, : Draw a card. Activate this ability only if you you control three or more lands with the same name.
Printings View all
|Commander 2018 (C18)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Endless Atlas occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Endless Atlas Discussion
1 week ago
Humble Defector - Khorvath's Fury - Vance's Blasting Cannons Flip - Tormenting Voice - Faithless Looting - Cathartic Reunion - Thrill of Possibility - Outpost Siege - Wild Guess - Shreds of Sanity - Staff of Nin - Farsight Mask - Tamiyo's Journal - Seer's Sundial - Ghirapur Orrery - Loreseeker's Stone - Magnifying Glass
Not owned but worth considering:
I really like Chandra, Flamecaller. Seems like planeswalkers would be hard to defend though?
1 week ago
Might not be competitive but it's a fun white good stuff list.
Sun Titan great synergy with peacekeeper.
1 week ago
Suns_Champion - Thank you! Yes, Underworld Breach is going in as soon as I get a spare copy, probably instead of Shreds of Sanity. Endless Atlas and Quest for Pure Flame have been in the list before, but they are on the shortlist of cards that I'm considering putting back in, if I can work out what to take out. Maybe I need to keep a quasi-sideboard with the deck and switch it up between games.
Ignite the Future is a lot better than I thought when I first read it, as it has the Commune with Lava wording - end of your next turn. The flashback free cast is handy too - doesn't work with X cost spells, but from that 'may' wording I think you could still choose to pay X costs as normal (if you had any mana left after paying the flashback cost, of course). Definitely worth considering, although I'm not sure what to replace.
Other probable Ikoria/Commander 2020 updates - Twinning Staff, Deflecting Swat and maybe Shiny Impetus? Surly Badgersaur has some good discard synergy, but I don't want to add any more creatures if I can help it.
2 weeks ago
"I haven't been able to test this deck in a while, but I have continued to make (questionable) updates as new sets come out."
Man I feel that SO much hahahaha
Awesome deck man, one mono-red player to another. This is a tight list.
A few suggestions that have been really good in my Neheb deck:
2 weeks ago
First i think Chandra's Ignition would be good. Targeting your commander you will gain a bunch of life.
Also would consider Sunforger and Weathered Wayfarer as general goodstuff.
If you want more card draw, you probably know your options are limited in boros but Outpost Siege, Temple Bell, Endless Atlas, Thrill of Possibility, Reforge the Soul, Magus of the Wheel, Humble Defector can be playable depending on how badly you want cards.
3 weeks ago
Endless Atlas might be good for this deck. Worth putting in the Maybeboard
4 weeks ago
Appreciate the suggestions, however most miss the heart of this list and would actually hurt consistency.
Arch of Orazca is an expensive draw. I already use a good number of other options that are cheaper on top of synergizing with Kurkesh, which with little exception, is the bar for playability here by choice.
Also by choice and as a point of pride, I am trying to keep the number of red spells to a minimum. This has not caused any issue thus far. Rest assured that I have weighed all of my red options and play only what I feel I need, and I believe my results weigh in my favor on this. I'll not be saying any more on the red spells you've suggested.
Endless Atlas is a consideration to be sure. It isn't a game changer, but being from a commander set, I imagine it would not come in foil, correct?
Skullclamp is an exceptional card, but by virtue of not synergizing with Kurkesh and not having enough of a token aubtheme to reliably get value from it, I elected not to play it when I first constructed this deck, and I'll maintain that position now.
Solemn Simulacrum for the same reason, on top of hurting my curve as a 4-drop, where we already have a lot of options.
I've so far not needed Sensei's Divining Top, but it's value can't be ignored. I'll put it in the maybeboard for others interested in building the deck.
4 weeks ago
So being in red means you have limited access to draw and enchantment removal. I only see steel helkite and ugin as your source of enchantment removal. I also hate being mana screwed, but 40 lands is too much. 38 should be enough, 39 if you really want. I personally run 37, but my curve is a bit lower. You also have so much artifact ramp that the lands aren't really necessary. I rarely recommened cutting lands but it seems like the first easy choice here.
Arch of Orazca - Draw
Commune with Lava - Decent draw and can be used an a mana sink once you go infinite
Endless Atlas - Good reliable draw
Skullclamp - Draw, best with your token producers
Solemn Simulacrum - Draw / Ramp
Myriad Landscape - Ramp
Chandra, Torch of Defiance - Value value value
Sunbird's Invocation - Above on steroids
Sensei's Divining Top - Amazing on it's own, draw with rings/key
Chaos Warp - Best removal
I see a couple of cuts right away.
+1 Let me know what you think of my suggestions