Wood Elemental

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Oldschool 93/94 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition IV (ME4) Rare
Legends (LEG) Rare

Combos Browse all

Wood Elemental

Creature — Elemental

As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests.

Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield.

Wood Elemental Discussion

Rorolith on Don't underestimate this deck

3 weeks ago

that would only work if i made the Forest in my sideboard part of my main deck, and everybody knows Forest s aren't a good thing to run in your main deck, they are very circumstantial.

Granted, if i did get the Forest out, the Wood Elemental would be pretty big.

Also, does anybody think i should include City of Brass ? it might make it a little harder to pull off my combo (no biggie, i'm already so close to pulling it off) but it's a good source of damage.

SCARY_N00B on Don't underestimate this deck

3 weeks ago

a few Wood Elemental 's could help.

Boza on Does Alesha see Mortivore as ...

8 months ago

Characteristic-defining abilities like the one on Mortivore work in all zones. Usually, this works for any creature with the star symbol for power or toughness, unless it requires additional information to determine the CDA.

For example, Sewer Nemesis 's ability requires you to choose a player, thus it is a 0/0 creature while not on the battlefield. Same with Wood Elemental - the power/toughness are determined while you cast the spell - it is a 0/0 creature while not on the battlefield.

hnki on Upgraded Nissa (Duel Deck)

1 year ago

The immediate standout changes are to green's low-drop commons. Gone are the days of topdecking junk like Civic Wayfinder or Gilt-Leaf Seer. In place of crap cards are tried-and-true staples like 4xLlanowar Elves and 2x Wall of Roots. A total of ten mana dorks plus the acceleration from one Wood Elves, four dorks each to the 1-drop and 2-drop slot, dramatically transform this deck's image from that of a clumsy Wood Elemental to a a sleek Craterhoof Behemoth. Very few mana acceleration was present in the original deck and I suspect that if it was playtested very much (spoiler: it probably wasn't) they would've balanced for green being uch, much slower than it now is, which will present a future balancing conundrum.

Green's ramp payoff is mostly evenly distributed among the 5 to 8 drop slots. This is the opposite of a focused ramp deck, which will pay attention to specific drop slots with its specific dorks in order to get maximum consistency. I'm okay with this since this deck is meant to be played with beginners in a modest casual setting.

Icbrgr on "Said No Magic Player, Ever"

1 year ago

"I summon Wood Elemental in Attack Mode!" -Said No M:tg player ever....

Caerwyn on Card creation challenge

1 year ago

Resurrected Legion

Creature - Zombie

When Returned Legion dies, you may search your library for up to three cards named Return Legion, reveal them, put them into your graveyard, then shuffle your library.

Return Resurrected Legion from your graveyard to the battlefield.

2/1


Make a card with Wood Elemental's "sacrifice any number of untapped [lands]." ability, but giving it some boon so as to not be completely unplayable.

DarthCoercis on The Worst Deck Ever Made

1 year ago

cdkime Losing a "win" condition in this deck is not at all a problem. It's definitely not meant to win. Cutting Laboratory Maniac and Necropotence for the cards you've mentioned is a great idea. I've also cut Cromat for Wood Elemental.

Thank you muchly for your suggestions. Making this deck the worst of the absolute worst is the end goal.

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