|Commander / EDH||Legal|
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|Rise of the Eldrazi (ROE)||Rare|
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Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
Lightmine Field Discussion
6 days ago
Lightmine Field and Brigid, Hero of Kinsbaile would argue it’s merely a color pie shift. Also white has characteristically had damage during combat type effects. Gideon's Reproach and etc. Rain of Blades Marrow Shards
1 month ago
Ok. So you said you want degenerate, so... here goes.
First off, Braids, Cabal Minion is banned. So you might want to remove it.
You should either be running the fetches, including the off-color ones like Flooded Strand , or run Suppression Field ; this also is a somewhat broader and more applicable answer to planeswalkers than The Elderspell , as it has non-planeswalker target. It puts a damper on the planeswalkers, but I feel like they might be better replaced with board wipes like Wrath of God , Day of Judgment , Damnation or Toxic Deluge . When I played this general, I don't think I ran any creatures; they tend to be easily removed, but their effects may be replaced by enchantments/artifacts (ex: Thorn of Amethyst replaces Thalia, Guardian of Thraben ). Additionally, because Athreos, God of Passage is indestructible, it survives most board wipes. I recommend Erebos, God of the Dead as a second useful god; and in an Oloro meta, it seems particularly applicable. Sphere of Safety and Lightmine Field can serve as further deterrents to attackers; Maze of Ith also fits in well. Serra's Sanctum also is a powerhouse, if combined with a high-enough enchantment count. If you take the creature-less rout, I advise Night of Souls' Betrayal to remove the ability of elf- or dork-based decks to function. You might also consider Cursed Totem .
I see you have Vampiric Tutor in the maybe board. It's massively superior to Diabolic Tutor , if only because of its much lower mana cost; Imperial Seal is a strictly worse version I run in my Kess list, but it is also very good. Bitterblossom is a great inclusion, especially if you're running something like Contamination to mess with everyone's mana.
Mana Crypt is invaluable in cEDH decks. Fragmentize is a good white equivalent to Nature's Claim , especially in metas with low curves. Leyline of the Void or Rest in Peace are good techs against graveyard decks like as Gitrog, with the added advantage of allowing a win with a Helm of Obedience activation.
I've never been impressed with 1-for-1s in EDH; by that token, Mortify and Doom Blade may be on the chopping block. Utter End is alright, simply because of its universality. I'd replace these with the above boardwipes, but I also suggest Pox or Smallpox . Pox has the additional advantage of severely lowering your opponents' life totals, so ad nauseum players tend to just cry, and your Painful Quandary becomes more oppressive. Stab Wound , which is another type of 1-for-1, might be better replaced with Palace Siege . Swords to Plowshares is the single 1-for-1 I highly recommend, because of its low cost, exile-based removal, and relatively small downside.
Good luck! Stax em out.
1 month ago
Greater Auramancy , Dictate of Erebos , Athreos, God of Passage , Erebos, God of the Dead , Authority of the Consuls , Polluted Bonds , Sphere of Safety , Aura of Silence , Lightmine Field , Solemn Simulacrum , Kambal, Consul of Allocation , Mindcrank , Aetherflux Reservoir
1 month ago
Gleam of Battle for Lightmine Field -a 6 cost enchant should really do more then this, u want it to really effect the board. this enchant does that!. i will warn you when considering this one, it screws you over bad if someone keeps killing your commander, but hes pretty hard to remove..
Hyena Umbra for Legion's Initiative , if your lookin for a little buff for ur junior guys this card here will help all of them! and its second ability i believe will save your men from a boardwipe, or u other combat tricks like block then sac it and they will return while still blocking trampless creatures!
in my last post about land i missed Sacred Foundry which is expensive but was just reprinted and will only go up in price. very excellent upgrade.
2 months ago
hi cgomes I share much of your ideas in the text.. I have a similar deck idea, let me know what you think ;)
For Humility , relying only on one card against creazture based decks is not a good idea.
Instead of Land Tax I play in sideboard Weathered Wayfarer and Elixir of Immortality if opponent has land destruction deck. and Ghost Quarter ing my own lands let me search for basics against Blood Moon decks.
2 months ago
Another way to counter aggressive players is to build your own defences. Ensnaring Bridge , Ghostly Prison , Propaganda , Sphere of Safety , Lightmine Field , Dissipation Field , No Mercy , and other cards can really punish an aggressive deck.
Aggressive decks also generally want to play a lot of spells very quickly, so stax pieces--cards that tax players--disproportionately harm their deck's plan. Cards like Damping Sphere , Sphere of Resistance , etc. are all great ways to slow down an aggressive deck to buy you time to set up your own victory.
AkrosTheClear - SynergyBuild made a very compelling argument against Phyrexian Arena. Essentially, the argument is as follows: Phyrexian Arena has no immediate advantage, and it takes two whole turns before you net the same number of cards as Read the Bones (without the possibility of scrying). Two turns can be enough to decide the game in EDH, so you're better off spending those three mana on the immediate card draw of Read the Bones .
Now, there are some great repeatable card draw effects that should be considered for slots if you are in their colours. Necropotence , Mystic Remora , and Rhystic Study , for example, all provide much greater card drawing potential than spells with their respective converted mana costs, making them strong options for a deck.
3 months ago
Team buffs: Agrus Kos, Wojek Veteran , Hero of Bladehold , Angel of Jubilation , Spear of Heliod , Balefire Liege , Hero of Oxid Ridge , Nobilis of War , Ogre Battledriver , Glory of Warfare , Marshal's Anthem .
Flying: Angel of Jubilation , Aurelia, the Warleader , Angelic Field Marshal , Tyrant's Familiar , Angelic Skirmisher , Firemane Avenger , Odric, Lunarch Marshal , Nobilis of War , Tyrant's Familiar , Victory's Herald .
Trample: Archetype of Aggression .
Haste & Double Strike: Aurelia, the Warleader , Captain Lannery Storm , Odric, Lunarch Marshal , Hero of Oxid Ridge , Ogre Battledriver , Assemble the Legion , Berserkers' Onslaught , Boros Charm True Conviction .
Taking advantage of the 2nd ability: Sword of the Animist , Lightmine Field , Powerstone Minefield , and Pyrohemia , and other instant speed damage based board wipe effects. Once your creatures are attacking they cant be damaged. This effect last until combat is totally over. So even after combat damage (but still combat phase) you can cast a spell to do damage.
I missed this stuff too: Agrus Kos, Wojek Veteran , Hero of Oxid Ridge , and Hero of Bladehold they all buff my creatures when they attack so giving them extra attack phases to attack again, buffs them again. So its "battle cry x2" from the Hero's, and its +4/+0 form Agrus Kos, Wojek Veteran on the second attack. Angelic Skirmisher also triggers twice. Not only for my extra combat phases, but my opponents as well. you're all going "duhhh" right, but i knew this too. Didn't realize i have been missing these triggers all the time.
As you can see it works when I remove the changes you said you had to do scotchtapedsleeve
3 months ago
Heya phsycord alright I took a look into your deck list and to go reasonably within budget here are some cards that are part of the core "enchantress" package, you have most of them already so here are some additional ones.
Now going for your route of winning there are pretty much a couple ways of winning. In my personal taste I would go for the Enchanted Evening + Calming Verse / Cleansing Meditation / Aura Thief route. However that does require quite a bit of money invested into the deck, although it's really fun. The next way I would recommend is just to outvalue your opponents which can get really fun.
You are essentially going to be using certain cards to make tokens and smack people in the face. To protect yourself as well you will be using cards like:
- Blind Obedience
- Ghostly Prison
- Collective Restraint
- Lightmine Field
- Karmic Justice
- Frozen AEther
- Stony Silence
- Energy Flux
These enchantments will help you last the game longer as well as prevent people from attacking you forcibly. Next on the list of agendas is card advantage, you need a consistent flow of cards to keep on pumping. Mystic Remora and Rhystic Study are essentially auto-includes and too good to not use. Sylvan Library although it's fairly pricey is extremely good and would be a great investment.
Now for the ramp, you have most of the auras that matter to untap with Estrid. I would recommend cutting out the enchant lands that cost 4 cmc. You will need to curve out at 3 CMC for those types of ramp enchantments. Additionally you can add in Exploration , it's not needed, but it goes very well when your shitting out enchantments like no tomorrow.
For value cards all around, Wargate is one of the best card there is. You can grab any permanent and place it directly onto the battlefield. Estrid's Invocation and Copy Enchantment are great cards to use, especially Estrid's one as she retriggers itself every upkeep. Song of the Dryads as well as Darksteel Mutation are great hate cards to deal with things you can't really deal with in these colors/
Protection spells I would recommend are cards like Faith's Reward , Heroic Intervention , as well as Heroic Intervention . Lastly for land, since we have a lot of mana untappers, I would recommend grabbing up a Nykthos, Shrine to Nyx as it provides an substantial amount of mana.
Hope that helps! I'll probably add in more later on as it depends on the route you go for~
Lightmine Field occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%