Sigil of the Empty Throne

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Planechase Anthology (PCA) Rare
Commander 2015 (C15) Rare
Magic Origins (ORI) Rare
Planechase 2012 Edition (PC2) Rare
Conflux (CON) Rare

Combos Browse all

Tokens

Sigil of the Empty Throne

Enchantment

Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.

Price & Acquistion Set Price Alerts

C18

PCA

C15

Ebay

Sigil of the Empty Throne Discussion

RedmundR2 on Mono White Angel Deck

1 day ago

KaladeshKat Lifegain isnt weak when it has great cards that support it. Theres an entire deck in modern called Soul Sisters that specifically is based around gaining life and using cards the benefit it. On its own, just gaining life to gain life of course is worthless.

That being said, this deck does have some of the payoff cards for lifegain in it, but not enough to really justify using cards like Renewed Faith. If you really want to make lifegain a true part of this deck, it would probably need to be the direct strategy of the deck. Think Serra Ascendant and other cards like it. Right now the deck is in a weird spot - its got lifegain stuff, its got big angels, its got a mono-w prison theme - its just kind of all over the place. If you want to play mono-w prison, I recommend removing the lifegain and angels, and adding more removal and enchantments to fuel a wincon of Sigil of the Empty Throne. Think cards like Sphere of Safety, Runed Halo, Nevermore, etc.

I strongly recommend trying to go for one strategy and maximizing that strategy than trying to fit multiple strategies into one deck. I do like the idea though.

RedmundR2 on Don't Die

1 month ago

I have a few suggestions of cards I run in my version of pillow fort that might improve your decklist. I personally prefer running only 1-2 wincons, I find that Sigil of the Empty Throne is the most effective, because making a bunch of 4/4 fliers everytime you play any card you would want to play anyways is harder to stop as opposed to something like Azors elecutors which just needs some face damage. This would mean making your deck more enchantment based than the current iteration.

This would allow you to add:

Runed Halo Porphyry Nodes Sphere of Safety Nevermore Leyline of Sanctity Rest in Peace Endless Horizons Heliod, God of the Sun

elgosu1337 on Estrid Parallel Lives Tribal

1 month ago

Hi nenya14! You could definitely replace the lands with a budget land base, and cut some of the more expensive ramp and draw spells to put in other ramp and draw. The hard part to replace would be the token doublers and the enchantment animators, but you could also try an artifact package with Mycosynth Lattice, Mirrorworks, Sculpting Steel, Phyrexian Metamorph, Prototype Portal, and Cogwork Assembler to copy enchantments after they are turned into artifacts, and March of the Machines, Titania's Song, The Antiquities War, Tezzeret the Seeker , Karn, Silver Golem, or Sydri, Galvanic Genius to turn the enchantments into creatures and attack. You could also just make creature tokens with Sigil of the Empty Throne, or win without creatures using Induced Amnesia.

ruy343 on President Zur

1 month ago

I know that it isn't under CMC 3, but a Sigil of the Empty Throne might work for you?

Saljen on Modern is Enchanting

2 months ago

I've been running a G/W Enchantress deck in Modern for a while now. Here's some recommendations that I'd make.

First off, Idyllic Tutor is very good. The 3 mana cost may seem high, but with Arbor Elf and Utopia Sprawl, it is very easy to cast. It also lets you run your deck in more of a "tool-box" style, letting you rely on silver bullets to more easily take on a variety of decks.

Once you're running 4x Idyllic Tutors, combos become much more accessible. An easy one to hit is Heliod, God of the Sun + Worship. This combo means you cannot die until the opponent can get rid of one of the pieces first. Since Heliod is Indestructible, that adds a layer of protection to the combo. The best part is that both of these cards are good individually in this deck, even if the combo isn't established. Heliod is a great mana sink, that adds to Sphere of Safetys power as well as providing blockers, while Worships effect is just as useful if you've got 3-4 random creatures in play. The Tutor also allows you to grab both Greater Auramancys once you have a useful board state, making your board state incredibly difficult to remove, and causes you to be less reliant on lucky draws.

Some other good silver bullet cards are Authority of the Consuls to slow down the opponent and prevent some combos, as well as add passive life gain against wide creature strategies. Ixalan's Binding is a great "cover's everything" removal spell, and it prevents them from casting that spell again which can completely shut down some combo decks. 4 mana is nothing with Arbor Elf + Utopia Sprawl. Leyline of Sanctity is a great silver bullet against a lot of decks. Burn is the most obvious one, but most decks run some form of hand interaction with cards like Thoughtseize and what not. This shuts those cards down and turns them into dead draws. Starfield of Nyx is an alternate win-con that also allows you to recover from early enchantment removal. Powerful tool to have available with Idyllic Tutor. The Tutor also allows you to run less of some of your win-cons, because you can pull them out whenever you need them. 4x Sigil of the Empty Throne will mean you'll have a dead draw in the early game and several dead draws in the late game. You can get away with just running 2x if you're running 4x Idyllic Tutor.

Mana is a huge issue that this deck faces. Arbor Elf + Utopia Sprawl is a great way to tackle this problem. Nykthos, Shrine to Nyx also manages this problem very well. It's worth running both. This whole deck is all about dropping permanents and keeping them on the field, consistently increasing the power level of Nykthos.

After play testing with it a lot, I've found that Abundant Growth just doesn't do enough to warrant a card slot. It's an extra enchantment and it draws, but this 2 color deck doesn't have a card draw problem and doesn't have a mana color fixing problem, so it just doesn't do anything for us.

Always happy to see another Enchantress player in Modern, it's a crazy fun archetype and takes a ton of decks by surprise! Good luck fellow Enchanter!

ZendikariWol on Estrid Aim's High

2 months ago

^^^ more lands.

Also you don't have a lot of good aura targets. Ajani's Chosen is great as a token producer and gives you the option of going wide. Card: Cephalid Constable is totally insane. Cold-Eyed Selkie is also pretty insane. Eidolon of Countless Battles get gigantic very quickly. Invisible Stalker is hexproof and unblockable, and need I say more? Kor Spiritdancer is a great draw engine and also gets very large, very quickly. Rafiq of the Many is a legendary voltron target, literally and metaphorically.

You're also missing some great enchantments and synergies. Argothian Enchantress, Herald of the Pantheon, Kestia, the Cultivator, Sigil of the Empty Throne, Propaganda, Aether Tunnel, Aqueous Form, Banishing Light, Bear Umbra, Ethereal Armor, Grasp of Fate, Mirari's Wake, Rhystic Study, Song of the Dryads, Spirit Mantle,

Headers13 on

2 months ago

All the creatures in the deck are designed to buff the board or control my opponents Hero of Iroas only makes my commander one cheaper and it's heroic trigger will never get hot on this deck, similar to Anax and Cymede so I don't think they're strong enough to put in. I've been trying to avoid double red cost cards as I'm still refining the mana base so that the red is just a splash. I've also been trying to lower the cmc from the original deck so whilst Sigil of the Empty Throne is powerful i'm trying to avoid > 5 cost cards that trigger later in the game so the deck runs faster than it did before as that was the biggest problem pre-revamp. Thanks for the suggestions though.

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