Combos Browse all Suggest
- Bonus Round + Mystic Retrieval
- Mystic Retrieval + Narset's Reversal + Time Warp
- Dramatic Reversal + Mystic Retrieval + Runic Repetition
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Return target instant or sorcery card from your graveyard to your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
2 months ago
I have, indeed, replaced Time Reversal with Mystic Retrieval, which reduced this deck's average converted mana cost from 3.48 to 3.47, because, while Time Reversal is a great card, I do not wish to assist my opponents, since this deck is not a group hug deck.
2 months ago
3 months ago
Wuddup! Vadrik, Astral Archmage is so busted, man. Probably the best Commander p4p imo. I've been brewing him for a while now.
I see you're already running Seething Song, which is great. I'd highly recommend adding Desperate Ritual & Pyretic Ritual as well. Functionally having 2 copies of Dark Ritual in a deck is insane. Mana Geyser is pretty decent, but at Sorcery speed and at a minimum cost of , it's really not worth it compared to the others.
2 pieces of Equipment that I noticed shone very brightly with this Commander are Conqueror's Flail & Commander's Plate. The added bonus of cost reduction makes their power here difficult to overstate.
Buyback is a popular mechanic in typical Vadrik decks, but the only ones that are truly worth consideration are Capsize, Reiterate & Clockspinning. Haze of Rage & Seething Anger are obviously great, but they don't facilitate wins with the same frequency as those other ones. Sorcery speed sucks.
Never doubt that you need those Tutors, son! Solve the Equation, Reckless Handling, Merchant Scroll, Fabricate, Bribery & Acquire are all pretty much too good to pass up here. Reshape can also be great, depending on your Artifact list.
4 months ago
This Commander is so underrated, a strong contender for the best in Izzet imo, good choice.
Having built and playtested the crap out of this one already, I'd recommend running Firemind's Foresight! Even if you're not using it as a 1-card wincon - which I recommend - it's still great value. Recursion spells Past in Flames, Mystic Retrieval, Mizzix's Mastery & Finale of Promise also pull a lot of weight. Buyback cards like Capsize & Reiterate are very strong here as well. Other Buyback cards that normally see no play like Spell Burst, Clockspinning & Seething Anger suddenly become pretty decent!
Baral, Chief of Compliance could reasonably join the party as well imo!
1 year ago
Somehow, the average converted mana cost of this deck had increased to 3.64, and I do not recall what change that I made to the deck that caused it to increase, but it does not matter, since I have replaced Ring of Three Wishes with Sevinne's Reclamation, which reduced the average converted mana cost of this deck from 3.64 to 3.58, which is very nice. Some of the other cards that I considered were Mystical Tutor, Galvanic Iteration, Increasing Vengeance, and Winds of Abandon, but I ultimately chose the reclamation, since this deck does not have much recursion, otherwise. I admit that I am strongly tempted to instead put Mystic Retrieval in the deck, but I shall see how well the reclamation works, before I put a card into the deck that shall increased its prevalence of blue even further.
2 years ago
Awesome deck! I really like spellslinger decks, and playing this seems really fun.
However, considering how many instants and sorceries you have and the wheel theme, i'm surprised you don't have any graveyard recursion or synergy.
some cards that you could consider are: Bond of Insight, Call to Mind, Flood of Recollection, Mystic Retrieval, Pull from the Deep, Relearn, Shreds of Sanity, Backdraft Hellkite, Past in Flames, Volcanic Vision and The Mirari Conjecture
some of those exile themselves and since you have so much draw power that might actually be a downside. If i were to cut something for those I would maybe one of those shuffle effects.
mnemonic deluge and diluvian primordial are pretty funny, though kinda expensive. Imagine casting a wheel and then "going shopping" for spells, i highly recommend it. though these exile, so if you loop your deck you can't cast the spell you coped again.
i don't know how often you would be able to kill or do something significant with Spiraling Embers, but i thought it would be a fun inclusion.
here's a few cards for copying instants and sorceries:
Bonus Round, Insidious Will, Reverberate, Thousand-Year Storm, Swarm Intelligence and Twincast. twincast, reverberate and insidious will double as interaction, and you could also consider Narset's Reversal
sorry for the wall of text, just got excited about brewing so i wanted to suggest a bunch of cards. I hope that this at least gave you some ideas.
2 years ago
Rift would be the easy choice, however with your deck i think
would be the better choice
1st Narset, Enlightened Master triggered ability science would be a perfect hit while rift would be a complete wiff
2nd science interacts with 12 other key cards in your deck that , so based on the cards you have chosen for this deck science would be the "win more" card
I'm surprised not to see any unblock able or extra combats cards, i would advise Echo of Eons , Mystic Retrieval , & Runic Repetition so that you can consistently reset your library if you do go into an infinite turns loop
2 years ago
Super sweet deck. I had the idea to do a Illuna + Omniscience deck, googled it, and found your list. I've got a couple suggestions though.
I think you could use more incidental token production to give you mutate targets. Cards like Lazotep Plating, Emergent Sequence, Growth Spasm, Alrund's Epiphany or Stolen by the Fae could be great ways to create tokens for you to mutate onto, outside of man lands or GSZing for Dryad Arbor or Crop Rotating for Khalni Garden. The more expensive man lands like Lumbering Falls, Wandering Fumarole and Raging Ravine feel especially clunky here as 10 mana to activate them plus mutate is pretty steep. Another angle could be adding a Dwarven Mine, and maybe a Sheltered Thicket and second basic mountain to go along with it, so that your Mire, Mesa, Tarn and Foothills can produce a creature token as well. Kher Keep could be good for this too as it's a repeatable effect.
It seems to me that you don't have enough ways to deterministically win once you get the Omniscience down. Intuition, Gamble and Mystical Tutor + a cantrip, seem like your only ways to reliably find Ignite Memories, and Intuition only gets into your graveyard. You definitely need at least 2 Regrowth / Reclaim effects so that your Intuition always gets you what you want. Bala Ged Recovery Flip, Mystic Retrieval, and Experimental Overload (since it can make a token too) are all cool options there. Playing those cards to support Intuition also allows you to play Gifts Ungiven and put together similar packages with it. Probably the best card to use to go off with Omniscience is Petals of Insight since it makes the storm count infinitely large and finds you your Ignite Memories all in one card. You could use cards like Solve the Equation or even Eerie Procession to find the Petals since it's an arcane spell. There's also Merchant Scroll which doesn't get you to the sorcery Petals directly, but it can find Firemind's Foresight, which then finds Intuition along with maybe some interaction. Brainstorm, Ponder, Preordain, Faithless Looting and Frantic Search all seem fine here as they're useful both before and after you get your Omni down. Spells like Time Twister and Time Spiral seem less good though, as there's a fair chance you could fizzle after casting them even with an Omniscience out. Enter the Infinite, Praetor's Counsel, Insurrection, Volcanic Vision, or Mnemonic Deluge also work as finishers if you want to do something bigger and splashier with Omniscience out.
Lastly, Sea Gate Restoration Flip, Valakut Awakening Flip, and Silundi Vision Flip all could be sensible additions to the mana base that double as ways to start go off with Omni. Not to mention Bala Ged Recovery that I mentioned before as part of the Intuition/Gifts package. Once you start playing any number of those spell lands, it probably then becomes a good idea to include a Gruul Turf or similar land to open up the line of Crop Rotating into a bounce land to return a spell land to hand. Once you're on this land package, Hour of Promise starts to look pretty appealing, as it can find bounce + spell land to start and Omniscience chain, or any number of various creature lands if you need something to mutate onto.