Drown in Dreams

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Drown in Dreams

Instant

Choose one. If you control a commander as you cast this spell, you may choose both.

  • Target player draws X cards.
  • Target player mills twice X cards. (They put twice the amount of X cards from the top of their library into their graveyard.)

unstable_anomaly on All My X’s are in the Hive Nexus

4 weeks ago

If you didn't wanna run any of the infinites Seedborn Muse would still be incredibly powerful with any of the instant speed draw spells (Blue Sun's Zenith / Commander's Insight / Diviner's Portent / Drown in Dreams / Even the Score / Pull from Tomorrow / Stroke of Genius). Could easily draw the whole deck for a Thassa's Oracle / Laboratory Maniac / Jace, Wielder of Mysteries win.

Also pairs really well with all the X cost counterspells Condescend / Syncopate / Power Sink / Logic Knot / Clash of Wills.

Just some more food for thought.

unstable_anomaly on Send Nids.

1 month ago

This commander is bonkers. Looking forward to building around her myself.

Doesn't look like you're going for the spell slinger route, but Seedborn Muse with any of the instant speed draw spells (Blue Sun's Zenith / Commander's Insight / Diviner's Portent / Drown in Dreams / Even the Score / Pull from Tomorrow / Stroke of Genius / Thassa's Intervention) would be really good here. Could easily draw the whole deck for a Thassa's Oracle / Laboratory Maniac / Jace, Wielder of Mysteries win.

Since you're going the creature based route Kindred Discovery / Herald of Secret Streams / Open Into Wonder.

Some other generic good stuff for a deck like this Nyxbloom Ancient / Selvala, Heart of the Wilds / Mana Reflection / Pest Infestation.

bushido_man96 on Zombie help

2 months ago

Tainted Adversary seems a bit mana intensive to really get good results from. How many tokens do you usually get when you cast it? And is the effect worth that much mana investment? I don't like Stitchwing Skaab, either, especially when you talk about running out of gas. It will only contribute to that problem if you don't have cards to discard, and you don't want to discard better cards to play that one.

I'd consider cutting Spell Swindle for a cheaper CMC counterspell, or a straight removal spell. I think you want to be pretty aggressive with how you spend your mana in this deck, and holding up 5 mana to counter a spell is counterintuitive to that strategy.

I'd drop the mill theme: Dread Summons, Drown in Dreams, Maddening Cacophony, Peer into the Abyss, Psychic Corrosion maybe even Telemin Performance. I would add card draw spells in those spots. Night's Whisper, Ambition's Cost, and Sign in Blood will always draw you cards, regardless of board state. Altar's Reap, Village Rites, and Vampiric Rites are good draw sources when you have a board state. I'd recommend pushing your ramp to 10 spells, and then you should be off an running.

Good luck going forward with this deck.

DareiJuxis on Kess Infect - Gorgeous or Gross?

5 months ago

I really like the idea of non-combat infect!

    I think it'd be much better to have a Chandra's Ignition than the Vraska. The ultimate is a pretty cute win but it's unrealistic to think it'll ultimate often, if ever, and all it takes is your opponents destroying your creatures to null the ultimate. Her plus does not do enough and her minus takes away from the ultimate while being slow.

      Tezzeret's Gambit and Contentious Plan seem better than the sorcery card draw present (Read the Bones, Bitter Revelation, Concentrate), and any of the 3 mana X draw spells (like Commander's Insight, Blue Sun's Zenith) are going to be better than Mind Spring, with an interesting emphasis on Drown in Dreams since if you wanted you could mill yourself with Kess's ability to get back most anything you may want at some point. Might not be worth it like the other ones are, but definitely interesting.

      multimedia on commander horde

      10 months ago

      Hey, nice start on a budget with upgrading the Wilhelt precon. In the deck editor you can add CMDR tag to Wilhelt text making him the official Commander of your deck.

      1x Wilhelt, the Rotcleaver *CMDR*
      

      You currently have 2x Rooftop which can't have in Commander. Some cards here that are in my opinion not worth playing because there's better options on a budget.

      Dreadhorde Invasion and Midnight Reaper are in the Wilhelt precon, consider adding them back in? They're some of the better cards in the precon because of they're repeatable effects especially Invasion with Wilhelt.

      If interested I offer more advice. Good luck with your deck.

      UltimateRoxas40 on Pure Necrophilia (Retired)

      11 months ago

      Looks like a fun deck! My version of Lazav is more vorthos/lore-based, so you've got a lot of good choices I'd otherwise put into my deck. Bloodchief Ascension is amazing here.

      Some good milling cards I would add are Maddening Cacophony, Fractured Sanity and Drown in Dreams. All are fairly cheap to cast, and the first two hit all opponents while Drown in Dreams can draw you cards. Great when you've got a ton of mana from the Urborg, Tomb of Yawgmoth + Cabal Coffers combo.

      Another great card for Lazav, Dimir Mastermind is Grinning Totem. It might be a little expensive, but its basically a tutor to go look through your opponents deck and find something for Lazav to turn into. You could also reanimate it afterwards too for extra value.

      Personally, I'd drop Temple of the False God, since the commander is colored mana only, its kinda a feels bad card in an opening hand. Maybe something like Rogue's Passage to make some of your creature connect without issue, like Mirko Vosk, Mind Drinker or Wrexial, the Risen Deep

      QuestionMarc on Vadrik's Discount Spell Emporium

      1 year ago

      I actually thought of a few more cuts that I don't think require any reimagining of what the deck could/should be doing. No major shakeup or anything.

      1. Nim Deathmantle You know I don't like this card, but despite my personal preference I really don't think it belongs here. I know you want to protect your commander, and I know you want to play equipment that add to his power, and I know you can more easily keep 4 mana open in a reactive spellslinger blue deck like this. That said, Neither Trinket Mage nor Trophy Mage can fetch it, and your commander builds up counters and the deathmantle will make them fall off. If you were to stick with a 2 mana equipment I prefer Ring of Evos Isle which will boost your commander over time and can equip and keep the hexproof open for cheaper than the deathmantle. I also like Runechanter's Pike as a cheap way to get potentially lorge. And for a 3 mana artifact you can tutor, Champion's Helm seems like an ideal replacement.
      2. Fall of the Titans When you haven't gone infinite Fall asks A LOT for the benefit of being an instant. And if you have gone infinite, it only has 2 targets so it might not get you there. Jaya's Immolating Inferno has 3 targets so actually finishes the game if you go infinite, and if your commander has like 5 counters on it will deal a lot more damage. Drown in Dreams is another good one if you go big and game winner if you go infinite, just because you can draw 50 cards, mill one player 100 cards, and finish the other two off with another card you just drew.
      3. Supplant Form is neat but a single bounce likely doesn't slow your opponent down much, their creature probably isn't that good in your deck, and the bookkeeping thing again with making a token copy of someone else's creature is always annoying irl. So how about another spell that just keeps the engine running smoothly? Vedalken Orrery like the Leyline I recommended before frees you up generally but also helps facilitate day/night switching, but is pretty expensive. If that's an issue, Zaffai, Thunder Conductor is another fun card you could be playing who gets you scry bonuses all the time, Elementals for pretty big spells, and throws around 10 damage for the really big ones!
      4. Bonders' Enclave I just don't see this triggering reliably. Like it is bad when you are losing, when your commander is small or dead, which could be half the game! Mikokoro, Center of the Sea is like my favorite land, is cheaper to activate, can be done under any circumstances, and you can use it as a political tool to garner goodwill! Alternatively given that your commander loves +1/+1 counters Opal Palace seems like a no brainer and should actually go in here even if you have to cut a Mountain.
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