Bone Miser

Bone Miser

Creature — Zombie Wizard

Whenever you discard a creature card, create a 2/2 black Zombie creature token.

Whenever you discard a land card, gain .

Whenever you discard a noncreature, nonland card, draw a card.

Latest Decks as Commander

Bone Miser Discussion

jaymc1130 on Filter Anje cEDH, Primer

1 month ago

Your whole world is going to change when you realize Library of Leng and Anje are a match made in heaven.

What you want to do with infinite untap/tap/draw/discard triggers is up to you. I reommend Bone Miser, Glint-Horn Buccaneer, and Surly Badgersaur as good places to start.

SueMe on Hogaak: My Favorite (Infinite) Combo Deck

1 month ago

Hey AwesomeDude2471!

I took out Life from the Loam because it seemed sooomewhat narrow (has an infinite combo with Bone Miser + Discard Outlet), but it's still playable. I've found that Rishkar's Expertise is just too slow, and has the downside of being green (can't be easily cast off Bone Miser or Sacrifice). Ad Nauseam costs less, is black, and can be cast at instant speed (a virtue that I have been neglecting for too long).

Just took out a Buried Alive for K'rrik, Son of Yawgmoth; turns out, casting Hogaak for delve + life makes things a lot easier.

Hmm. Would you enlighten me on combos that Fain provides?

Daemogoth Titan is definitely a good Berserk/Greater Good target. I'm not so sure it's necessary though, Hogaak being our commander (in fact, I'm might take out Rotting Regisaur).

Incarnation Technique seems like good tech, especially for the slower metas. I'd probably add Reanimate first, though.

Necrotic Wound might be good in other builds, but I find that my particular build doesn't have a lot of cards in the yard at any moment in time (unless I'm going off).

Thanks for stopping by!

Romer on One with Nothing

2 months ago

Thanks for the suggestions KayneMarco! I've now added Words of Waste but I'm holding off on Nezumi Shortfang  Flip - it fits perfectly, but I already have cards with similar effects (like Wheel of Torture) and it's so hard to fit more cards in.

Glad you appreciate how terribly evil this is, megaquazoid ;)

bradtheimpaler13: I aim for discard effects that impact only opponents where possible but a lot of my discard impacts everyone. Still, that means in a rotation around the table, my opponents combined do more discarding than I do so while Bone Miser would net me some advantage, it's not as much as some other effects I have like Waste Not, Asylum Visitor or Noetic Scales.

DemMeowsephs, Necrogen Spellbomb absolutely fits thematically but using a whole card to make a single opponent discard 1 feels like a bad trade. I prefer to find permanents with ongoing discard effects, or that make all opponents/players discard. It's also tough finding room considering all the new discard effects lately... which is a good problem to have, really.

seshiro_of_the_orochi on Kess, Dissident Mage

4 months ago

Ok, do you own this in paper or does "Dream Deck" mean this is where you want to end up? No matter what, that's one hell of a deck, for sure. You did a very good job building this.

There's one card that seems off: Furnace of Rath seems like it could be more harmful than helpful for you. The fact it also doubles damage from opposing sources to you and your permanents as well seems very risky here. As budget doesn't seem to be a problem (correct or not?), Fiery Emancipation might be better here. At least it only counts your damage.

Nekusar, the Mindrazer would be a great inclusion (and maybe even a better commander, if maybe a little obvious). The same goes for Fate Unraveler and Underworld Dreams . Bag of Holding is a fun card, but it propably doesn't fit the rest of the deck power-level-wise. Finally, there's Bone Miser as somewhat of another copy of Waste Not .

Tzefick on Vexxus, Lich King

4 months ago

I kinda feel like it is a bit too self-contained. Like how does this really incentivize you to build around him? I mean you can just run discard to make him a hand denial engine ( Sadistic Hypnotist says hi), but how do you really build around his Zombie making abilities? Then you would need cards like Howling Mine and Font of Mythos , Anvil of Bogardan to grant the opponents cards you can later have them discard to gain the benefits. However you can only activate the ability as a sorcery, so they get their turn to get rid of their cards and thus deny you more tokens.

He seems to be designed as a token generator but comes more across as a discard engine that keeps players low on gas. Stax can work in competitive environments, but I find the creative possibilities around the card a bit lacking.

I think the concept could be fun akin to Waste Not and Bone Miser , but I think it would be more fun/engaging if you could build more around him.

Just airing some ideas or concepts for a direction the card could take.

Vexxus, Lich King

Legendary - Zombie Knight Wizard

Attacking Zombies you control have Deathtouch.

Whenever a creature you control deals combat damage to a player, you may have that player draw a card then discard a card, then you do the same.

Whenever an opponent discards a card, create a tapped 2/2 black Zombie creature token.

6/6


Alternative on the discard trigger:

Whenever an opponent discards a card, if the discarded card was a land card, that player loses 3 life. Otherwise you create a tapped 2/2 black Zombie creature token.


I changed the cost to 2 colorless and 4 blacks. This better allows colorless mana rocks, cost reductions and splashing in other colors than mono-black, and there's 6 pips to Devotion, which does seem a bit excessive if for no other reason than Gray Merchant of Asphodel .

I added Knight to his subtypes to allow more broad synergies with say Haakon, Stromgald Scourge or within the 99 in a Knight themed deck.

Giving all your Zombies deathtouch makes combat with you a real pain. Only giving it to attacking Zombies makes you less problematic to attack into but if the opponent wants to stop the onslaught of zombies, they may need to trade into some zombies on the defense or deal with your Commander. I know Death Baron exists, but he doesn't both produce the zombies and make them troublesome.

I was unsure about the enabling ability. The active ability doesn't require you to do anything with the Lich but sit back and slowly drain your opponents of their cards and create a mass army of zombies. It also presented a limit on the zombie generating ability.

I wanted to make it scalable so you could actually amplify the effect and build around him. However just slapping Larceny on a body with a Waste Not benefit seemed a little strong on the stax front, which could be a frustrating aspect of playing against this Commander.

If you instead make it a looting effect, there's a guarantee that it triggers the beneficial discard trigger and it would not be card disadvantage to the opponent, so it can be allowed to be "stronger" because that opponent isn't locked out. Instead they are actually getting a benefit in terms of card selection. This means that opponent can much quicker assemble an answer to your horde of zombies. To counter act this, you choose if the looting happens AND if it does, you get in on it.

Now it is true that you could potentially accrue a lot of zombies that, given they get through could double each round and you can quickly swarm the board with zombies. However that is not far from what Najeela, the Blade-Blossom can do. And this Commander costs 6 MV (mana value) and is mono colored.

It is possible that the discard trigger should be dependent on the cards discarded - making the opponent have a choice in what happens. Either they lose lose lands and take additional damage or they lose gas and you get more bodies.

Additionally it could be considered to let the tokens enter untapped, since they don't have Deathtouch through the Commander when on the defense.

This is generally taking the idea of the hand denial and coupling it with the specter benefits for a more Voltron style support with Zombies as a more defensive tool.

Vexxus, Lich King

Legendary Creature - Zombie Knight

Deathtouch, Menace

Whenever Vexxus deals combat damage to a player, that player discards two cards. Then put two +1/+1 counters on Vexxus for each player with no cards in hand.

Whenever an opponent discards a card, create a 2/2 black Zombie creature token.

, sacrifice a Zombie: Vexxus gains Indestructible until end of turn.

3/6

Vexxus, Lich King

Legendary Creature - Zombie Wizard

At the beginning of each player's end step, that player discards a card.

Whenever an opponent discards a card, create a tapped 2/2 black Zombie creature token.

, sacrifice a creature: choose one --

  • Target player loses 3 life.
  • Each player draws a card and loses 1 life.
  • Target creature gets -2/-1 until end of turn.

3/5

jaymc1130 on Need help focusing Sidisi, Mill …

4 months ago

I guess the question is: How many zombies do you want to make milling around with Sidisi?

The classic combo is Bone Miser + Sidisi + discard outlet ( Wild Mongrel / Putrid Imp , etc) + Darkblast / Life from the Loam . With Sidisi, Miser, and the discard outlet in play discard Loam or Darkblast, Miser triggers to draw a card. Replace the draw with dredge and return the discarded Loam or Darkblast. Mill. Repeat the process triggering Sidisi to make zombies for any creatures you mill. Eventually mill Kozilek, Butcher of Truth or another such Eldrazi shuffler. Resuffle the graveyard into the library. Repeat these steps to make an infinite army of zombies. What you choose to do with an infinite zombie token army at that point is up to you.

KayneMarco on Bring Out Your Dead *Ding Ding* Kroxa EDH

5 months ago

Considering you’re discarding just as much as your opponents why no Bone Miser ?

Tyrant-Thanatos on None

6 months ago

514.3. Normally, no player receives priority during the cleanup step, so no spells can be cast and no abilities can be activated. However, this rule is subject to the following exception:

514.3a At this point, the game checks to see if any state-based actions would be performed and/or any triggered abilities are waiting to be put onto the stack (including those that trigger “at the beginning of the next cleanup step”). If so, those state-based actions are performed, then those triggered abilities are put on the stack, then the active player gets priority. Players may cast spells and activate abilities. Once the stack is empty and all players pass in succession, another cleanup step begins.

All 3 of Bone Miser 's abilities are triggered abilities. So they invoke this rule. After discarding down to hand size during the cleanup step, if any of Bone Miser's abilities triggered, they will be put on the stack, then after resolving the stack will be empty, and another cleanup step will begin. Meaning that yes, you will have to discard down to 7 yet again.

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