Nissa, Worldwaker

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Nissa, Worldwaker

Planeswalker — Nissa

+1: Target land you control becomes a 4/4 elemental creature with trample. It's still a land.

+1: Untap up to four target forests.

-7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 elemental creatures with trample. They're still lands.

Balaam__ on Golgari Mullet

1 year ago

Thanks for posting, Dead_Blue_. Eradicate is more or less something that if you happen to draw it, you’ll also likely have the means to play it should you choose to—but it isn’t required. I did have an earlier draft that revolved around the card, where I ran Urborg, Tomb of Yawgmoth and Utopia Sprawl but it ended up being somehow less reliable yet also much more expen$ive. I decided to reevaluate what I wanted the deck to be and made some cuts.

I also looked at Nissa, Worldwaker but she ended up being too mana intensive to field without more of a ramp shell. Good call though; if there weren’t lower costed options she’d be exactly what I’d be looking for.

Dead_Blue_ on Golgari Mullet

1 year ago

Cool concept, how often are you able to get the Eradicate system functioning? How often do you just turn your own forests into creatures to attack with?

If it’s the former a copy or 2 of Nissa, Worldwaker may be worth including

I also feel like Utopia Sprawl would fit in here too

I don’t have any suggestions off the top of my head but perhaps a way to tutor Yavimaya, Cradle of Growth would be worth while …maybe Profane Tutor since it could grab Eradicate or whatever piece you’re missing.

I know it doesn’t fit into the combo but 1x Urborg, Tomb of Yawgmoth is worth running

Profet93 on The Island Awakened [[Primer]]

1 year ago


I agree with all except world shaper. Worldshaper is redundancy, I feel the redundancy might be worth more than the 2 synergies abundance provides (cultivator and sylvan). If you feel you have enough redundancy in that area, then swap them out. I say it never hurts to test.

Surprised you pulled the trigger on Yavimaya Hollow, but I am confident it will help you out of a jam or 2. Don't forget, politics (assuming your meta does that).

I believe the reason TheoryCrafter mentioned the Angel is due to it's ability to shut off your fetchlands. That being said, meta dependent. Although I agree, having more more removal might be beneficial. For me, I've always loved Song of the Dryads as it is permanent removal. Extra points if you or someone else has a strip mine to respond to their enchantment removal. Even better against mono black and red decks with little to no enchantment removal and even more fun on their commander, especially commander centric decks. Although it does ramp and you already have kenrith's, it might be worth considering should you feel you need more removal.

Doubling Season > Parallel Lives - Unless I'm misunderstanding how doubling season and parallel are worded, but doubling season would allow you to ult 2 of your PW on the turn they come down, all for just 1 more mana. Does having 3 PW's justify purchasing an expensive card that costs 1 more mana, I'm unsure but wanted to bring it to your attention.

Truth be told, I think you should consider potentially cutting Nissa, Worldwaker and Wrenn and Seven. Nissa +1 is okay synergy, her other +1 is better in decks that have cradle (I know you have the enchantment one) or Nykthos, Shrine to Nyx. A PW's ult should not be the reason for consideration. Wrenn and Seven +1 doesn't put lands in the grave, just "Ramps" you after it's 0. It's -3 is okay. How have your experience been with PW's? I do enjoy Nissa, Who Shakes the World as her static ability is very powerful in this deck, allows you to mitigate tempo loss (if not ramp late game) and it's +1 is relevant while her ult is similar to the other Nissa.

PrismMTG on The Island Awakened [[Primer]]

1 year ago

@KBK7101 I was so incredibly hyped when this got leaked, I started building immediately. the new Titania meld Argoth, Sanctum of Nature + Titania, Voice of Gaea is interesting, but I'm not sure I would add the personally. I'm not leaning super hard into the mill part of Titania, Nature's Force's kit and the 2/2 bear isn't super enticing compared to the other ways I have of creating tokens. Unless I have some of the cards outlined above, it also removes a slot for a forest that can get triggers and be fetched out. Titania, Voice of Gaea  Meld I'm not considering, the 2 life on land graveyard isn't worth it imo, the only slot I can see swapping her into is Centaur Vinecrasher. Nissa, Vital Force was in my first iteration of my deck before some editing, and the only reason was because all of the planeswalkers are 5 CMC and one of them had to go. But she could easily swap in for one of them based on your preference, though I would personally swap her in for Nissa, Worldwaker. Awaken the Woods is a card I hadn't considered before just because I didn't realize that the tokens were actually forests. This changed so much with the card and makes it basically an auto include, I just need to figure out what I'm cutting for it.

nbarry223 on Is there a reason why Armageddon is Good??

2 years ago

I'm actually thinking you need more ramp, and maybe some additional 'control' elements (you have creature control covered) so you can just win with planeswalkers. I'm also thinking a better planeswalker option is Garruk Wildspeaker since his +1 lets you ramp like crazy and his -4 can be a surprise win-con with Natural Affinity. Nissa, Worldwaker would probably be a close second. Maybe something like 2-3 garruk and 1 nissa.

Ohran Viper could be worth considering as a source of card advantage and/or deathtouch creature.

I'm pretty sure there's got to be another way to animate your opponent's lands in an efficient manner with some type of synergy. I'll try to think about the various avenues in

I'd also consider putting Arctic Treeline and/or Woodland Chasm as targets for your fetches. Being hard tapped lands sucks a little, but you can crack a fetch into them when you have nothing to do with that mana anyway. Just something to consider to get the most out of your snow cards. I definitely wouldn't run more than one of each.

Crime / Punishment is also another board clear option, where you could only target lands when you have better board presence. It also has another mode built in that's not completely irrelevant.

Recross the Paths might be a good ramp option, since it gives you psuedo-scry and you have a relatively high mana curve, giving you better odds at winning a clash. I've also always liked Search for Tomorrow for some nice deck thinning and solid early ramp (though slightly delayed).

TypicalTimmy on Non-basic quantity

2 years ago

It's less about how risky it is in general and more about your personal meta. Some players play slow games, where a 4-player pod can last 3+ hours for a single game. Other groups will sit down and be done with their first game by turn 4, after just 30 minutes or less.

If your group plays long, slow games then it really doesn't matter at all. If your group plays fast games, it's less about basics and more about lands that don't enter the battlefield tapped. Or, having ways to untap them.

Generally speaking, lands that enter tapped are worse because you have tied up resources for a whole turn. Kenrith wants to use mana, so having it available the turn it enters is preferable. This would make Triomes actually a serious setback in that regard.

However, you can work around this with fetch lands. Pay the life to crack it on an end step so it untaps your turn. Although this does mean you do go your previous then without it.

I would recommend looking up ways to untap your lands, or make your lands produce more mana. For example,

With tutors, those should be plenty. Four different permanent types also means it is significantly harder for your opponents to fully stop you as they would need, collectively, multiple removal spells that hit each type of permanent.

Mana_Mythic_Legendary on Are there any Commanders you'd …

2 years ago

Ashaya, Soul of the Wild and… I’d settle for a lot of things, really. Peak answers, Kamahl, Heart of Krosa for creatures, Nissa, Worldwaker for theme.

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