Containment Construct

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Containment Construct

Artifact Creature — Construct

Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.

Monomanamaniac on Neheb, the Worthy

3 weeks ago

It's not a tribe I'm familiar with, and I don't have much info on your budget, but I'll give my general suggestions for cuts and adds.

Adds: Deathbellow War Cry it's expensive, but you're going to get so much value.Moraug, Fury of Akoum def not budget, but it's the best minotaur finisher. Didgeridoo not budget, but it'll help save a lot on casting costs. you end up discarding a lot too, you could put in Containment Construct, especially if you put in something like Neheb, Dreadhorde Champion in there. Magar of the Magic Strings looks like you probably have enough spells in there for it to be cool. Lastly maybe Thrill of Possibility could be decent.

Cuts: Black suns zenith, Ruby medallion because you're not mono-red, minotaur explorer because why? Abrade, if you really want that effect then run Rakdos Charm. Besides that I don't see too much that I don't agree with.

Overall it seems like a pretty well put together deck.

Kret on Blackness EDH

1 month ago

Hello from a covert discard enjoyer. My suggestion is that the discard itself won't win you the game and If I were you I'd cut some discard spells that target only a single player like Duress or Invoke Despair because they are quite inefficient in a 4 player game as well as some discard spells that only discard one card like Burglar Rat because again they are quite inefficient. Bad Deal isn't what you want to be doing for 6 mana. Instead, I'd add Painful Quandary because it has a static effect and in a low resource environment your opponents will have to start paying 5 life to do anything and that feels really miserable. Discard goes well with reanimation, I'd add all 3 versions of Animate Dead -> Dance of the Dead and Necromancy. Unfortunately discard players often get focused by the table so I like to add something like Gray Merchant of Asphodel to keep life total high. Consider also Bone Miser, Soul Shatter, Sign in Blood, Rankle, Master of Pranks, Bottomless Pit, all versions of Plaguecrafter, Asylum Visitor and Containment Construct. In general I'd prioritise static discard effects (like discard one card every upkeep etc) over single dicard effects.

Jett2112 on Tulzidi Caravan

4 months ago

Reinforced Ronin is good for helping with metalcraft too, good rec! I might keep Zurgo Bellstriker in too for a density of 1 drops.

Containment Construct also good for metalcraft and it's a 2/2 with card advantage so yeah another perfect rec for this deck.

Valakut Awakening  Flip I took out a while ago because too often it just is 3 mana draw a card. so its a low impact spell or a tapped land. It's better for combo or control decks.

Efreet Flamepainter Maybe one day if there gets to be more instants and sorceries but now I don't think theres enough spell density at 9.

Deflecting Swat is good when I activate Subira, Tulzidi Caravanner's ability discarding my hand then somebody casts removal before my 2 power guys can deal damage.

Smuggler's Copter has been in there because if all opponents have blockers it's a way to fly over for damage and card advantage. I Think you are right tho and it's low impact compared to some other recs.

Possibility Storm the angle is that it will prevent just about any combo from being cast. Additionaly I can be pretty sure that when I cast a 2 power creature I will get a 2 power creature while my opponents playing combo and control sit with most of their hand dead. My assault combo can actually be assembled piece by piece during a Possibility Storm whereas most combos involving instants and sorceries such as the dreaded Tainted Pact, Demonic Consultation, Natural Order or Brain Freeze cannot play around the chaos.

Dolmen Gate is useful when opponents have too many blockers. In my current meta however the "creature power 2 or less can't be blocked" ability on Subira, Tulzidi Caravanner is enough to make sure key creatures can attack while not dying to blockers.

Harmonic Prodigy and Savage Beating... good points. plus Harmonic Prodigy adds triggers to Immolation Shaman, Prophetic Flamespeaker and Seasoned Pyromancer...

IHATENAMES on Spells (don't) matter.

4 months ago

_emphasized text_List looks solid. A few ideas.

Anje's Ravager 2 mana draw 3 madness. Maybe good enough

Containment Construct can get lands

Anger easy to discard you have tons of tap effects on creatures

Brainstorm an additional way to tuck a card you want beyond leng

Underworld Breach for value or the win.

SufferFromEDHD on Tulzidi Caravan

4 months ago

Reinforced Ronin is a clear upgrade to Zurgo Bellstriker.

Containment Construct = Conspiracy Theorist #2 if necessary.

Dwarven Mine and Sokenzan, Crucible of Defiance create bodies efficiently.

I know you aren't a fan of etb lands but... would Valakut Awakening  Flip be worth a spot? Instant speed card filter/draw is nifty.

Deflecting Swat needs to be in the main. Your deck relies on your commander and this effect protects the fragile synergy. Unless you know something I don't Smuggler's Copter does not belong in this list. It cost an attacker and it does not utilize Subria's ability.

Efreet Flamepainter I'm not sure if you are running enough to justify this but the few that you are would be brutal if they were doubled. This deck can guarantee combat damage.

Possibility Storm what's your angle with this card in this strategy? Are you able to weather the chaotic storm better than other strategies?

Would Dolmen Gate be overkill or useful to the strategy?

Not suggesting this but more an observation... Harmonic Prodigy grants double triggers. If it interacted with more than just the commander it might be worth a spot but as of now it's just a fun fact. Perhaps Savage Beating for double triggers and a potential game ender?

seshiro_of_the_orochi on Lets Shape the Spell

5 months ago

Ok, I see there are 34 spellshapers in Bant colours (The same is true for Jeskai, btw.)

They all have a discard cost and a tap cost. So you need ways to grant haste and discard payoffs in some way.

Regarding the haste: Thousand-Year Elixir is important here. The only other card with a comparable ability is Dynaheir, Invoker Adept, which would be another powerful commander option. As she gives you access to red, granting haste would be way easier. In Bant colours, there are Crashing Drawbridge and Ulvenwald Oddity  Flip.

For discard: Containment Construct is really powerful here. Conspiracy Theorist is cool, but would need Dynaheir. There are some madness spells in Bant colours. What's more, having permanents that grant you hand positive draw effects seems super important. Shorikai, Genesis Engine is great in that regard, and gives you 1/1s to trigger Rigo.

A final idea, but a pricey one: Training Grounds is a powerhouse for such a deck. Once more, Dynaheir would grant you cheaper access in Zirda, the Dawnwaker. If budget isn't an issue, you could even play both with her.

wallisface on The Great Cycling

5 months ago

Some thoughts:

  • You’re currently running 2x each of Inkwell Leviathan and Sharding Sphinx, but you probably just want 4x of the Leviathan, and ditch the Sphinx entirely. The leviathan is just soo much stronger than the Sphinx in every way that I just don’t see the point in running both.

  • the plan of using Riddlesmith and Containment Construct feels super awkward to assemble, and really fragile to disruption. I would have thought just using drawspells like Thought Monitor and Thoughtcast to be much more efficient and resilient, even if they individually can’t dig as deep.

  • something like Scarecrone might be useful for providing additional ways to get your big creatures out.

The idea seems pretty interesting, i’m just worried that the deck currently gets hosed by any kind of board interaction, right up until the point you get your finisher out. I’m not sure if there’s an easy way to solve that problem. Welding Jar should help a ton for at least keeping Master Transmuter alive long enough to do its thing

Load more
Have (0)
Want (2) Lunar_Wing , HoodieGal