|Commander / EDH||Legal|
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|Magic Origins (ORI)||Mythic Rare|
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Starfield of Nyx
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.
As long as you control five or more enchantments, each other non-Aura enchant you control is a creature in addition to its other types and has base power and toughness each equal to its converted mana cost.
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Starfield of Nyx Discussion
1 week ago
I like the overall idea of the deck, in fact I currently work on kind of a similar idea. Kitsune Mystic is a really sweet addition indeed since not only you can basically use it for moving around hexproof\shroud, but also for moving combat enchantments mid-combat on an unblocked creature, basically turning it into a 1-mana combat trick. However, I`d like to give couple of improvement suggestions.
1) The mana base is only 33 cards, which is extremely low. Such a scarcity of lands should have a solid reasoning, like a really solid one, for instance a ramp on the stick in form of the commander. The average agreed-upon amount is 37-38, and I do not see why this deck should be an exclusion.
2) Following up the mana base argument, I would suggest working on a ramp package, which is basically non-existing in a current version of the deck, and those cards that do ramp you are either conditional (like One with Nature ) or sub-par ( Utopia Vow ). Kestia is in , so not running ramp is a crime against humanity. I would include at least 7 more ramp cards, especially 2-mana ones, like Rampant Growth , Sakura-Tribe Elder and Farseek . Ramp and better mana base provide much more consistency, and this deck is already very good with draw, so it just needs to have better chances to play the cards it has drawn. Also, just put Sol Ring in there. You would never regret it. It`s just too good.
3) The deck is overkill on creatures and enchantments. Now if the enchantments are not that much for a problem since the whole deck is built around them, and usually a deck should have around 30 cards of which it is themed around, the amount of creatures can be decreased. Now which of these should be cut is completely up to you, but in my opinion: - most of the bestow creatures are not as effective as you would want them to be. Most of them are either just sub-par cards ( Boon Satyr ) or just overpriced copies of enchantments that you already have in the deck (i. e. Hopeful Eidolon Ghostblade Eidolon Hypnotic Siren ); - Nylea's Colossus , although being a really sweet card, seems unreliable. 7 mana in a deck with virtually no ramp is just so far into the future, and you have to spend your whole turn to cast it. Plus, you already have a lot of enchantments, so pumping a dude to lethal numbers should be pretty easy already; - Celestial Ancient seems to lack synergy with the deck as a whole. I can see only 3 token producers and a Starfield of Nyx , which, by the way, is also a controversial inclusion since many enchantments in the deck are auras.
4) I would also try and squeeze in more unconditional removal. I see you have most of your removal in form of Pacifism type enchantments, that have better synergy with enchantresses, however I would argue that since you have so many enchantress type effects and enchantments in general that those cards can be swapped for more reliable and consistent removal like SWORDS TO PLOWSHARES Path to Exile and Return to dust. Also I`d also include couple more board wipes because they are basically your safety nets if you fall behind in the game. One sweet thing you can actually do is to include Calming Verse , Aura Thief and Cleansing Meditation , cast one of these along with Enchanted Evening and basically watch your opponents scoop as they lose all their stuff.
I have a lot more tunings to suggest, but they become much too subjective from here, so yeah, there you go.
2 weeks ago
No problem DarettiFan!
Same for me as well English is my third language. Basically what Equipoise does is that it phases out (as you said a single player) their land, artifact, and creature who has more than you. The card is an equalizer and used mainly for people who had better starts than you. A fun tech card, plus you can choose a different opponent each turn.
Just remembered some other budget cards that can help:
Another one I would highly recommend although it might not be within budget, but would definitely be helpful is Wargate one of the best cards in the bant color.
1 month ago
The deck looks sweet. May i make a few suggestion? First off looking at the list you are playing a good amount of enchantments. I do not however see a Sigil of the Empty Throne. Also I think that Dovin is fine as well as Tezz. I also like Jace, the Mind Sculptor as a win con as well as a sudo protection. Also unless I missed it but Celestial Colonnade is great. Runed Halo can get needs to be answered if you name a commander. (Alot of these suggestions are going to be based on how competitive your play group is.) Also if you need to wrath the board Starfield of Nyx is a great win con. Again this is all based on if you wanna go full enchantment. There is also a sweet little combo with Aura Thief and Enchanted Evening also Cleansing Meditation can be awesome. If you are running Flagstones of Trokair. May i suggest Crucible of Worlds and Field of Ruin. Also Vesuva is great here. Grasp of Fate is also great. If you wanna be mean. Granted that this is a stax deck I think you wanna be mean. Again these are all just suggestions. The deck can be played to your liking. Good luck brewing. Also If you would not mind looking at my deck list here. http://tappedout.net/mtg-decks/zurs-altar-of-dementia/
1 month ago
Here’s some budget cards that would be awesome for this deck:
1 month ago
I like Enchanted Evening, but the prospects of killing my own lands off with Starfield of Nyx is a hard to swallow pill, especially with the amount of players at my lgs that play Cyclonic Rift against me.
Don’t get me wrong EE is a power enabler, but it’s a double edge sword that leaves your board state even more vulnerable. Maybe if I played counter spells to prevent such disasters I’d be more considerate, but I’m not there with this deck just yet.
1 month ago
1 month ago
Thanks for the suggestions, KayneMarco! Many of those were on my initial list for the build. I considered Anointed Procession but to keep it a little more budget, I wanted to cut it. I will throw it on the maybeboard though. Luminarch Ascension would be a decent add. Cathars' Crusade is a great card and I will throw it in the maybeboard. Usually I use it for a more heavy creature focused deck. But I think it would do well here. Koskun Falls would be a decent add since I really only have Ghostly Prison and Sphere of Safety. I will consider it. Though it is a little expensive. Phyrexian Reclamation is a decent add. If I do lose creatures, I would like them back. And by casting them again, I could get a experience counter which is an added plus. I will consider it. Starfield of Nyx and Lost Auramancers are potential adds as well. Archetype of Finality is a great card. But I wanted to cut it for a lower average cmc. It will stay on the maybeboard unless I find it is that useful. Sol Ring I will not add. it doesn't help me ramp into my commander and makes me a target where this deck doesn't have a good early game to take all that hate. I would rather get a different rock if I need the mana.
Thanks for all the suggestions!
1 month ago
These are the cards that I would add myself.
- Anointed Procession
- Luminarch Ascension
- Cathars' Crusade
- Koskun Falls
- Phyrexian Reclamation
- Starfield of Nyx
- Lost Auramancers
- Archetype of Finality
- Sol Ring
The cards I would take out for them are:
- thrill parasite
- nyx fleece ram
- arcane encyclopedia
- eidolon of rhetoric
- basilica screecher
- agent of erebos
- dictate of heliod
- journey to nowhere
- intangible virtue