Atraxa, Praetors' Voice
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Atraxa, Praetors' Voice

Legendary Creature — Phyrexian Angel Horror

Flying, vigilance, deathtouch, lifelink

At the beginning of your end step, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

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DemonDragonJ on Should I Keep Abzan Falconer …

1 week ago

I have a copy of Abzan Falconer in my Atraxa, Praetors' Voice EDH deck, because it is quite awesome to give flying to all of my creatures that have +1/+1 counters on themselves, but since that deck also contains both Akroma's Memorial and Elspeth, Sun's Champion, both of which can also grant flying, I wonder if I should replace that creature with another creature, such as Fertilid, Shapers of Nature, Zameck Guildmage, Steelbane Hydra, or Mindless Automaton, as all of those creatures use +1/+1 counters for various purposes.

What does everyone else say about this matter? Should I keep Abzan Falconer in my Atraxa deck, or replace it, with another creature? I certainly would appreciate your feedback.

DemonDragonJ on Nature's Bounty

1 month ago

I have just made some major changes to this deck; for the first time ever, I have changed the general of this deck, replacing Uril, the Miststalker with Marath, Will of the Wild, because, while Uril was certainly an excellent general, it did not match the theme of this deck, which contained a mere six auras, whereas Marath does, and, upon making that change, I have decided to further emphasize this deck's theme of +1/+1 counters, specifically, by replacing Armadillo Cloak, Bear Umbra, Runes of the Deus, Scourge of the Nobilis, Shield of the Oversoul, and Snake Umbra with All Will Be One, Cathars' Crusade, Warleader's Call, Fertilid, Kalonian Hydra, and Steelbane Hydra; I had contemplated putting Forgotten Ancient in this deck, but I was not able to find space for it, and I also wish to minimize overlap with or similarities between this deck and my Atraxa, Praetors' Voice EDH deck, and, while this deck does not have quite as great of an emphasis on generating creature tokens as does my Ghired, Conclave Exile EDH deck, I still believe that it has a sufficient focus to justify the inclusion of Warleader's Call, which also has great synergy with Tamanoa. I also replaced Titanic Ultimatum with Pathbreaker Ibex, because the creature can use its ability repeatedly. I had considered putting Cabaretti Ascendancy into this deck, but I feel that this deck does not contain quite a sufficient number of creature cards to justify the inclusion of that card.

Overall, these changes reduced the average converted mana cost of this deck from 40.6 to 4.05, which is only a minimal change, but doing so also reduced the number of colored mana symbols in this deck, which is also a very good thing.

What does everyone else say about this? Do you believe that I did well with overhauling this deck?

DemonDragonJ on Kalonian Hydra or Bristly Bill?

2 months ago

I have a copy of Kalonian Hydra in my Atraxa, Praetors' Voice EDH deck, but I am considering replacing it with Bristly Bill, Spine Sower, so I would like to ask for everyone's advice on this issue.

The hydra requires only a single payment of mana, but it must attack in order for its ability to trigger, which could leave it vulnerable, while bristly Bill, in contrast, requires mana for his ability, but his ability can be used multiple times, and also does not require him to attack in order for it to be used, so each creature seems to have its own advantages.

What does everyone else here say abut this? Should I keep Kalnoian hydra in my Atraxa deck, or replace it with Bristly Bill?

UltimateRoxas40 on The Song of Phyresis

5 months ago

Glad you liked it. Glory to Phyrexia!

I still need to get a copy myself. I'll be swapping it in for Brimaz, Blight of Oreskos. I originally liked the extra proliferate, but it never did enough when I played it, and the incubate tokens are pretty underwhelming. I also originally thought his ability triggered on all artifact spells, not just artifact creatures. Reading the card explains the card I guess haha.

Have you thought about Roaming Throne? I know your deck doesn't have an abundance of creatures, but since everything is Phyrexian, you could double up on the triggers on creatures like Bloated Contaminator, Ichor Rats, and even Atraxa, Praetors' Voice. Cut the turn count in half if everyone is infected.

Profet93 on We're All Friends Here

6 months ago

Take out Jace beleren or The Millennium Calendar. Neither are incredibly impactful. That way you can add in Tamiyo and Atraxa, Praetors' Voice

Darb_the_Bard on Buttercup: Princess Bride

8 months ago

I like Garruk's Uprising a lot and have it in multiple decks. I have mostly used it for card draw, which means it's a natural fit in a deck with many creatures with power 4 or greater. For the current Buttercup list, I'm counting 8 total creatures that naturally have power of at least 4, but you could say 10 since Buttercup and Majestic Myriarch will almost always be at least that big. That number would normally not get me excited. However, since both our commander (Buttercup) and our companion (Jegantha) will normally trigger it, we should almost always draw a card when Garruk's Uprising comes into play. So at worst it's a 3-mana cantrip with the upside to draw at least another card or two during the game. Notably, the card draw activates when a creature "enters the battlefield" instead of upon cast. That's awesome with Buttercup as it means any creature we tutor for with power 4 or greater will also trigger the card draw. Most of the creatures we most likely want to tutor for meet the criteria, including Inigo (Samut, Voice of Dissent), Atraxa, Praetors' Voice, and Jodah, the Unifier. For that reason, I think Garruk's Uprising would be a great include. I was already thinking I wanted more card draw, so I may definitely have to find room for it...

The thing I haven't mentioned yet is that Garruk's Uprising also gives trample to all our creatures, which as I have said before is great with all our deathtouch creatures. Usually that has been an afterthought when I've played Garruk's Uprising in the past, but in this case it's perhaps even more powerful than the card draw aspect.

I've also realized after doing a bunch of playtesting/goldfishing, that I almost always want to tutor for Inigo and Odric to get the keyword soup synergies going, which seems to make it less important to have multiple deathtouch craetures in play. The main thought here is that I only need a single deathtouch creature (Westley himself does the trick!) and then Odric gives deathtouch to everything else. Because of this, I'm thinking of cutting some of the lower-power deathtouch creatures to add a couple more 2-mana ramp spells to help me get to Buttercup/Jegantha sooner.

Ramping on turn 2 feels really important in this deck since we have a 3-mana commander and it costs 3 mana to put our companion in our hand. If we can ramp on turn 2, we have two powerful play patterns:

  1. Play Buttercup on turn 3, and then tap for Buttercup's ability to tutor on turn 4. This is quick and allows us to get the best cards from our deck really early.
  2. Put Jegantha into our hand turn 3, then play Jegantha on turn 4. This is much slower, but on turn 5 we now have 10+ mana available (five from Jegantha assuming we have enough colored pips to utilize it, and six mana if we've hit each land drop in addition to the ramp on turn 2). We can use that 10+ mana to play Buttercup and other stuff from hand, setting ourselves up for a more impactful tutor on turn 6.

Whether I go for Buttercup or Jegantha likely depends on if I need Jegantha to get my five colors, although I'll say the deck feels way more powerful with Jegantha in play. Waiting for Jegantha is slower initially, but you'll be playing 2+ cards per turn sooner, which could lead to a quicker victory. The ultimate decision on which route to go likely depends on the match-ups and board states at the time.

As I alluded to before, the bummer with 3-mana ramp is that it gets in the way of both our commander and companion, which means the soonest we could tutor with Buttercup is turn 5 (ramp turn 3, play Buttercup turn 4, then she can tap turn 5). But at this point we haven't used our ramp at all, so the only benefit is perhaps color fixing. The Jegantha route is delayed until turn 7 (ramp turn 3, get Jegantha in hand on turn 4, play Jegantha turn 5, play Buttercup turn 6, tutor turn 7). Both routes are more awkward because you are forced into not utilizing all your mana for multiple turns in a row. Because of that I'm wondering if Cultivate, Kodama's Reach, and Relic of Legends are worth it. They still may be just for the color fixing aspect, especially since I'm running a very budget mana base, but it's something to consider.

Also, since it came up before, I'll say that Majestic Myriarch has felt great in my hand when I've been able to cast it on the same turn I tutor for Inigo and get him into play. The Myriarch instantly has double strike, vigilance, and haste from Inigo, plus it often has deathtouch and flying from other creatures on board. Even if I only have 5 creatures (Buttercup, Jegantha, Inigo, the Myriarch itself and one other thing) then it's hitting for 20 damage the turn it drops. Nice!

SaberTech on Atraxa Stax

10 months ago

I think that this deck list is still a bit unfocused. It is basically saying that it wants to stall things out and win with poison counters, and it has the Magistrate's Scepter + Coretapper + Atraxa, Praetors' Voice combo for infinite turns, but there are a number of cards included that will only do synergistic things some of the time that will water down your meaningful draws.

Some cards to consider to increase your potential to kill with poison counters include Evolution Sage, Tekuthal, Inquiry Dominus, Inexorable Tide, and Phyresis Outbreak. I'm also kind of partial to Viral Drake. Tekuthal can act as an alternative to Coretapper for your Magistrate's Scepter combo.

I think that a lot of your STAX stuff will often feel lackluster since you aren't running any support to help you break parity on them. To get the most out of Winter Orb and Stasis it helps to have cards such as Nature's Will or Sword of Feast and Famine. There are also cards that tap down permanents/artifacts that you can use to tap down the Orbs at the end of your opponent's turn so that you can untap all your lands on your turn.

Cards that drain life like Scheming Aspirant and Bloodchief Ascension probably aren't worth it if you are trying to kill with poison counters. The life gain that you get off them is also pretty negligible. Although, if you had Mindcrank to combo with the Ascension it could function as a backup win condition.

You don't actually run that many cards that put counters on themselves or other cards you control, so Power Conduit and Soul Diviner look pretty lackluster on the basis of them not likely being consistent value when you draw into them.

I don't know what your commander meta is like, but in general there isn't a lot of targeted land destruction in casual games. Tomik, Distinguished Advokist will rarely be of any worth in most casual groups unless you regularly play against someone who uses cards like Crucible of Worlds to net value off of fetch lands and utility lands.

You have very few artifacts that send themselves to the graveyard. I think there is an argument to be made that you will rarely get much value out of Glissa, the Traitor's ability, even taking into consideration the possibility of getting back artifacts that opponents destroy. Still a decent blocker I guess. A more general effect like Eternal Witness in that slot may provide more consistent value though.

Those are just a few suggestions. I could think of more once I have a better idea of how you are looking to develop the deck further.

Gidgetimer on Atraxa, Praetor's Voice & Contaminant …

11 months ago

Wallisface is correct about the first part. However; Contaminant Grafter has an intervening "if" clause on it's trigger. If no opponents have three or more poison counters at the beginning of the end step, it will not trigger. It can not retroactively trigger once Atraxa, Praetors' Voice proliferates bringing the opponents to 3 poison counters. Once both cards are on the battlefield and an opponent has 3 or more poison counters when your end step begins, you will chose the order of the triggers.

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