Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
Printings View all
|Rise of the Eldrazi (ROE)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Lightmine Field occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Lightmine Field Discussion
1 week ago
1 month ago
That's a sweet deck! Are you sure you're new to the game?!?
Congregation at Dawn takes a little bit up set up but it's at instant speed and would be sweet to respond to a boardwipe or just to tutor in general
a populate effect like Rootborn Defenses might be nice too and you get and extra egg for free
Are there any parts of the deck you're looking for suggestions with?
1 month ago
Looks like a really interesting build! The life swap cards seem fun. I'm intrigued by Oriss's grandeur ability. It'd be hard to pull off, but you could make copies of her with Helm of the Host, return the original to hand with Erratic Portal, and discard the original using the clone. You could even lock a player out if you recur Oriss with the likes of Sun Titan/Bishop of Rebirth.
You might like these: Palace Jailer, Lapse of Certainty, Conqueror's Galleon Flip, Throne of the High City, Arch of Orazca, Emeria, The Sky Ruin, Bonder's Ornament, Smothering Tithe, Near-Death Experience, Pariah, Stonehewer Giant, Ravnica at War, Slate of Ancestry, Lightmine Field
2 months ago
Isamaru is such a funny legend. You list looks great. You might consider these cards: Inquisitor's Flail, Duelist's Heritage, Battle Mastery, Fireshrieker, Champion's Helm, Bastion Protector, Hyena Umbra, Tenza, Godo's Maul, Strata Scythe, Lapse of Certainty, Open the Vaults, Unquestioned Authority, Lightmine Field, Balan, Wandering Knight, Single Combat, Divine Reckoning
2 months ago
TheMadRocketeer funny enough I was thinking the same thing, but if I want to be annoying as possible I'll let my opponent deal with it and once they destroy it I'll win with Dark Depths, however they might feel inclined to destroy a different enchantment like Lightmine Field so in goes Void Snare
4 months ago
Looks like a great list. You might like these: Buried Ruin, Mistveil Plains, Conqueror's Galleon Flip, Lightmine Field, Entangler, Heliod's Pilgrim, Coalition Flag, Leonin Shikari, Inquisitor's Flail, Blackblade Reforged, Rogue's Gloves
5 months ago
I would add more pillow-fort stile enchantments like Ghostly Prison, Norn's Annex, Lightmine Field, Karmic Justice, Sphere of Safety and Crawlspace. In the creatures compartment i would suggest adding Master of Cruelties. For a less competitive build (but actually fun to play) i play in my deck the "curses" like Curse of Opulence. Anointed Procession is a must in this deck since it allows you to get two assasins instead of one when you are not the monarch. It really depends on what you are aiming for but in my opinion the deck doesn't have enough pillow-fort cards to play the political game.
6 months ago
Considering you said you control both Lightmine Field and Launch the Fleet , however, you do get to choose the order in which the abilities go on the stack, since they go on the stack at the same time due to triggering from the same event (your creatures attacking). This means the order you choose determines what happens.
As mentioned, if Lightmine Field resolves first, the only attacking creatures on the battlefield are your initial two soldiers. They each take 2 damage, and then the two new soldiers are created tapped and attacking.
If Launch the Fleet resolves first, two new soldiers are created tapped and attacking, totaling four attacking creatures. Lightmine Field will count all four attacking creatures, but because it says "damage to each of those creatures" (meaning the ones declared as attackers), only the two initial attackers will take damage (which will be 4 damage).
Either way, you will end with two soldier tokens (the newer ones), unless you have some way to bolster the toughness of the initial two. How much you will have to bolster them is determined by the order you have the abilities resolve.