Sky Diamond

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sky Diamond


Sky Diamond enters the battlefield tapped.

: Add .

Profet93 on Kira the Thief

5 months ago

Mind Stone - Ramp when you need it, draw when you don't.

Sky Diamond - Almost as good as arcane signet

Maybe Sceptre of Eternal Glory - Easy to pull off. While it doesn't get you early game ramp, given your high avg cmc, some late game ramp can't hurt.

Gilded Lotus - Similar to above.

NV_1980 on Your Soul, IS MINE! *PRIMER*

7 months ago

Thanks for the comment and upvote Coogi. Lotus could be fun. It can even be recurred with Academy Ruins after use. It would replace Sky Diamond if it goes in. I'll give it some thought.

Dencoan on Spirit Squad building

1 year ago

For Ramp:



SemjonsDad on Toxrill

1 year ago

Dimir Signet, Mind Stone, Prismatic Lens, Arcane Signet, Charcoal Diamond, Coldsteel Heart, Corrupted Grafstone, Ebony Fly, Fellwar Stone, Fractured Powerstone, Guardian Idol, Liquimetal Torque, Obsidian Obelisk, Sky Diamond, Star Compass, Talisman of Dominance, Thought Vessel - Those are the viable 2 cmc mana rocks (Everflowing Chalice could also be played for 2 mana, but also scales more into the later stages due to Multikicker) Moonsnare Prototype and Springleaf Drum are 1 cmc but require a creature/artifact which you could tap to produce 1 mana. Sol Talisman and Mox Tantalite are also relative cheap in price.

For Land ramp, there arent that many options in Dimir, but here are the ones I would consider - Lantern of Revealing: 3 cmc Rock, that can ramp later Wayfarer's Bauble: The classic Dreamscape Artist: 2 CMC creature, that turns each card in your hand into Harrow Druidic Satchel: Not guarantees a land but not completely without value Navigation Orb: Bauble but slower Myriad Landscape: Land that fetches 2 Lands

Revel in Riches as an enchantment as is Black Market but that is kinda slow and comes relatively late Those are my suggestions for Ramp. Hope you find them helpful and GL with the deck :)

estoner on I solved mana screw and …

1 year ago

Thank you for running the numbers on this. Like I said, I have not figured out the correct ratio of Wastes to your regular manabase. I concluded that your lands should be capped at 24 (not counting the added Wastes) because obviously if you could run any number, you could just outnumber the Wastes that are being added to debase it.

But the exact figure of how many Wastes to put in eludes me. Twelve is definitely too high. The good news is that adjusting the ratio would be very simple, and obviously you should use the same number for each player, barring the optional handicap rules like I said.

The good news is that it gives players a reason to play mono-color or mono-brown even if they're not running Nykthos, Shrine to Nyx. Likewise, a clueless player with a pile of commons that are weak but easy to cast could theoretically defeat a good player with a Legacy deck whose spells have high color requirements.

On the other hand, the Legacy player may know the risks of running three- or four-color spells and purposely modify his list so that in the event he is color-screwed (note: not MANA screwed, we solved that) he still has cards that he can cast, like maybe a Sky Diamond or Burnished Hart. Suddenly there is counterplay that occurs before the match even takes place.

There is definitely something to this, I'll keep thinking about it.

Freezey on Timmy draw

1 year ago

Engulf the Shore is also pretty good for board wipes. I know I already said Sky Diamond. Also what are you hitting with Isochron Scepter?

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