|Commander / EDH||Legal|
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|Planechase Anthology (PCA)||Rare|
|Commander 2015 (C15)||Rare|
|Magic Origins (ORI)||Rare|
|Planechase 2012 Edition (PC2)||Rare|
Combos Browse all
Sigil of the Empty Throne
Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield.
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Sigil of the Empty Throne Discussion
2 weeks ago
Really like the use of Jodah here, seen too many decks just having him to cheat in Eldrazi.
2 weeks ago
This deck is still kicking butt most times i roll it out. I am starting to feel Sigil of the Empty Throne is overrated, i am usually not happy to tap out for it early game, it draws aggro. Late game it usually feels like a dead draw... looking for a possible upgrade!
3 weeks ago
3 weeks ago
Eladamri's Call, Worldly Tutor, Recruiter of the Guard, Chord of Calling, and Sylvan Tutor are all good creature tutors that effectively you more enchantress effects. Also Eladamri's Call was reprinted recently, and so is quite cheap.
Burgeoning is very good. Run it.
Parallax Wave goes infinite with Opalescence and Starfield of Nyx (If you have enough non-aura enchantments), and let me explain how if you don't understand it, I was confused at first when I saw it so here:
Parallax Wave is an enchantment that starts with five fading counters, and at your upkeep you must remove a counter from it, if you can't you sacrifice it.
You may remove a counter from Parallax Wave whenever you want (at instant speed) to exile a creature, and when it leaves the battlefield, return all cards that enchantment has exiled to the battlefield. This includes itself if it is a creature.
If it is a creature you can remove a counter from it to exile an opponent's creature, then hold priority, and exile itself in response. The stack resolves top to bottom, so given no opponent reponds, you exile Parallax wave to itself, and it will leave the battlefield, returning all cards it has exile to the battlefield, before it exiles the opponent's creature. Parallax Wave returns, and their creature has an exile trigger on the stack, respond to that by repeating this process for each and every creature your opponents control, so that they all get exiled. If you have Opalescence in play, then you can exile all of their enchantments with this process too.
To this effect, from that point forward, your opponents will never land an enchantment or creature. You can also repeatedly "bounce" (retrigger the leave-the-battlefield and enter-the-battlefield effects of) all creatures you want. If you have Eternal Witness or Eidolon of Blossoms, you can draw infinitely, or return all cards that ever go to your graveyard to your hand. You might be scared that you would die from drawing infinitely, but you can draw until you reach Abundance, cast it, then keep drawing, always naming non-land. You also make infinite mana from Earthcraft by tapping the creatures between bounces. You bounce them by exiling them under Parallax Wave, then exiling Parallax Wave to itself, return both itself and your creature to the battlefield.
Enough about Parallax Wave, if I hadn't sold you, I never will.
Cards you can drop:
Craterhoof Behemoth - Beatdown isn't the best win condition for enchantress, it is a bit to aggressive for a deck that commonly doesn't have too many creatures. Ajani's Chosen/Sigil of the Empty Throne at least give fidder for Earthcraft mana and Aura Shards triggers.
Courser of Kruphix - Yeah it is a good creature, and it is an enchantment, but it isn't a good enchantment. It is lifegain for a deck that can do without, and a 2/4 blocker that gives life for three. That is good in modern occasionally, and insane in limited, but it isn't for commander unless you can abuse it. Sunbond/lifegain effects + Scapeshift/landfall effects make it decent.
Acidic Slime - 2/2 deathtouch is occasionally relevant, good with Parallax Wave combo for mass non-creature destruction, then the creatures get exiled by Parallax Wave, and is efficient, but if you don't get the Parallax Wave, then it doesn't do a ton.
Aura Shards - Without a ton or consistent supply of creatures, it does little but paints a target on your head.
Soul Snare/Faith's Fetters - They do little but waste mana on an overpriced and conditional Swords to Plowshares/Beast Within respectively. Their only redeemable factor it that they are enchantments, but that doesn't maek up for the fact that they aren't instants and aren't as powerful as other cards.
Cards to add:
Greater Auramancy - Great Enchantment Protection
I know said to add more than I said to drop, but below are some other cuts I'd consider:
3 weeks ago
1 month ago
Hey! Thanks for the thoughts. I actually took Sigil of the Empty Throne out of the deck because by the time it would really get going, I'd have either won or lost already. Plus the amount of time I stick Humility means the kick is kinda lost. I will definitely think of Runed Halo though. Feel like it needs a way to be flashed in though...Maybe Leyline of Anticipation.
1 month ago
I love these kind of lists, im a big fan of mono-w pillow fort in modern. I would recommend Runed Halo just to deal with some threats early game, and Sigil of the Empty Throne is a fantastic win-con for a deck like this. Cool stuff!
1 month ago
Chained might be alright if wiggle the lands around. Ive personally never been sold on Assemble the Legion over Sigil of the Empty Throne. Sure but doesnt take any additional investment but in practice, you get bigger evasive bodies to get past the ground force opponents are more often than not left doing nothing with.