|Commander / EDH||Legal|
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|Rise of the Eldrazi (ROE)||Rare|
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Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
Lightmine Field Discussion
3 weeks ago
hi cgomes I share much of your ideas in the text.. I have a similar deck idea, let me know what you think ;)
For Humility , relying only on one card against creazture based decks is not a good idea.
Instead of Land Tax I play in sideboard Weathered Wayfarer and Elixir of Immortality if opponent has land destruction deck. and Ghost Quarter ing my own lands let me search for basics against Blood Moon decks.
3 weeks ago
Another way to counter aggressive players is to build your own defences. Ensnaring Bridge , Ghostly Prison , Propaganda , Sphere of Safety , Lightmine Field , Dissipation Field , No Mercy , and other cards can really punish an aggressive deck.
Aggressive decks also generally want to play a lot of spells very quickly, so stax pieces--cards that tax players--disproportionately harm their deck's plan. Cards like Damping Sphere , Sphere of Resistance , etc. are all great ways to slow down an aggressive deck to buy you time to set up your own victory.
AkrosTheClear - SynergyBuild made a very compelling argument against Phyrexian Arena. Essentially, the argument is as follows: Phyrexian Arena has no immediate advantage, and it takes two whole turns before you net the same number of cards as Read the Bones (without the possibility of scrying). Two turns can be enough to decide the game in EDH, so you're better off spending those three mana on the immediate card draw of Read the Bones .
Now, there are some great repeatable card draw effects that should be considered for slots if you are in their colours. Necropotence , Mystic Remora , and Rhystic Study , for example, all provide much greater card drawing potential than spells with their respective converted mana costs, making them strong options for a deck.
1 month ago
Team buffs: Agrus Kos, Wojek Veteran , Hero of Bladehold , Angel of Jubilation , Spear of Heliod , Balefire Liege , Hero of Oxid Ridge , Nobilis of War , Ogre Battledriver , Glory of Warfare , Marshal's Anthem .
Flying: Angel of Jubilation , Aurelia, the Warleader , Angelic Field Marshal , Tyrant's Familiar , Angelic Skirmisher , Firemane Avenger , Odric, Lunarch Marshal , Nobilis of War , Tyrant's Familiar , Victory's Herald .
Trample: Archetype of Aggression .
Haste & Double Strike: Aurelia, the Warleader , Captain Lannery Storm , Odric, Lunarch Marshal , Hero of Oxid Ridge , Ogre Battledriver , Assemble the Legion , Berserkers' Onslaught , Boros Charm True Conviction .
Taking advantage of the 2nd ability: Sword of the Animist , Lightmine Field , Powerstone Minefield , and Pyrohemia , and other instant speed damage based board wipe effects. Once your creatures are attacking they cant be damaged. This effect last until combat is totally over. So even after combat damage (but still combat phase) you can cast a spell to do damage.
I missed this stuff too: Agrus Kos, Wojek Veteran , Hero of Oxid Ridge , and Hero of Bladehold they all buff my creatures when they attack so giving them extra attack phases to attack again, buffs them again. So its "battle cry x2" from the Hero's, and its +4/+0 form Agrus Kos, Wojek Veteran on the second attack. Angelic Skirmisher also triggers twice. Not only for my extra combat phases, but my opponents as well. you're all going "duhhh" right, but i knew this too. Didn't realize i have been missing these triggers all the time.
As you can see it works when I remove the changes you said you had to do scotchtapedsleeve
1 month ago
Heya phsycord alright I took a look into your deck list and to go reasonably within budget here are some cards that are part of the core "enchantress" package, you have most of them already so here are some additional ones.
Now going for your route of winning there are pretty much a couple ways of winning. In my personal taste I would go for the Enchanted Evening + Calming Verse / Cleansing Meditation / Aura Thief route. However that does require quite a bit of money invested into the deck, although it's really fun. The next way I would recommend is just to outvalue your opponents which can get really fun.
You are essentially going to be using certain cards to make tokens and smack people in the face. To protect yourself as well you will be using cards like:
- Blind Obedience
- Ghostly Prison
- Collective Restraint
- Lightmine Field
- Karmic Justice
- Frozen AEther
- Stony Silence
- Energy Flux
These enchantments will help you last the game longer as well as prevent people from attacking you forcibly. Next on the list of agendas is card advantage, you need a consistent flow of cards to keep on pumping. Mystic Remora and Rhystic Study are essentially auto-includes and too good to not use. Sylvan Library although it's fairly pricey is extremely good and would be a great investment.
Now for the ramp, you have most of the auras that matter to untap with Estrid. I would recommend cutting out the enchant lands that cost 4 cmc. You will need to curve out at 3 CMC for those types of ramp enchantments. Additionally you can add in Exploration , it's not needed, but it goes very well when your shitting out enchantments like no tomorrow.
For value cards all around, Wargate is one of the best card there is. You can grab any permanent and place it directly onto the battlefield. Estrid's Invocation and Copy Enchantment are great cards to use, especially Estrid's one as she retriggers itself every upkeep. Song of the Dryads as well as Darksteel Mutation are great hate cards to deal with things you can't really deal with in these colors/
Protection spells I would recommend are cards like Faith's Reward , Heroic Intervention , as well as Heroic Intervention . Lastly for land, since we have a lot of mana untappers, I would recommend grabbing up a Nykthos, Shrine to Nyx as it provides an substantial amount of mana.
Hope that helps! I'll probably add in more later on as it depends on the route you go for~
2 months ago
If your main win-con is RiP plus Helm, and you're not planning on attacking all that much, with Humility in your deck, you could run either Lightmine Field or Night of Souls' Betrayal / Curse of Death's Hold to shut down all creatures.
2 months ago
Pour niaiser avec le Enrage :
D'autres sources pour ping tes créatures :
D'autres idées :
3 months ago
I LOVE the enrage mechanic and I have been idly sitting on a goldmine of cards that abuse it.
Also props to the original Enrager Vigor and he should be in your deck :)
Pyrohemia is a token killer, life eater, enrage enabler all in one glorious package. Sure a board wipe will make you lose it but in the meantime you can keep weenie x/1 and x/2 tokens at bay as most of your creatures have 3+ toughness,
AEther Flash is a pet card of mine and acts like a second Pyrohemia. The only problem with it is it doesn't work well with Polyraptor as it creates an infinite non-optional loop that if you or another player are unable to stop leads to a draw according to MTG rule 421.4. Thankfully Gishath doesn't force you to put all Dinos revealed into play so only a Lurking Predators like effect would cause something like this.
Lightmine Field is another enchantment that works like pillowfort card preventing players from swinging out with creatures and is yet another enrage triggering ability.Iroas, God of Victory combos quite well with this making your creatures immune the damage as well as granting menace.
Lightmine Field occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%