Starfield of Nyx

Starfield of Nyx

Enchantment

At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.

As long as you control five or more enchantments, each other non-Aura enchant you control is a creature in addition to its other types and has base power and toughness each equal to its converted mana cost.

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Set Rarity
Magic Origins (ORI) Mythic Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Starfield of Nyx occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Starfield of Nyx Discussion

Tzefick on Enchanting Starfield

2 weeks ago

Boza The Ixalan transformed lands all tap for color by themselves, but the Vault of Catlacan taps for purple (all mana) while the Itlimoc, Cradle of the Sun only taps for green.

Also if you enforce that this land should be an enchantment land instead of only a land you're breaking with the previous desire to be conforming with the cycle. In addition you get your previous desire since the "Tap for X white, where X is number of enchantments" will see the land itself as an enchantment and therefore always have: Tap for as a minimum. A foul with this plan is in nonbo with Starfield of Nyx that makes the land a 0/0 enchantment land creature.

I disagree about granting the land any kind of devotion benefit. The other two in the cycle only cares about the thing that makes them scale; Cradle = Creatures, Vault = Artifacts. This shouldn't be different.


As for the card itself it doesn't present itself in its base form as a way to get enchantments. The Cradle has an ETB that grabs a creature in the top 4. The Vault grants Treasures whenever your creatures connect on an opponent. This one... scries when you already cast enchantments.

I would suggest to change the base form to a way to gather enchantments.


Alternative 1:

Enchanting Starfield

Legendary Enchantment

At the beginning of your upkeep, you may return an enchantment card from your graveyard to your hand.

At the beginning of your end step, if you control 4 or more enchantments, transform ~.


Alternative 2

Enchanting Starfield

Legendary Enchantment

At the beginning of your upkeep, look at the top card of your library. If it's an enchantment card, you may cast it.

At the beginning of your end step, if you control 4 or more enchantments, transform ~.

Malsorn on Green & White Ranger Megazord

1 month ago

Swords to Plowshares is always a good one, and Crystal Chimes pulls its weight as recursion in these kinds of decks (May want to also run Reliquary Tower with that one, though). Herald of the Pantheon and Starfield Mystic can be pretty great as well, never underestimate cost reduction! Lastly maybe Starfield of Nyx, though that one's definitely a bit more questionable. Usually won't get you the creature effect, but free enchantment recursion is always worth considering.

Vimozahr on Tuvasa enchantments

2 months ago

Hi, Starfield of Nyx can be a solid finisher.

Servbot40 on Tuvasa Enchantress

2 months ago

GucciJesus - This deck seems like a good start but it does have a few glaring weaknesses. From what I can tell you only have 9 instances of ramp with a fairly high average CMC, Two enchantress cards not including your general and no clear game plan. Tuvasa is a fairly versatile commander with strong theming that draws her to have you jam every enchantment into a deck and roll with it. This will work in most low power metagames and feel strong as you will likely have few opponents with decks built to handle enchantments and the extra draw every turn will put you ahead in most cases. However, the lake of a true plan to win the game will, feel like a slog when you get to the last few moments of the game, where you just keep casting Tuvasa hoping she will stick so you can 21 someone, only to have her removed before combat.

This is where a focused game plan can help breath new life into your deck. Typically Tuvasa has two clear options: Pillow Fort Enchantress or Voltron Enchantress.

Enchantress Decks typically try to turbo out a bunch of cheap enchantments to eventually win with overwhelming card and some win-con.

The pillow fort variety will usually puts up a wall of enchantments (Sphere of Safety, Propaganda, Elephant Grass) to prevent your opponents from hurting you while you play cheap and useful enchantments (Root Maze, Sterling Grove, Blind Obedience) with various enchantresses (Enchantress's Presence, Satyr Enchanter, Verduran Enchantress, Nessian Wanderer) to draw to a win-con (Opalescence, Starfield of Nyx)

Voltron attempts to win with a large Tuvasa, which appears to be the route that the Precon was built for. The issue is it seems you have no true protection from your commander. But Tuvasa is unique to other enchantment based voltron commanders in that she gets big with regular enchantments rather than aura's. Cards like Asceticism, Privileged Position can protect her, and cards like Levitation can help her get in for damage. The cheap and useful enchantments (Root Maze, Sterling Grove, Blind Obedience), various enchantresses (Enchantress's Presence, Satyr Enchanter, Verduran Enchantress, Nessian Wanderer) still apply here.

Finally the ramp situation, if you are in a metagame that has limited mass enchantment removal (most) and shy's away from land destruction, then you should look to land aura's that ramp like Utopia Sprawl, give you extra land drops like Exploration or are just powerful like Carpet of Flowers. A good ration is around 10 to 12 ramp spells.

One final note while Sol Ring is a powerful card in most situations, it isn't necessarily better than the previously mentioned ramp spells, as they accelerate your game plan (buffing Tuvasa, draw you more cards) and can ramp you into Tuvasa, 3 things Sol Ring is not good for. I usually drop it from most of my decks where the commander doesn't have any colorless mana in their cost as its usually a dead draw in my opening hand and causes political problems.

hkhssweiss on Tuvasa of the Eternal Aeon | Primer

2 months ago

Yo cascadien, thanks for the upvote appreciate it!

Already running Replenish, but thanks for the suggestions! I used to run Starfield of Nyx but it was deemed too slow unfortunately. Enchanted Evening while very awesome and can be used with other combos likes Aura Thief and Cleansing Meditation but not what I am going for. Thanks again though!

cascadien on Tuvasa of the Eternal Aeon | Primer

2 months ago

Starfield of Nyx and Replenish seem good in this deck, also Enchanted Evening combos with Opalescence to destroy all your opponents lands, or with Privileged Position or Sterling Grove to set up a pillow fort.

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