Drown in Dreams

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Drown in Dreams


Choose one. If you control a commander as you cast this spell, you may choose both.

  • Target player draws X cards.
  • Target player mills twice X cards. (They put twice the amount of X cards from the top of their library into their graveyard.)

DareiJuxis on Kess Infect - Gorgeous or Gross?

1 week ago

I really like the idea of non-combat infect!

    I think it'd be much better to have a Chandra's Ignition than the Vraska. The ultimate is a pretty cute win but it's unrealistic to think it'll ultimate often, if ever, and all it takes is your opponents destroying your creatures to null the ultimate. Her plus does not do enough and her minus takes away from the ultimate while being slow.

      Tezzeret's Gambit and Contentious Plan seem better than the sorcery card draw present (Read the Bones, Bitter Revelation, Concentrate), and any of the 3 mana X draw spells (like Commander's Insight, Blue Sun's Zenith) are going to be better than Mind Spring, with an interesting emphasis on Drown in Dreams since if you wanted you could mill yourself with Kess's ability to get back most anything you may want at some point. Might not be worth it like the other ones are, but definitely interesting.

      multimedia on commander horde

      5 months ago

      Hey, nice start on a budget with upgrading the Wilhelt precon. In the deck editor you can add CMDR tag to Wilhelt text making him the official Commander of your deck.

      1x Wilhelt, the Rotcleaver *CMDR*

      You currently have 2x Rooftop which can't have in Commander. Some cards here that are in my opinion not worth playing because there's better options on a budget.

      Dreadhorde Invasion and Midnight Reaper are in the Wilhelt precon, consider adding them back in? They're some of the better cards in the precon because of they're repeatable effects especially Invasion with Wilhelt.

      If interested I offer more advice. Good luck with your deck.

      UltimateRoxas40 on Pure Necrophilia (Retired)

      6 months ago

      Looks like a fun deck! My version of Lazav is more vorthos/lore-based, so you've got a lot of good choices I'd otherwise put into my deck. Bloodchief Ascension is amazing here.

      Some good milling cards I would add are Maddening Cacophony, Fractured Sanity and Drown in Dreams. All are fairly cheap to cast, and the first two hit all opponents while Drown in Dreams can draw you cards. Great when you've got a ton of mana from the Urborg, Tomb of Yawgmoth + Cabal Coffers combo.

      Another great card for Lazav, Dimir Mastermind is Grinning Totem. It might be a little expensive, but its basically a tutor to go look through your opponents deck and find something for Lazav to turn into. You could also reanimate it afterwards too for extra value.

      Personally, I'd drop Temple of the False God, since the commander is colored mana only, its kinda a feels bad card in an opening hand. Maybe something like Rogue's Passage to make some of your creature connect without issue, like Mirko Vosk, Mind Drinker or Wrexial, the Risen Deep

      bchang0999 on Prepare Your Anus, Here Comes Arcanis

      7 months ago

      Hey Eternal ever think about replacing Stroke of Genius with Drown in Dreams

      QuestionMarc on Vadrik's Discount Spell Emporium

      9 months ago

      I actually thought of a few more cuts that I don't think require any reimagining of what the deck could/should be doing. No major shakeup or anything.

      1. Nim Deathmantle You know I don't like this card, but despite my personal preference I really don't think it belongs here. I know you want to protect your commander, and I know you want to play equipment that add to his power, and I know you can more easily keep 4 mana open in a reactive spellslinger blue deck like this. That said, Neither Trinket Mage nor Trophy Mage can fetch it, and your commander builds up counters and the deathmantle will make them fall off. If you were to stick with a 2 mana equipment I prefer Ring of Evos Isle which will boost your commander over time and can equip and keep the hexproof open for cheaper than the deathmantle. I also like Runechanter's Pike as a cheap way to get potentially lorge. And for a 3 mana artifact you can tutor, Champion's Helm seems like an ideal replacement.
      2. Fall of the Titans When you haven't gone infinite Fall asks A LOT for the benefit of being an instant. And if you have gone infinite, it only has 2 targets so it might not get you there. Jaya's Immolating Inferno has 3 targets so actually finishes the game if you go infinite, and if your commander has like 5 counters on it will deal a lot more damage. Drown in Dreams is another good one if you go big and game winner if you go infinite, just because you can draw 50 cards, mill one player 100 cards, and finish the other two off with another card you just drew.
      3. Supplant Form is neat but a single bounce likely doesn't slow your opponent down much, their creature probably isn't that good in your deck, and the bookkeeping thing again with making a token copy of someone else's creature is always annoying irl. So how about another spell that just keeps the engine running smoothly? Vedalken Orrery like the Leyline I recommended before frees you up generally but also helps facilitate day/night switching, but is pretty expensive. If that's an issue, Zaffai, Thunder Conductor is another fun card you could be playing who gets you scry bonuses all the time, Elementals for pretty big spells, and throws around 10 damage for the really big ones!
      4. Bonders' Enclave I just don't see this triggering reliably. Like it is bad when you are losing, when your commander is small or dead, which could be half the game! Mikokoro, Center of the Sea is like my favorite land, is cheaper to activate, can be done under any circumstances, and you can use it as a political tool to garner goodwill! Alternatively given that your commander loves +1/+1 counters Opal Palace seems like a no brainer and should actually go in here even if you have to cut a Mountain.

      QuestionMarc on Vadrik's Discount Spell Emporium

      9 months ago

      Looking over the deck and playtesting it a few times I have what I consider a pretty exhaustive maybe list with some cards being worth considering and discussing and a few being real treasures! Here is the full list and if I did it right hopefully all the cards are links.

      1. Call the Skybreaker
      2. Capsize
      3. Cascade Bluffs
      4. Champion's Helm
      5. Clockspinning
      6. Coalition Relic
      7. Commander's Plate
      8. Contagion Clasp
      9. Darksteel Plate
      10. Deflecting Swat
      11. Door of Destinies
      12. Drown in Dreams
      13. Elementalist's Palette
      14. Expanded Anatomy
      15. Expansion / Explosion
      16. Fanning the Flames
      17. Fatespinner
      18. Fierce Guardianship
      19. Finale of Revelation
      20. Fists of Flame
      21. Flux Channeler
      22. Force of Will
      23. Galazeth Prismari
      24. Haze of Rage
      25. Illuminate
      26. Insurrection
      27. Izzet Boilerworks
      28. Jaya's Immolating Inferno
      29. Jeska's Will
      30. Leyline of Anticipation
      31. Lonely Sandbar
      32. Lunar Frenzy
      33. Mana Drain
      34. Mana Geyser
      35. Metallic Mimic
      36. Midnight Clock
      37. Mikokoro, Center of the Sea
      38. Mystic Remora
      39. Mystic Sanctuary
      40. Oona's Grace
      41. Opal Palace
      42. Prismari Campus
      43. Reality Ripple
      44. Reality Shift
      45. Reiterate
      46. Rhystic Study
      47. Ring of Evos Isle
      48. Riverglide Pathway  Flip
      49. Runechanter's Pike
      50. Sage of Fables
      51. Scour from Existence
      52. Sea Gate Restoration  Flip
      53. Seething Anger
      54. Shatterskull Smashing  Flip
      55. Spark Double
      56. Storm-Kiln Artist
      57. Swiftfoot Boots
      58. Sword of Truth and Justice
      59. Temple of Epiphany
      60. Tezzeret's Gambit
      61. Tyrite Sanctum
      62. Unleash Fury
      63. Valakut Awakening  Flip
      64. Vandalblast
      65. Vedalken Orrery
      66. Volcanic Island
      67. Volcanic Vision
      68. Wandering Archaic  Flip
      69. Whispers of the Muse
      70. Zaffai, Thunder Conductor
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