Vivien, Arkbow Ranger

Vivien, Arkbow Ranger

Legendary Planeswalker — Vivien

+1: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn.

-3: Target creature you control deals damage equal to its power to target creature or planeswalker.

-5: You may choose a creature card you own from outside the game, reveal it, and put it into your hand.

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Have (1) metalmagic
Want (2) mathgrumps , Infinte_man

Printings View all

Set Rarity
Core Set 2020 (M20) Mythic Rare

Combos Browse all


Format Legality
Block Constructed Legal
Vintage Legal
Duel Commander Legal
Canadian Highlander Legal
Highlander Legal
Oathbreaker Legal
Modern Legal
Leviathan Legal
Unformat Legal
Casual Legal
Legacy Legal
Limited Legal
Custom Legal
Arena Legal
1v1 Commander Legal
Pioneer Legal
Historic Legal
Commander / EDH Legal
2019-10-04 Legal
Tiny Leaders Legal

Vivien, Arkbow Ranger occurrence in decks from the last year

Latest Decks as Commander

Vivien, Arkbow Ranger Discussion

Garretthook on GW Counters

4 months ago

Forgot to mention that Vivien, Arkbow Ranger and Ajani, the Greathearted buff up to 2 creatures or my entire team for 4 mana and provide more options in a turn than a single pumping instant, sorcery, or enchantment will. Ajani giving team vigilance is a 2 for 1 effect weather you plus for life or minus for a team buff and Viv adds trample to my big guys that might not have it already. It’s all really nasty.

Garretthook on GW Counters

4 months ago

After playing the deck some, it just doesn’t need them. The synergies between the creatures is already really strong. The only reason I’d bring in instants and sorceries is for protection and removal. The Chamber Sentry, Voracious Hydra, Vivien, Arkbow Ranger, and Knight of Autumn fill the various removal roles and we have and The Ozolith makes us not care very much about removal. I could see wanting Heroic Intervention in the sideboard for direct protection or maybe Feat of Resistance but so far in testing it’s actually fast enough to put on pressure that you’re not usually playing defense at all. It’s very much a tap-out deck.

Ninokun on Gabe's Girl Power

6 months ago

I would replace the ogre by a girl, maybe Vivien, Arkbow Ranger, to maintain the girl flavor and the counters mechanic. Did your girlfriend liked the deck?

psionictemplar on Your Opponents Don't Need Turns, Right?

6 months ago

Saw your reply and got to thinking about this a little more. So here's my random, all over the place thoughts.

Omniscience came to mind for the maybeboard...not sure how well you could get to the 3x blue to cast it easily though.

I don't know why but the Gilder Bairn in your maybeboard strikes me as having potential. What I am thinking would be some repeated way of tapping and untapping it with loads of mana available to keep adding loyalty counters to the planeswalkers you are wanting to add/already have. The big issue would be getting the mana to untap it repeatedly and being able to tap it constantly.

Here's what I am thinking in to fix that problem. Paradise Mantle (pet card) to tap it for mana and Nyxbloom Ancient to make it 3 to pay for the untap effect all at once. Keep doing that and you could put unlimited loyalty counters on the walkers and ultimate them the turn they come out.

At one point I wanted to suggest Leyline of Abundance but it doesn't have synergy with Arbor Elf. It could be a turn 0 play for free devotion though.

Another card I considered was Incubation Druid but you'd want to find a way to cheat the adapt cost on it. The graft mechanic came to mind but you'd still have to wait a turn to tap it (obviously). Ironshell Beetle maybe? Or there's Vivien, Arkbow Ranger Like I said at the beginning, all random ideas. I do like that you are open to big changes in the deck.

Last couple things for this post... I think you could use a couple more lands and under your turn 3 directions you wrote over when you probably meant other...just a hunch though.

TriusMalarky on Mono Green Pure Devotion

7 months ago

Running a Green Devotion deck is all about ramping into monstrously huge creatures.

Here, I'm concerned about Lovestruck Beast. Seems... sad. It's really easy to turn this thing off. You want a little more resilience to the deck then that. I'd replace it.

Beast Whisperer seems possibly odd. It's either the best or worst card in the deck. With Ikoria's release, Lead the Stampede might be a better bet, but make sure to test both.

Aspect of Hydra is key to greendev decks. It's often better than Giant Growth or Might of Old Krosa, and it's at fully instant speed. It's sort of like your Lightning Bolt. You need the playset.

From your maybeboard, Vivien, Arkbow Ranger is possible, but only if you use Beast Whisperer over Lead the Stampede.

The deck also feels like it could be easily disrupted. If you don't draw just right, it might fall apart. But then again, playtesting might prove otherwise.

Sideboard Wise...

Setessan Petitioner. No explanation needed.

You're also going hard on the artifact hate. Karn does nothing here, you already have 6 artifact hate pieces.

Instead of Karn, run Pithing Needle. It hits Ballista, Steel Overseer, walkers, Lotus Field, and more. Also, cut the 3 Brontodons. Your deck wants Rec Sage more. Replace them with 1 more Petitioner and then throw in something else, like Tormod's Crypt or Shapers' Sanctuary against control.

That said, the curve's pretty good. You have plenty of 1-drops, plenty of 3-drops to ramp into, plenty of 2-drops with great lategame mana sinks so you can get stuck on 2 mana. Even your 9 and 12 drops aren't even 9 or 12 mana -- they're often 4-5 mana less. Which is perfectly fine. I'd still add 1 maybe 2 lands, but that's just me. It might not be a bad idea to change the math by dropping an extra land in and go to 61 cards maindeck, but you should definitely test first.

The main gripe about the strategy is that you have a decent chance to get stuck on only a few mana. But, if you hit 5+ mana you get winning. I think it's a risk worth taking, but be ready to change up your land total after quarantine's over.

DC_Geno on Mean-Green-Ramping-Machine

9 months ago

Vivien, Arkbow Ranger I think you could play a second one of her! She can be a game changer!

Optimator on Bastards on Parade

10 months ago

Some potential cards. Most of these might be side-grades or out of budget but are worth noting in the Maybeboard. I have a few of these:


Creatures are obviously optimal, what with elf anthems and counters and stuff. I would try to squeeze in the first three if you can. The tempo of getting your commander down on turn 2 is amazing.

Fyndhorn Elves , Priest of Titania , Boreal Druid , Farhaven Elf , Leyline of Abundance , Castle Garenbrig , Llanowar Tribe , Overgrowth , Reap and Sow , Kodama's Reach , Explosive Vegetation , Nature's Lore , Ranger's Path , Skyshroud Claim , Grow from the Ashes , Emerald Medallion , Growing Rites of Itlimoc  Flip, Harrow , Circuitous Route


Rishkar's Expertise , Soul's Majesty , Mirror Shield , Zendikar Resurgent , Primal Rage , Heroic Intervention , Return to Nature , Overwhelming Stampede , Overrun , Beastmaster Ascension , Loxodon Warhammer , Colossal Majesty , Rancor , Vivien, Champion of the Wilds , Blossoming Defense , Withstand Death , Titanic Brawl , Ancient Animus , Momentous Fall , Nature's Claim , Once and Future , Regrowth , Wildest Dreams , Road of Return , Creeping Corrosion , Season of Growth , Blanchwood Armor , Sandwurm Convergence , Garruk, Primal Hunter , Vivien Reid , Vivien of the Arkbow , Ghost Quarter ,

Aspect of Mongoose is nice but prevents untapping shenanigans with your commander.


Some obvious out-of-budget stuff here and some lower-powered stuff too but I'll suggest them for posterity.

Llanowar Reborn , Karn's Bastion , Forge of Heroes , The Great Henge , Incubation Druid , Loyal Guardian , Tuskguard Captain , Pollenbright Druid , Solidarity of Heroes , Biogenic Upgrade , Durable Handicraft , Planewide Celebration , Courage in Crisis , Verdant Confluence , Bow of Nylea , Contagion Clasp , Contagion Engine , Hydra's Growth , Path of Discovery , Retreat to Kazandu , Forced Adaptation , Evolutionary Escalation , New Horizons , Nissa, Voice of Zendikar , Jiang Yanggu, Wildcrafter , Vivien, Arkbow Ranger , Kalonian Hydra , Arbor Armament , Stony Strength , Savage Summoning , Hunger of the Howlpack , Soul's Might , The Crowd Goes Wild , Armory of Iroas , Weapon Rack , Predatory Hunger , Primeval Bounty

I have a Drove of Elves I'm not using

vortical42 on Every Day I'm Pummelin'

11 months ago

I would love to mess around with this, especially since the most recent bans mean we don't have to worry about our pummler getting elked. A couple of thoughts on the list:

  1. Rhonas the Indomitable is pretty much a straight upgrade over Ghor-Clan Rampager. Don't leave home without the snake god if you want to pummel faces.

  2. Become Immense is cute, but this deck just doesn't have the tools to support it. It doesn't provide trample so most games you are going to need a second card to actually get the job done. That said, I could possibly see it as a sideboard card against control where the extra power outweighs the lack of trample.

  3. Speaking of trample, Embercleave feels like a card that should at least be tested. Permanent Temur Battle Rage is big game in a deck like this and the fact that it has flash gives you the potential for massive blowouts in combat.

  4. There are a TON of planeswalkers out there that have potential as either sideboard or maindeck material. Both recent versions of Domri (chaos bringer and Anarch of Bolas), Vivien, Arkbow Ranger , various flavors of Chandra, take your pick.

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