Lightmine Field

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Lightmine Field

Enchantment

Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.

Set Price Alerts

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Lightmine Field Discussion

Genesiz on Kambal, Consul of speedy turns

6 days ago

If your main win-con is RiP plus Helm, and you're not planning on attacking all that much, with Humility in your deck, you could run either Lightmine Field or Night of Souls' Betrayal / Curse of Death's Hold to shut down all creatures.

Osbert on Gishath and The Crew, Killin' You

1 month ago

I LOVE the enrage mechanic and I have been idly sitting on a goldmine of cards that abuse it.

Also props to the original Enrager Vigor and he should be in your deck :)

Pyrohemia is a token killer, life eater, enrage enabler all in one glorious package. Sure a board wipe will make you lose it but in the meantime you can keep weenie x/1 and x/2 tokens at bay as most of your creatures have 3+ toughness,

AEther Flash is a pet card of mine and acts like a second Pyrohemia. The only problem with it is it doesn't work well with Polyraptor as it creates an infinite non-optional loop that if you or another player are unable to stop leads to a draw according to MTG rule 421.4. Thankfully Gishath doesn't force you to put all Dinos revealed into play so only a Lurking Predators like effect would cause something like this.

Lightmine Field is another enchantment that works like pillowfort card preventing players from swinging out with creatures and is yet another enrage triggering ability.Iroas, God of Victory combos quite well with this making your creatures immune the damage as well as granting menace.

MasterTaco on Flanking&Bushido Knights

1 month ago

So, you need more lands since you aren't playing green and don't have any mana ramp to help you with what is currently in your deck. These are just my suggestions for adding and removing, don't take them to heart.

Remove:

Remembrance: This card actually doesn't do anything in your deck because you don't have Mistveil Plains and don't/can't have any copies of any creatures in your deck.

Fated Retribution: If you're aiming for just a boardwipe, Day of Judgment I believe is currently the cheapest 4 drop on the market. If you want instant speed, Terminus gets around indestructible.

Caltrops + Light of Sanction & Lightmine Field: I understand the theory/idea for this little synergy you have going here, but all your opponent has to do is get rid of your lightmine field and you won't really be able to attack with any of your creatures since most of them have low toughness.

Well of Lost Dreams: You only have four cards in your deck that gain you life so this may see barely any usage. Inheritance, Alms Collector, and Tower of Fortunes can provide possibly more stable draw usage.

Contagion Clasp + Contagion Engine : Awesome proliferate cards, sadly these appear to only be the two cards that actually give any permanents any counters and even then the payoff isn't that great when you're looking at the very amount of mana that has to be spent on them.

Spy Kit: This gives a creature the same name and not type, so it won't change whatever you equip to a knight. Oh dear lord, just realized this allows you to tutor your whole deck for each non-legendary creature with Remembrance, I mean, if that is the whole reason why you have both of these cards in there, interesting and fun combo for tutoring for any non-legendary creature in your deck, go for it, but I still think there are better cards that will perform more efficiently by themselves.

Add

Reliquary Tower: If you possibly put more draw power into the deck based off what I mentioned in Well of Lost Dreams, you want to make sure you are able to keep your hand and not have to discard.

Emeria, The Sky Ruin: A land that basically lets you use Resurrection at your upkeep by turn 7-8. Kinda slow

Emeria Shepherd: Creature version of the land, but allows you to return it to your hand if you want, and doesn't restrict to creature only.

Dolmen Gate: Prevents the combat damage dealt to your creatures.

Illusionist's Bracers: Allows you to place two training counters for your commander

Norn's Annex: Another tax card with your Ghostly Prison and Windborn Muse

Odric, Lunarch Marshal: Just an all around decent card that shares a few keyword abilities that your creatures have.

Boreas Charger: Ramp, it never hurts. Since you also have Blade of Selves and Helm of the Host you can grab yourself more land more often if you go against any sort of deck that ramps/accelerates faster then you.

WolverHam on GAAIV Shinanigans

3 months ago

Potential adds:

Armageddon like effects: Ravages of War, Fall of the Thran, Catastrophe, and Cleansing

Enchantments that help Prison/Defense: Lightmine Field, Karmic Justice, Monastery Siege, Web of Inertia, and Starfield of Nyx

Creatures that help manage resources: Magus of the Tabernacle, Magus of the Moat, Avacyn, Angel of Hope, and Iona, Shield of Emeria

Potential Finisher Creatures: Akroma, Angel of Wrath and Stormtide Leviathan

Instants: Dawn Charm, Rapid Hybridization, Pongify, Condemn, and Render Silent

Sorceries: Hallowed Burial and Terminus

Artifacts: Vedalken Orrery and Portcullis

Dreamweav3r on SUICIDE (The way of Gideon)

3 months ago

So you're basically playing prison, but without prison cards? I get the appeal of a combo where your opponents creatures die, but in Modern you're liable to die on turn 4 if you're too slow. This is neat but super slow. Cards really have to function well on their own in modern, especially if they cost 3 or more, which a lot of the cards here don't do very well. It really looks like this should be a Ghostly Prison + Sphere of Safety deck. The Lightmine + Pits + Gideon combo is 14 mana! And it accomplishes the same thing running an extra Wrath of God does for 4 mana, and Wrath is often considered too slow. I love the idea, and enchantment prison in general. I think you would benefit from cutting the Death Pits of Rath, Gideon Jura, and maybe a couple Lightmine Field for Ghostly Prison and Sphere of Safetys. (They would also justify the Banishing Lights and Oblivion Rings.) Would be sweet to see a WB prison. One other thing to keep in mind is there are decks that don't care about attacking with creatures at all in modern, so fun brews like this are relegated to basically Commander and playgroups casual.

Skaven123 on The Roil: Chaos in 5C

4 months ago

Was thinking Aminatou, the Fateshifter as part of the 99. Maybe run Lightmine Field Or is it to staxy? Naked Singularity, Pyxis of Pandemonium and Havoc Festival might suit in her as well.

Gleeock on Tuvasa, the Russian Ambassador to Blue

6 months ago

In my list of weird enchantments to think about: Aurification, Lightmine Field, Island Sanctuary - useful finally? Mystic Barrier - who uses this? Divine Presence - see prior Spirit Link - because I want to see you put this on someone's walking ballista Web of Inertia - for bizarre pillowy graveyard hating?? Pollenbright Wings because I have yet to see an enchantment commander voltron land with it and suddenly turn into a swing wide deck. You think Enchanted Evening will stay on the rise because of this?

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Lightmine Field occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Jeskai: 0.08%

Bant: 0.02%