|Commander / EDH||Legal|
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|Rise of the Eldrazi (ROE)||Rare|
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Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
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Lightmine Field Discussion
2 days ago
You may need to include black if you are wanting people to attack you. That will give you access to things like Marchesa's Decree, Blood Reckoning, Hissing Miasma, No Mercy, Dread, and Teysa, Envoy of Ghosts.
I would also recommend running mostly rattle snakes for your creatures like Ophiomancer or Archetype of Finality. You are not only looking to make them attack you but also gain some kind of advantage from the attack. If you are not gaining advantage you are just making a deck designed to lose the game.
Due to the variety of colors in my post perhaps O-Kagachi, Vengeful Kami would be the right commander? I will note that I built this deck and couldn't really get it to work but perhaps I just didn't give it enough time to sort out.
2 days ago
Avatar of Slaughter is another card which forces opponents to attack. Giving your opponents double strike might be a tad problematic though.
Angel's Trumpet punishes an opponent for not attacking, though it is rendered obsolete by other forced attack cards.
Stuffy Doll is another viable punishment card, as it is an indestructible blocker who reflects damage.
Delaying Shield is a strong punishment card alongside Zedruu--you can force your opponents to attack you, put a significant number of delay counters on Delaying Shield, then promptly donate it to an enemy (preferably one who cannot easily generate White mana).
Lightmine Field works wonders against decks that go wide, and can easily destroy an enemy's entire force.
Aurification will neuter their creatures after they attack, though this would not prove useful if you want to repeatedly force attacks. Might be a tad fun alongside Angel's Trumpet though.
Isperia, Supreme Judge is probably too costly to cast, but it turns their attacks into card advantage. That might be more punishing than reflected damage.
Riddlekeeper mills them when they attack. Not significant against Voltron or other decks focusing on large creatures, but might be nifty against wide token decks.
Slumbering Dragon is a one-drop that can very quickly become a large, evasive creature.
5 days ago
1 week ago
here is my deck for playtesting
3 weeks ago
I enjoy a good budget deck, and so I know some of the cards. I would recommend focusing on one theme, as soul sisters encourages a swarm like deck while exalted gains very little from life gain. However, should you want to keep both themes which is possible, I would suggest making a more soul sister focused deck, adding some ramp creatures like Avacyn's Pilgrim and use Sublime Archangel to weaponize your small creatures as well as Lightmine Field to stave off aggrieved decks.
3 weeks ago
I suppose I should have asked these question as well before I try to provide substantive advice:
What problems are you having specifically? There are numerous ways to get pounded in Magic, and each one requires different answers. Do your opponents tend to have very few, but large creatures? Do they have a lot of little creatures that can overrun your defenses?
Do you also tend to play 1 on 1, or multiplayer matches?
Who do you use as your commander?
Is it possible for you to make a deck on this site of your current deck? That will make it a bit easier to offer useful advice. Once made, you can link the deck here.
The biggest way to prevent from getting destroyed is improving your mana base. While this can be really expensive, there are budget options--the key is building a budget base that works. What are you currently running for your lands and your mana dorks?
White, blue, and black have numerous good "pillowfort" cards--i.e. cards that make it difficult for your enemies to attack you. Sphere of Safety (if your deck is enchantment-heavy), Lightmine Field, and Ghostly Prison are all decent cards, and not too expensive.
Black has access to numerous destroy cards. While spending 3 mana for a kill spell (i.e. Murder), is a bit much in a competitive format, this is passable in more casual play, and the cards themselves are usually dirt cheep.
Blue has numerous bounce effects, which can annoy an opponent, and disrupt their plans. There are numerous budget options, such as Unsummon and Boomerang. Again, not ideal in commander, as games tend to be longer, so being set back a turn is not debilitating, but still decent for a budget/casual setting.
4 weeks ago
Well since Daxos' tokens are GIGANTIC, Lightmine Field could be pretty awesome. Since this deck seems relatively casual, Overwhelming Splendor may also make the cut. If your opponent is playing mono-red or mono-black or red-black it just destroys their game. If you wanna go even further into spite mode, making it a curse deck with Curse of Misfortunes.
1 month ago
Lightmine Field would also damage my creatures attacking as well though, correct?
and yea I believe he runs x4 Goblin Chieftain,
Ive done several text plays on this website my Test Deck vs his Krenko Deck that I made and So far unless he gets his good cards out right away I can almost take him out everytime.