Enchanted Evening

Enchantment

All permanents are enchantments in addition to their other types.

Caerwyn on Turning Creatures into Enchantments

7 months ago

There is not - Enchanted Evening is the only card with its particular ability.

AstroAA on Turning Creatures into Enchantments

7 months ago

Hello y'all!

Is there any way in Abzan colors (White/Black/Green) to mass turn creatures into enchantments, while still remaining creatures themselves? Something like Enchanted Evening, but in Abzan.

Thanks y'all!

legendofa on Yugioh in MTG Final

11 months ago

This will focus more on the text box than on the costs and stat lines, so those are still up for review.

Gaia, the Fierce Knight might be better served as a kicker-style card. Tracking a first strike counter would be a lot easier than tracking the rules text it doesn't have.

Curse of Dragon is pretty good. It's more of a build-around card, since flying + either means it won't be blocked often. You're going to need another source of -1/-1 counters. Maybe Crumbling Ashes + Blowfly Infestation?

Does Honest gain the stats of the creature you control or the creature blocking/blocked by the creature you control? The wording's a little ambiguous.

I don't know if this is your intent or not, so I'll make it a straight observation, but the Ward on Goyo Guardian is somewhat worse than Ward . You can tap two lands, a land and a token, a token and a planeswalker, or any other combination of two permanents. This one is a big glass cannon.

Stardust Dragon needs a sentence break and some more punctuation. This might be a good place to use stun counters to track which permanents are tapped for its effect. Or just give it hexproof, since it's almost there. Between ward and optional targeting denial, I know I wouldn't target it except as a last desperate resort. Pure hexproof is less interesting, but it will be functionally the same most of the time.

In Red Dragon Archfiend's "When this creature attacks and deals combat damage," cut the "attacks and." It's redundant with combat damage. This is an all-out aggro card. This one can get live testing, but I'm sure it would get tweaked some more, maybe become slightly faster and less punishing, but weaker stats and buffs.

Re-templating Black Rose Dragon: "When ~ enters the battlefield, you may destroy all other nonland permanents and put a drought counter on ~. This counter remains on ~ as it moves to any zone other than a player’s hand or library.

Exile a Plant creature from your graveyard: Target creature has base power and toughness 0/1, loses and can't gain indestructible, shroud, hexproof, and deathtouch, and must block this turn if able. Activate this ability no more than once per turn, and only if there are three or more nonland permanents on the battlefield and if ~ has a drought counter on it." This is another case where less might be more. There are a lot of effects and restrictions here that more or less work out to "target creature dies in combat." And the creature can still be regenerated, or have protection, or damage prevention, or...

Ancient Fairy Dragon is pretty good. Very heavily anti-enchantment, so abusable with Enchanted Evening. I would require destroying four enchantments (no "up to", compare Hex) and drop the life gain down to 1 or maybe 2 per enchantment, using Fracturing Gust, Paraselene, and Cursebreak as references. The first ability is pure pillowfort value.

Please define "card effect" for Black-Winged Dragon. Is it anything that targets you? A triggered or activated ability that targets you? Instant or sorcery? Some combination of the above?

Lifestream Dragon is another card I would make legendary. At six mana, it's very powerful. Even with legendary, it's probably safe to tune it down somewhere.

milohenry13 on PhelddaTron (Group Thug)

1 year ago

Grind I have totally been thinking of the best way to include Arcane Signet. I'll definitely add the Spara's Headquarters.

There's a real reason for Spear of Heliod. It's somewhat "win more", but it's a pet interaction. Hint: it goes with Enchanted Evening, and one other card.

Tanks for the +1!

I run Rout in my mono white deck. That ish slaps!!

GrinningJest3r on Psycho Bunny Wonderland

1 year ago

This sounds like a lot of fun to play, if a lot to keep track of. One thing to note though is that Archon of Sun's Grace is not a 'may' trigger. With Enchanted Evening out, it becomes a forced draw since the infinite loop doesn't end.

Mannlicher on Psycho Bunny Wonderland

1 year ago

Preface:

This deck was an idea to use some of my old cards, and also see just how nuts I could go with Kwain, Itinerant Meddler. This deck is a spider-web of synergy and combos, multiple infinite combos, and complete bonkers level shenanigans lurking behind a friendly-looking magic rabbit. This is not a budget deck, but in a gracious nod to Lewis Carroll, it is incredibly fun to go "down the rabbit-hole".

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At it's core, the deck is group hug with card-draw, card based mana-ramp, and multiple options for life-gain. I use a few card-draw creatures as well, such as Shabraz, the Skyshark for their synergy with Kwain. Alternate win conditions include Approach of the Second Sun, Jace's Archivist, Windfall, Jace, Wielder of Mysteries, Triskaidekaphile, and Test of Endurance; but the deck is also perfectly capable of beating someone to death with a giant fish - or a giant anything thanks to numerous life-gain options paired with an Archangel of Thune.

The deck has several prison elements with Moat, Silent Arbiter, and Archon of Emeria, as well as Propaganda, Ghostly Prison, and Sphere of Safety. Silent Arbiter and Crawlspace help directly reduce the deck's exposure to attack, along with Gwafa Hazid, Profiteer for any specific threats or "when attacks" triggers. Finally, since this deck does not rely on creatures or doing damage to win, and generates lots of cards in hand, Meishin, the Mind Cage is an easy way to reduce all opponents' creatures to 0 power. For direct damage and targeted attacks outside of combat, the deck includes The Wanderer and Greater Auramancy.

Card draw, treasure tokens, and unlimited hand-size combine with four different Tutors, an Urza's Saga, and a Teferi's Puzzle Box help you keep multiple options in hand, and hopefully keep Kwain hopping one or two steps ahead of your opponents (Remember to use the tutors before your Teferi's Puzzle Box hits the board). Tidal Barracuda, and Vedalken Orrery let you cast anything on anyone's turn. Walking Atlas helps get rid of lands anytime it's not tapped (another combo with Mind Over Matter), and Drumbellower and Teferi, Who Slows the Sunset make sure you're able to untap on every turn, so you can play cards anytime - including win-cons like Laboratory Maniac or Jace's Archivist on an opponent's end-step, then draw for the win.

Circling back to Sphere of Safety - the deck runs 18 enchantments natively, but also features Enchanted Evening to turn everyone's permanents into enchantments. (The deck also conveniently includes Cleansing Nova to destroy all enchantments, which is an absolutely devastating total board wipe when paired with Enchanted Evening, especially if you have Avacyn, Angel of Hope in play on your side). With Enchanted Evening on the board and Sphere of Safety, every permanent you control also counts toward your opponents' cost to attack you for each creature they target you with. Comboing Enchanted Evening, Avacyn, Angel of Hope, and Greater Auramancy means every permanent has both indestructible and shroud, and prevents your planeswalkers from being targeted (or targeted for attacks) directly.

I am only running two counterspells, Mana Drain and Force of Negation, so the deck uses Dovescape to lock down any stray non-creature spells, as well as Tidal Barracuda and ultimately Forced Fruition to further reduce any errant spellcasting. And in this deck, Dovescape not only helps creates magnitudes of tokens, but each of those tokens is potentially an enchantment when it hits the board. With Enchanted Evening in play, those tokens, or ... literally ... any ... other card you play, combos off Archon of Sun's Grace to instantly create infinite (enchantment) pegasus tokens, and become effectively a 1 card infinite combo of 2/2 flying (avoiding Moat) lifelink pegasus. Every. Single. Time. any permanent hits the board under your control after you have both in play.

The Deck includes a The Tabernacle at Pendrell Vale to help keep down on the riff-raff, (plus kill off a few billion pegasus every turn), and helps tie up opponent's mana; meshing with the prison cards we already use. For its own mana, there are some basic mana-rocks and a Smothering Tithe to help offset some of the higher casting cost spells if Braids, Conjurer Adept is not on the board.

The Smothering Tithe pairs well with sheer card-draw provided through Forced Fruition, Temple Bell, Kami of the Crescent Moon, and Kwain, Itinerant Meddler to almost guarantee several dozen treasure tokens each turn and help the deck rapidly ramp to maintain both card and board advantage towards casting an Omniscience.

More combo madness, Teferi's Puzzle Box helps spin through the deck looking for lands and combo solutions. Teferi's Puzzle Box also combos really well with Shabraz, the Skyshark and Alhammarret's Archive, effectively doubling the card-draw effect of Teferi's Puzzle Box each draw phase - and Sphinx of the Second Sun provides double the draw-phases per turn, so you're geometrically quadrupling your cards in hand each turn (and possibly playing them for free). And, for every card you draw, the shark is growing, your life is growing, and if you have the Archangel of Thune, everything else is growing too.

If you want to discard cards from your hand, to hit Triskaidekaphile for instance, or just go infinite with your commander, you can use Mind Over Matter, Omniscience, or Peace of Mind to manipulate your hand-size and either play or discard. The deck includes an Ulamog, the Infinite Gyre, Timetwister and Elixir of Immortality to shuffle your graveyard back into your hand, as well as Displacer Kitten and Angel of Finality to exile your opponents' graveyards with a quick bounce.

=======================

Summary Combos:

Forced Fruition + Smothering Tithe == Treasure Tokens

Teferi's Puzzle Box + Shabraz, the Skyshark == Giant Shark and TONS of life-gain every turn

Teferi's Puzzle Box + Shabraz, the Skyshark + Alhammarret's Archive == Sheer madness

Teferi's Puzzle Box + Shabraz, the Skyshark + Alhammarret's Archive + Archangel of Thune == Same as above, but now ALL of your creatures grow exponentially, every turn

Kwain, Itinerant Meddler + (any of the above) == even more nuts

Kwain, Itinerant Meddler + Mind Over Matter == Infinite combo, draw your deck

Kwain, Itinerant Meddler + Mind Over Matter + (any "if you cannot draw you win") = instant win

Enchanted Evening + Sphere of Safety == every card you have counts towards attack cost

Enchanted Evening + Cleansing Nova == total board wipe (lands, creatures, artifacts, all permanents)

Enchanted Evening + Aura Fracture + (any land) == targeted removal of any permanent

Enchanted Evening + Archon of Sun's Grace == infinite flying pegasus whenever ANY card hits the board under your control, even treasure tokens from Forced Fruition.

Enchanted Evening + Greater Auramancy == every card you play has shroud when it comes into play, but will interfere with Mind Over Matter combo with Kwain.

Sheer Card Draw and hand-size + Mind Over Matter == you can tap or untap whatever you want, whenever you want, and you can reshuffle your graveyard with Elixir of Immortality or Timetwister.

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There's more I could write about with additional combos and card interactions, but those are the highlights. The deck is just all-out madness to play and can quietly build and recycle cards until it comes out of nowhere with an 600/600 flying shark. I enjoy it. I hope you will as well.

Thank you.

6thExtinction on

1 year ago

Love enchantress decks. You gave me some great ideas for mine.

I love the combo of Archon of Sun's Grace &/or Ajani's Chosen + Enchanted Evening + any enchantment to trigger their ETB and generate infinite tokens.
Enchanted Evening also pairs well with Calming Verse.

Rhadamanthus on Will Dovescape counter all permanents …

1 year ago

Enchanted Evening doesn't add anything to Dovescape's "countered list". The only way the two cards interact at all is that the tokens created by Dovescape will also be enchantments in addition to being creatures.

For any quality, an object is either "[quality]" or "non-[quality]". A creature can never be a "non-creature" unless an effect specifically removes the creature type from it. Dovescape won't counter spells like Courser of Kruphix or Walking Ballista because they're creatures, even though they have other types.

Only spells on the stack can be countered. Something that enters the battlefield without being cast as a spell can't be countered itself, but the spell/ability causing it to happen (Zombify, Flash, etc.) can be countered.

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