Cartouche of Solidarity

Legality

Format Legality
Standard Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Amonkhet Common

Combos Browse all

Cartouche of Solidarity

Enchantment — Aura

Enchant creature you control

When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.

Enchanted creature gets +1/+1 and has first strike.

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Cartouche of Solidarity Discussion

Redace878 on Finest Auras in town

11 hours ago

What do you think about Cartouche of Solidarity for Cruel Edict effects?

Redace878 on Official missing/incorrect card/token thread

1 day ago

Cartouche of Solidarity isn't making a token in the playtester.

DarkStarStorm on Bogles...Lost In the Desert...

2 weeks ago

I'm not sure what I would replace for Cartouche of Solidarity. It's also iffy to me if the 1/1 token is worth it in the current standard meta. Yes, it combats Liliana of the Veil, but we already have fetchlands plus Dryad Arbor for that. It does have the added benefit of protecting us from Blessed Alliance so maybe there's something there.

Cartouche of Strength, I feel, is good enough to push Bogles into notoriety against.
It was a large part of the meta after Reid Duke's showing in 2013, and again during the days of Splinter Twin, Nahiri Jeskai, and Eldrazi Winter. It allows us to cut copies of Path to Exile to increase its overall consistency.

ChemSet84 on M-bomb Tokens

3 weeks ago

I've been trying to figure out this token puzzle lately too. Like I've wanted to pair Temmet and Aven Wind Guide with Zombie tokens or the brutal deathtouch snakes that Hapatra makes, but then we're touching on 4 colors and/or there's not the clear bridging between different abilities that have the same theme in this set.

I've been switching all day between Esper and Bant. Bant I want to work because pairing Trial of Strength with Cartouche of Solidarity might be worth it the effort, but overall green is lacking (and I've seen good ideas for tokens, and for cats, but I worry about trying to squeeze both in being impractical, so I'm thinking Esper is the better way to go.

I've been approaching it with more focus on creating tokens versus just the recursion from Embalm (though I certainly am not sure whether that's the right move yet), particularly because the value and the Zombie tokens themselves are just everywhere, consistently 2/2, and can be found all over the curve (From Shamble Back to Noosegraf Mob. Then they throw in a card like Start/Finish and it makes even more sense. B/U is the SOI zombie combo after all.

I also think there is a ton more that's useful in this context between W/B than between W/G, particularly regarding servos. I'm seeing your curve is pretty high, and options (though not very sexy picks) like Servo Exhibition might be helpful enough, given that the number of tokens is taken into account and that they didn't completely skimp on the value for Servos. And with the pretty unspecific ways these token boosts are working, I imagine just the max Servo/Zombie/Warrior/Cat army you can get wide with will be better than trying to specialize the types of tokens too much.

It's the middle of the night, sorry in advance if this message didn't make much sense. The deck looks solid so far, I think we're all a ways from cracking how to use these token perks still.

shagg on

4 weeks ago

I put together Cheezburger Tribal if you want to check it out, same theme. Metallic Mimic seems like it would add to the deck, and Felidar Cub is just great, 2/2 2cmc cat that can be enchantment removal if you need it.

Land wise, I'm a big fan of 20 lands + 4 Attune with Aether, making 4 of those lands Aether Hub. Helps tremendously with color fixing, and makes you a little less likely to draw land later in the game. Maybe a couple Fortified Village.

Personally, I dislike Blossoming Defense. If you want something to save your cats, Heroic Intervention is much better, only costs 1 more, and can also be used after blockers are declared but before damage when you and you're opponent are both set to lose most of your armies in the exchange. When played this way, 1-2 in a deck can turn things around for you when played right in the right circumstances.

The drawback to a lot of these cats though is that they're mostly 1-2 toughness and 1-3 power. Regal Caracal and Metallic Mimic can help, but I see why you wanted those pump cards, and I felt it too. I went with some of the new stuff though....

I really like Cartouche of Solidarity. A permanent +1/+1 and first strike for 1 mana is great on its own. But if you also play Trial of Solidarity, it gets even better. Trial is non legendary, so you can have 2 or 3 out (which does nothing for you after the turn they're played) and bounce them all back to your hand by playing 1 cartouche. They work well together, and Trial pumps your whole board.

I like Lifecrafter's Bestiary here. Decks with lower curves that drop a lot of creatures like these need some card draw/fixing. Benefaction of Rhonas might be worth looking at as well.

Last, to take advantage of the Regal Caracal ETB trigger, consider Felidar Guardian (cat) or Vizier of Deferment (not cat). I prefer vizier for the lower cost, the flash, and the fact its more multi-purpose (can also be used to flash block/bounce during an opponents attack).

Yay cats!

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