Endless Atlas

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare

Combos Browse all

Endless Atlas

Artifact

, : Draw a card. Activate this ability only if you you control three or more lands with the same name.

Endless Atlas Discussion

multimedia on Mono Red Dragons1

2 days ago

Hey, great start really well made deck :)

Cards to consider adding:

Gamble and Chaos Warp are fantastic cards because their effects are outside red's color pie. Their staples for red because they're unique and powerful. Chandra, Torch of Defiance is amazing being either ramp, draw or removal. Tectonic Reformation and Endless Atlas can be sources of repeatable draw.

Feldon of the Third Path can be repeatable reanimation with haste of Dragons which is a helpful effect to have since Dragons are going to die. He'll make a token copy of a Dragon which doesn't trigger Lathliss, but that's fine because the tokens trigger any ETB abilities or attack triggers the creature has. Feldon is good to take some advantage of Avaricious Dragon and Dragon Mage . He's also very good with Solemn Simulacrum to create a mini land ramp and draw engine for red.


Cards to consider cutting:

Hexaflexagon on Angelhorde Invasion

1 week ago

Hey BS-T,

Thanks for your help. I've already added in, Hall of Heliod's Generosity . I'll probably keep in Homeward Path for now, as I haven't really played much at my LGS and have only seen a few decks.


Thanks again,

Hexaflexagon


Hey CasualCucumber,

Thanks for your comment. I don't like Mind's Eye because I feel it's too expensive for what it does, and I might be able to find better ways to draw cards consistently.

Thanks again,

Hexaflexagon


Hey K1ngMars,

Thanks for your comment. I agree with you, I'll be definitely be adding some more card draw. I already have Endless Atlas in the deck, and I'll consider Alhammarret's Archive . I like Alms Collector and Slate of Ancestry , so I'll be adding those if I can find space.

I see your point on Bontu's Monument , I'll take that out.

Thanks again,

Hexaflexagon


Hey enpc,

Thanks for your comment. My lifegain package is mainly for card draw, but I'll probably take most of it out for other cards. The only thing I would leave in would be Auriok Champion , The Soul Sisters, and Suture Priest . I'll probably also take out Dawn of Hope and Well of Lost Dreams , because they don't do much anymore.

Thanks again,

Hexaflexagon


Hey Nemesis,

Thanks for your comment. I agree with you and enpc, so I'll be taking out my lifegain package.

Thanks again,

Hexaflexagon

K1ngMars on Angelhorde Invasion

1 week ago

You desperately need more card draw! I'd definitely put a Alhammarret's Archive and Endless Atlas . Consider also Alms Collector , Coveted Jewel , Slate of Ancestry .

I'd highly suggest to remove Bontu's Monument , as for 3 mana you get only half the effect, highly inefficient.

KhaosKontrol on aarnok

2 weeks ago

Hi aarnok! I'm not familiar with how to reply to you on my deck thread, or if you'd be notified, so I figured I'd try sending you a comment this way to see if it works.

Thanks for the feedback and suggestions! Here's some insight as to my process:

Sword of the Animist is definitely a bit of a corner case inclusion, but I've gotten plenty of value from it. If my Feldon is on the field and has no targets in graveyard, at least he can get me some lands by swinging away. Plus I've got plenty of low CMC creatures that can be equipped and ramp me some land. It's performed well in all the games I've seen it!

Liquimetal Coating is bonkers with things like Ingot Chewer and Manic Vandal . It turns Feldon activations into "destroy any permanent". I've used it to take out Gaea's Cradle , Kozilek, Butcher of Truth and even planeswalkers. It's fantastic.

Chandra, Flamecaller is used exclusively for the 0 effect. Dumping my hand and drawing a new one plus one is fantastic and desirable since I'm often dumping a ton of threats for Feldon to activate or a bunch of cards I don't need. Yeah, she costs 6 but it's not a huge problem most games.

Tibalt, the Fiend-Blooded is absolutely a bad card. I run it for the fun of it. I'd definitely say Sarkhan is better in all cases and may consider adding him in addition, but Tibalt is just a fun pet card that I enjoy. :)

Nahiri's Wrath is a newer inclusion but I have it in the deck as an alternate way to pitch big dragons and other buff creatures to the graveyard. It's removal and a discard outlet in one. It's tested adequately thus far, but it's definitely closer to the "gonna get replaced soon" side of things at the moment.

Rowdy Crew is a sleeper hit. Discard effects on creatures is great as Feldon can recur them to keep fueling the graveyard more and more!

I used to run Gauntlet of Power and Caged Sun but removed them to tone the deck back a bit as it was getting a little too powerful. I tone a lot of my decks to match my meta which is pretty casual, so sometimes I sacrifice some super-powerful cards for the betterment of the group. GoP was why I had so many basics, but you're right - I could do to add a few more nonbasics.

Goblin Engineer and Drakuseth, Maw of Flames are both on my "to buy" list. Hazoret's Monument is a great idea and I'm not sure why I'm not running it already, thanks! Endless Atlas seems cool too! Warstorm Surge is definitely powerful but it's another card that was sacrificed for playgroup purposes. The deck is already quite strong, and Surge is a bit "win-more" in my opinion. Godo, Bandit Warlord isn't a bad idea either but I only have four legal targets in the deck. Sure, grabbing Illusionist's Bracers would be slick but getting Boots or Greaves would feel underwhelming for the cost.

Worldgorger Dragon seems super interesting as some insurance to protect against board wipes (though the delayed trigger getting Stifle 'd would feel really bad), but I'm not sure how much else we could really abuse him since all my creatures would get summoning sickness again. It would untap my lands so if I had something like Hanweir Battlements in play I could give Feldon haste and use his effect again, but I just don't know that I run enough instants / flash stuff to warrant it. I'll have to consider trying him out.

Thanks a ton! I'll take a look at your list and let you know any feedback there!

aarnok on Feldon's Alzheimer's is Flaring Up Again

2 weeks ago

Hey man, always love to see another fellow Feldon fan out there. Few questions and comments though:

I am not sold on the following cards: Sword of the Animist , Liquimetal Coating and Chandra, Flamecaller Sure we want to ramp up fast, but most of the time I don't have a creature or the mana to attack with the equipped Sword of the Animist . How is that for you? For Liquimetal Coating I don't see the potential, except to combo with Hellkite Tyrant . But the impact and chances seems to small to get them. For Chandra, she seems to cost to much for me. 6 mana is a lot to spend for. Are you using that for her +1 mainly? Is that 6 damage so much of a difference? Her +0 is oke, but also to much for 6 mana. Please tell me what your experiences are.

I would remove Tibalt, the Fiend-Blooded and replace it for Sarkhan, Fireblood Cost a bit more, but you have the same effect with control over it. Plus you run a lot of dragons, so his other +1 seems to add up to that. Also I would drop Nahiri's Wrath . I think there are better removals that also don't cost two cards to play.

I like your inclusion of Rowdy Crew . Seems a lot of fun and not so bad when I think more about it.

You seem to run just a few non-basic land cards. Why is that? Cards like Spinerock Knoll , Buried Ruin and Arcane Lighthouse are really good and came with the preconstructed deck as well.

Last are some cards I really think you should add: Goblin Engineer Drakuseth, Maw of Flames (new cards) Hazoret's Monument Endless Atlas and Warstorm Surge . Perhaps also Godo, Bandit Warlord , to get the specific equipments really helps a lot some times.

Overall it seems like a fun deck as well. Lot of looting, but maybe that is what I am missing.

SakuraStorm on Shhh, its an Eldrazi Party {Primer}

1 month ago

Okay, i found a few things i'd take out:

MINUS

  • Endless Atlas Black has way better options to draw cards.
  • Underworld Connections Is funny, as you can enchant your opponents lands, but i don't think that was the plan here. Generally slows you down by 1 mana when used, which is bad, even with untapping effects, it's still not good.
  • Arguel's Blood Fast  Flip This also slows you down a lot and pays off way too late.
  • Dark Prophecy Your opponents can pretty much always see this coming, and it relies on a setup.
  • Priest of Forgotten Gods Also slow and relying on a dozen conditions, is a creature though.
  • The Elderspell You're not running PWs, so you can't fully make use of it's effects.
  • Abhorrent Overlord Sadly it's not devotion for colorless :(
  • Inverter of Truth I know this guy's an eldrazi, but this is sort of anti-synergetic with your deck.

Here's the cards i'd take in.

This is some of the best carddraw black has to offer and in the entire game, makes your deck faster and more consistent in getting these eldrazi running:

PLUS

Depending on your playgroup and since you mentioned liking long games, here's a favorite when you've got trouble dealing with that combo.deck:

Sadistic Sacrament or Hymn to Tourach

Hope that helped ;)

bushido_man96 on Xenoblade Chronicles Thantis

1 month ago

War Cadence is a card that can help you punch damage through, and Goblin War Drums can provide a similarly annoying effect.

You may benefit from more ramp and card draw. Endless Atlas doesn't seem too good. Rishkar's Expertise , Greed , Arguel's Blood Fast  Flip, or even Fecundity would be better in its place (I would probably run all these in a list myself). I'd probably cut Dreamstone Hedron for a cheaper rock, and since you're running Jund, I'd probably run each of the according Signets for fixing/ramp.

With all your high CMC creatures, you could gain help from Elvish Piper and Quicksilver Amulet , and another helpful card for you might be Sunbird's Invocation . I find it to be a very good card in any deck I run it.

Hope these suggestions help!

multimedia on Avacyn's Self Destruct Plan

1 month ago

Hey, you asked for my help. You asked three specific questions and I'll answer them one at a time. I'm going to give you a lot of options. I don't expect you to add all these card suggestions, they're here for reference. At the end of this comment is a summary of what cards I think you should cut and what cards to add. This is a long comment because I like to use lists to organize my advice making it easier for you to read and understand.


More card draw?

Mono white is the worst for efficient card draw since there aren't a lot of options.

Rocks that you can sac to draw when you no longer need ramp are helpful.

Because there's not a lot of efficient draw options for mono white you want to get value in other ways. Repeatable effects are good; cards you can pay mana into getting value in return or pay no mana to get value. Other tutors are also good.

Ascension is one of my favorite powerful cards in Commander because it can get activated fast when you have three opponents. It is the kind of value you want in mono white especially since it creates Angels. Resplendent is one of best Angels for value especially with Lyra, Baneslayer Angel , Archangel of Thune and Skirmisher. Resplendent creates an Angel for no mana cost if you gain 5 life and she can do this even on your opponents turns if you gain 5 life.

Angels are good with lifelink and Dawn gives you a repeatable draw effect when you gain life or pay mana into it to make tokens. Cards such as Soul Warden and Authority of the Consuls are good to repeatedly trigger Dawn. Map can tutor for one of Nykthos, Emeria or Mistveil good support lands and having more ways to get Nykthos can help to play Avacyn faster. Mistveil is famous for it's interaction with Sunforger, but it's also good in mono white when you have shuffle or library manipulation effects. Since it's a Plains it can be tutored for with many different cards.


Making the deck cheaper?

I presume this means reducing the avg. CMC? If you mean the total deck price then that's going to be difficult when playing $30 Avacyn and all the other expensive price Angels and rocks. The avg CMC is currently 4.4 and yes that's too high. Ways to reduce it are make high CMC Angels and board wipes the priority and cut the other high CMC cards.

Some Angel exceptions are Akroma, Reya and Platinum. I don't think Akroma is worth playing especially since she's the same high CMC as Avacyn. Reya is fine, but I think you could cut her because Shepherd, Karmic and Emeria are better reanimation for less mana. Platinum has an okay ability, but I don't think you need it because this effect of you not losing and your opponents not winning is something you want earlier in the game not on a seven drop. It's the early game and mid game where you need to worry about not dying because if you get into the late game that's where Angels thrive.

13 six drops and 6 seven drops, 19 total cards are a problem. Some redundancy is good in Commander, but not with lots of high CMC cards. Out of all these consider keeping these:

  • Angel of Serenity
  • Emeria Shepherd
  • Austere Command
  • Hour of Revelation
  • Planar Cleansing
  • Akroma's Vengeance
  • Caged Sun
  • The Immortal Sun

Keeping 8 of the 19 and cutting the others will reduce the avg. CMC. One difficult aspect of your deck is how many board wipes is too much? They include a lot of high CMC card redundancy. The four and six drop board wipes are better than the five drops with one exception being Worldslayer. Better to use the five drop spots for Angels.

With these cuts your board wipe package could be Wrath, Judgment, Reckoning, Disk, Austere, Revelation, Cleansing, Vengeance and Worldslayer which is a lot. There's also Armageddon which is very nasty effect with Avacyn and all the mana rocks. If I was looking to reduce the avg. CMC even further I would cut Austere, Vengeance, Reckoning and Judgment. Wrath, Disk, Armageddon, Revelation, Cleansing and Worldslayer are overall the best board wipes options with Avacyn.

Other cards to consider cutting are:

  • Defy Death
  • Fumigate
  • Rout
  • Magus of the Disk
  • Martial Coup
  • Burnished Hart

I'm not a fan of Hart. I think there's plenty of much better lower mana cost/faster ramp to choose from in Commander.


Getting Avacyn out sooner?

More zero, two and three drops that make ramp are helpful because they give you something to play in early game to setup for the mid and late game where Angels are better. Tithe is an upgrade for Gift of Estates , but playing both would also be fine. Another option is to delay your opponents which in return gives you more time to get into the late game.


In summary, changes to consider making are cut lots of high CMC cards. Cuts to consider:

  • Akroma's Vengeance
  • Beacon of Immortality
  • Catastrophe
  • Celestial Mantle
  • Mindslaver
  • Phyrexian Rebirth
  • Staff of Nin
  • Sublime Exhalation
  • Approach of the Second Sun
  • Elesh Norn, Grand Cenobite
  • Akroma, Angel of Wrath
  • Reya Dawnbringer
  • Platinum Angel
  • Defy Death
  • Rout
  • Fumigate
  • Magus of the Disk
  • Martial Coup
  • Pariah
  • Burnished Hart

Cards to consider adding (in order of importance):

Good luck with your deck.

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Endless Atlas occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.23%

White: 0.26%