|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Commander Anthology 2018 (CM2)||Common|
|Vintage Masters (VMA)||Common|
|MTG: Commander (CMD)||Common|
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Common|
|Urza's Destiny (UDS)||Common|
Combos Browse all
Creature — Human Druid
When Yavimaya Elder is put into the graveyard from the battlefield, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.
, Sacrifice Yavimaya Elder: Draw a card.
Yavimaya Elder Discussion
Boza on Custom Cube
5 days ago
All-Consuming Presence -> Why is it up to one on the abilities, instead of just one?
Ugin -> incredibly expensive for not all that useful abilities. It is basically a colorless Oblivion Ring that can then make a single creature textless each turn. The ultimate is decent, but not game-winning and not really ugin-related.
Wastefeeder -> the debuff is much more than the buff. Being unable to cast colored spells is a severe downside for simply an 8/8 trample.
Arcane trinket -> insanely powerful ramp and fixing in one card.
Cartographer's companion -> colorless Yavimaya Elder is still quite good at 3 mana. You should probably buff/debuff this card.
Surveyor -> this is a strictly better Pilgrim's Eye
Mana pebble -> the best cards are colorless really.
Ramos -> lantern on a stick is a good place for Ramos.
Scales of fate -> as it is worded, it makes no sense.
Warded amulet -> Probably one of the worst cards in the cube in terms of how oppresive it is.
If you have cast a spell lands -> While a decent design the lands that rely on something that happened during the turn are very prone to memory issues.
CIPT sac lands for an effect -> While decent, the effects are wildly different in terms of power level.
Nexus land -> An interesting design, but ultimately, there are a handful of eldrazi or even large cards in the set, I really do not see how being down 2 mana forever(the land you sac and nexus does not tap for mana), paying 6 mana, just to start getting an extra mana every turn from your other lands is useful.
Gliterring palace -> Incredibly powerful fixing land.
Maleable landscape -> Some memory issues and it is a slightly better basic land.
NIghtmarish marsh -> should probably be "activate only as a sorcery"
ominous manshion -> incredibly powerful effect, even at 5 mana.
Stone sanctuary -> a wastes that can gain a single life point? Compare this one with the manshion above or glittering palace.
1 week ago
Burgeoning Exploration Solemn Simulacrum Skyshroud Claim Nature's Lore Farseek Abundance Sylvan Library Gush Kodama's Reach Sakura-Tribe Elder Sporemound Mana Breach Overburden Wood Elves Yavimaya Elder Llanowar Scout Nissa, Vastwood Seer Flip Burnished Hart Farhaven Elf Explore Splendid Reclamation Nissa's Renewal Boundless Realms Nissa's Pilgrimage Animist's Awakening Far Wanderings Life from the Loam Grow from the Ashes Collective Voyage Horn of Greed Ghirapur Orrery Rites of Flourishing Into the Wilds Temple of the False God Myriad Landscape Amulet of Vigor Ghost Town Urban Evolution The Mending of Dominaria Thawing Glaciers Cultivate Sylvan Ranger Manabond Skyshroud Ranger Coral Atoll Ensnare Fathom Seer Flooded Shoreline Meloku the Clouded Mirror Parallax Tide Planar Overlay Storm Cauldron Tidal Bore Thwart Trade Routes Tragic Lesson Uyo, Silent Prophet
2 weeks ago
Without knowing what your goal with the deck is, it is hard to give advise.
And for a Meren deck it is hard not to suggest Spore Frog
2 weeks ago
Creatures that smooth your curve and give you a much more consistent and stronger mid/late game: Diligent Farmhand , Fertilid , Farhaven Elf , Yavimaya Elder . Spells that do the same: Cultivate , Kodama's Reach , Skyshroud Claim , Nature's Lore , Farseek , Nissa's Pilgrimage .
I would really recommend cutting down on big spells and replacing them with cards like these.
3 weeks ago
We gave your request a lot of thought. Our main objective was to keep the spirit of the deck the same. So we decided to try and find replacements for the more expensive cards while keeping the original thought of the replaced cards alive. Naturally this would mean we would end up with cards that are either slightly less effective at what the expensive cards do, or they have a higher CMC, or both.
Almost all replacements we have chosen cost below 1 dollar. Some of the replaced cards are cards we do not own, so we decided not to post a new deck as we only do so when we own all the cards in it. So, here is a list of the replacements we would make in order to turn this into a less expensive deck:
- Forest for all the non-basic lands
- Hermit of the Natterknolls Flip for Beast Whisperer
- Ivy Lane Denizen for Bloodspore Thrinax
- End-Raze Forerunners for Craterhoof Behemoth
- Wirewood Channeler for Elvish Archdruid
- Skullwinder for Eternal Witness
- Rushwood Herbalist for Ezuri, Renegade Leader
- Evolutionary Leap for Fauna Shaman
- Elfhame Druid for Fyndhorn Elves
- Deadly Recluse for Hornet Queen
- Dwynen, Gilt-Leaf Daen for Joraga Warcaller
- Ant Queen for Mycoloth
- Nullmage Advocate for Nullmage Shepherd
- Centaur Rootcaster for Oracle of Mul Daya
- Thunderfoot Baloth for Pathbreaker Ibex
- Mul Daya Channelers for Priest of Titania
- Initiate's Companion for Quirion Ranger
- Runic Armasaur for Regal Force
- Yavimaya Elder for Sakura-Tribe Elder
- Llanowar Scout for Sakura-Tribe Scout
- Deathgorge Scavenger for Scavenging Ooze
- Fyndhorn Brownie for Scryb Ranger
- Rampaging Baloths for Seedborn Muse (we know, not quite the same functions)
- Archetype of Endurance for Asceticism
- Overrun for Beastmaster Ascension
- Abundance for Burgeoning / Exploration
- Beast Within for Song of the Dryads
- Nature's Claim for Krosan Grip
- Vitalize for Benefactor's Draught
- Shared Summons for Green Sun's Zenith / Genesis Wave
- Mask of Avacyn for Lightning Greaves / Swiftfoot Boots
- Sol Ring for Worn Powerstone
We were not able to find suitable replacements (i.e.: cards that would do the same thing but be slightly less effective at it) for the following cards:
- Vorinclex, Voice of Hunger
- Concordant Crossroads
- Mirri's Guile
- Quest for Renewal
- Heroic Intervention
- Worldly Tutor
- Freyalise, Llanowar's Fury
- Lifecrafter's Bestiary
- Sensei's Divining Top
- Umbral Mantle
So if you have any suggestions for these, please let us know. For now, we hope we helped you a bit to make a cheaper version of our deck. Have fun brewing it!
Mrs. and Mr. NV_1980
1 month ago
I completely agree about Vivien over Garruk in this context. She feels more like a fit especially given the lack of removal (generally speaking).
Agreed on Yavimaya Elder . It's a great "step" card, as in, it's just a step on the way to upgrading for something better like Crop Rotation . Like you said, Elder has it's benefits but it is definitely lackluster in most cases.
I see you made the leap on the Demonic Tutor . Good man! I just picked up my first one back in March.
Increasing Savagery is just one of those older cards that can go in EDH decks like this. Your reasoning for taking it out is correct though. It is certainly slow and won't provide enough POP in 80% of scenarios.
1 month ago
If yo uwant to make the deck faster, the first step is adding more ramp. 15-16 is a good amount, but the trick is to keep your ramp costs low. Mirari's Wake is bad as ramp as you need to have 5 mana to play it. And Yavimaya Elder is not ramp. Putting lands in your hand may provide consistent drops, however it doesn't accelerate you at all. You also want to shy away from too many cards that require death triggers to fetch lands. If ti can't ramp by itself, then generally it's not very good. Alos worth remembering that 3 mana on turn two is worth more than 4 mana on turn 3. So try to keep your ramp below 3 CMC if you can help it. You have cards like Rampant Growth , Farseek , Nature's Lore , Into the North (if you swap in some snow lands) as well more dorks - Avacyn's Pilgrim , Elves of Deep Shadow , Llanowar Elves , not to mention the classic Sol Ring . Seriously, get yourself one for the list, they're not expensive and should be an auto-include in 99.9999% of decks.
Next thing I would recommend is some more card advantage. The more you can keep your draw up, the more you can do. Painful Truths , Night's Whisper , etc are good for cards in hand. You also have stuff like Eladamri's Call , Yisan, the Wanderer Bard , even Fauna Shaman isn't harsh on the wallet. You could also conisder Tymna the Weaver to capitalise on saprolings.
As a general rule, when you try to smoosh a bunch of combo in with a bunch of creature beats, you're going to see the worst of both worlds. You kind of have a mish-mash of the two and I think that personally it dilutes both strategies. I have a Saffi Eriksdotter deck and used to run a hybrid build, but found that the more I wanted the deck to be consistent, ther more I had to pick one strategy and run with it. I'm ot saying it's impossible to make concurent strategies work, however you need to be very critical on the cards you're running and generally having a high budget helps to achieve this.
Also, Eternal Witness should have a slot here.
1 month ago
Both regen cards are rad. At 3cmc they aren’t game changing. Yavimaya Hollow is definitely the best of the lot. I need to acquire one.
My ordeal with Keen/Sixth Sense: Exile is prevalent and auras hit the grave hard. 1 cmc is great, but now we need to deal damage over two turns to make up the loss of card in hand. “Draw two cards” or an additional ability would make them more viable. With Keen Sense you could come up with an alternative method with Surestrike Trident , but thats straying from the path.
I picked up a Vivien to playtest. I agree, my deck lacks removal comparatively. Garruk feels more play wide & toss out Craterhoof Behemoth . Vivien feels more find your keys and put an end to hoses.
More on my side:
Increasing Savagery needs to go. 4cmc for 5 counters is just not worth it imo.
Yavimaya Elder occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%