Yavimaya Elder

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Yavimaya Elder

Creature — Human Druid

When this dies (is put into the graveyard from the battlefield), you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library.

, Sacrifice this: Draw a card.

Gidgetimer on My pre made deck needs …

3 months ago

Yeah, sorry if I seemed confrontational. I was more trying to say "bushido_man96 and I are pretty much on the same page, I would just go 11 ramp and 38 lands and he would go 10/40"

And since I looked at the list more, I would probably use STE as a straight up replacement for Yavimaya Elder bringing me to 12/38 and total "mana cards tot eh exact same number.

Phoetality on Meren Reanimator

4 months ago

I haven't had a chance to play the latest iteration, however I am hesitant to add to many cards that fetch land when I am already rocking Sakura-Tribe Elder, Yavimaya Elder, Viridian Emissary, Satyr Wayfinder and Farhaven Elf. On top of that, I also have 2 enchantments generating Eldrazi spawn and Pawn of Ulamog, all of which are sacrificed for colourless. However, if I do need to add another, the Dawntreader Elk certainly ticks the boxes.

CamraMaan on Do/can enchantments die...? Yavimaya Elder …

6 months ago

Say I have Yavimaya Elder and Myrkul, Lord of Bones in play, and I sacrifice Yavimaya and get a token enchantment copy. I can then sacrifice that enchantment token to draw another card, but will the land search trigger as well? Because of the word "dies" I'm left unsure because "dies" refers to a creature or planeswalker going to the graveyard, not an enchantment. So will it trigger...? Thanks in advance! :)

McToters on Winter is coming Jorn Snow

7 months ago

So I've freshened up my memory on some snow permanents, and I've taken a deeper look at your creature list in particular. I think you can take out Burnished Hart, Rootweaver Druid, Sakura-Tribe Elder, Wolfbriar Elemental, Yavimaya Elder and replace with the following:

Centaur Omenreader cut CMCs instead of ramp

Abominable Treefolk

Berg Strider fits tap theme

Boreal Druid mana dork

Draugr Necromancer

I suggest taking out those other five creatures because I count 8 ramp spells under sorcery and I think those all look great!

Then I'd take out one of your lands for Dark Depths, which is also huge flavor.

And lastly, I do not see any boardwipes besides Torment of Hailfire so Blood on the Snow seems pretty great here!

Sorry if that's a lot to throw on. Your card draw, counters, mana curve and control all seem excellEnt. You know your deck better than I do though so maybe some of my suggestions aren't good. Let me know!

Ardees on It's Just a Flesh Wound (Budget Meren)

8 months ago

Suggestions from someone who started from a total junk Meren deck in 2015, and through the years made it to a cEDH (check the playlist here if you want: Meren Surgical Toolbox [2K22]:

More generally, have a look at EDHREC.com to see what cards best fit a budget Meren deck. No offense, but even as a budget your deck certainly needs much improvement. That is, assuming you don't run cards for their flavor or because you just like them. Then that's totally up to you.

Guerric on Shady's Back. Back again

8 months ago

Hi Afliss10! Welcome back to commander! Meren is a great commander and so much fun, but getting the right engine is critical to getting her to work right. The key is to fill it with low cmc, self-saccing creatures who can get you stuff, give Meren counters, and get recurred to do it again. You also want to run as many creatures as possible, since you can get them back, and play a dredge subtheme that will fill your graveyard with toys.

A good example of this would be how to ramp. I run Cultivate in many green decks, but not in Meren. Instead I ramp with Dawntreader Elk, Sakura-Tribe Elder, Yavimaya Elder (technically not ramp, but you won't miss land drops), Burnished Hart and the like. These cards sacrifice themselves to get you lands and Meren counters. Then you can bring them back with Meren and do it again to get lots of lands.

It's also great to run dredge cards since you can fill your graveyard with cards and pick what you want with Meren, functionally improving your draw. Golgari Grave-Troll, Stinkweed Imp, Dakmor Salvage, and Life from the Loam fill your yard with good cards to recur.

You have some great cards in here, but some would be better in other decks. I think if you can get your engine moving here by focusing the deck more you'll have a lot more fun with the fun cards! My deck is here for reference- Recycling for Profit: Dedgin' the Fill with Meren. I've been playing it for almost five years now and its a monster of a deck! One of these days I'll get around to writing one of my elaborate primers on it, but I haven't got there yet! I've also been advising another Meren player here- Cheat Death. There are a lot more suggestions from myself and other players there as well. Please feel free to ask any other questions that you have and I will do my best to help!

Jack32226 on Rot and Ruin (Muldrotha EDH)

8 months ago

Thanks for commenting, Lord_of_Cardboard!

This deck would do exceptionally well against a Kroxa, Titan of Death's Hunger deck. This is for the same reason that cards like Jace's Archivist do so well in the deck: if you have have Muldrotha on the battlefield, any cards you discard might as well still be in your hand cause you can simply replay them from your graveyard. If anything, an opposing Kroxa player is almost helping you by disrupting your other opponents' hands.

As for a budget version of the deck, here's some advice on budget options and replacements. Just note that this is advice specific to my Muldrotha deck, i.e., advice for the big mana and big X-spell strategy. If you'd rather play a more typical creature-based, swing-to-kill type deck, there may be better Muldrotha lists to look at.

The mana base makes up a large portion of the deck's budget, and I would leave that mostly up to your own discretion. Just keep in mind that fetch lands like Evolving Wilds and slow fetches like Bad River are good for being replayed every turn with Muldrotha. Also, for a budget version of the deck, it's important to run more basics than I do since you'll probably need to fetch more with your ramp. Cycle lands like Lonely Sandbar, Tranquil Thicket, and Barren Moor are fantastic, especially with Life from the Loam. Some other good options:

Which brings me to another point: if I had to pick one somewhat expensive card that's worth putting in a budget Muldrotha deck, it's this one. It's a one-card value engine, giving you card draw, mill, and lands. And depending on what utility lands you choose to run, it can do a whole lot more. And if you're worried about Kroxa in your meta, Life from the Loam is a great counter to it, allowing you to fill your hand with lands to discard.

Now to address key cards for the deck's "big mana" strategy. Important cards for generating a lot of mana include Urborg, Tomb of Yawgmoth, Cabal Coffers, Dryad of the Ilysian Grove, Crypt Ghast, and Nyxbloom Ancient. You could just replace these cards with normal ramp; casting X-spells for X=10 is still good and easy to accomplish without these cards. If that's unsatisfying for you, you could consider options like Zendikar Resurgent and Mana Reflection. Unfortunately there aren't many great cheap options for producing a lot of mana. This is an important part of the deck though, so it's up to you if it's worth spending some extra money on it.

To avoid this comment being any more lengthy than it already is, here's an extensive list of some budget alternatives for the deck. The great thing about Muldrotha is that being able to replay removal makes a lot of sub-par removal actually pretty good, so it's pretty budget friendly.

Win-Conditions: What's in the deck isn't too expensive, but here's some cheaper options.

Removal:

Draw / Mill:

Tutors:

Ramp:

Control and other good stuff:

If you have any other questions about budget options, let me know. I'm always happy to help!

KanisxKoda on Bring out your Dead!

10 months ago

Lol your comment page is getting long. Had to scroll for a min.

Yeah I took a quick peak and there are a few tweaks/upgrades you can run over some others I think that wont be too overbudget.

I'd run:

Burnished Hart (under $2) or my favorite Yavimaya Elder (under $1) overDawntreader Elk/Neverwinter Dryad

So if your gonna pay to play lands you might as well get 2 for the price of one. Right? These 2 all stars allow you to pull 2 lands (deck thinning) and elder is even a static trigger which means you can sac to other outlets and still get value...soon much value lol.

Living Death(under $10) over Culling Ritual

Honestly I see the appeal in both. Culling however is more local meta based with high end, low cmc deck opponents. Living death covers a better wide meta and pairs amazingly with Dauthi Voidwalker, Kalitas, Traitor of Ghet or even a Scavenging Ooze

Toski, Bearer of Secrets ($10) over Oakhame Adversary

If your running a draw engine like this toski is a clear winner over adversary because he covers each attacking creature so you can draw multiple cards per turn instead of 1.

Veil of Summer (under $10) over Heroic Intervention

This is a meta call swap. I like Veil because it protects you from counters and the 2 of the most popular wipe spells colors. And draws a card. But if your group is heavy on red and white intervention is better.

For Junji, the Midnight Sky I usually replace creature for creature but in your decks case you can trim a reanimate since you have about 9 not including Meren of Clan Nel Toth

Best replacement creature for creature is taking out Apprentice Necromancer, otherwise Dread Return or Life / Death.

I say these 2 because of the exile clause and death only targets your yard un-like Reanimate, Animate Dead, and Necromancy which allow you to hit any yard.

Also you may want to add another free sac outlet. I highly recommend Altar of Dementia. It's budget friendly at around $10 ATM from mm2. Mill opponents and fills your yard fast. Great replacement for one of the extra reanimate spells you have.

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