, : Draw a card. Activate this ability only if you you control three or more lands with the same name.
|Have (2)||metalmagic , Mortiferus_Rosa|
Printings View all
|Commander 2018 (C18)||Rare|
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|Commander / EDH||Legal|
Endless Atlas occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Endless Atlas Discussion
2 days ago
I would recommend Iroas, God of Victory as the commander. I think he's the best for general Boros agro. The convenience of being able to swing freely is sooooo good--especially with mass-vigilance like Brave the Sands and its ilk.
Aurelia, the Warleader is a decent choice but is expensive, mana-wise. Even Jor Kadeen, the Prevailer is better than Agrus Kos though (with some more artifacts). Tajic, Blade of the Legion is an underrated choice too--can definitely make a great budget deck with him at the helm. Go wide and then suddenly Tajic is a commander-damage threat. Gisela, Blade of Goldnight is decent, but also quite expensive. Some folks love having bombs, like the two angels, in the command zone when the deck more or less functions without the commander (like most tribal decks). Some prefer lower CMC generals that can get out more reliably. It's all about what you like.
Argus Kos is pretty bad though. Unless you're in love with having a janky commander I'd highly highly recommend Iroas or Tajic, with Aurelia as a distant third-place.
For a new deck builder your list looks really good! Good creatures, good utility, a proper amount of ramp. Only thing missing is card draw, which you may know is nearly impossible in Boros colors. Mentor of the Meek is a good addition, so good on ya for that. Some... tolerable... draw options are Staff of Nin, Endless Atlas (somewhat suspect in a two-color deck, but I've seen it work), Icon of Ancestry, Vanquisher's Banner, Arcane Encyclopedia, Arch of Orazca, Farsight Mask, Infiltration Lens, Herald's Horn, Key to the City, Mask of Memory, Tome of Legends, Rogue's Gloves, Avarice Amulet (doesn't get .given away if it's on a commander).
3 days ago
Bolt Bend - Counter counterspells, redirect removal, some draw, some extra turn spells. All for 1 red, add it
Your land count is way too high, go down to 38 and add an Expedition Map
I'll take another look when you reply, currently midnight at the moment.
2 weeks ago
Hey man, this is a really tight list! My suggestions are going to seem half-hearted, because there isn't a lot I would change here. All the key pieces I was looking for are already here. Well done.
I really like Torbran as a pressure and efficient boardwipe commander, so I'm glad to see both of those elements here.
Here's some cards to consider:
Immolation Shaman is another pressure card you're missing.
Satyr Firedancer is some cool tech with direct burn spells, plus the +2 damage from Torbran stacks!
Shadowspear from the upcoming set might be awesome in here. You can target stuff and they lose indestructible. Huge.
Drakuseth, Maw of Flames is a great finisher, with Torbran he's actually dealing 9, 6, 5, and 5.
Let's talk about card advantage. If you add ANY of the cards I suggest, please let it be these.
Cavalier of Flame is a good self wheel/later damage, as well as Khorvath's Fury . Reforge the Soul is just a solid wheel and budget Wheel of Fortune. These plus the wheels/looting you already have go great with Glint-Horn Buccaneer , who's also solid on his own. Humble Defector is my second favorite magic card, and is a great political card or just combos with Homeward Path , which you already have. Tome of Legends has been finding it's way into most of my decks with low cost commanders, if you attack with Torbran you should consider it. Ignite the Future is basically Red's harmonize, and I suggest it for any red deck without blue. And since you're in one color, Endless Atlas is a solid draw engine. Finally, Light Up the Stage is an okayish little draw spell you might consider.
Here's some cards I'm not convinced by and you might consider cutting for my other suggestions.
Chandra, Awakened Inferno Emblems don't have a color, so Torbran doesn't affect then. Yeah she can wipe the board, but you can more easily do that for 1 mana instead of 6.
Electrodominance under-preformed in Neheb.
Sundering Stroke I think is too expensive for what it does. It's hard to get 7 red without Neheb out.
By Force unless you really have to deal with artifacts every game. Add draw to get to the other removal you have faster.
Price of Glory under-preformed in Neheb, people just hold up mana rocks.
Urabrask the Hidden Haste at 5cmc is way too late. Replace with Cavalier if you really think you need it, or anything else.
Thran Dynamo this deck is hungry for red mana. I'd suggest finding a mana rock that gives red. Arcane signet maybe?
Magebane Armor is cool, but most of your sweepers don't kill your important creatures.
That's all I got for cuts, again. tight list man. Love it.
3 weeks ago
Thanks for the suggestions Joe_Ken_! I love your deck, having a double attack phase can definitely cause some crazy life gain. I feel like it's rare to see another Angel fan! Although are decks are definitely different they look to do the same thing.
Urza's Incubator is a great call! I'd love to add that in there but taking something out would be so hard to do. D: Back to the drawing board.
Semblance Anvil is a great find! But I wouldn't want to get rid of any of my angel's but early game that might be a great thing to do to jump start the game.
The way I see it so far is if I added True Conviction I would then add both Angelic Skirmisher and Serra's Guardian for vigilance. OR I'd add Urza's Incubator and Semblance Anvil and maybe add back Akroma's Memorial . Sadly taking things out to add things in is such a hard decision to make. Is there anything you'd swap out for these three cards?
3 weeks ago
True Conviction is a card that I’ve tested out in my Aurellia angel tribal list and the double strike is a good boost to attack power especially with all the big angels you’ll have.
Mask of Memory is a cheap artifact to pick up that is good for card draw since it will let you draw two cards and then discard one from your hand.
Aetherflux Reservoir is similar to test of endurance for your deck since you can instant speed kill switch an opponent in case some shenanigans would happen before your turn.
Angelic Skirmisher is a good angel for your deck since it can give all your creatures a choice of 3 keywords at the beginning of each combat.
Endless Atlas would be a good card draw artifact for your deck.
Here is my Aurellia angel tribal deck in case you’d like to check it out. I think I’ve got it tuned up pretty well and have it at a nice high power area. Aurelia's Angelic crusade
4 weeks ago
This list is a decent start but let's look at mono red's weaknesses, card draw and enchantment removal. You have LOTS of cuts to be made, lmk if you want ideas on what to cut or more things to add.
Arch of Orazca - Card draw that only takes a land slot
Commune with Lava - Can be used on end of opponents turns, usually good for 3-5 depending on how much mana you have and your curve.
Endless Atlas - Reuseable, cheap to play, cheap to actives
Hedron Archive - Card draw and ramp
Humble Defector - Draw with politics
Ignite the Future - Very good "draw" as it can be flashbacked
Light Up the Stage - Similar to above
Mind's Eye - Re-useable, fun with wheels
Skullclamp - Cheap easy card draw, fun with myrs
Solemn Simulacrum - Card draw and ramp
Tome of Legends - Your most powerful draw engine in the entire deck
Lastly, with all your enchantments you might want to consider Crystal Chimes
1 month ago
- Scroll Rack to synergize with Land Tax , not sure if I mentioned that in the discord.
- Sunforger - Always fun. Bonus points if you run Lapse of Certainty and Mistveil Plains
- Swords to Plowshares > Path but run both
- Grand Abolisher - Prevent interaction on your turn
- Mother of Runes - Protection
- Stoneforge Mystic - Tutor helm or something else
- Generous Gift - Removal
- Chaos Warp - Similar to above but gets around indestructible and can be used on your own stuff
- Teferi's Protection - Good luck getting killed
- Lightning Bolt - Another cheap piece of removal that hits many creatures