, : Draw a card. Activate this ability only if you you control three or more lands with the same name.
Price & Acquistion Set Price Alerts
Endless Atlas Discussion
3 days ago
If card draw is your proplem consider Mentor of the Meek . Nearly every creature in the deck triggers it. And here are some artifact you could run for card draw: Endless Atlas , Staff of Nin and/or Mind's Eye
6 days ago
You could still use some more card draw. Endless Atlas is decent enough in a mono-colored deck. Mask of Memory isn't bad either but would get better with more reanimation like Karmic Guide or Emeria Shepherd and not just the Sky Ruin.
Mistveil Plains could recycle some important removal. You might want a couple more shuffle effects but the Mystic and Giant help there.
Enabling 'Reorganize categories' will probably let the program get the entire deck contents onto the screen at the same time.
1 week ago
My best suggestion is Sundial of the Infinite This turns anything temporary into something permanent. Exile at end of turn become "keep forever". Steal until end of turn becomes "Keep Forever". Anything that ruins your turn like cyclonic rift counter it with sundial.
- Draw: Mono red is difficult to come across draw you usually either have to wheel or rely on artifacts here are a few of my favorites.
- Endless Atlas
- Infiltration Lens
- Mask of Memory
- Culling Dais
Steal: Red does not have a lot of good removal but it's great at stealing stuff. My favorite strategy is steal and then kill whatever you stole by sacrificing it.
- Conquering Manticore
- Zealous Conscripts Goes infinite Kiki or Splinter twin also great with blade of selves removing the biggest threat.
- Mass Mutiny
- Captivating Crew
Insurrection end the game or steal it all then kill it all for an explosive second Main phase
Copy & Tokens: cards that can create copies of your stuff.
- Blade of Selves Create 3 tokens instead of just one and can repeat.
- Splinter Twin a second kiki
- Feldon of the Third Path
- Mirror March not yet released but keep your eyes on it.
- Mimic Vat
Life & Fight & Death: Great creatures for you to copy.
- Combat Celebrant Goes infinite with kiki and splinter twin
- Balefire Dragon
- Wurmcoil Engine
- Thermopod free sac outlet or mana
- Fellwar Stone Better then a few of the rocks you have.
- Caged Sun
- Pyromancer's Goggles
- Ruby Medallion
- Rogue's Passage
- Maze of Ith Protect your key attacker or protect yourself
- Gratuitous Violence Only doubles your damage
- Disrupt Decorum
- Grenzo, Havoc Raiser
- Basalt Monolith Goes infinite with rings of brighthearth
- Breath of Fury Goes infinite with Raka
- Ben-Ben, Akki Hermit Goes infinite with thornbite staff
- Nim Deathmantle Goes infinite with ashnod's altar and raka
Have fun going through and choosing stuff from the list and worst part of all cuts in your own deck.
1 week ago
Oh, a new card-draw card that's super sick: Endless Atlas. Super good!
2 weeks ago
Righteous Confluence this was a test spot. The knight tokens are great with History of Benalia and Anointed Procession, the enchantment exile is surprisingly useful just overcost to choose 3 times and the life gain negates Darien token generation.
2 weeks ago
Thanks for the suggestions WhichKing! I have put both Endless Atlas and Price of Progress in my list of cards to experiment with. Gracco thanks for supporting the deck! My idea with Siege-Gang Commander is to sacrifice two of the three goblins created to kill Homura. It is definitely not my preferred method as it costs 4 mana and I lose two of my creatures but it is nice in an emergency.
2 weeks ago
3 weeks ago
Hmm... I'd be wary of falling into the trap of trying to cram too many niche effects that seem useful. You can take a look at this deckbuilding framework as a guide to building a decent EDH deck. The idea is to get around 8 packages of cards (each package will have around 8 cards each) that accomplish similar effects. This means that your deck should run smoothly as you are able to reliably access certain effects.
Of course this should be something that gels with your gameplan. So far it seems that your gameplan is to beat down with (relatively) efficient midrange angels. Your commander comes in to insulate your force against wraths, which at the same time leave your opponents defenceless. At the very late-game, you go the nuclear route of destroying everyone's lands. Now, you're going to have to pick only cards that will contribute to this game plan. Godsend isn't really that useful, neither is Spear of Heliod which is more useful as an anthem in token decks.
Now, I will strongly recommend not skimping on three effects: ramp, removal and draw. For ramp you should at least try to get 6 mana rocks that cost 2 mana, this leads to your deck being more explosive. You can try:
- Sol Ring
- Prismatic Lens
- Thought Vessel
- Worn Powerstone
- Magnifying Glass (bonus for draw ability! Beggars can't be choosers since you're in mono white)
For draw you can consider: