, : Draw a card. Activate this ability only if you you control three or more lands with the same name.
Printings View all
|Double Masters (2XM)||Rare|
|Commander 2018 (C18)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Endless Atlas Discussion
8 hours ago
I've got a few suggestions for your value engine Zirda.
First and foremost: your card draw. The first problem with it is that a lot of what you labeled card draw..... well isn't really card draw since while you are drawing cards it doesn't actually net you any cards (you lose a card to get a card, net zero cards that way). The cards that do net you cards are very, very, very inefficient. I can see you're trying to take advantage of Zirda's ability to draw cards, but you're taking bad cards and making them mediocre.
If you want to use Zirda to make drawing cards easier, I've got a few suggestions. First off, Endless Atlas is a much, much more efficient option that becomes even more efficient when Zirda is out. Besides that, the best options for drawing cards that Zirda makes more efficient are equipment. Mask of Memory, Sword of Fire and Ice, even Rogue's Gloves. After that, you'll have to look at other sources of card draw. Red has excellent options in both wheel effects (Wheel of Fortune, Reforge the Soul, Magus of the Wheel actually synergizes with Zirda!) and in impulsive draw (Light Up the Stage, Tectonic Giant, heck even Experimental Frenzy could be better since Zirda makes blowing itself up easier).
I do think your ramp package because of Zirda is much more solid and efficient. Additionally, I think you've got the right idea with running creatures that can pump out tokens for mana (which Zirda reduces). I recommend leaning into that. Heliod, God of the Sun is another excellent creature that does that.
Lastly I recommend improving your removal package. White has access to the best removal in EDH. Swords to Plowshares and Winds of Abandon I consider staple level in decks that have white (aka any deck with white should strongly consider them).
3 days ago
Things that synergize with white's effects like counters with Mindless Automaton, lifegain with Well of Lost Dreams, and tokens or small dudes with Skullclamp, that or Sword of Fire and Ice for equipment strategies, Smuggler's Copter and Bonders' Enclave for other strategies.
And in white, after looking it up for Omniscience_is_life, here is my new, semi-educated package:
Land Tax, Mangara, the Diplomat, Alms Collector, Weathered Wayfarer, Mesa Enchantress, Kor Spiritdancer, Sram, Senior Edificer, Stonehewer Giant, Dawn of Hope, Puresteel Paladin, Mentor of the Meek, Bygone Bishop, Luminarch Ascension, Emeria, The Sky Ruin, Sun Titan, Sevinne's Reclamation, Ranger of Eos, and Castle Ardenvale
Not to mention tutors being Weathered Wayfarer/Ranger of Eos being tutors, alongside Steelshaper's Gift, Open the Armory, Recruiter of the Guard, Ranger-Captain of Eos, Academy Rector, Arena Rector, Call the Gatewatch, Idyllic Tutor, Enlightened Tutor, Heliod's Pilgrim, Quest for the Holy Relic, Three Dreams, Boonweaver Giant, Auratouched Mage, Djeru, With Eyes Open, Taj-Nar Swordsmith, Thalia's Lancers, Totem-Guide Hartebeest, Relic Seeker, Priest of the Wakening Sun, Forerunner of the Legion, Ignite the Beacon, Plea for Guidance, Kithkin Harbinger, etc.
Oh, and there is more, just look!
1 week ago
Endless Atlas - Almost as good as tome of legends
Hedron Archive - Ramp when you need it, card draw when you dont
Humble Defector - Politics, not needed but nice to have, especially in more casual builds
Ignite the Future - Works until next turn and flashback makes it even better
Mind's Eye - Repeatable card draw
Chandra, Torch of Defiance - Best chandra IMO. Ramp, removal, draw and wincon all in 1
Myriad Landscape - Ramp
Shatterskull, the Hammer Pass - Utility
Valakut, the Molten Pinnacle - Damage
I got a lot of ideas for cuts, lmk if you're interested
2 weeks ago
You marked two Daxos for the deck. If you do have an open slot then maybe Endless Atlas could be put in for some extra card draw.
2 weeks ago
Fiery Emancipation > Other damage doubler. Costs more but non symmetrical and does a lot more damage.
Buried Ruin - Recur 1/5th of your deck
Inventors' Fair - Tutor, lifegain
Myriad Landscape - While a bit slow, ramp is needed in red, worth considering
Strip Mine - Interaction on cradle, coffers, field, etc...
Blast Zone - Interaction on enchantments and others
Curse of Opulence - Ramp and politics. Attack them with Norin, then Norin runs away and comes back with treasure :D
Ignite the Future/Light Up the Stage - "Draw" which you can use until your next turn, really good with Top as you can look at your top 3 or more importantly, use top to draw a card and then you know you can cast top easily.
Chandra, Torch of Defiance - Ramp, draw, removal and a wincon all in 1
Endless Atlas - Draw
Honor-Worn Shaku - Ramp with Norin, purphorous, chandra, etc...
Skullclamp - Draw
Lmk what you think of each suggestion and if you want ideas for cuts :)
2 weeks ago
Deflecting Swat - WAY too much utility and for free? Sign me up!
You're lacking some card draw there, you can't always rely on your commander. Endless Atlas, Mind's Eye, Skullclamp, even Solemn the sad robot is potentially worth an inclusion as it helps mitigate your weaknesses of lack of ramp and card draw
Command Beacon - For when your commander is too expensive
Blast Zone - Gets rid of enchantments that you can't interact with
I understand limiting your nonbasics is a priority given your 4 mana doublers, should you wish, you can remove myriad landscape, but personally, I think myriad is a great card and is not a target for LD. If they destroy your Myriad, then thats LD thats not gonna target your cavern of souls or any other relevant utility land.
3 weeks ago
I like how you made the deck goblin tribal and very low to the ground. How exactly do you win though, just hoping you push damage through? Moreover, have you considered adding cards that help mitigate your weakness of dealing with enchantments and card draw.
Blast Zone - Fits in the landbase easily
Valakut, the Molten Pinnacle- Not sure if you should add because your deck is low to the ground but worth considering
The mass MLD cards don't seem to further your gameplan, what's the purpose? To maybe have a boardstate filled with weenies and cast the MLD? You run crucible but with no real means of tutoring for it, or a consistent draw engine, you're hoping that you cast it and it sticks for a couple turns since your ramp is mostly burst based through rituals and smaller rocks. If you're gonna run crucible, at least add some fetchlands to make it impactful. But it's really not worth it in this build at all. Your playgroup will realize you use MLD and destroy crucible on sight, hold mana open to counter your MLD and more. The deck isn't competitive enough despite it's low CMC to justify it's inclusion IMO. Really curious to hear your thoughts on this.
The free to play cards aren't that impactful, except deflecting swat because even though we will rarely cast it for free, it is still super useful.
Arch of Orazca - Fits in landbase
Endless Atlas - Cheap to buy cast and activate
Humble Defector - Not the best in this build but worth considering
Ignite the Future - Good in here since you have a low curve
Tome of Legends - Best card in Norin, hands down
Mind Stone > Fire Diamond - Doesn't tap for red, but you already have enough red sources and card draw is nice
Sword of the Animist - Repeatable rampant growth
Chandra, Torch of Defiance - Ramp, removal, draw and wincon all in 1. Might be a little high CMC for you, but the 2 mana it produces can help offset the tempo.
Myriad Landscape - Might be too slow, but worth considering
1 month ago
Hey, nice to see someone else is trying to make Avacyn competitive! Here are some thoughts from my own Avacyn deck, I’m still in the process of building it as well. :)
Personally I like Helm of Awakening, Thought Vessel and Arcane Signet. These are cheap rocks that don’t come in tapped allowing you to ramp a little more efficiently (especially since white needs all the help it can get with ramp)
Sensei's Divining Top (Card quality)
Avacyn is a huge threat and most people will definitely try to stop you from using her by: countering her summoning, exiling her, -x/-x, sacrifice, copying or stealing her.
Teferi's Protection is complete board protection. Probably the best defense white has.
Arcane Lighthouse is useful in circumstances that someone copies or steals your Avacyn.
Oblation (shuffles back into deck)
Condemn (puts attacking creature at the bottom of its owner’s library)
Counter Spells: (Not that there are many in white).
Ghostly Prison (useful with low monster count decks)
Void Winnower (works well with Avacyn)
Elspeth Tirel (Token blockers, board wipes)
Elspeth, Sun's Champion (token blockers, board wipes)
Elspeth, Knight-Errant (“Avacyn” emblem, which could help take some focus off her)
Good Luck! I hope the deck building goes well! :)