Yavimaya Elder

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Commander Anthology 2018 (CM2) Common
Vintage Masters (VMA) Common
MTG: Commander (CMD) Common
Duel Decks: Phyrexia vs. The Coalition (DDE) Common
Urza's Destiny (UDS) Common

Combos Browse all

Yavimaya Elder

Creature — Human Druid

When Yavimaya Elder is put into the graveyard from the battlefield, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.

, Sacrifice Yavimaya Elder: Draw a card.

Yavimaya Elder Discussion

Boza on Custom Cube

5 days ago

Colorless:

All-Consuming Presence -> Why is it up to one on the abilities, instead of just one?

Ugin -> incredibly expensive for not all that useful abilities. It is basically a colorless Oblivion Ring that can then make a single creature textless each turn. The ultimate is decent, but not game-winning and not really ugin-related.

Wastefeeder -> the debuff is much more than the buff. Being unable to cast colored spells is a severe downside for simply an 8/8 trample.

Arcane trinket -> insanely powerful ramp and fixing in one card.

Cartographer's companion -> colorless Yavimaya Elder is still quite good at 3 mana. You should probably buff/debuff this card.

Surveyor -> this is a strictly better Pilgrim's Eye

Mana pebble -> the best cards are colorless really.

Ramos -> lantern on a stick is a good place for Ramos.

Scales of fate -> as it is worded, it makes no sense.

Warded amulet -> Probably one of the worst cards in the cube in terms of how oppresive it is.

Lands:

If you have cast a spell lands -> While a decent design the lands that rely on something that happened during the turn are very prone to memory issues.

CIPT sac lands for an effect -> While decent, the effects are wildly different in terms of power level.

Nexus land -> An interesting design, but ultimately, there are a handful of eldrazi or even large cards in the set, I really do not see how being down 2 mana forever(the land you sac and nexus does not tap for mana), paying 6 mana, just to start getting an extra mana every turn from your other lands is useful.

Gliterring palace -> Incredibly powerful fixing land.

Maleable landscape -> Some memory issues and it is a slightly better basic land.

NIghtmarish marsh -> should probably be "activate only as a sorcery"

ominous manshion -> incredibly powerful effect, even at 5 mana.

Stone sanctuary -> a wastes that can gain a single life point? Compare this one with the manshion above or glittering palace.

DSquirrel on meren test build 1

2 weeks ago

Without knowing what your goal with the deck is, it is hard to give advise.

creature based land ramp is good with Meren because they can be recurred Sakura-Tribe Elder , Satyr Wayfinder , Wood Elves , Solemn Simulacrum , Yavimaya Elder .

free sac outlets are great; Ashnod's Altar , Altar of Dementia , Carrion Feeder , Phyrexian Altar , Viscera Seer .

self-mill to fill the yard; Stitcher's Supplier , Hermit Druid , Grisly Salvage .

creatures that have useful ETB or on Deathtriggers; Acidic Slime , Bane of Progress , Disciple of Bolas , Eternal Witness , Fleshbag Marauder , Golgari Findbroker , Plaguecrafter

And for a Meren deck it is hard not to suggest Spore Frog

Tata on Meren's Merry Monster Mash

2 weeks ago

Creatures that smooth your curve and give you a much more consistent and stronger mid/late game: Diligent Farmhand , Fertilid , Farhaven Elf , Yavimaya Elder . Spells that do the same: Cultivate , Kodama's Reach , Skyshroud Claim , Nature's Lore , Farseek , Nissa's Pilgrimage .

I would really recommend cutting down on big spells and replacing them with cards like these.

NV_1980 on Play It Again, Yisan!

3 weeks ago

Hello eerie343,

We gave your request a lot of thought. Our main objective was to keep the spirit of the deck the same. So we decided to try and find replacements for the more expensive cards while keeping the original thought of the replaced cards alive. Naturally this would mean we would end up with cards that are either slightly less effective at what the expensive cards do, or they have a higher CMC, or both.

Almost all replacements we have chosen cost below 1 dollar. Some of the replaced cards are cards we do not own, so we decided not to post a new deck as we only do so when we own all the cards in it. So, here is a list of the replacements we would make in order to turn this into a less expensive deck:

We were not able to find suitable replacements (i.e.: cards that would do the same thing but be slightly less effective at it) for the following cards:

So if you have any suggestions for these, please let us know. For now, we hope we helped you a bit to make a cheaper version of our deck. Have fun brewing it!

Kind regards,

Mrs. and Mr. NV_1980

McToters on Skullbriar, Oh Lawd He Comin’

1 month ago

Hey dude! Yeah Yavimaya Hollow is saucy. Would fit in great here, and could replace the Molting Skin that's taking up a card slot. (Which I see you just took out the other day for something.)

I completely agree about Vivien over Garruk in this context. She feels more like a fit especially given the lack of removal (generally speaking).

Agreed on Yavimaya Elder . It's a great "step" card, as in, it's just a step on the way to upgrading for something better like Crop Rotation . Like you said, Elder has it's benefits but it is definitely lackluster in most cases.

I see you made the leap on the Demonic Tutor . Good man! I just picked up my first one back in March.

Increasing Savagery is just one of those older cards that can go in EDH decks like this. Your reasoning for taking it out is correct though. It is certainly slow and won't provide enough POP in 80% of scenarios.

enpc on Making A Ghave Sacrifice

1 month ago

If yo uwant to make the deck faster, the first step is adding more ramp. 15-16 is a good amount, but the trick is to keep your ramp costs low. Mirari's Wake is bad as ramp as you need to have 5 mana to play it. And Yavimaya Elder is not ramp. Putting lands in your hand may provide consistent drops, however it doesn't accelerate you at all. You also want to shy away from too many cards that require death triggers to fetch lands. If ti can't ramp by itself, then generally it's not very good. Alos worth remembering that 3 mana on turn two is worth more than 4 mana on turn 3. So try to keep your ramp below 3 CMC if you can help it. You have cards like Rampant Growth , Farseek , Nature's Lore , Into the North (if you swap in some snow lands) as well more dorks - Avacyn's Pilgrim , Elves of Deep Shadow , Llanowar Elves , not to mention the classic Sol Ring . Seriously, get yourself one for the list, they're not expensive and should be an auto-include in 99.9999% of decks.

Next thing I would recommend is some more card advantage. The more you can keep your draw up, the more you can do. Painful Truths , Night's Whisper , etc are good for cards in hand. You also have stuff like Eladamri's Call , Yisan, the Wanderer Bard , even Fauna Shaman isn't harsh on the wallet. You could also conisder Tymna the Weaver to capitalise on saprolings.

As a general rule, when you try to smoosh a bunch of combo in with a bunch of creature beats, you're going to see the worst of both worlds. You kind of have a mish-mash of the two and I think that personally it dilutes both strategies. I have a Saffi Eriksdotter deck and used to run a hybrid build, but found that the more I wanted the deck to be consistent, ther more I had to pick one strategy and run with it. I'm ot saying it's impossible to make concurent strategies work, however you need to be very critical on the cards you're running and generally having a high budget helps to achieve this.

Also, Eternal Witness should have a slot here.

TwinStags on Skullbriar, Oh Lawd He Comin’

1 month ago

McToters

Both regen cards are rad. At 3cmc they aren’t game changing. Yavimaya Hollow is definitely the best of the lot. I need to acquire one.

My ordeal with Keen/Sixth Sense: Exile is prevalent and auras hit the grave hard. 1 cmc is great, but now we need to deal damage over two turns to make up the loss of card in hand. “Draw two cards” or an additional ability would make them more viable. With Keen Sense you could come up with an alternative method with Surestrike Trident , but thats straying from the path.

I picked up a Vivien to playtest. I agree, my deck lacks removal comparatively. Garruk feels more play wide & toss out Craterhoof Behemoth . Vivien feels more find your keys and put an end to hoses.

More on my side:

Adding Urborg begs for Crop Rotation . Yavimaya Elder , not without its benefits, feels lackluster.

Scheming Symmetry is okay, but I really should switch Beseech the Queen for either Worldly Tutor or Demonic Tutor .

Increasing Savagery needs to go. 4cmc for 5 counters is just not worth it imo.

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Yavimaya Elder occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Green: 0.27%

Golgari: 0.26%