Atraxa, Praetors' Voice
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Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Atraxa, Praetors' Voice

Legendary Creature — Phyrexian Angel Horror

Flying, vigilance, deathtouch, lifelink

At the beginning of your end step, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

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SaberTech on Atraxa Stax

1 month ago

I think that this deck list is still a bit unfocused. It is basically saying that it wants to stall things out and win with poison counters, and it has the Magistrate's Scepter + Coretapper + Atraxa, Praetors' Voice combo for infinite turns, but there are a number of cards included that will only do synergistic things some of the time that will water down your meaningful draws.

Some cards to consider to increase your potential to kill with poison counters include Evolution Sage, Tekuthal, Inquiry Dominus, Inexorable Tide, and Phyresis Outbreak. I'm also kind of partial to Viral Drake. Tekuthal can act as an alternative to Coretapper for your Magistrate's Scepter combo.

I think that a lot of your STAX stuff will often feel lackluster since you aren't running any support to help you break parity on them. To get the most out of Winter Orb and Stasis it helps to have cards such as Nature's Will or Sword of Feast and Famine. There are also cards that tap down permanents/artifacts that you can use to tap down the Orbs at the end of your opponent's turn so that you can untap all your lands on your turn.

Cards that drain life like Scheming Aspirant and Bloodchief Ascension probably aren't worth it if you are trying to kill with poison counters. The life gain that you get off them is also pretty negligible. Although, if you had Mindcrank to combo with the Ascension it could function as a backup win condition.

You don't actually run that many cards that put counters on themselves or other cards you control, so Power Conduit and Soul Diviner look pretty lackluster on the basis of them not likely being consistent value when you draw into them.

I don't know what your commander meta is like, but in general there isn't a lot of targeted land destruction in casual games. Tomik, Distinguished Advokist will rarely be of any worth in most casual groups unless you regularly play against someone who uses cards like Crucible of Worlds to net value off of fetch lands and utility lands.

You have very few artifacts that send themselves to the graveyard. I think there is an argument to be made that you will rarely get much value out of Glissa, the Traitor's ability, even taking into consideration the possibility of getting back artifacts that opponents destroy. Still a decent blocker I guess. A more general effect like Eternal Witness in that slot may provide more consistent value though.

Those are just a few suggestions. I could think of more once I have a better idea of how you are looking to develop the deck further.

Gidgetimer on Atraxa, Praetor's Voice & Contaminant …

1 month ago

Wallisface is correct about the first part. However; Contaminant Grafter has an intervening "if" clause on it's trigger. If no opponents have three or more poison counters at the beginning of the end step, it will not trigger. It can not retroactively trigger once Atraxa, Praetors' Voice proliferates bringing the opponents to 3 poison counters. Once both cards are on the battlefield and an opponent has 3 or more poison counters when your end step begins, you will chose the order of the triggers.

wallisface on Atraxa, Praetor's Voice & Contaminant …

1 month ago

If Atraxa, Praetors' Voice is in your command zone - and so not on the battlefield, then its ability won’t trigger at all, as it’s not in play.

If both cards are on the battlefield, you as the controller of them choose the order they resolve in.

NoLifeGrimmjow on Atraxa, Praetor's Voice & Contaminant …

1 month ago

Okay so here's the scenario. Atraxa, Praetors' Voice is in the command zone and Contaminant Grafter is on the field. My opponents currently have 2 poison counters each. At the beginning of my end step, whose ability activates first? Atraxa, Praetors' Voice or Contaminant Grafter?

Squidcod on BerryCounters

2 months ago

Totally seeing that, there's actually probably even some easier ways with some of the cards I'm seeing that have reusable proliferate, just losing that first turn is a thing that will probably get you focused to death.

My workspace is over here Theorycrafting counter deck But, Karn's Bastion would probably work for yours, or your Flux Channeler. Guildpact Informant, Inexorable Tide, Thrummingbird, or Viral Drake are also good candidates.

That said you filled out a lot of my blue cards.

I think I'm shifting to Atraxa, Praetors' Voice which is an expensive card, but I splurge when it comes to lynchpins for a deck.

Azoth2099 on Green/Black toxic/proliferate need recommendations

3 months ago

Balvron Glad to help!

Personally, I'd stick with the one you're using and just keep the inclusion of and at a minimum for utility, but if you wanted to stay strictly in / for simplicity I'd go with something like Yargle and Multani for a more straightforward build long as you don't get too distracted by the additional colors, though, Atraxa, Praetors' Voice will be objectively more powerful in every way!

Azoth2099 on Green/Black toxic/proliferate need recommendations

3 months ago

Balvron Welcome back to the game! As I'm sure you know, a lot has changed.

So, my personal deck building philosophy these days is to decide how the deck is going to win with specific cards and work backwards from there, filling in the rest of the deck with the means to win with those specific cards (ramp, draw, tutors, etc.)

I'll get straight to the point, I think a better approach would be to use your access to 4 colors to quickly Tutor up gear for Atraxa, Praetors' Voice such as Phyresis, Grafted Exoskeleton and Swiftfoot Boots as the backbone of your infect strategy. Cards like Enlightened Tutor, Steelshaper's Gift & Open the Armory can help with that. There are also a lot of tutors in Black like Diabolic Tutor and Grim Tutor that can get you where you're trying to go.

I'd also Include a high density of mana dorks like Bloom Tender & Llanowar Elves since you're in Green. That, along with a decent number of mana rocks like Sol Ring & Arcane Signet will help you get your commander out in the early game, as well as allow you to cut down on lands to between 29-35, depending on the numbers.

Blue cantrips like Ponder, Brainstorm & Preordain are great. Enchantments or Artifacts like Dark Tutelage, Phyrexian Arena & Scroll Rack could also work here.

As for proliferation, I'd recommend cards like Flux Channeler, Inexorable Tide, Tekuthal, Inquiry Dominus, Viral Drake & Thrummingbird. There are also control options like Serum Snare, Reject Imperfection & Brokers Confluence.

Strionic Resonator & Lithoform Engine might pass playtesting, but maybe not idk!


Gleeock on S U P E R F R ! E N D S (Djeru)

5 months ago

I think Search for Glory is better than Call the Gatewatch. A non-traditional planeswalker list is included in this: Birdlock about 1/2 of it is pertinent to this deck. I enjoy the idea of exploring walker's outside of the ubiquitous Atraxa, Praetors' Voice lists - it is becoming more feasible too as more & more planeswalkers fill out each set, & more sources of proliferate & walker synergy show themselves.

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