A lot has changed since I first built The Necrobloom.

The original version was deliberately broad: a mix of landfall, dredge, toolbox lands and token generation without committing too hard to a single combo or game plan. The idea was simply to get as much value as possible out of my lands, recur important pieces from the graveyard and eventually overwhelm the table with a large token army.

The deck still does all of that... it just has significantly worse manners now.

Over time, the list has shifted away from dedicated token payoffs like Avenger of Zendikar and more toward abusing lands as a reusable resource. Life from the Loam, Crucible of Worlds, Ramunap Excavator and Six keep lands moving between the battlefield and graveyard, while cards like Squandered Resources, Zuran Orb, Strip Mine, Wasteland and Constant Mists make sure sacrificing them is rarely a downside.

The Necrobloom and Field of the Dead already provide plenty of bodies, so the deck no longer needs to work as hard to build an army. Natural Order and Craterhoof Behemoth can turn those tokens into a quick win, while Retreat to Hagra gives the deck a non-combat way to close games.

There is also a stronger recursion and combo element now. Chthonian Nightmare turns disposable tokens into useful creatures from the graveyard and, together with The Necrobloom, Squandered Resources and Aftermath Analyst, can generate infinite landfall. Retreat to Hagra makes that one fairly straightforward way to end the game.

And yes, the deck has embraced the darker side of Lands strategies.

Smokestack, recurring Strip Mine effects and Armageddon are all much less symmetrical when your graveyard is basically an extension of your hand.

So while the original idea is still intact - landfall, dredge, recursion and toolbox lands - the deck has evolved from a value-heavy token strategy into a much more focused Lands engine built around recursion, resource denial and explosive finishes.

Still fun.

Just maybe not for everyone at the table.

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The deck used to be a lot more about toolbox lands, value, and building a giant token army with cards like Avenger of Zendikar.

That was cute.

Now the deck is much more focused on what The Necrobloom is really good at: abusing the graveyard, sacrificing lands for value, replaying them, and making everyone else question their life choices.

The token plan is still there, but instead of going all-in on big army makers, Necrobloom, Field of the Dead and Titania provide enough bodies on their own. Natural Order and Craterhoof Behemoth make sure those tokens can still end the game when needed.

Meanwhile, cards like Squandered Resources, Constant Mists, Strip Mine, Wasteland, Smokestack and Armageddon have pushed the deck much further into resource-denial territory.

Chthonian Nightmare also adds a nasty recursion engine and even enables an infinite landfall combo with The Necrobloom, Squandered Resources and Aftermath Analyst. Retreat to Hagra turns that into a very clean “thanks for playing” button.

So the deck has basically evolved from:

Toolbox Lands + Token Army

into:

Lands, Graveyard Shenanigans, Resource Denial and questionable table manners.

Please pass the salt.

Comments

91% Casual

Competitive

Revision 1 See all

(2 weeks ago)

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