Theater of Horrors

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Rare

Combos Browse all

Theater of Horrors

Enchantment

At the beginning of your upkeep, exile the top card of your library.

During your turn, if an opponent lost life this turn, you may play cards exiled with Theater of Horrors.

: Theater of Horrors deals 1 damage to target opponent or planeswalker.

Browse Alters

Theater of Horrors Discussion

match_lighter on Rakdos Eclipse

1 month ago

Theater of Horrors is a card I've thought a lot on, I don't think it fits this deck but it seems powerful, you could try the new Castle Locthwain which seems pretty potent. If you're also worried about winning you could try the one and done effect of Sign in Blood . Depending on how easily you become hellbent Asylum Visitor has the potential to draw two cards per round of the table plus the one card per turn. I hope this has helped but most card draw in are going to deal damage to you.

Arkan_Dreamwalker on Captivated Audience

4 months ago

Whoah. Colinmjoyce. I never really expected anyone else to build this deck... on Arena, maybe, but I thought I was only guy willing to build something this off-meta in paper. My feelings are a bit mixed, this deck is my baby, I've been refining it since Captive Audience first came out, I bought the expensive duel lands and everything, it is extremely unique and completely brewed and balanced on my own, the idea of someone else playing it somewhere out there is... pretty neat actually. Good on ya, mate, glad you didn't get screwed by card draw. I have only gotten down to FNM with it maybe... four times? so far, (though I have played it endlessly on Arena) so, while I have never lost all my games, I also have yet to win all three rounds. And now you have beaten me to a full FNM win! With my own deck! Unbelievable! Still, perhaps the competition is a bit more casual where you're at, who knows.

The thing I would be mainly curious to hear about would be how your opponents reacted to the deck. Were they completely thrown for a loop, and had no idea how to play against it? Did they appreciate how original it is? And especially, did they seem to have a good time? While I consider it a very polite control deck, with absolutely zero counterspells, having your creatures and planeswalkers relentlessly removed might wear on them a bit. But just having Captive Audience as the win-con should offset that I always figured, it's such an off-meta card to lose to.

Anyway, I really appreciate you having the faith in my creation to take it out there, and I'm glad performed up to spec for you. It's pretty cool to hear that someone actually took the deck to FNM.

Now then, as to Chandra, Awakened Inferno. Absolutely not! Rule #1 of this deck: no planeswalkers and no creatures. If the opponent has Vraska's Contempt in hand it is a dead card. A dead topdeck. Period. They would have done better to have drawn a land. Cast Down ? Useless. Kaya's Wrath ? Ded. (Board clears can deal with our zombies, but those are not the wincon, so we really couldn't care less.) Bedevil ? Nope. (Well, if we have our one Immortal Sun out, then it has one thing in our deck that it can hit.) Prison Realm ? Forget it. No scry for you.

One must also note that unless the opponent has recently faced a Thousand-Year Storm deck, (and even then they normally run Ral) they will neither be prepared nor know what to expect from a deck that avoids the two most common win conditions/utilities in Standard. Secondly we have no room for planeswalkers. The sheer virtue of this deck is that anything which isn't card-draw or a win-condition is a removal spell. Everything. The only dead topdeck a lot of the time is a land. There are actually only five cards in the mainboard which act as card draw. The deck survives off of the sheer massive odds of topdecking a desired removal spell whenever needed.

One good argument against this is that a planeswalker can double as a removal spell. Chandra, Awakened Inferno for example, is an ideal example of this. She cannot be countered, and then you get priority to guaranteed get off one of her abilities, so one could think of her as: "6 mana, this spell cannot be countered, exile target creature with 6 toughness or less, or target planeswalker with 6 loyalty or less," with the additional benefit that if the opponent does not want that to happen again at a later time, then they need to expend some damage or mana to remove her. (Assuming that you killed something with 5 toughness/loyalty or less, or used the second or first ability.) Thus planeswalkers can count as removal.

But this lessens the psychological edge this ridiculous little deck has over its opponents. And it would just be thematically off, this is an enchantment control deck. Also, well, we run The Immortal Sun . ?_?

But as for Chandra, Awakened Inferno “working well with Theater of Horrors ,” absolutely not. The emblem her first ability gives activates at the beginning of the opponent’s upkeep, and you can only cast cards from under ToH during your turn. And neither of her other two abilities damage the opponent. Chandra, Novice Pyromancer could be handy for activating ToH for free for a couple of turns after casting her.

All that said, an ALTERNATE build of this deck, AKA a just slightly different build, could easily have planeswalkers. In which case I highly recommend Ugin, the Ineffable , as he can deal with enemy enchantments and is just all-around awesome, and Angrath, the Flame-Chained , who was originally considered for the slot currently held by The Immortal Sun. Chandra, Awakened Inferno ’s +2 ties in very nicely with our alternate win-condition of just pinging them down with I-GI and ToH, and yes, her -3 could be quite handy, as would her -X. Chandra, Novice Pyromancer offers a Shock on a stick, as well letting us play CA on turn five with her -1. So as I have surely mentioned somewhere, replacing The Immortal Sun and a few other cards with some planeswalkers would be a perfectly viable alternate approach to the deck. (As would going Mardu.)

So yeah, thanks for taking the deck for a spin, hope you enjoyed it.

Arkan_Dreamwalker on Captivated Audience

4 months ago

Well Colinmjoyce, first off naturally, I've been meaning to replace the Guildgates with the lifegain lands, as those are a straight upgrade, although they are less thematically pleasing. (Let me run and do that real quick. updates deck)

Honestly I am more interested in rotation than M20.

I have been looking through the M20 cards, but, while there are some great new tools, especially for the sideboard, I have not noticed anything pressingly good enough to switch in immediately, the deck is still nicely optimized as is. I have mostly decided to wait until rotation does happen, and then reexamine the deck as a whole. If we do not get Hero's Downfall or something similar in the next set, I don't know if the deck will be viable. It is already jank, but a very effective and finely tuned jank. There are so many planeswalkers right now that losing an instant-speed card that can either answer them or a creature may be too much to recover from. Detection Tower will perhaps be sorely missed as well, but what virtually the entirety of Mono-Blue Tempo rotating, as well as Carnage Tyrant ... it may not be needed. Duress being reprinted was very good. Memorial to War won't really be needed with Search for Azcanta  Flip and Legion's Landing  Flip rotating out. Dragonskull Summit will be missed, the new scry lands are slower and may make it harder to survive against mono-colored aggro. I have yet to see Lightning Strike reprinted, but that can easily be replaced with some cool new card, or even another Shock , really. The Immortal Sun , although not used often, was always real nice when it resolved and stayed, pretty much locking down the game, so it will be a shame to see it go. Perhaps there will be something suitable in the next set to replace it. Or we can just add Toll of the Invasion , more Angrath's Rampage s, or whatever. Even throwing in a Murder wouldn't hurt. For the moment, I'm good. The deck is still in a good place, and when rotation happens, most of the deck will stay in, from Lava Coil to Drill Bit to Theater of Horrors to Ritual of Soot . (And, especially with Adanto Vanguard rotating out, Moment of Craving can just be replaced with Sorin's Thirst , so even the sideboard is only losing two cards, Fountain of Renewal and The Immortal Sun . Although if Red Aggro goes more midrange after rotation, then I might not replace it with Sorin's Thirst , but rather with some sort of anti-Red card.)

Some good things will come with rotation as well, like Cleansing Nova rotating. Doesn't matter too much, what with Despark and Mortify still being a thing, but at least we will no longer lose Captive Audience , Theater of Horrors , Ill-Gotten Inheritance , and The Immortal Sun all in one go. (Nor will we have an Immortal Sun to lose, either.)

So yeah. M20 didn't really do much for us.

Rotation is likely to help more than hurt, but the exile and lifegain from Vraska's Contempt will be dearly missed.

googol87 on Chandra's Burning Control

4 months ago

moxxem yeah it seems to be much removal, but this is also the core of the deckidea, so I don't think that I will reduce them. Finale of Eternity worked quite well for me, like removing 3 small creatures, or something comparable. Most of the time I got the mana to do so and Cry of the Carnarium did not work, because most decks I see, use creatures with thoughness 1 or 3+ and I can cover that with other cards, while Cry of the Carnarium is dead in my hand. And as I don't focus on faceburn, I can on only trigger spectacle with Ill-Gotten Inheritance and Chandra, Awakened Inferno most of the time. So Drill Bit etc. seem to be nice, but won't work smooth for me... |||||||||||||||||||||||||--------------> The biggest problem of this deck seems to be, that I can't do anything about enchantments. Maybe I will have to change that after including Theater of Horrors .

moxxem on Chandra's Burning Control

4 months ago

googol87, with such amount of removal (26 cards) I suggest you to replace a couple of them with Theater of Horrors . Does Finale of Eternity really work good in this deck, so you'll never use its "X is 10 or more" ability and toghness is very often a bad criteria, because you will need to pay around 7 mana to deal with creatures which are not afraid of Ritual of Soot . I would also put 2 copies of Lava Coil and 1 copy of Lightning Strike to a sideboard, because you won't actually need them each match-up. Also I recommend you to put 2-3 copies of Drill Bit and 2 copies of Cry of the Carnarium in your sideboard (first one do very well against control decks). By the way, you could also try Rix Maadi Reveler for some draw.

moxxem on Chandra's Burning Control

4 months ago

Try Theater of Horrors and you will see. Best card draw in BR. And its passive ability is just perfect with such amount of damage sources in your deck.

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Theater of Horrors occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Rakdos: 0.41%

Standard:

All decks: 0.18%

Rakdos: 2.46%