Stromkirk Occultist

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Stromkirk Occultist

Creature

Tample

Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you map play that card.

Madness 1

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Stromkirk Occultist Discussion

Kaleo42 on What Glory Looks Like

2 months ago

Ok so I took a good long look and you appear to be on a budget of about $10 per card so I kept my recommendations around or below that mark. The biggest thing I have learned about neheb decks regardless of the speed or competitiveness of the table is that they want additional combats for more mana since it checks total damage dealt in a turn and ways to get spend that mana. My first recommendations are the additional combat effects.

Aggravated Assault Especially this one

Fury of the Horde

Relentless Assault

Seize the Day

Combat Celebrant, this one combos with Kiki-Jiki, Mirror Breaker and if you have it Zealous Conscripts is screaming to be included. Zealous can haste your creatures, steal mana or beatsticks to further your plan, or clear the way for your attack.

Next some draw card effects. Some of these are the exile then cast effect, but with Neheb surging mana thats just as good.

Runehorn Hellkite, Magus of the Wheel, Knollspine Dragon, Chandra, Flamecaller, Bedlam Reveler wheel effects are the most efficient draw cards you can get and the ones that hit your opponents too can disrupt tutors.

Smuggler's Copter, Tormenting Voice, Wild Guess looting effects are great ways to get value out of extra land draws or flashback/unearth spells.

Browbeat, Hedron Archive both give you mana or cards, one is your choice one is theirs.

Etali, Primal Storm, Stromkirk Occultist, Prophetic Flamespeaker, Wildfire Eternal are great beaters in different parts of the curve and give you more spells to play.

Sunbird's Invocation AMAZING. If your table will give you the time to play this card play it. This is up there with Aggravated Assault in my top recommendations.

Protecting Neheb is extremely important and can be done in two ways: traditional protection, and slipping under your opponents. What I mean by the slipping under your opponents is playing him with haste and/or earlier than expected, this is the key driver of my deck since my table doesnt give me time to play him at normal speed. Below are some mana accelerants to cheat him out, haste sources I havent covered above, and traditional protection.

Mana Accelerants

Generator Servant this one is both mana and haste but broadcasts your intent ahead of time.

Desperate Ritual, Pyretic Ritual sometimes one extra mana is all you need, but more so filtering a colorless to two read is great.

Koth of the Hammer and Treasonous Ogre are also a decent beaters.

Mana Vault, Simian Spirit Guide good one time mana effects and both are a lower price now then they likely will be in the near future.

Sword of the Animist great for filtering your deck both before and after you slam multiple attacks with Neheb.

Hasty

Anger plays nice with the looting and wheels mentioned before.

Hall of the Bandit Lord can scare people with the 3 life but it is so efficient and so worth it.

Hammer of Purphoros, Lightning Mauler, Obsidian Battle-Axe are great because they are static like Anger and dont require any additional mana the turn you play Neheb to start attacking.

Hanweir Battlements and Swiftfoot Boots do cost a mana but one has the added protection and the other can be a surprise damage push.

ProtectionDarksteel Plate, Hammer of Nazahn especially if your table is wrath happy.

Homeward Path because your games run long enough for dumb things to happen to Neheb.

Rogue's Passage and Whispersilk Cloak unblockable can be a form of protection and obviously shroud protects.

Fork counter your counter, haha!

Sometimes you just have to mess up your opponents to buy the time you need.Blasphemous Act is great if you have an indestructible Neheb and Red Sun's Zenith is removal or a win con depending on how much mana you have.

Captivating Crew in a creature heavy meta can wreck face.

Magus of the Moon if youre that guy and your opponents rely too much on lands.

Release the Gremlins and Smash to Smithereens deal with pesky artifacts and push damage.

Scab-Clan Berserker especially if anyone plays storm.

Stigma Lasher deals with lifegain which can otherwise be a big problem.

Stranglehold make them draw cards like you have to.

Void Winnower there are other good eldrazi to consider as something to poor your mana into but this is in my top two more budget picks.

Other good cards.Hanweir Garrison couples with a haste land and is a fantastic beater. Hero's Blade extra damage for no equip cost. Strionic Resonator does gross things with all the triggers in the deck. Temur Battle Rage great way to massively increase your damage and mana.

Please read the whole thing I can't check mark "suggestions" for all of these at once.

JuQ on Edgar Markov Go Wide Vampires EDH

3 months ago

Is Anointed Procession really worth the spot in this deck? I have another Edgar Markov deck very similar to this with the same token production except for Bloodline Keeper because it's a bit out of my budget. It feels that the tokens are mostly a byproduct and not a mechanic strong enough to justify the spot, so I'm unsure about running it.

Now here are my recomendations:

Stromkirk Occultist, Painful Truths and Syphon Mind for additional card draw.

Ravos, Soultender pump + recursion.
Bishop of Rebirth more recursion.

Mirri the Cursed presented without comment.

Brutal Hordechief for a second Sanctum Seeker. It's not a vampire but the activated ability is also great.

Voldaren Pariah  Flip and Bishop of Binding Removal on a vampire.

JuQ on Edgar's Army

3 months ago

Sanctum Seeker or Brutal Hordechief instead of or maybe together with your Campaign of Vengeance.
Crib Swap Instant removal that happens to be a vampire spell.
Painful Truths a cheaper Ambition's Cost in a three color deck.
Legion Lieutenant just perfect for your end goals.
Stromkirk Occultist, Champion of Dusk and Syphon Mind for more card draw.
Bishop of Binding a vampire tribal Bannisher Priest.
Maybe you could cut some lands, your costs are quite low.

JuQ on Let's Go Tiny Dudes Let's Go!!

3 months ago

The biggest weakness of the Red-White decks in commander is card draw, those are the colours who draw the least. Commander (assuming you play multiplayer) isn't a sprint race, it's a marathon, If you run out of cards or you're the guy that's only geting one card each turn, you are going to lose.
You have to get several artifacts that can help you with that. Ghirapur Orrery is a good and cheap one, Staff of Nin another budget option, Culling Dais because sacrifice outlets are also good, The Immortal Sun is a bit more expensive but really good, Loreseeker's Stone, Oracle's Vault.
Some equipments Mask of Memory, Rogue's Gloves, Skullclamp, Infiltration Lens.
In red you have access to "impulsive draw", you exile the top cad of your library and then you may use it until end of turn. Grenzo, Havoc Raiser, Stromkirk Occultist, Outpost Siege, Vance's Blasting Cannons  Flip Etali, Primal Storm.
And also Wheel of Fortune effects: cheaper options are Wheel of Fate, Magus of the Wheel, Reforge the Soul, Runehorn Hellkite, Dragon Mage and Knollspine Dragon.
About 8 to 12 of the lower cost ones is a good number to have in you deck so you consistently refill your hand.

You may also want to power up your guys, otherwise they will be hitting like a wet noodle. More options for your deck are Cathars' Crusade, Dictate of Heliod, Call for Unity and if you end up with many artifacts in your deck you can also have Jor Kadeen, the Prevailer. Dragon Throne of Tarkir is a bit bad because it's quite expensive to use (nine mana until you finally use it for the first time and your bigger creature wont be attacking) but maybe is worth giving it a try.

Now you decided to go wide with you creatures, some tokens may help you: Assemble the Legion is a no brainer, Huatli, Warrior Poet is quite affordable at the moment (for a Planeswalker), she pops dinosaurs and can help your guys get though.

Some instants to save your guys from board wipes: Boros Charm definitely a must, other options are Make a Stand, Rootborn Defenses. If you have many "When enters the battlefield" creatures or your opponents usually play board wipes that don't just destroy or deal damage to the creatures, then Ghostway and Eerie Interlude may be what you need.

Pieguy396 on Mad Dash: Vampires

5 months ago

Hey there! Nice deck you have here! Addressing your questions in order:

First, I would recommend cutting the following cards:

You may notice a theme with the above cards: They're mostly low-CMC Vampires with a small effect. While I rarely play super-aggro EDH decks, the fact that you're facing usually 3 opponents with 40 life each means that simply having a lot of creatures doesn't do a lot. Edgar Markov makes a lot of tokens on his own, which can all grow absurdly large, so I really don't think you should be focused on spending your cards on weenies when you can be doing better things.

As for your other concerns:

  • I really don't think Well of Lost Dreams has a place here. It's best in heavy-lifegain decks that lack other strong ways (and need strong ways) to draw cards, neither of which is a good descriptor for this deck.
  • Purphoros, God of the Forge, and Door of Destinies, on the other hand, absolutely belong in here. Door is one of the strongest cards tribal-aggro decks have in the format, and Purphoros is excellent in any deck looking to swarm the board.

Some other suggestions:- Bojuka Bog- Blade of the Bloodchief- Bloodcrazed Paladin- Vanquisher's Banner- Anointed Procession- Vampire Nocturnus (maybe)- Path to Exile

In any case, hope this helps! Good luck!

@ on God of Goats

7 months ago

Anaba Ancestor seems really bad- it doesnt get any real benefit from your commander because you have to not attack with it to maintain its ability, or its just a 2 mana 1/1. Plus, on board +1/+1 just is not a very powerful effect, even if repeatable.

Similarly, Flurry of Horns seems underwhelming. You have to get up to 5 mana, and then you get two vanilla 2/3s. This is the top end of your curve, and still does very little for you. Anything that is five or more mana should be really powerful. Thus, the cards that I feel are too expensive for their effect are: Flurry of Horns, Master of Cruelties, Warchanter of Mogis, Behold the Beyond (what three cards would you tutor for after spending 7 mana? There really isnt any way to use this to help you win- it can be a lot of value, sure, but youre probably off with either straight up draw or cheaper tutors to get your draw), Minotaur Aggressor, and then replace Plague Wind with In Garruk's Wake, at least. It is almost strictly better.

This deck seems like it could make use of a Whip of Erebos, if only for the life gain. You have a lot of pain effects, and Whip of Erebos is a very powerful artifact with both utility and circumstantial advantage.

A lot of your card draw comes from one time sorceries or Costly Plunder. It feels like this deck could use some more repeatable card draw, like Greed or Erebos, God of the Dead, or even some of the red psuedo draw like Outpost Siege and Chandra, Torch of Defiance. You may also want Phyrexian Arena, but you dont get to choose whether to draw that card. Other good cards for card advantage: Commune with Lava, Oracle's Vault, Stromkirk Occultist, Chandra, Flamecaller (wheel), vance's blasting cannons , Arguel's Blood Fast, Conqueror's Galleon, Ob Nixilis Reignited, Tamiyo's Journal, and The Scorpion God.

Ok I g2g, but looks good! looking forward to playing this!

toastySmorc on Vampire EDH

8 months ago

Hi there! I worked on a very similar build before the Commander 2017 Series, and I have a few tips.

this Olivia is stronger as a Timmy Aggro general, so you want to have some brutally efficient early game, rather than cards like Dark Impostor, which are high value but very slow. Also, it would be much better for you to add vampires and vampire synergy, rather than Madness cards, as they are less efficient. Here are my recommendations

CUT: Archfiend of Ifnir, Dark Impostor, Insatiable Gorgers, Drana, Kalastria Bloodchief, Stromkirk Occultist. Vampire Cutthroat, Voldaren Pariah  Flip, Faith of the Devoted, Gibbering Descent, Fiery Temper, Alms of the Vein, Gisa's Bidding, From Under the Floorboards, Blood Tribute, Cultivator's Caravan, Hedron Archive

ADD: Vampire Nocturnus, Bloodline Keeper  Flip, Captivating Vampire, Olivia Voldaren, Purphoros, God of the Forge, Smuggler's Copter, Lightning Bolt, Mogis, God of Slaughter, Living Death, Kalitas, Traitor of Ghet, Coat of Arms, Phyrexian Arena, Outpost Siege, Living Death.

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