Shambling Ghast

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Shambling Ghast

Creature — Zombie

When this dies (is put into the graveyard from the battlefield), choose one —

  • Brave the Stench — Target creature an opponent controls gets -1/-1 until end of turn.
  • Search the Body — Create a Treasure token. *(It's an artifact with ", Sacrifice this: Gain one mana of any colour.

mrweaselman on Walking Dead

1 month ago

Taking out Foulmire Knight may actually push your curve up too high, you do want 7-8 one drop creatures. Take out Geralf, Visionary Stitcher instead, since the Death Baron gives enough evasion with the deathtouch and he does not get zombie effects. Shambling Ghast may better than Foulmire Knight because he can kill and ramp, but that depends on how relevant deathtouch is in your meta.

Saccox on Food n' blood for breakfast Pezzent!(10/12 euro/$)

2 months ago

Hi wallisface,thanks for your comment! Jungle Hollow it's necessary,the mana base don't work only with basic lands,but one Gingerbread Cabin you can add. i aggree the second point,Foul Play isn't really useful,it's better Shambling Ghast. i need Syndicate Trafficker in defense and for sacrifice artifact and active Disciple of the Vault. Very thanks for your ideas ^^

wallisface on Food n' blood for breakfast Pezzent!(10/12 euro/$)

2 months ago

Nice budget build! Some thoughts:

  • I think you should endeavor to get Gingerbread Cabin added in here - i'd say you can probably replace them with the Jungle Hollow (I don't think you necessarily need 2-colour lands, your manabase looks pretty simple, so I don't see it causing too many issues).

  • The only two cards here that feel a bit dubious to me are Foul Play and Syndicate Trafficker. I don't think you want to be investing tokens in the Trafficker when you have better payoff options, and i'm worried Foul Play is super situational. A playset of the Shambling Ghast you have in your maybeboard would be a much stronger option, imo, though i'm not sure if that breaks the budget-rules of the deck. Curious Pair could be another option.

GolgariGravedigger on Kels, Fight Fixer Budget EDH

2 months ago

Nice list! This is the first budget list I've seen in a while that's actually inexpensive. I wonder if Kels could use a little budget friendly protection. Blessing of Leeches, Kaya's Ghostform, Esior, Wardwing Familiar, and/or Winged Boots could be some good options. Also Ornithopter of Paradise is a pretty solid mana dork. Maybe Shambling Ghast since it makes a treasure when it dies. And Sol Ring might be worth the extra $1.60. Very cool deck. I might have to brew my own version of Kels.

Henchman31 on Notorious B: Ready to Die [Remastered]

2 months ago

Gattison: Thanks again for the tips on updating the decks. To celebrate getting out of quarantine, last night I took this deck to my LGS to test it out with the other Pauper players. I made some minor changes beforehand:

Lands: +2 Mortuary Mire, +2 Barren Moor Instants: +4 Deadly Dispute

Sideboard: 2 Nihil Spellbomb, 2 Sylvok Lifestaff, 3 Tragic Slip, 4 Dash Hopes, 2 Feed the Swarm, 2 Shrivel

We're normally a small group but that night we were only 4: myself, another Pauper regular, and two others who are very active in the competitive Modern league. We settled into 3 rounds and... oof: 5 losses, 1 win, and one undecided due to overtime. Here's how it went down:

Round 1: vs. BG Dredge/ Tortured Existence 0-2-0 Not a good matchup at all, I'm afraid. Spore Frog made the combat step irrelevant, Thoughtpicker Witch kept me drawing lands and exiling my answers, and saccing his chump blockers to the deck's namesake kept me from activating any beneficial death triggers. All my card-draw got shuffled to the bottom in both rounds and there wasn't much I could do until he got a couple Gurmag Angler out to end my misery. On a side note: I hate playing against Dredge almost as much as Blink or Tron--all of which are beloved in this local meta. Maybe it's just ze Germans -_-. I'm always on the lookout for answers against these.

Round 2: vs. UB Looting/Control 0-2-0 Things were looking hopeful while I was developing my board and he was just casting different versions of Preordain for the first few turns. His main beater turned out to be Shipwreck Sifters, which got uncomfortably swole thanks to repeatable looting. Dross Golem was a star in this round and almost killed him in the first match. However after sideboarding, his removal became much more aggressive and I wasn't even left with blockers. Missing answers and sigh card draw, he took it home with some beefy spirits.

Round 3: vs. Temur Cascade or Gruul Walls + Mulldrifter -_-' 1-1-1 This was a weird one: aggressively defending and ramping with Tinder Wall, Overgrown Battlement, and Tuktuk Rubblefort until he could cascade into Boarding Party and other beaters. By turn 3 he had at least 6 walls out, each with at least 3 toughness that brushed off anything I could turn sideways. We were both surprised when my card draw engine started working in match 2 and I could slap out my own beaters with multiple rituals and disputes in a single turn. While he was missing his and Winding Way, I managed a Soulcage Fiend and Mortis Dogs by turn 2. After taking the 5-life hit from Dash Hopes twice, I had him on turn 5; clinching it with Howl from Beyond. Although the last round was undecided and he was prepared to kill me with hasty Pirates again, I was still pleased to pull off the primary wincon at least once.

Overall thoughts: This was my first outing with the deck so I still need to play it more to see the clear differences between the inherent weaknesses and my own misplays. I like aggressive decks and when this got going, I was down to clown. All-stars of the night were Mortis Dogs, Dross Golem, and especially Deadly Dispute. So much value. Add a dash or two of Dark Ritual and Sign in Blood in a single turn? chef's kiss That being said, I still think some adjustments are in order: First, that Mortuary Mire got to go. It slowed down the deployment of creatures and messed with my draws. Silly me. Unearth is much better recursion hands down. Second, sadly the goblins and newts must make room for another 1 or 2 Festering Mummy and a full set of Shambling Ghast. The latter does the same thing as the others but gives the option to ramp--which is especially relevant in my meta where creature decks are scarce. Third, better quicker removal? I left out Innocent Blood this time but either that or the asymmetrical Geth's Verdict could work. Fourth, mass removal or damage-dealing ala Crypt Rats or Pestilence? Sure, it would kill our forces but isn't that the point?

After looking at some other Suicide Black lists, I've seen what makes this deck unique and I'm still interested in making it work. I like the focus on death triggers and I'd love to find more ways to exploit them. Other creature-based lists use beaters like Guul Draz Vampire, Dauthi Slayer, and Carnophage to drop that life total to the floor. Pumping beaters like these and/or giving them lifelink seems appealing, but I'd like to stay true to the spirit of this deck as much as I can.

Sorry for the wall of text, I just wanted to get this all out now while it was still fresh. I hope this proves interesting to you or any others looking to try this deck out.

Wrynfroe on BG Zoo

4 months ago

Hi there, I found your list from r/Pauper.

I'm really interested in this archetype and would love to talk about some card choices with you if you're open to discussion.

Have you considered running Shambling Ghast instead of Fume spitter? It's a recent card and seems like a strict upgrade.

Do you have any thoughts on Deadly Dispute? I've been using it in a Black-Sacrifice deck to great effect and it seems like it could be useful in your deck as well.

(Here's a link to my deck if you'd like to check it out and discuss some card choices and overlap between our two decks https://tappedout.net/mtg-decks/26-09-21-black-sac/)

Thanks!

DudeMan1031 on

4 months ago

Shambling Ghast over Dire Fleet Hoarder? Cheaper to cast and can be removal in a pinch. Also maybe Call of the Death-Dweller instead of Resourceful Return? A menace counter on Syndicate Trafficker seems pretty nice.

multimedia on Kami War Dragons {Work in progress]

4 months ago

Hey, interesting start/WIP for five color Dragons in Standard.

You have too many cards, 63 is three cards too much consider cutting 2x Commune with Spirits and Bloodfell Caves to make 60 cards? You have too many creatures to play Commune since it can only reveal a land or enchantment not a creature. 27 lands is high, cutting some for ramp would help.

For Dragons in Standard Magda, Brazen Outlaw is great because she can create ramp for treasures or sac treasures to tutor for and put a Dragon of your choice onto the battlefield.

This is a core for ramp and to tutor for Dragons. Jaspera is the tap enabler for Magda that makes mana two ways by tapping Magda and creating a treasure. Innkeeper is the best two drop in Standard for ramp, play 4x if you're playing high CMC creatures. After Innkeeper makes it's treasure it can be tapped to make mana with Jaspera.

Showdown is powerful draw in Standard since it lets you potentially play any of the cards you exiled for two turns meaning you get a turn with all your lands and mana dorks untapped to play the exiled cards including a land from them. Ramping into Showdown turn three, four or five gives you potential to exile a Dragon, The Kami War  Flip or even another Showdown to then play those cards with your ramp on your next turn. There's no restriction of what cards you can exile on the top of your library with Showdown which is great.

Another good draw option is Unexpected Windfall which also creates treasures, but to play it you would want to add more red sources in the manabase because of it's double red mana cost.

These a good numbers for these cards.

If you choose to add Jaspera Sentinel and more Prosperous Innkeeper then you'll want more Forests because being able to cast Jaspera turn one can give you an advantage. Consistently casting Innkeeper turn two is also important which more Forests can help with. Another option rather than more Forests is add Pathways that can be green on one side: Cragcrown Pathway  Flip, Branchloft Pathway  Flip, Barkchannel Pathway  Flip. Cragcrown would be best because one side of it can be red to cast Magda, Brazen Outlaw if you don't need a green source.

If you go for the more treasure route and you have to play lands that always ETB tapped then I think Uncharted is the best option since it gives you a lot of choice in game of what color to choose that you need.


Dragon's Disciple would be better as ramp. Path to the World Tree would also be better as ramp since it only puts the land into your hand and rarely are you going to use your mana to activate it. Boseiju Reaches Skyward  Flip isn't worth four mana. The Dragon-Kami Reborn  Flip has powerful saga levels, but is really too slow to get any value from it since it has to flip, you have to have a creature among the two exiled cards and then you have to a Dragon die to be able to cast that creature. I think it's more of a sideboard card for very slow matchups.

Jaspera Sentinel with Magda, Brazen Outlaw is better than Shambling Ghast and Reclusive Taxidermist. Ghast could be a sideboard card for aggro matchups, but consistently in those matchups you would want to cast it turn one which requires a lot of Swamps. I don't think it's worth negatively affecting the other colors in the manabase for Ghast.

Good luck with your deck.

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