Heartless Hidetsugu

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy (CNS) Rare
Betrayers of Kamigawa (BOK) Rare

Combos Browse all

Heartless Hidetsugu

Legendary Creature — Ogre Shaman

Tap: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.

Price & Acquistion Set Price Alerts

CNS

BOK

Ebay

Recent Decks

Load more

Heartless Hidetsugu Discussion

simonwlee on How to best play Queen ...

1 week ago

My list is pillowfort, but finds its wincons in amassing tokens using things like Assemble the Legion and Anointed Procession and then beating face with buffs from Elesh Norn, Grand Cenobite or Cathars' Crusade.

There are also options like stacking keyword abilities with Archetype of Aggression, Archetype of Courage, Ankle Shanker, etc. and have Odric, Lunarch Marshal lead the charge.

Heartless Hidetsugu with double damage/lifelink/etc. also helps to hit the table hard while you sit in a healthy position which also allows your weenies to finish off your opponents.

http://tappedout.net/mtg-decks/long-may-she-reign-queen-marchesa-1/

SpammyV on How mean is "too mean" ...

3 weeks ago

I think that a lot of Commander players have a bias in that they perceive what they are doing as fine and what their opponents do as problematic.

For example, I have no problems with playing an Ink-Treader Nephilim deck and ending every game by casting Act of Treason on my Commander. (Also, make sure your group is okay with using Nephilim as Commanders). Other players may disagree. I've also run a Heartless Hidetsugu deck where I played quiet until I judged the time was right and then killed everyone in a turn. From my end it was about playing crafty and carefully manipulating life totals, watching untapped land and waiting to spring the combo on people.

I have a friend who's made Kambal and Nekusar decks. After a few games I hit on the strategy to deal with him: Kill his Commander every time it was played and/or kill him first. We had a good discussion about it though, where I laid out that the optimal thing for me to be doing in this games was eliminating his Commander or eliminating him. In the end I would like to think we've somewhat compromised. He has other decks and I've developed some counters to his decks. He doesn't play the decks I hate as much and when he does I don't focus him unless he "deserves" it. That was really the thing that prompted the discussion: I tried to keep him down and he kept saying, "Why me? I haven't done anything!"

So my advice would be that if you have someone in your group that you're on good friendly terms with you should have a discussion about what you feel like might be an unfair thing to do, but seems like the most reasonable counter to their decks. It worked for me.

Rhadamanthus on Heartless Hidetsugu 2HG

1 month ago

The first answer is the correct one. Heartless Hidetsugu will use the team's life total to calculate the amount of damage to be dealt to each player, so the team ends up taking 2x whatever that number was.

The third answer was true under a much older version of the rules, but hasn't been for many years. The second answer is completely bizarre.

pedrogrossmann on Heartless Hidetsugu 2HG

1 month ago

I will play EDH two headed giant with my friends, and i found Heartless Hidetsugu a pretty strong commander, but i dont know exactly how it works

I do googled before, and i get 3 different answers:

a) it will kill any team with even life total

b) if the life total of a team is 40, it will deal 20 damage to one player and 10 to the other, making the team lose 30 life points

c) the total damage will be equal half of the team's life total

Which one is correct?

Ziembski on Starke of Rath EDH

1 month ago

You may want to try out some "risky" red soft locks using Krark's Thumb with Planar Chaos/Tide of War/Impulsive Maneuvers.

Think about Uphill Battle and Smoke too.

How about all double-damgers? Dictate of the Twin Gods and Furnace of Rath, those goes crazy with Heartless Hidetsugu.

Mindslaver + Goblin Welder + Spine of Ish Sah may be also fun.

StopShot on Alesha, Who Luls at Death

1 month ago

Yeah, I have my deck right here. Do note the description is partially under construction, so it might mention some cards that are no longer in the deck or lack descriptions for some of it's mechanics.

http://tappedout.net/mtg-decks/flame-haze-1/

To say the least both cards I suggested to you have worked wonderfully in shutting down commanders such as Atarka, World Render and Uril, the Miststalker as well as other threats like Blightsteel Colossus from pulling off one-shot KO's. The Bridge and Presence give ample enough time to react when you need it most. While Divine Presence doesn't turn off combat it effectively wrecks commanders like Ruric Thar, the Unbowed, Heartless Hidetsugu, and Vial Smasher the Fierce where Ensnaring Bridge would fail to protect you from, and 3 damage at most is a lot better to take than instances of 8, 9, or 10 damage.

dhoby87 on Gisela, Angels of Calculated Beatdown

1 month ago

Quicksilver Amulet for cheat in creatures.

Fervor for haste, since you wanna wack face asap

Wear / Tear for some removal and it's flexible

Duelist's Heritage is pretty good

Enlightened Tutor is pretty important for tutoring

Baneslayer Angel is pretty good with Odric around

Lightning Greaves hasty hasty =D

Heartless Hidetsugu hmmm maybe could try this

Honor of the Pure since most of your creatures are white, cheap anthem effects are always good

Mother of Runes protection and unblockable is always good =)

Vandalblast Artifact hate

Mind's Eye could help with card draw

Sensei's Divining Top most decks run this for a very good reason, could be useful if you wanna build other decks too

Load more

Latest Commander