Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
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Lightmine Field Discussion
19 hours ago
Here's a few ideas... I run lots of ramp in every one of my decks. This deck has very little, maybe in your meta its less important to come out fast. Classics like Kodama's Reach, Cultivate, Explosive Vegetation and Skyshroud Claim work great but whatever you got is fine. Mana dorks too, Overgrown Battlement and Axebane Guardian could be good synergy ones. Trophy Mage, Drift of Phantasms & Muddle the Mixture can do useful things and/or tutor for combo pieces. Dissipation Field & Lightmine Field are great pillow fort cards. Keep Watch, Arachnogenesis, & Selfless Squire are fun combat tricks to try if you think there will be lots of creatures attacking. Edric, Spymaster of Trest & Assault Suit can help encourage others to hurt each other. Happy Gathering.
1 month ago
I've been on the fence with Lightmine Field. A friend suggested it for my Marchesa deck but I feel like it could be a problem if my wincon that game is actually attacking. I don't know, I'm open to trying it.
1 month ago
Funny. I had considered Drana, Liberator of Malakir as a potential, but had passed over Drana, Kalastria Bloodchief due to CMC. I am aiming at CMC for any replacements, unless it is absolutely amazing.
Exsanguinate has been good, not as flashy or interesting as some of the other cards, and the mana cost is limiting, but it still gets the job done. I would replace it with a more in-theme wincon, but I am still looking for the perfect one. Archetype of Courage has yet to make an appearance. We shall see.
1 month ago
A friend of mine has the deck up and running, and it usually kills via commander damage very quickly. After playing against it with a myriad of decks, I've identified some cards that you might need depending on your meta. I will suggest Assault Suit again, but I think that's just because my girlfriend's favorite deck is Meren of Clan Nel Toth and a recursive Fleshbag Marauder ruins the deck. Grand Abolisher seems pretty key as after you suit up a creature, a simple removal or bounce spell also makes it hard to work. Lightmine Field and Silent Arbiter keep the heat off you while you assemble your gear. If you run more enchantments (like my friend's deck), Replenish is an auto kill. Inspiring Statuary turns all of your equipment into mana rocks, which is SOOOOO broken, as tapping an equipment does nothing to it... Makes me remissness the days where tapping an artifact turned it OFF. Lastly, I suggest running Torpor Orb as most artifact/enchantment destruction effects come in on a creature (looking at you, Bane of Progress) That's all I have for you right now.
1 month ago
To be honest, you are not playing control per se, but, more of a group-slug variant. Run more rattlesnake effects! Where is your False Prophet and your Koskun Falls? Hell, I might have been running Bearer of the Heavens (not likely without Eerie Interlude) next to my Orzhov Advokist (definite inclusion)! :p
A Royal Assassin is more handy than a Dark Impostor when you don't want to keep 6 mana open every turn. He also doesn't grow bigger with every activation but he always threats a kill at instant speed if something dares to attack you without being vigilant :p
I would also consider the double damage enchantments to be removed as well, as they work against you as much as they do for you. Use the Curse of Bloodletting to incentivise people in more direct way. The dictate is good though because of flash...
Your maybeboard has some real gems! Especially fond of Martyr's Bond!
Also a Sunforger with 3 targets only is a very sad Sunforger... It's meant to be the answer-stick! Get that Chaos Warp, Oblation, Terminate, Mortify, Return to Dust, Into the Core, Retaliate, Wild Ricochet, Utter End and Anguished Unmaking... maybe even a Master Warcraft? That, or remove Sunforger since it won't be doing much for you as a +4/+0 buff.
1 month ago
2 months ago
- Expedition Map --> Authority of the Consuls: I don't need the 'big mana' lands that often and this is card is just too good to pass up.
- Archangel of Tithes --> Kambal, Consul of Allocation: I think Kambal will be a better fit (and maybe even an alternate commander)
- Painful Quandary --> Flickering Ward: Flavor for more efficient protection.
- Falkenrath Noble --> Soul's Attendant: less offensive, but more lifegain
Lightmine Field could go into the deck, but it also hurts myself.