Return all enchantment cards from your graveyard to play. (Auras with nothing to enchant remain in your graveyard.)
|Have (2)||, lorddarkstar|
|Want (5)||GhostMajor , rruz001 , Ralion , GrandeKhan , Andromeda68|
Printings View all
|Urza's Destiny (UDS)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Replenish occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
- Will Lethal Vapors trigger occur when it is brought into play via Replenish, alongside Humility and Opalescence?
- Replenish and Shroud
- Starfield of Nyx interaction with Grafdigger's Cage
- can i use replenish to bring back animate dead and enchant a creature in the graveyard?
- when an enchantment aura is returned to the battlefield, does it return to a target?
2 weeks ago
@ Skullclamped , Hey, glad you like it :)
As the deck stands right now, the primary win condition would be to copy the Illusions of Grandeur multiple times with Copy Enchantment , Estrid's Invocation or Clever Impersonator . The deck also contains enough enchantment-recursion like Hall of Heliod's Generosity , Replenish , etc. to regain the Illusions back from your graveyard. While this is pretty janky, the deck somehow manages to win relatively consistently, as it doesn't look very threatening and most of the time flies under the radar until it's to late >:)
Another way to win that's even more janky might be with Dance of the Manse through combat-damage... never tried that one out yet though :D
2 weeks ago
Dude! Thank you so much for your constructive feedback and suggestions. I really appreciate it, as I want this Deck to be as good as it can be. I would love to see your build,but I didn't see it on your page.
Let's see, where to start. I agree the Birds of Paradise could be cut, but I believe hexproof/ramp creatures are better than mana rocks in this build as they offer a mana dork that has great evasion, can be enchanted to be made bigger, and can attack and/or block, therefore, better than artifacts that won't trigger my enchantresses. Land Tax not only allows me to pull all of the extra basic lands out of my deck, but also allows me to change the top card of my deck if I don't like what I see there with the Courser of Kruphix, Mul Daya Channelers, or Vizier of the Menagerie.
Quietus Spike, Grafted Exoskeleton again, not enchantments, and not cohesive to enchantress build. therefore inferior to bow and spear. Also, Spear of Heliod double as buff and removal. Bow of Nylea quintuple action, lifegain, removal, recursion, buff, and deathtouch.
Mana rocks, again, not enchantments. Frontier Siege, you ask?? it provides an extra 2 green mana during first main phase, and Another 2 green mana on 2nd main phase. that's 4 mana per turn. how can you top that for ramp?
Femeref Enchantress? Boardwipe insurance indeed, also every time anyone kills an enchantment I get to draw a card, including when I do it....Card draw = more cards in hand, no matter where it comes from. Speaking of card draw, I should prolly add the Reliquary Tower good call.
Gift of Immortality is one that's been in and out of the deck again and again, I like it, but there are so many good cards to choose from, and it seems to keep getting cut, I'll try it again. Replenish is great, however I don't have it, and it's pricey. Umbra Mystic I have and again, she's in and out depending on how I feel that day, or if I'm doing multiplayer, vs 1v1.
Bronzehide Lion I haven't pulled yet, And while indestructible is good, it doesn't have hexproof like it's older counterpart, Fleecemane Lion and is as such, inferior, plus it's situational, as you have to have open mana to use it's abilities, plus the loses other abilities clause is kinda weak.
I think I have Sigil of the Empty Throne I can give that a try as well. The other cards, I don't have, But I will consider them.
Again, thanks for the feedback, and I would love it if you wish to try and change my mind on any of these suggestions.
2 weeks ago
I put together a similar sort of deck the other day. Here are a few of my differences:
- Bronzehide Lion
- Kitsune Mystic Flip is a combat trick
- Krond the Dawn-Clad
- Nomad Mythmaker and Sun Titan for recursion of auras
- Umbra Mystic if you are dealing with board wipes
- Song of the Dryads, Darksteel Mutation and Kenrith's Transformation for board control
- Gift of Immortality is nuts
- Sigil of the Empty Throne is an alternative win con
- Sphere of Safety
1 month ago
Thank you spite91 and Huuhwah for the excellent suggestions. You both have very valid points. I have updated the deck with Words of Wind and Bolas's Citadel . I have removed Replenish and Dictate of Kruphix .
1 month ago
Words of Wind while kind of rude might be useful too if you end up drawing an abundance of cards. Allows you to slow your opponents down while you bounce and replay enchantments for more bodies or bounce a token to keep your board. I'd recommend replacing Replenish with it. While Replenish is great its a nonbo with Rest in Peace and many of your enchantments provide value on cast/static not on etb which is where replenish shines. That said if you added more etb enchantments instead such as Oblivion Ring or Grasp of Fate then i'd take out Rest in Peace instead.
2 months ago
Replenish would be a solid addition to your deck!
Eternal Witness is also pretty good in most decks for some recursion
Swords to Plowshares good removal in white
2 months ago
Oblivion Ring is a versatile beast in my experience, since it can target any non-land permanent. Alpha Authority can be a very good survival enhancing enchantment in green, and Multani's Presence is helpful vs blue at least, so it's viable sideboard material I think.
Deserted Temple is great if you've got the Sanctum out, and it helps your enchanted lands re-tap, though if you face a land destruction deck you'd be in trouble. Something like Life from the Loam maybe?