Replenish

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Destiny (UDS) Rare

Combos Browse all

Replenish

Sorcery

Return all enchantment cards from your graveyard to play. (Auras with nothing to enchant remain in your graveyard.)

Replenish Discussion

Lophane on Enchanting

6 days ago

You need to put all your maybeboard cards into your deck, whoever suggested those cards to you is a genius.

Reclamation is also a good card depending on your meta, though people may hate you for it, and depending on how long your games go, Omniscience could be a good addition.

Also Replenish , Serra's Sanctum , Rhystic Study , Academy Rector , Song of the Dryads , Exploration , Land Tax , and Sylvan Library would be great if you have the budget.

AkrosTheClear on Enchantment Recursion

1 week ago

One of my favorite things to do in EDH is slam big powerful enchantments onto the battlefield, some of my favorites being Grave Pact , Smothering Tithe , Eye of the Storm , and Phyrexian Arena . The problem is that enchantment removal is cheap and plentiful while enchantment recursion is, well... not. Am I wrong when I say that there is a woeful lack of enchantment recursion in MTG in general? Other than general recursion like Eternal Witness and Regrowth there are only 3 cards I know of that relate specifically to enchantments: Tragic Poet , Replenish , and Open the Vaults (which affects everyone, so screw that).

So my question is are there any enchantment recursion cards I missed? Or does Wizards just need to make a new archetype of card?

Thank you for any and all input.

hkhssweiss on Tuvasa, The Sunlit

1 month ago

Yo jshayes, I would reconsider cards like Open the Vaults as it doesn't provide asymmetrical value like what Replenish does so I would take that out. You can also add in a Mirri's Guile as it is a great card all around and functions like a worse version of Sensei's Divining Top . I would also consider adding in Flash so you can kill your Aura Thief or Academy Rector on the spot as well. Sylvan Scrying also wouldn't hurt as well since you need more ways to find your kill switches, and even if not it enables you another way to grab your Serra's Sanctum . I would also cut away all the bounce lands and lands that come in tapped, they really slow down the game play and is less efficient. Add in fetches as well in lieu of your Terramorphic Expanse /Evolving Wild.

Hope that helps!

hkhssweiss on 2 Vasa 2 Furious

1 month ago

Yeah hence why I didn't recommend RIP, Replenish is wayyy too good not to have. Luckily I was able to pick up my Auramancy for $8 at the time xD

bushido_man96 on Rithantress

1 month ago

Nice build; an original take on Enchantress. I hate to recommend cards that are super expensive, but if you can acquire one, Replenish would be a lifesaver against mass enchantment hate. I'd also put a plug in here for Zendikar Resurgent . A second Mirari's Wake , but with card draw instead of an anthem effect. Doubling mana is never too redundant.

DrukenReaps on How to make enchantments indestructible?

1 month ago

Soul of New Phyrexia or Avacyn, Angel of Hope are good ones for this. Other options are to bring them back to play with Starfield of Nyx which can also help win the game, Open the Vaults , Replenish if you have the $$, and Sun Titan for the cheaper ones.

Bad_Dog on Bant Base w/ survival and walks

1 month ago

We already spoke about these already but I'm commenting with a couple of suggestions here so you have a list to come back to

Altar of Bone - Use it to either sacrifice or find rector. Finding rector doesn't need explaining but as a sac outlet it will be able to find spellseeker which will let you merchant scroll for dig through time and guarantee the combo kill

Recruiter of the Guard - A bit wonky but it finds rector and other bears. Decent if you're trying to up your count. Also works as part of the combo kill by finding spellseeker and initiating the chain I posted above.

Manifold Insights - We talked about this one but the main premise is that you're digging 10 and that at least a few of the hits are going to be lands. The rest will be some combination of gas or semi live draws. The worst thing your opponents will give you are dorks/ bad ramp/ or redundant looters but you only have 10 combined of all those effects in the deck so the chances are pretty low that you end up getting a grip or 3 after this. Odds are in your favor. I don't think we want this in stuff like circu but when it comes to UW, Winterblast was right again.

Intuition - Manifold Insights is basically a worse copy of this effect. Works with seasons past, rector recur, and pretty much every combo you have access to. Plus it's an instant.

The last thing to consider is the dredge stuff in conjunction with Replenish and Open the Vaults . The real issue would be one of can you get enough pieces to the yard and to be honest I'm not sure. You get some neat tech with all the bant land recur, stuff like Riftstone Portal , and potentially things like Wonder which will act as evasion for rafiq and your draw dorks. Maybe these would even be able to justify something like Survival of the Fittest coming back but it just depends on how you can play with the grave. Lands, enchantments, and artifacts are all easy and you even have some play with recurring instants and sorceries but getting creatures back is much more difficult. This paragraph is more food for thought than recommendations though as it would be near impossible to build a shell with all this without finding an entomb type effect or some sort of massive miller outside of the deck's looters or something insane like Hermit Druid or breakfast combo.

If I see any more I'll let you know

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Replenish occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%