Cartouche of Solidarity
Enchantment — Aura
Enchant creature you control
When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike.
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Cartouche of Solidarity Discussion
2 days ago
I'm not sure what you're trying to do with Cartouche of Solidarity, or what it adds to the deck... I'd pull those out, and remove a single Cast Out, Hidden Herbalists, and Narnam Renegade each, so you can increase how many of your main engine cards you have. I'd suggest something along the lines of a full playset of Aethergeode Miner, Greenbelt Rampager, Greenwheel Liberator, and Solemn Recruit, and 3 Oketra the True as they are the backbone of your deck, and you want to draw them as often as possible.
For a sideboard, I'd look at board wipe spells, along with some spot removal. Beyond that, Consulate Turret, or Fabrication Module might be amusing in conjunction with Greenbelt Rampager, but that would need some testing.
3 days ago
4 days ago
This is Anointed Procession based around other enchantments.
Basic idea is to get down some enchantments to slow the opponent, gain some life, and then run the board over with Tokens. I wanted to get the synergy to a level that all the cards are doing at least double duty. So I started looking for Enchantments that have some retainablility. Life Gain that works within the shell, removal that can gain me something as well, massive token generation or constant generation and a deck that is actually fun to play.
Enchantments that work well together:
Westvale Abbey (The life loss has never been an issue)
Cartouche of Solidarity (Cheap, efficient, and plays well with my removal)
Hidden Stockpile (Part of the main engine to the deck, can easily trigger revolt for itself)
Angel of Invention (My only creature in this deck that usually draws a lot of attention)
Trial of Ambition (Is a looming threat once the opponent realizes I play Cartouches)
Start / Finish (Token generator that will trigger Revolt)
Shambling Vent (This is no brainer)
Authority of the Consuls (Slow roll the ramp and vehicle decks)
Trespasser's Curse (I know this is an ify main board but a second turn drop makes people think)
Angel of Invention (All around this is the Crowd Pleaser)
I am still wondering what would be good for a sideboard. That is why it is not listed yet. Today Aetherworks Marvel is gone from paper Standard so this week we will seen new decks rising to the top.
All opinions are my personal opinions. This deck was made with the help of my wife.
Please leave constructive criticism
1 week ago
LeaPlath I'm still working on the sideboard. The deck currently reflects the cards I have, if I get other fetches i'll include them.As for the extra auras, I'm still deciding whether to add the green on in the place of the flying one.
And, I don't need the Arbor, you see, the Cartouche of Solidarity is cheaper, gives me tokens in which to sacrifice, extra damage If I need to hit someone and +1/+1 First Strike, much like Hyena Umbra.
I created the deck based on an MTG article from a site which included the cartouche.
1 week ago
If you had some method of moving auras you could move the Cartouche of Solidarity to the token after it's ETB ability resolves, but you would still need an initial target on the battlefield to cast it.
1 week ago
No. The ability that creates the token is a triggered one that triggers when it enters the battlefield.
When casting an aura spell, the target must be chosen as it's put on the stack. At this moment, the token does not yet exist, and can not be enchanted with it.
If the aura enters the battlefield from a zone other than the stack, it must still enter attached to a creature already on the battlefield.
2 weeks ago
Unfortunately, Trial of Zeal doesn't work with Sram. It's an enchantment, but not an "Aura". It is a decent way to bounce 3 damage, but as 'low-to-the-ground-creature-pressure' as you seem to be going, I'm wondering if it wouldn't be better served to have Invigorated Rampage.
Even something like Sigarda's Aid would turn your cartouches into combat tricks. Instant speed Cartouche of Solidarity could put something out of shock range and/or create a token to surprise-chump-block.
3 weeks ago
Thanks for the explanation, Cartouche of Strength does actually seem pretty good. I might put a few in the sideboard, but buying fewer Paths does seem like a good thing to me.