightning,
Flarhoon13 on
Unleashing the Maelstrom: Yidris' Controlled Chaos
10 months ago
Played a couple games. Yidris sputtered out, again, probably should have mulliganed.
Second try, Yidris kept hitting land drops. Suspended Wheel of Fate, Turn 3 Waste Not. Turn 4 Primal Amulet Flip, Turn 5 Dark Petition. Taylor on Henzie "Toolbox" Torre, mostly, had hit me down to 3, the other players could have killed me. Taylor destroyed my Waste Not in response to the Wheel of Fate being cast; he channeled Boseiju, Who Endures. No matter. That gave me the Island I needed to cast the Turnabout that I would not have been able to cast otherwise. Main phase, cast Seething Song to flip into Primal Wellspring Flip, allowing me to copy Emergent Ultimatum. Got to cast Time Warp, and Ghostly Flicker while Dualcaster Mage got shuffled back. No matter. Used Increasing Vengeance to copy the original Emergent Ultimatum, again! Will and Thomas had already conceded but Taylor started arguing about the stack before angrily leaving, repeating, "I'm done! I'm done!" Would have had infinite mana with some extra turns, probably an Aetherflux Reservoir to boot.
tjt on
Ashling, Flame Dancer
1 year ago
Increasing Vengeance or Repeated Reverberation seem like good ideas to add but me thinks we're gonna stumble on an infinite
NV_1980 on
Ovikanator
2 years ago
There's a few ways to cast an infinite amount of spells (assuming no-one counters one of them) and thus create an infinite amount of Phyrexian Goblins. One way to achieve is to copy spells that can copy spells (examples: Increasing Vengeance, Reverberate, Teach by Example and Twincast).
myleszey on
Storm Storm
2 years ago
I think you could get a better Reverberate here out of Increasing Vengeance.
ThassaUpYo@ssa on
Anyway I Started Blasting
2 years ago
Bluelian! I've got some additional cards that I think we should consider and potentially work into your list to provide you with more wincons and card draw:
Solphim, Mayhem Dominus, Jin-Gitaxias Flip, Electrostatic Field, Docent of Perfection Flip, Counterspell, Mana Drain, Fierce Guardianship, Deflecting Swat, Blue Sun's Zenith, Electrodominance, Lightning Bolt, Increasing Vengeance, Rapid Hybridization, Force of Will, Valakut Awakening Flip, Sublime Epiphany, Jeska's Will, Finale of Revelation, Crackle with Power, Banefire, Finale of Promise, Red Sun's Zenith, Seething Song, Mindsplice Apparatus, Primal Amulet Flip, The Magic Mirror, Twinning Staff, Thousand-Year Storm, Double Vision, City on Fire, Ral, Storm Conduit, Riptide Laboratory, Temple of Epiphany, Cascade Bluffs, Stormcarved Coast, Scalding Tarn, Fiery Islet, Spirebluff Canal, Training Center, Reflecting Pool, and Plaza of Heroes
| Have (2) | metalmagic , gildan_bladeborn |
| Want (1) | nicesocks |



