Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
Price & Acquistion Set Price Alerts
Lightmine Field Discussion
1 week ago
2 weeks ago
You have very few cards that cost 2 or less, in fact, almost half of your list costs 4 or more (counting lands!) That's an extremely high curve, and you will usually be glacially slow as a result.
Also, 26 planeswalkers seems slightly too many. I would cut down to 20 or so, and make room for some more cheap accelerators and tools to protect yourself. Your gameplan needs to be survival until the advantages gained by Atraxa and your Planeswalkers win you the game. So you need cards that help you cast your value engines quickly, and cards that protect them and you, then winning should be trivial.
That said, i would add: Fellwar Stone - since you are 4 colors, it will usually provide 2-4 of your colors. I like it more than Darksteel Ingot and other 3cmc rocks, since it ramps into your powerful 4cmc cards like Atraxa a turn early. Similar cards are Carpet of Flowers (It works almost all the time, and is just fantastic if it works. People play lots of islands!), Nature's Lore, Farseek, Chrome Mox and Signets.
Toxic Deluge, Snuff Out, Dismember, Moment's Peace, Swan Song, Stubborn Denial, Unexpectedly Absent - cheap interaction. The cheaper your interaction, the easier it is to cast it when you really need it to protect your planeswalkers from harm.
Vampiric Tutor, Wargate, Enlightened Tutor, Tezzeret the Seeker - a few more tutors to ensure you find the right tool exactly at the right time.
Blind Obedience, Meekstone, Maze of Ith - lockpieces that help defend you.
The cards i like the least and would therefore suggest to cut are Deploy the Gatewatch, AEtherize, Ob Nixilis of the Black Oath, Nahiri, the Lithomancer, Sorin, Lord of Innistrad, Lightmine Field, Tamiyo, Field Researcher, Dovin Baan.
2 weeks ago
Kaya was considered. I'm not sure she stacks well with Venser for flickering at the same time since they don't return their target until either the end step or next upkeep. Lightmine Field is very interesting though. Hadn't even remembered that one.
3 weeks ago
Sweet creation, I love it!! Got some ideas.... not sure what to cut or anything, plus your deck is rad already, but i got a few card suggestions too ;)
Nykthos, Shrine to Nyx & Expedition Map seem like they could be quite good. Maybe Urza's Rage or Insult / Injury could do some work too. Maybe Lightmine Field for more protection plus another way to damage creatures. Charmbreaker Devils for more recursion.
1 month ago
LeaPlath Aetherflux Reservoir and Boon Reflection play off of Anointer Priest and Increasing Devotion imprinted onto Panoptic Mirror and/or Isochron Scepter imprinted with any of the instants, the massive life gain Anointer Priest earns you from pumping out tokens through Increasing Devotion and Isochron Scepter constantly casting spells will give you an reasonable life lead to strike with Aetherflux Reservoir. Nightveil Specter and Sadistic Sacrament provide a way to mill out decks, sending them into exile prevents something like Elixir of Immortality from putting those cards back into play. Chromatic Lantern pairs together with Nightveil Specter to allow our mana to be any color and allow us to use any card in any opponent's deck, that way we're able to use the cards Nightveil Specter exiled. Elixir of Immortality is an extra layer of protection from all the important artifacts getting sent into the graveyard. Hedron Archive is an alternative to Palladium Myr since they're susceptible to spells that destroy creatures. Kambal, Consul of Allocation is a Trespasser's Curse for more spell-heavy decks that don't run many creatures to make Trespasser's Curse a real threat. Lightmine Field is an alternative to Norn's Annex for white decks where the Phyrexian/White mana isn't as much of a threat as decks without white. Path to Exile is for decks that keep pulling creatures from their graveyards. Staff of the Sun Magus is fodder for life gain since Isochron Scepter constantly casts white spells.
1 month ago
Blade of the Bloodchief - Needs too much work for +1/+1 counters and is a terrible late-game draw.
Empyrial Armor - I don't like how varied the P/T is offers is. I could easily have a rough game with Sram stuck in the Command Zone and be left with a dwindling hand like normal. I'm also more interested in effects that offer more than just P/T boosts.
Shielded by Faith - Not too interested in it. I mainly use indestructible as a way to survive combat. Outside of Sram or whatever back-up creature I'm using, most of my creatures stay out of combat. And Darksteel Plate is much easier to tutor for.
Open the Vaults - I don't like mass recursion that affect my opponents. I want my opponents' destroyed artifacts and enchantments to stay in the graveyard.
Captured by the Consulate - I don't like its third ability to redirect spells. Opponents can bank off the others not being able to remove their treats with targeted removal. Only stopping the enchanted creature from attacking also makes it comapre poorly to other effects, such as Arrest.
Lightmine Field - I stopped using defensive effects. If my opponents' creatures are becoming too much of a problem, I'll use a sweeper.
1 month ago
I personally think Leering Emblem with Flickering Ward would be the coolest thing ever, and they're both useful on their own. The number of board wipes and indestructible guys you run might warrant giving Blade of the Bloodchief a second look, too. Other considerations include Empyrial Armor, Shielded by Faith, Open the Vaults, Captured by the Consulate, and Lightmine Field.
1 month ago
Well, It's quite useful If I manage to cast it on the 4th turn is almost as good as a Ghostly Prison.When I cast Lightmine Field what usually follows is either: players don't attack for fear of killing off their creatures, players get scared of any 1/1 creature I have, some aggro decks don't attack for a few turns (which buys me time for a board wipe), players bid their time in order to cast some heavy hitter and usually get either Journey to Nowhere or Path to Exile to the face.
I noticed it does not stop well tribal decks, such as elves, for long, since most of them will buff all the time, even though, it will still make my enemies carefully choose attackers. For that I have my blockers. I strongly recommend to always have at least a 2/2 creature to block in order to increase the opponent's fear.
By the way, since it's not a card people usually play, sometimes it catches players which forgot It's effects.