|Commander / EDH||Legal|
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|Rise of the Eldrazi (ROE)||Rare|
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Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
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Lightmine Field Discussion
1 week ago
Seeing that you like the Dovescape shutdown stuff, I would actually get rid of Lightmine Field, as the lock down is good, but it can also prevent you from attacking (I thought about my recommendation and came up with something better). Instead, I would try to get your creatures a little stronger than your opponents and then overwhelm them. For this, Soul Warden, Path of Bravery, Thunderstaff, Thistledown Liege should do well. With all that life gain, you could add another win condition just by including Felidar Sovereign.
2 weeks ago
Funkydiscogod thank you again for the suggestions. I thought about them and I concluded that for this combo Ajani's Presence+Lightmine Field to work all the deck should be in this direction. That is, [almost] all dinosaurs should have Enrage (while I only use Ranging Raptors and Raptor Hatchling). It is very valid, but the deck should be rebuild, on the contrary some cards are better as they are, for example, Gods Willing is more versatile than Ajani's Presence.
2 weeks ago
The more protection the better! Whenever I say swap, feel free to add. I am just assuming that you want a card with a similar effect and offering cards that I think are better.
While I am at it, I swapped Daxos of Meletis for Augury Adept in my commander deck, mostly because it basically has unblockable. If you are running Illusionist's Bracers and Rings of Brighthearth you also want to consider Medomai the Ageless. With one of those, you could take two extra turns!! Come to think of it, you might want to consider changing your commander to one of those two cards. Huh.
If your detaining stuff use Lyev Skyknight its a really good blue white card for that.
I would recommend a Whispersilk Cloak for both hexproff and unblockable, both seem useful for your deck.
It does not look to me like you have enough fliers for Pride of the Clouds to be worth it. Unless you are planing on using Dovescape with it. If your looking for a flying heavy hitter I would use Akroma, Angel of Wrath, Baneslayer Angel, Iridescent Angel. If you are looking for something flying related try Stormtide Leviathan. If you are looking for something cheap for use in the early game try Deft Duelist or Judge's Familiar. Deft Duelist can be really nice against those pesky death touch thingers and Judge's Familiar can counter something later in the game.
On the off chance that you want to keep pride of the clouds and go for the Dovescape lockdown thing. Throw in a Guardian Seraph and a Godhead of Awe as well as a Lightmine Field. Voila, complete lock down.
2 weeks ago
I would consider putting in a Archetype of Imagination just as a win con, but thats up to you..
2 weeks ago
It still prevents the opponent from using most removal on your critter, and pumps it, but there's a major upside: indestructible is far more powerful than hexproof for dinosaurs. If the opponent tries to Lightning Bolt your critter, hexproof would prevent the Enrage trigger: indestructible won't.
Maybe Lightmine Field might slow down the opponent long enough for dinosaurs to hit the field? And would get enrage triggers once you begin the beats. I don't know. I'll think about it.
3 weeks ago
There's another one I can't think of right now...
3 weeks ago
Also, Night of Souls' Betrayal, to replace your Damnations.
1 month ago
Hello there! Got some ideas for you. First off I feel Like if you want to maximize your Gishath triggers you want to max out on dinos. Like 40-45 dinos, 45-50 mana sources, 10-20 other spells seems right for a dedicated tribal ramp deck. If you need more dinos after Ixilan is all known don't be afraid to include Mirror Entity, Taurean Mauler and Chameleon Colossus.
I would cut things that rearrange the top few cards. Gishath can look at the top 7 cards anyways unless you can rearrange more cards than that it seems pointless.
For ramp spells I would focus on ways that you can put lands right into play as opposed to Mana rocks or Mana dorks which can die. I feel like a deck like this that wins by committing to the board should avoid doing that with everything because you're already weak to board wipes. I'm less a fan of a card that reduces the cost of casting a dinosaur then just a good Explosive Vegetation effect which ramps everything. Anyways how many times are you going to cast more than one in a turn? Except sol ring that goes in everything, right?
As far as the 10 to 20 other kinds of cards I have some ideas...Pyrohemia is probably the best enrage enabler I know plus it's really good. Lightmine Field seems good for those reasons too if its important too trigger enrage and defend the board simultaneously. Rishkar's Expertise looks good and awesome. Asceticism, Heroic Intervention and Teferi's Protection to protect your stuff. Relentless Assault and Seize the Day kinds of cards combined with blanket haste from cards like Fires of Yavimaya could get epic. Garruk, Primal Hunter and Garruk Wildspeaker are both solid options. Marshal's Anthem is a great spell for a deck like this.
Honestly I have been thinking about building one of these decks myself because it looks fun. Happy gathering!