Yavimaya Elder

Yavimaya Elder

Creature — Human Druid

When Yavimaya Elder is put into the graveyard from the battlefield, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.

, Sacrifice Yavimaya Elder: Draw a card.

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Trade

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Printings View all

Set Rarity
Commander 2018 (C18) Common
Commander Anthology 2018 (CM2) Common
Vintage Masters (VMA) Common
MTG: Commander (CMD) Common
Duel Decks: Phyrexia vs. The Coalition (DDE) Common
Urza's Destiny (UDS) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Yavimaya Elder occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Green: 0.27%

Golgari: 0.26%

Yavimaya Elder Discussion

TTiger97 on Freyalise Summons

1 week ago

I noticed that three of your cards show in more than one category so to save myself and anyone who considers building this deck some headache, here's a list of the all the dupes and what category they're in.

Broken Bond : Ramp and Interaction

Elvish Harbinger : Ramp and Search

Yavimaya Elder : Draw and Search

multimedia on Meren of Clan Nel Toth - Bring out your Dead!

1 week ago

Hey, wow a turn three win, good job.

Apprentice Necromancer is too good with Hulk because he can give you an instant way to reanimate/sac Hulk since you can sac Necromancer at instant speed. The great thing about Necromancer is he can sac Hulk after reanimating meaning you don't also need a sac outlet to combo off. With Necromancer on the battlefield and Hulk in your graveyard your opponents can't tap out because when they do you can response for only to reanimate Hulk and combo off at instant speed. Because Necromancer is a creature then he has good interaction with Meren and having reanimation that comes from a creature who can also give you experience is helpful.

If you're looking for fast wins such as turn two/three then Necromancer can be an enabler for this with Entomb because Necromancer sacs Hulk at the end of the next turn. Dark Ritual is great for fast wins, it's staple ramp for black. Ritual + Necromancer + Entomb, these three cards can be a turn two win. Turn 1: play Swamp/Tower/Overgrown/Peatland/Wastes, cast Ritual, cast Necromancer, cast Entomb for Hulk. Turn two sac Necromancer reanimate Hulk and at your end step you could win.

I'm not a fan of Yavimaya Elder . Your card instinct to cut it is spot on because you're right there's much better ramp cards and Elder is not actually ramp since it doesn't put the land onto the battlefield instead into your hand which is lackluster.

SirHerpaderp on Meren of Clan Nel Toth - Bring out your Dead!

2 weeks ago

Hey multimedia,

I just wanted to let you know that I was able to play a lot with this deck during the holidays and it performed amazing with the recent changes, I even was able to pick up a turn 3 win with an early Entomb followed by an Animate Dead and a Diabolic Intent to sac the Hulk.

That said I was also able to pick up a Heroic Intervention which I would like to add and thus was thinking about either cutting the Apprentice Necromancer or Yavimaya Elder since he never saw play during my last rounds because there are way better ramp cards like Sakura-Tribe Elder which I usually tutor for.

Fallentesla on Korvold - Brawl to EDH Upgrade l The Command Zone

3 weeks ago

Finally got my hands on Korvold and a card I feel like belongs on this list is Yavimaya Elder .

bushido_man96 on trying to build EDH meren ...

1 month ago

Ok, now I'm off my phone and on my computer, and this goes a bit easier. There are a lot of budget cards that are solid for Meren. Caustic Caterpillar and Viridian Zealot are great self-sacrificing utility. Spore Frog can really lock down a table. Cards like Fleshbag Marauder , Plaguecrafter , and Shriekmaw are all good removal spells that help put counters on Meren. Butcher of Malakir is budget Grave Pact you can run.

Budget card draw: Grim Haruspex , Fecundity , Moldervine Reclamation , Izoni, Thousand-Eyed , Vampiric Rites , and Viscera Seer for scrying.

I failed to mention Sakura-Tribe Elder and Yavimaya Elder are also good ramp/land tutor cards that synergize well with Meren.

Buried Alive , Final Parting , and Jarad's Orders are all fantastic budget tutors that work great with graveyard strategies.

Now, that all said, I'm not sure how exactly you want to win with the deck, but Aristocrats tend to be budget, and you can run several of them to bleed the table dry that way doing what Meren wants to do; have critters die. Blood Artist , Zulaport Cutthroat , Poison-Tip Archer , Syr Konrad, the Grim , Jarad, Golgari Lich Lord are all good budget options for this strategy. But there are other directions you could go; it's up to you. What do you want your deck to do?

I hope this has helped out a little more.

pkdan on Azusa, the Promised End

2 months ago

No, it's very hard to have 5 lands into play turn 2, but it's not hard to have 5 mana and that is the big difference. The ramp with dorks is temporary but the very early boosts allows for casting big things fast like say Boundless Realms . If the board gets wiped you still have lots of lands into play and you are less effected than you would think.

It also depends on the hand you keep. You should never be ashamed to use some of the tutors on things like Yavimaya Elder or Ramunap Excavator or Regal Force . Once you are at 10+ mana you can make huge plays, it's the very early turns like 1-5 that make the most of the game. I also run Heroic Intervention to save me from time to time.

king-saproling on Ruric thar

3 months ago

This is a pretty good start for your first commander deck! Possibility Storm could be cool here because it causes Ruric to trigger twice on every noncreature spell.

Personally I would make these swaps:

Treacherous Terrain --> Angrath's Marauders
Rampant Growth --> Gyre Sage
Cultivate --> Drumhunter
Leyline of Combustion --> Stalking Vengeance
Destructive Revelry --> Caustic Caterpillar
Colossal Majesty --> Garruk's Packleader
Pyroclastic Elemental --> Primordial Sage
Scorch Spitter --> Fierce Empath
Gruul Cluestone --> Yavimaya Elder
Tectonic Rift --> Jiwari, the Earth Aflame
Savage Twister --> Silklash Spider
From Beyond --> Gratuitous Violence

Boza on Custom Cube

4 months ago

Colorless:

All-Consuming Presence -> Why is it up to one on the abilities, instead of just one?

Ugin -> incredibly expensive for not all that useful abilities. It is basically a colorless Oblivion Ring that can then make a single creature textless each turn. The ultimate is decent, but not game-winning and not really ugin-related.

Wastefeeder -> the debuff is much more than the buff. Being unable to cast colored spells is a severe downside for simply an 8/8 trample.

Arcane trinket -> insanely powerful ramp and fixing in one card.

Cartographer's companion -> colorless Yavimaya Elder is still quite good at 3 mana. You should probably buff/debuff this card.

Surveyor -> this is a strictly better Pilgrim's Eye

Mana pebble -> the best cards are colorless really.

Ramos -> lantern on a stick is a good place for Ramos.

Scales of fate -> as it is worded, it makes no sense.

Warded amulet -> Probably one of the worst cards in the cube in terms of how oppresive it is.

Lands:

If you have cast a spell lands -> While a decent design the lands that rely on something that happened during the turn are very prone to memory issues.

CIPT sac lands for an effect -> While decent, the effects are wildly different in terms of power level.

Nexus land -> An interesting design, but ultimately, there are a handful of eldrazi or even large cards in the set, I really do not see how being down 2 mana forever(the land you sac and nexus does not tap for mana), paying 6 mana, just to start getting an extra mana every turn from your other lands is useful.

Gliterring palace -> Incredibly powerful fixing land.

Maleable landscape -> Some memory issues and it is a slightly better basic land.

NIghtmarish marsh -> should probably be "activate only as a sorcery"

ominous manshion -> incredibly powerful effect, even at 5 mana.

Stone sanctuary -> a wastes that can gain a single life point? Compare this one with the manshion above or glittering palace.

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