Gleaming Overseer

Gleaming Overseer

Creature — Zombie Wizard

When Gleaming Overseer enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have hexproof and menace.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Gleaming Overseer Discussion

mrweaselman on Walking Dead

3 months ago

Idk who this Willy is, but no you.

This deck is a really a mono black build that you happen to run blue for Diregraf Captain . The way I see it you can either keep with the build you're going for, which to me seems like mono black, or you can go a much different dimir amass path with cards like Vizier of the Scorpion , Gleaming Overseer , Lazotep Plating ,

Let's assume you do mono black, then let's start with creatures. Brain Gorgers and Stromgald Crusader are garbage, Tomebound Lich is mostly used in dedicated reanimator decks, and Extremely Slow Zombie is a card from a joke set, so take those all out, along with Diregraf Captain . That's 11 out. Add 2 Murderous Rider , 3 Liliana's Reaver , 2 Undead Augur , 3 Diregraf Ghoul .

For noncreature spells, take out Negate . The best mono black removal is probably Walk the Plank . So take out Go for the Throat and Ultimate Price for 3. Gravepurge and Return from Extinction can be replaced with 3 Call of the Death-Dweller . Take out Bontu's Monument for another copy of Liliana, Untouched By Death or vise-versa. Take out Necromancer's Stockpile , I just don't think it's that good. For a five drop $1-2 slot, Open the Graves is better than Call to the Grave .

If you followed all that you should have 6 slots left. Add one more Swamp so you're at 22. Then maybe 3 Dread Wanderer , 2 Fleshbag Marauder , and flex card like Risen Executioner or something fun.

multimedia on Varina

5 months ago

Hey, have more confidence in your deck building because this is a fine start on a low budget if it's your second deck.

You already have Wonder which is good since it's the card I suggest the most that players add with Varina. My advice is focus more on Zombies and cards that can support Zombie tribal. More Zombies, less nonZombie creatures.

Budget cards all less than $1 each to consider adding:

Amass is an effect that creates a Zombie token.

Consider more cards that require you use life because Varina is a life gaining engine with Zombies.


Next step is to add 35 more lands to have a manabase to playtest. Get a temporary manabase in place with basic lands to see how many spots you have left to fill with nonland cards or how many nonland cards to cut. Make sure that basic Swamps are the most lands because you need black mana the most with Zombies.

Some budget lands $1-$2 or less each to consider adding:

Good luck with your deck.

Jonesbond49 on Zombie Tribal

6 months ago

I've decided to make more than one list but each one should be helpful to you in the future. Also, you don't need to put in all these cards. There are too many here for you to fit in the deck.

Liliana cards:

Liliana, Death's Majesty (can be a board wipe but don't count on it), Liliana, Dreadhorde General (also doubles as amazing card draw), Liliana, Heretical Healer  Flip, Liliana, the Last Hope, and Liliana, Untouched By Death (has a removal ability).

Zombie tribal cards:

Shepherd of Rot, Lord of the Accursed, Risen Executioner, Relentless Dead, Field of the Dead, Undead Augur (also card advantage), Havengul Runebinder, Stitcher Geralf, Gleaming Overseer, Call to the Grave (rude card), Endless Ranks of the Dead (my favorite zombie tribal card), Graf Harvest, Graveborn Muse (also card advantage), and Josu Vess, Lich Knight.

Never/Return is zombie themed removal.

Necromantic Selection is a zombie themed board wipe.

Ramp cards:

Dimir Signet, Talisman of Dominance, Charcoal Diamond, Sky Diamond, and Fellwar Stone.

I hope this helps!

Yarok on Grixis Recycling Centre

1 year ago

Maybe add blue, It is a strong amass color, enabling cards like Gleaming Overseer and the Dreadhorde’s lord Nicol Bolas, Planeswalker

Discipleofchrist on Tainted soil

1 year ago

Thank you for the advice. Please check out the revised deck and tell me what you think. I revised it prior to seeing your comment so the Gravecrawler infinite isn't in there but it is definitely intriguing. Look forward to hearing what you think. Oh and the Amulet of Vigor isn't just for the bounce lands it makes it so the zombies created with the curses enter untapped and assuming that I have something like Gleaming Overseer out makes them good blockers with the hexproof, amongst other things that are coming in tapped.

WUBRG97 on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

1 year ago

Hi VexenX

It seems to have been quite a while since this deck have been updated. Is it possible we might see an update in the future after we have gotten some pretty cool new toys for this deck like:

And i had some questions about cards you might consider adding or why you have them in your deck at the moment.

  • Rooftop Storm: Although 6 CMC is high, it can net you mana quite quick with the amount of card draw you have and with only 3-non zombies it should be possible to benefit from it quite often.

  • Endless Ranks of the Dead: The upkeep trigger is not amazing as it is lowering the amount of zombies produced by quite a bit. But if going wide with more zombie token generation do you think it could be slot in?

  • Noosegraf Mob: This one confuses me a bit. 5x 2/2 zombie tokens for 6 mana, that relies on your opponents to cast spell to produce them and the noosegraf just dies. How has it performed? I can see it do some good work but i have never really expected this card to be that good.

  • Josu Vess, Lich Knight: How often has this guy been good? 4 mana for a 4/5 zombie is okay, but not amazing, and his kicker ability is good, but not amazing as it costs the same as a flashback Army of the Damned and you get 5 less zombies. But how has he performed?

  • Havengul Lich: It seems to be a cheaper less on theme scarab god ability, but still quite good, what do you think of this card?

  • Grimgrin, Corpse-Born: If you can get him up and running he can definetly be a beater, but how has he performed.

  • Geth, Lord of the Vault: Seems really good, is he mostly used to get other ramp pieces or can he be used to get other creature threats?

  • Kindred Dominance: Could be a one sided board wipe and only cost 1 more mana than Life's Finale, would this be worth a slot for a board wipe?

The deck still looks amazing, but would be nice to see an update soon and how you would adjust with these new cards :D

multimedia on Undead Conspiracy

1 year ago

Hey, interesting concept, but your deck is kind of all over the place. All the combos are with Conspiracy, but Arcane Adaptation which is in the sideboard is the same effect, but a better card because less CMC and easier casting cost. I think you want Adaptation as a backup Conspiracy effect.

The game plan is to get an Adaptation effect to make all your creatures Zombies. Consider expanding on the current Zombie theme of The Scarab God, Door of Destinies, Lich Lord of Unx, Undead Alchemist, Gleaming Overseer, Liliana, Death's Majesty and Rooftop Storm? More Zombies that way you can have a more functioning deck without an Adaption effect. Play more Zombies and keep some good nonZombie creatures who then become better with an Adaption effect. Take more advantage of Doubling Season by expanding on the Zombie token theme?

Zombies to consider adding:

I offer more advice. Good luck with your deck.

multimedia on Zombie Deck 1.1

1 year ago

Hey, nice start, welcome to Commander and TappedOut :)

You can't play 2x Plague Wight in a Commander deck. Can only play 1x of every card except basic lands. The Scarab God is a powerful card as Commander General and at $30 it's not a budget card so it's great that you have it to make your first deck with.

Commander's Quarters has good overall ideas for decks, but best to not use the manabases they provide as good examples of manabases. Quarters makes budget decks, but it's deceiving because the manabases that they use are terrible since they don't allocate any of the budget for lands. Manabases are an afterthought in decks Quarters makes which is not good when the majority of people that view their content are new players who need guidance in how to best play Commander on a budget. Manabases are just as important in Commander then what creatures or other spells you play because you can't cast those cards if you don't have the right mana.

29x basic lands is fine for a one color deck, but when you're playing a second color you need more dual lands that make both colors that way you don't get color screwed having only one color of lands, but cards in your hand are the other color. As you play more Commander you will see that the majority of expense of a deck comes from the manabase because good lands in Magic are damn expensive. Most lands are expensive price, but there's still budget lands that are good such as Command Tower which is $1 and is one of the best, if not the best land, for multicolored decks in Commander.

Lands to consider adding:


Other budget cards to consider adding (ordered by importance/price lowest ($1 or less) to highest ($3)):

Other than Scarab God you only need a few budget blue Zombies and a few other budget blue cards, you don't need very much blue because the majority of Zombies are all black. Budget blue Zombies that are worth including are Diregraf Captain and Gleaming Overseer, that's it. Other budget blue cards that are worth including are Rooftop Storm, Countersquall, Negate and Wonder.

Because of the land situation not being ideal then consider cutting all cards with double blue mana costs? Cards with single blue and double black are fine, but double blue is too difficult to make with so many Swamps. Cards such as Pondering Mage, Curse of the Swine, Didn't Say Please could be cut.

Lords help to make your Zombies bigger by increasing their power/toughness (anthem) or giving them all other abilities. The four budget Lords (Captain, Accursed, Baron and Cemetery) are a good place to start to make upgrades. Captain and Lord are each $1 or less making them excellent first upgrades on a budget. Captain, Undead and Midnight are Zombies who give you value when your Zombies die and your Zombies are going to die especially from board wipes.

Buried, Ransack and Parting help to put creatures into your graveyard to use Scarab's activated ability with. Buried and Parting can tutor for and put Wonder into your graveyard which can be a win condition with Zombies giving them all flying. Parting can do both for Wonder, putting it into your graveyard and tutoring for an Island if you need it to activate it.

I offer more advice. Good luck with your deck.

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