Enchanted Evening

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Rare

Combos Browse all

Enchanted Evening

Enchantment

All permanents are enchantments in addition to their other types.

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Enchanted Evening Discussion

hkhssweiss on Bantchantment

2 days ago

Hey Mirenheart!

If you want you can go play like a pillowfort control style and winning with cards like Enchanted Evening with Aura Thief or Cleansing Meditation . Calming Verse also works.

You can also go into a token based strategy as Estrid's untap ability can be pretty useful, though it might take some brewing to do, but it would definitely be unique!

Tuvasa is also a great commander if you really want to go the aggro route, I have a list here if you wanna check it out. It's been my most fun go to deck to play lately.

If you want any additional help feel free to let me know!

NetholonTheArchmage on Bantchantress

4 days ago

Nice deck you have built here, upvote from me :) It's nice to see a Tuvasa that doesn't just go with the voltron-theme. As you seem to allready have Greater Auramancy , you could put in an Enchanted Evening aswell to get the Privileged Position effect. If you've got the money, of course a Serra's Sanctum would be the best addition to this deck (exspecially with the Enchanted Evening ), giving you tons of mana. In my Zedruu-enchantments-matter-deck ( Zedruu, Enlightened Master ), i'm also using the evening as a semi-wincon, by wiping the board with Austere Command and then getting everything back with Faith's Reward . If you wan't to add to the pillow-fort theme you also might want to add a Solitary Confinement , a great card to make ourself untouchable... with all the enchantresses you're also negating the cards downside... Also: Replenish ! Quite expensive, but absolutely worth the money :) I hope you like some of the suggestions, have fun building your deck :)

CoodieWoo on Freight Train to Sierra Leone

6 days ago

I like the overall idea of the deck, in fact I currently work on kind of a similar idea. Kitsune Mystic is a really sweet addition indeed since not only you can basically use it for moving around hexproof\shroud, but also for moving combat enchantments mid-combat on an unblocked creature, basically turning it into a 1-mana combat trick. However, I`d like to give couple of improvement suggestions.

1) The mana base is only 33 cards, which is extremely low. Such a scarcity of lands should have a solid reasoning, like a really solid one, for instance a ramp on the stick in form of the commander. The average agreed-upon amount is 37-38, and I do not see why this deck should be an exclusion.

2) Following up the mana base argument, I would suggest working on a ramp package, which is basically non-existing in a current version of the deck, and those cards that do ramp you are either conditional (like One with Nature ) or sub-par ( Utopia Vow ). Kestia is in , so not running ramp is a crime against humanity. I would include at least 7 more ramp cards, especially 2-mana ones, like Rampant Growth , Sakura-Tribe Elder and Farseek . Ramp and better mana base provide much more consistency, and this deck is already very good with draw, so it just needs to have better chances to play the cards it has drawn. Also, just put Sol Ring in there. You would never regret it. It`s just too good.

3) The deck is overkill on creatures and enchantments. Now if the enchantments are not that much for a problem since the whole deck is built around them, and usually a deck should have around 30 cards of which it is themed around, the amount of creatures can be decreased. Now which of these should be cut is completely up to you, but in my opinion: - most of the bestow creatures are not as effective as you would want them to be. Most of them are either just sub-par cards ( Boon Satyr ) or just overpriced copies of enchantments that you already have in the deck (i. e. Hopeful Eidolon Ghostblade Eidolon Hypnotic Siren ); - Nylea's Colossus , although being a really sweet card, seems unreliable. 7 mana in a deck with virtually no ramp is just so far into the future, and you have to spend your whole turn to cast it. Plus, you already have a lot of enchantments, so pumping a dude to lethal numbers should be pretty easy already; - Celestial Ancient seems to lack synergy with the deck as a whole. I can see only 3 token producers and a Starfield of Nyx , which, by the way, is also a controversial inclusion since many enchantments in the deck are auras.

4) I would also try and squeeze in more unconditional removal. I see you have most of your removal in form of Pacifism type enchantments, that have better synergy with enchantresses, however I would argue that since you have so many enchantress type effects and enchantments in general that those cards can be swapped for more reliable and consistent removal like SWORDS TO PLOWSHARES Path to Exile and Return to dust. Also I`d also include couple more board wipes because they are basically your safety nets if you fall behind in the game. One sweet thing you can actually do is to include Calming Verse , Aura Thief and Cleansing Meditation , cast one of these along with Enchanted Evening and basically watch your opponents scoop as they lose all their stuff.

I have a lot more tunings to suggest, but they become much too subjective from here, so yeah, there you go.

jasonkrivera on Can you not? #Enchantress

1 week ago

On the other hand, Opalescence + Enchanted Evening kills everyone's lands. If you're masochistic like that.

KayneMarco on Apocalyptic Zur

2 weeks ago

If I were you I would replace the robe of mirrors with Diplomatic Immunity. It protects itself where the robe doesn’t. Also consider Kithkin Spellduster. With solemnity out you can get rid of any enchantment you don’t like and it’s reusable. Even better if you use Enchanted Evening. Then you could use the Spellduster to get rid of any permanent you don’t like. And if you go with Enchanted Evening look at using Greater Auramancy and Copy Enchantment as well. Everything of yours would be protected. Love your deck description by the way. I’m a Zur player myself and it’s a very apt description lol.

NetholonTheArchmage on Zedruu, Enlightened Master

2 weeks ago

Edit: Enchanted Evening works also quite well with the Sphere of Safety making it rather "costly" to attack you ;)

NetholonTheArchmage on Zedruu, Enlightened Master

2 weeks ago

@ chilbi Thank you for your upvote aswell :) The main purpose for the Enchanted Evening is to collaborate with the Serra's Sanctum as a way to give you plenty of mana. The wincons in this deck are, let's say rather unique and often require you to have a rather large mana pool, having 20+ white mana due to all your permanents being enchantments helps a lot here. On the other side it works very well with Greater Auramancy, giving all your permanents shroud and protecting your bordstate. I had Copy Enchantment in the deck for a long time aswell to tighten the "lock" even more, the Auramancy turned out to be enough on it's own though... Finally there's a wincon built arround the Evening too: Play the Enchanted Evening, then play Austere Command to wipe the board of all permanents. Be sure to have enough mana in your pool to cast Faith's Reward after the spell resolves to rebuild your entire board instant speed. This of course leaves you with your entire lategame board, while everyone else has nothing left... winning should be easy from here on :D I hope this explains everything :)

chilbi on Zedruu, Enlightened Master

2 weeks ago

Nice start here + thanks for the upvote on my Zetruu build. Could you explain the Enchanted Evening please? I just don't see the synergy right now. Cheers!

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