Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
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Lightmine Field Discussion
1 week ago
I've been on the fence with Lightmine Field. A friend suggested it for my Marchesa deck but I feel like it could be a problem if my wincon that game is actually attacking. I don't know, I'm open to trying it.
1 week ago
Funny. I had considered Drana, Liberator of Malakir as a potential, but had passed over Drana, Kalastria Bloodchief due to CMC. I am aiming at CMC for any replacements, unless it is absolutely amazing.
Exsanguinate has been good, not as flashy or interesting as some of the other cards, and the mana cost is limiting, but it still gets the job done. I would replace it with a more in-theme wincon, but I am still looking for the perfect one. Archetype of Courage has yet to make an appearance. We shall see.
2 weeks ago
A friend of mine has the deck up and running, and it usually kills via commander damage very quickly. After playing against it with a myriad of decks, I've identified some cards that you might need depending on your meta. I will suggest Assault Suit again, but I think that's just because my girlfriend's favorite deck is Meren of Clan Nel Toth and a recursive Fleshbag Marauder ruins the deck. Grand Abolisher seems pretty key as after you suit up a creature, a simple removal or bounce spell also makes it hard to work. Lightmine Field and Silent Arbiter keep the heat off you while you assemble your gear. If you run more enchantments (like my friend's deck), Replenish is an auto kill. Inspiring Statuary turns all of your equipment into mana rocks, which is SOOOOO broken, as tapping an equipment does nothing to it... Makes me remissness the days where tapping an artifact turned it OFF. Lastly, I suggest running Torpor Orb as most artifact/enchantment destruction effects come in on a creature (looking at you, Bane of Progress) That's all I have for you right now.
2 weeks ago
To be honest, you are not playing control per se, but, more of a group-slug variant. Run more rattlesnake effects! Where is your False Prophet and your Koskun Falls? Hell, I might have been running Bearer of the Heavens (not likely without Eerie Interlude) next to my Orzhov Advokist (definite inclusion)! :p
A Royal Assassin is more handy than a Dark Impostor when you don't want to keep 6 mana open every turn. He also doesn't grow bigger with every activation but he always threats a kill at instant speed if something dares to attack you without being vigilant :p
I would also consider the double damage enchantments to be removed as well, as they work against you as much as they do for you. Use the Curse of Bloodletting to incentivise people in more direct way. The dictate is good though because of flash...
Your maybeboard has some real gems! Especially fond of Martyr's Bond!
Also a Sunforger with 3 targets only is a very sad Sunforger... It's meant to be the answer-stick! Get that Chaos Warp, Oblation, Terminate, Mortify, Return to Dust, Into the Core, Retaliate, Wild Ricochet, Utter End and Anguished Unmaking... maybe even a Master Warcraft? That, or remove Sunforger since it won't be doing much for you as a +4/+0 buff.
2 weeks ago
1 month ago
- Expedition Map --> Authority of the Consuls: I don't need the 'big mana' lands that often and this is card is just too good to pass up.
- Archangel of Tithes --> Kambal, Consul of Allocation: I think Kambal will be a better fit (and maybe even an alternate commander)
- Painful Quandary --> Flickering Ward: Flavor for more efficient protection.
- Falkenrath Noble --> Soul's Attendant: less offensive, but more lifegain
Lightmine Field could go into the deck, but it also hurts myself.
1 month ago
You want to play table politics (which is very fun, I can confirm as a Zedruu player), but at the same time, you are trying to attack too often.
Beastmaster Ascension and Edric, Spymaster of Trest both buff your creatures/draw cards, which isn't bad, but they all make your opponents hate you. You can't really play politics if you have to attack for the benefits.
The beginnings of your pillowfort look good! However, you need more!! Lightmine Field, Crawlspace, Isperia, Supreme Judge (her cost makes her a little expensive sometimes) are some good examples. Also, Sphere of Safety doesn't make sense because you have 8 enchantments total, assuming you get to play all of them.
So your 3 burn cards. They count the number of lands your opponents control, not you. Granted, it is commander, but there is no guarantee that they will have a lot of lands. (Especially Price of Progress, it only counts non-basic lands your opponents control, not yours)
You make a lot of tokens which can be great. Purphoros, God of the Forge is great because he deals 2 damage every time a creature enters (I know you wanted budget, but he is just so fun!) Impact Tremors is absolutely amazing with tokens (1 damage might not be a lot, but it adds up quickly). To make even more tokens, add ways to play extra lands each turn.
There is a card draw sub-theme here. Psychosis Crawler is actually good.
I know this is a lot, but if you have any questions, feel free to ask! ~Fly
1 month ago
Enduring Ideal is a very nice card that I have in my Daxos the Returned deck. Although it does not have much synergy with his ability, chances are, by the time you draw into it, you will have enough experience counters to have super, super large Spirit Enchantment tokens.
Some of my favorite enchantments in the Magic: the Gathering world are Ghostly Prison, Koskun Falls, Sphere of Safety, Lightmine Field, Painful Quandary, Opalescence, Land Tax, Leyline of Sanctity, Leyline of the Void, Greater Auramancy, No Mercy, etc.
More Constellation is nice as well.