Riftstone Portal

Riftstone Portal

Land

Tap: Add {{1}} to your mana pool.

As long as Riftstone Portal is in your graveyard, lands you control have "Tap: Add {{G}} or {{W}} to your mana pool."

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Printings View all

Set Rarity
Judgment (JUD) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Riftstone Portal occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Riftstone Portal Discussion

BMHKain on One Day until Throne of ...

4 months ago

As Throne of Eldraine Spoilers are flowing like a Fairy Tale Epic, I'll try to explain my reasons for things not mentioned for Allied Colors here yet. Before I do, Delay looks great, but how does Suspend work, & how good is it against opponents? I also suppose all ten Ravnica Signets & Talismans are better than Arcane Signet ? I'm intrigued about this; it seems like:

  1. Talismans
  2. Ravnican Signets
  3. Arcane Signet

Is this where the rankings stand for Overall Power for these Mana Rocks? Just checking to be sure.

Finally, I still am guessing there's no substitute for Demonic Tutor unless anyone can say different. For now, though, It's a lost cause. Anyways, the list:

Arctic Flats Snow Taplands

Elfhame Palace / Tranquil Expanse Generic Tap Duals

Gavony Township Innistrad Location Duals

Grasslands Tap Fetches

Horizon Canopy Future-Sighted/Horizon Duals (Missing 4 other allied cards.)

Riftstone Portal Graveyard Duals (Or something...)

Saltcrusted Steppe Storage Duals

Sungrass Prairie The Crappy Fetchlands

Tranquil Garden / Vec Townships Slow Tap Lands

Veldt Duals Utilizing Depletion Counters

Vitu-Ghazi, the City-Tree Ravnica Location Duals

Anything else as Dual Lands you may already be familiar w/. I just wanted to mention the worst Allied-Only, Nearly awful Allied-Only, & nothing else. Since I'm reduced to a situation where nearly all my cards in my Landbase need to not ETB Tapped, I want your opinions on the worst of the worst. & I'd like your opinions for the ones that didn't get noted that ETB Tapped, but is still good; which bumps off, for instance:

Blossoming Sands / Graypelt Refuge Lifegain Lands

Stirring Wildwood Man Lands

Temple of Plenty Scry Lands

Selesnya Guildgate Guild Lands

If I'm missing out on anything, either:

A: It's a more common Two Color Land than these types.

B: So many use them, there is no point in mentioning them here.

C: Other...

Sorry for the inconvenience for all these kinds of lands. I just want to see as too which ones are worth adding... Thanks in advance.

VietMoneys on Hazezon Muad'Dib: Dune-Inspired EDH

5 months ago

Hey m_to_the_three, thanks for checking out my baby!

Living Plane is a dastardly card, perfectly at home in a lands shenanigans deck. Nature's revolt is a great budget option that will save you more than a hundred bucks at the expense of a single additional mana. I point this out only because of your comment about infinite combos, but if you didn't know, both of these cards have a pretty brutal effect when your Elesh Norn is in play: murdering all of your opponent's lands.

I really dig your lands-matter take on Hazezon; I think this is the first time I've seen another one before! The new land Lotus Field would be a great addition, comboing nicely with Splendid Reclamation and Riftstone Portal , among other things. Speaking of which, Flagstones of Trokair seems like a must-add for your deck too!

Keep up the good work, friend!

Sylvanrush on Rhys, Lord of Squirrels

7 months ago

Thanks mn6334!

mn6334 on Rhys, Lord of Squirrels

7 months ago

I have some possible suggestions for colorless mana sources for Displacer. In my experience the more times you can activate it the more value you can get so I have all these extra colorless sources in my deck that uses Displacer:

Bant Panorama and Naya Panorama : Theses can tap for colorless if you need it and can get either of your basic lands if you don't

Riftstone Portal : Can tap for colorless while it's on the field and if it ends up in the graveyard can let you lands tap for either of your colors(maybe not as important in a two color deck but it could help). I have Harrow and Crop Rotation in my deck to help get it in the graveyard.

Wooded Bastion : Really good land overall and can easily slot in for almost any of your current lands. Can make both your colors and can tap for colorless if you need it.

It might not be a bad idea to throw in a couple of Wastes as well that you can tutor up with Cultivate . Oh, and don't forget that Reflecting Pool can tap for colorless if you have another land that taps for colorless.

MountainMan817 on Harrowing Blood

8 months ago

EsperControl4Life thanks for the upvote and comment! We like Harrow here so we can sac our Riftstone Portal to the graveyard and open up our colors. I agree this deck isn't competitive for legacy but no one sees it coming; which is great to witness!

GreenHamma on Ghave, Guru of Spores Because F' em

11 months ago

multimedia Thank you for the tips. To answer some of your questions

Land/ Ramp- people have told me i have to few lands, with too few ramps, I get that a lot. In playing people I actually haven't had any trouble with mana surprisingly. I do have 13 ramps, and 4 that turn all my lands into multiple colors... Chromatic Lantern , Riftstone Portal , Urborg, Tomb of Yawgmoth , and Mycosynth Lattice (Mycosynth lattice is a funny one that allows me to destroy everyones lands). I should still probably add Sol Ring like you said, it seems to be a staple and pretty good. There is mostly basics because well not just blood moon but i have a combo in the deck Scouting Trek + Animist's Awakening that allows me to pull all my basic lands out at once, and untapped. Could be a good combo or not it really is up to personal perspective i guess?

I like the idea of mana dorks, I just sac everything so i don't use them. Mostly i try to have every card in the deck have a double use.. at least trying.

Deathrite Shaman I just like this card and should add it you are right. Eladamri's Call I am not actually aware of why i haven't included this in the Deck its a cheap tutor. Scavenging Ooze I don't know why this isn't in the deck. Procrastination i guess? ha it's a killer card.

These are just some reasonings behind what i do if you have any feedback on the reasonings i am more than happy to have an open mind. Im all eyes. I would like to know also what you would have cut.

Bad_Dog on Bant Base w/ survival and walks

11 months ago

We already spoke about these already but I'm commenting with a couple of suggestions here so you have a list to come back to

Altar of Bone - Use it to either sacrifice or find rector. Finding rector doesn't need explaining but as a sac outlet it will be able to find spellseeker which will let you merchant scroll for dig through time and guarantee the combo kill

Recruiter of the Guard - A bit wonky but it finds rector and other bears. Decent if you're trying to up your count. Also works as part of the combo kill by finding spellseeker and initiating the chain I posted above.

Manifold Insights - We talked about this one but the main premise is that you're digging 10 and that at least a few of the hits are going to be lands. The rest will be some combination of gas or semi live draws. The worst thing your opponents will give you are dorks/ bad ramp/ or redundant looters but you only have 10 combined of all those effects in the deck so the chances are pretty low that you end up getting a grip or 3 after this. Odds are in your favor. I don't think we want this in stuff like circu but when it comes to UW, Winterblast was right again.

Intuition - Manifold Insights is basically a worse copy of this effect. Works with seasons past, rector recur, and pretty much every combo you have access to. Plus it's an instant.

The last thing to consider is the dredge stuff in conjunction with Replenish and Open the Vaults . The real issue would be one of can you get enough pieces to the yard and to be honest I'm not sure. You get some neat tech with all the bant land recur, stuff like Riftstone Portal , and potentially things like Wonder which will act as evasion for rafiq and your draw dorks. Maybe these would even be able to justify something like Survival of the Fittest coming back but it just depends on how you can play with the grave. Lands, enchantments, and artifacts are all easy and you even have some play with recurring instants and sorceries but getting creatures back is much more difficult. This paragraph is more food for thought than recommendations though as it would be near impossible to build a shell with all this without finding an entomb type effect or some sort of massive miller outside of the deck's looters or something insane like Hermit Druid or breakfast combo.

If I see any more I'll let you know

goldlion on Google Ghave and The Search Engine of Doom

1 year ago

hkhssweiss, I think you're right. Working with the mass land advantage the deck is able to abuse leveraging Ob Nixilis, Unshackled built in punishment, I think it's not just a flavour win, but a great strategy to work with the landfall ability Ob Nixilis, the Fallen. It turns into an Ob Nixilis pain deck that seems pretty effective if I can get either one out.

Gold star for the Glacial Chasm recommendation. While a little out of my budget for now, it seems like a must have card to pillowfort so I can setup, especially because of the direct pain the Ob Nixilis strategy can cause. Then, if I get situated with a giant Ob Nixilis or an army of tokens from the landfall token generation, I could sack Glacial Chasm to The Gitrog Monster for a big swing... then play it again with Crucible of Worlds or Ramunap Excavator for another safe go-round!

Riftstone Portal is fantastic - a nice little extra tuning card. And you're right, both those lands extra good with the amount of "search for any land" cards in the deck.

When I build it and as I play it, I'll be keeping Azusa, Lost but Seeking, Oracle of Mul Daya and Exploration in mind for future investments to tune it up. Making sure I can play and replay Field of Ruin as many times as possible in a turn is a decent strategy :).

Good call on Birthing Pod. I'm actually looking for one for my Kresh deck right now, but it'd be perfect in here. Especialy (as you said) for chaining Ghave into Ob Nixilis! How perfect. Hmmmm, I guess if I sacrificed Veteran Explorer to chain into Ob Nixilis, Unshackled, I'd have to reveal it before they chose to search for the land or not, hey? I couldn't surprise them? I wonder how that all works on the stack and how I could abuse it - I guess I could still chain into Ob Nixilis with another creature out. Still good mana-ramp value if either Ob Nixilis is out and using Ghave to sac him. I'll think about that as the final deck list comes together.

thanks for reminding me about Heroic Intervention. It's come into my mind a couple times for this deck, just never when I was online to add it - I do have the card though, so it's a natural include!

Thanks for more great insight, hkhssweiss!

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