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All permanents are enchantments in addition to their other types.
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Enchanted Evening Discussion
1 day ago
Okay, I think I understand this all a bit more.
If I was to cast Enchanted Evening in addition to all of this, despite not having an ability, because it would have applied an effect in layer #4 we still end up with the effect that says everything is a Colourless Artifact Enchantment X.
I love paradoxes...
6 days ago
There's one small issue. You'll blow up Tormod's Crypt with Starfield of Nyx. Since it becomes an enchantment from Enchanted Evening and then becomes a 0/0 due to 0 cmc. You can switch it up for an instant like Beckon Apparition.
on Stack Attack
1 week ago
Bchong This isn't a 1v1 Brago deck, but instead tailored for group play environment, and is quite competitive. Blind Obedience is a good card i've been meaning to slot in, just haven't found the spot for it yet. Reality Acid is a great Brago card, and in group play, both Primordials are champs. Solemn Simulacrum = consistent land ramp with Brago out, why remove it? I've actually debated adding Knight of the White Orchid because again, another solid ramp card with Brago. Remove Palinchron, why, when it negates the detrimental effects of Winter Orb, Static Orb, or even Tangle Wire, for me? Altar of the Brood is a wincon when Brago goes into an infinite loop with Strionic Resonator + Sol Ring. Since when are counterspells bad in a blue deck? I don't want an Austere Command or any other boardwipes going off when I have all my goodies out. Clone effects are amazing in group play, there's always something out there you want a copy of. Stonehorn Dignitary is there because this deck draws hate, so I need things like him and Ghostly Prison to deflect it. Angel of Invention is there so if I manage to get Enchanted Evening + Opalescence out my lands won't go bye-bye. I might replace her with Elesh. I was running the 2 manifest enchantments for a while, but switched them out, they may go back in because they help with getting big cmc cards out for free. Thanks for Blind Obedience reminder!
1 week ago
mortalrage Thank you and i do understand your confusion and alsow yes i do open myself upp. Enchanted Evening is there because i have Harmonic Sliver in, that lets me destroy an artifact or enchantment when it and other slivers comes in to play. With Sliver Queen+Basal Sliver+Training Grounds or Sliver Queen+Basal Sliver+any mana making sliver combo i can make alot(inf) of sliver tokens and with that destroy my opponents land for example. If i don't want enchanted evening on my board anymore i can just dertroy it by playing a sliver as long as harmonic sliver is in play. Ramp is always nice but sence i have the two slivers that make so that other slivers tap for mana too i've never really needed any other ramp in the deck. Have been planing on upgrading the deck though, so who knows enchanted evening might get replaced.
1 week ago
Looks pretty cool!
I'm relatively new to MTG so forgive me if this is a bit of an ignorant question, but why is Enchanted Evening there? Am I missing something? Wouldn't it be more of a hindrance as it opens up your (awesome) lands and creatures to removal that targets enchantments (which as I understand, is relatively common in the format)? Also I didn't see much in the way of enchantment removal in your deck to take advantage of it turning you opponent's permanents into enchantments?
Would it also maybe make a bit of sense to go with a bit more green to take advantage of mana fixing effects like Fertile Ground, Abundant Growth, Mana Bloom or any others? I don't have enough experience to know how this deck would work in practice but these are just some of my thoughts.
2 weeks ago
Enchanted Evening turns all permanents, including lands, on the battlefield into enchantments. Starfield of Nyx turns all your enchantments into creatures with a power/toughness equal to their converted mana cost. Since lands have a converted mana cost of 0, they become 0/0s, and all instantly die as they have 0 toughness. Any land you play will automatically become both an enchantment and a 0/0 creature, killing it as a state-based action. Opalescence works a bit better, as it turns their lands-turned-enchantments into 0/0s as well, preventing all players from using lands (and making everyone hate you). It truly is one of the more evil, scorched-earth combos in the game.
Also, given the number of enchantment synergies in this deck, I've shied away from sorcery/instant based card advantage. So far, this has worked quite admirably.
2 weeks ago
2 weeks ago
Thank you for the feedback.
I like Bear Umbra for this deck, and will give it a playtest. I've had mixed success with Lightmine Field (1/1 tokens + Karona attacking simultaneously can easily kill my commander), but I think I will try it again. Umbra Mystic is also an interesting card, but I am not sure where I have the space for it. Survival has not necessarily been an issue, between Canopy Cover, Shield of the Oversoul, and Gift of Immortality.
Starfield of Nyx is a bit deceptive in its use. On its face, it seems a better card than Opalescence--it only gives you more creatures, and adds graveyard recursion to boot. Well worth the additional mana cost generally. However, one of the key combos in this deck is Enchanted Evening and Calming Verse, which destroys your opponent's boards, while leaving yours untouched. This combo has been incredibly helpful, particularly given how slow this deck is. With Enchanted Evening in play, Starfield of Nyx turns all your lands into 0/0 creatures, preventing you from playing lands for the rest of the game. While Opalescence does the same, it will also turn your opponents lands to 0/0s, stalling the game. It's an evil combo, but it is better than only crippling yourself.
Crab Umbra and Spider Umbra would not be effective in this deck, as Karona rarely is used for blocking (you would have to regain control of her through Homeward Path first). Even with the protection it offers, Drake Umbra is too expensive to cast, and cards like Canopy Cover, Shield of the Oversoul, and Vow of Flight provide the same evasion, but with additional useful effects.
I like Snake Umbra in theory, but am not sure where I would put it. I think this deck currently contains the right number of auras (Bear Umbra might have been one too many, but it seems pretty nifty, so I am going to give it a shot). Any advice you have on what to cut would be appreciated.