Reap and Sow

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Darksteel (DST) Common

Combos Browse all

Reap and Sow

Sorcery

Choose one - Destroy target land; or search your library for a land card, put that card into play, then shuffle your library.

Entwine (Choose both if you pay the entwine cost.)

Reap and Sow Discussion

TinkererEDH on ComicKoS - Lord Windgrace

1 week ago

Easy switch outs to me:

Acidic Slime - you have plenty of destroy enchantment or artifact things.

Verdant Force - meh with what you're doing

Turntimber Sower - also kinda meh

Baloth Woodcrasher - no trample, would be chumped all day long

Seer's Sundial - you should be ramping enough that this is irrelevant to you - green and black are excellent ramping colors save this for the red or colorless deck you're going to build in commander.

Second Harvest - too situational

Ghalta, Primal Hunger is fun to cast for Gg, but easy to kill or nerf. better to have End-Raze Forerunners and Craterhoof Behemoth

Deathreap Ritual - seems very situational

Zendikar Incarnate - can grow fast, no trample or other evasion

Scute Mob - dangerously fast growing - no trample or other evasion

new adds:

Crop Rotation - search for a land card, put on battlefield

Sylvan Scrying - search for a land card, put in hand

Reap and Sow - destroy target land and or search for a land

Tempt with Discovery - search for a land and for as many lands as opponents search for

Ehsteve on Lord Windgrace Sits Behind A Chasm

1 month ago

More points for discussion

I am no longer convinced that Omnath, Locus of Rage is the best fit for the deck his only real synergy in this case is when after paying his full cost (7 mana), resolving a Scapeshift , Splendid Reclamation before using a board wipe like Damnation or Blasphemous Act wherein all this time, Omnath, Locus of Rage himself is not removed. There seem to be just too many points of failure to too little reward in this case.

I believe that Avenger of Zendikar is in a slightly different boat as the plant tokens are put down as part of the resolution, and he is not reliant red mana as well as green mana to cast. The main mana accelerant in the deck is Cabal Coffers + Urborg, Tomb of Yawgmoth to try and resole a large Exsanguinate or Torment of Hailfire so colour fixing large cost spells is important. Most creatures are also based around synergies such as:

This excludes utility creatures such as Eternal Witness or Acidic Slime which are supposed to be broad stroke ways of dealing with multple situations/threats.

I think that potentially Omnath, Locus of Rage and Turntimber Sower may be the cuts to fit in Mirage Mirror and Elvish Reclaimer as more utility rather than trying divert resources into what feels like a 3-card synergy for which the deck has limited (or precious) tutors.

Other thoughts

When the deck was originally put together (from the precon) I was throwing around a whole bunch of cards and one that caught my eye was a foil copy of Reap and Sow I had lying around. Compared to Realms Uncharted and Hour of Promise it may appear underwhelming but it does have two important distinctions: the land enters untapped, and it can be a targeted land destruction spell if needed. Now specifically this could be used to destroy two lands if needed by entwining the costs and also retrieving a Wasteland or Strip Mine but I think that an unrestricted land search effect wouldn't be unwelcome. There is limited room for cuts until a bit more testing but I think that it could be a good supplemental effect. The only concern would be having an oversaturation of land search effects without payoffs.

LGMR on Maze's End Turbo Fog

2 months ago

Pay No Heed would be great for stopping Eidolon of the Great Revel before tapping out to do stuff mid-late game.

With Weathered Wayfarer , I think it's drawback would keep it from being played due to this deck's ability to get more lands out than the opponent most of the time. I usually use Maze's End 's ability to tutor gates out. But that means four lands getting tapped and Maze's End going back to my hand. I had Gatecreeper Vine in here at one time. Walking Atlas , Kiora, the Crashing Wave , Oracle of Mul Daya , and Golos, Tireless Pilgrim can all help get even more lands out. Reap and Sow is kind of expensive, but can get out a land while setting your opponent back one, or maybe even a 1x Primeval Titan would help by getting two lands out. Amulet of Vigor can negate the drawbacks of a lot of these cards. There are a lot of options.

Reliquary Tower is a good idea. I like Crucible of Worlds but I don't usually have to discard my lands. When I have to discard it's usually artifacts that end up there. (Usually extra copies of Amulet of Vigor or Chromatic Lantern that I don't have mana to use.)

I agree with taking out Chromatic Lantern . I added those cards back when I first made this deck on here and I thought I'd need them as extra mana fixing and to "smooth out" my mana base. They don't work well though. They're terrible to draw after turn 4 or so.

I'm going to leave the Amulet of Vigor s as they are right now. They're great to have one in your opening hand and even late game they can help out. The only drawback is the fact that you only need one and the others will be dead draws. (Unless your opponent is destroying them. Then the extra is very helpful.)

Maybe some anti - Blood Moon ? That card is bad news for this deck. Chromatic Lantern did help with that, but that's very situational. I just looked at the rulings and Blood Moon does not change their name. It would however, nuke Maze's End . Good thing my only basic lands are Plains .

SP3CTR3_chelts on Best Mono-G CMDR for "Impurity" ...

2 months ago

Rafiq of the Many represents the honour of knightly war. as most of the original bant shard did. the classic champion walking forward before the army to challenge the opposing champion. So he does represent war but of a different type.

in terms of cutting Rites of Flourishing helps opps too much. Lifecrafter's Bestiary is not going to be much draw. Growing Rites of Itlimoc  Flip again you are not going to have too many creatures, Bow of Nylea this again is not going to give much benefit. Mana Vault this combo piece does not really work in this kind of deck and the mana it makes is not green. Vivien's Arkbow i really do not like this card. Reap and Sow land destruction is not the best on this small scale.

Tree of Tales , Vivid Grove Lotus Field there are no reasons to run these over basics in this deck. I would swap one in for a forest one in for Rogue's Passage and ditch the last.

the classic gauntlet of might substitutes are the three: Gauntlet of Power (which you clearly know about) Caged Sun and Extraplanar Lens

TypicalTimmy on scrotality

3 months ago

Hey thanks for the upvote on my Rosheen Meanderer deck! I've been meaning to fit in Reap and Sow and Unbound Flourishing , just been busy and not quite sure what to remove :)

Also perhaps Wrenn and Six so I can use Cycling on my lands as draw engines and get them right back for either mana use or more draw.

TypicalTimmy on New Hub: Tutorless

3 months ago

KongMing brings an interesting point that I'm not sure has been established: "Almost any fetch land (...)"

I know I am taking this out of context, but there are a ton of cards that tutor without exactly being thought of as a "tutor".

Most of us think of Vampiric Tutor , Diabolic Tutor , Demonic Tutor , Enlightened Tutor , & Mystical Tutor . But these aren't the only kinds.

Lands are also tutors. Literally all Fetch lands, including Evolving Wilds and Terramorphic Expanse , not to mention cards that search for lands such as Expedition Map , Sylvan Scrying , Tempt with Discovery , Reap and Sow , etc.

Then, of course, there are artifact tutors: Fabricate , Tinker , Reshape , Artificer's Intuition , etc.

We even have creature tutors: Sylvan Tutor , Signal the Clans , Worldly Tutor , Eldritch Evolution , etc.

Heck, we even have Planar Bridge which is just an all-around basic tutor engine.

Then we get into Planeswalkers such as Nahiri, the Harbinger , Samut, the Tested , Garruk, Caller of Beasts , Tezzeret the Seeker , Sarkhan, Dragonsoul , Sarkhan Unbroken , and Liliana Vess to name a decent portion of them.

So "tutors" seem to be a lot more expansive than just the basic 1 - 4 CMC black sorcerys we are use to thinking of. To ask for an "archetype" that has none of these as well as the vast swath of unmentioned cards is actually kind of backbreaking to build. You purposely have to go out of your way to not at least consider some type of card in some kind of color(s) to assist you with. At that point, you're really building more of a challenge deck to test your skill as a deck builder, such as a "one-word tribal" or "goofy hats matter" deck.

It can be done. I'm sure there are tons and tons of decks out there that don't have a single tutor in them, but at the same time those are probably going to be mono-colored decks that have some sort of serious draw potential or so much duplication in terms of cards they select that they don't really NEED to find anything because it's probably going to be right there on top. Decks like this include: Aristocrats, Burn, Ramp, & Zoo.

At least, that's my thoughts on the matter. Either way, it's a good discussion to have as it helps set the tone on how to explore other hub ideas in the future :)

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Reap and Sow occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%