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Vivien, Arkbow Ranger
Legendary Planeswalker — Vivien
+1: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn.
-3: Target creature you control deals damage equal to its power to target creature or planeswalker.
-5: You may choose a creature card you own from outside the game, reveal it, and put it into your hand.
Licecolony on Mono-Green SuperFriends!
1 year ago
Heck no Lokasa!
If Pir, Imaginative Rascal gets you excited, I think you 'ought to go for it. This is YOUR deck, you can make it however you like. We can work to compensate for the speed by changing out the ramp package!
I will note that with Pir, Imaginative Rascal, you'd also get Toothy, Imaginary Friend as a free second commander which gives you access to cards like Tekuthal, Inquiry Dominus, Ezuri, Stalker of Spheres, Ichormoon Gauntlet, Deepglow Skate along with a bunch more planeswalkers and proliferators and duplicators. Since your deck is called mono-green, I'm gonna write the rest of this comment assuming you don't want to add any blue cards.
Accelerated Ramp, these are gonna focus more on getting lands straight to the battlefield and being cheap to use. If possible, having these attached to creatures to block early on:
Nature's Lore
Sakura-Tribe Elder
Three Visits
Rampant Growth
Yavimaya Elder
Fertilid
Topiary Stomper
And that would take place of all of your three mana mana-ramp and your ramp that brings lands to hand (they work best with Azuza, so now we don't need them).
Then we can come up with fast removal to protect you early and give you early blockers:
Cankerbloom
Thrashing Brontodon
Nature's Claim
We can replace the planeswalkers we lost earlier Garruk, Savage Herald, Nissa, Genesis Mage, Vivien, Arkbow Ranger, Vivien, Champion of the Wilds, Vivien, Nature's Avenger with more that'll keep you safe and will give us space for better support cards:
Nissa, Ascended Animist
Wrenn and Seven
Finally, we can think about how to use those planeswalkers more effectively with cards like:
The Peregrine Dynamo doubles up your planeswalker ability
Kamahl's Druidic Vow can be another Genesis Wave in this deck.
I'll also add Vorinclex, Monstrous Raider though will warn you MOST people do not enjoy playing against that card.
Note that my opinion is just as useless as anyone else's and any choices you make will be the right ones for you. I hope you find your fun <3
Licecolony on Mono-Green SuperFriends!
1 year ago
Heyo! Never seen mono green superfriends. Seems like a cool idea.
I'd suggest running more land ramp Nissa's Triumph, Nissa's Pilgrimage, You Happen on a Glade
Recursion: Bala Ged Recovery
Flip your mana base is solid. You can use this.
Mass removal options: Fade from History, Rampage of the Clans.
Defense options: Arachnogenesis or Jaheira's Respite or Spore Frog
Card I'd consider removing:
Nyxbloom Ancient. The deck has a high average CMC. But by the time you can cast this card, that's not much of a problem anymore. This card is great when you have mana sinks. Which you do not.
Omnath, Locus of Mana. It's a big creature. Your win conditions sound more in line with tons of small creatures and an Overrun like effect.
Seedborn Muse. Yes it's good with three of your artifacts. I think the slot would be better served with something else.
Gauntlet of Power. You don't need this. It's slow.
Sol Ring. You run so few artifacts/Enchantments, you may just be better off running less of them yourself so you can use mass removal.
Nyx Lotus. Let your lands and creatures do the ramping for you.
Garruk, Savage Herald. You have 22 creatures in your deck. The +1 has a 80% chance of doing nothing the turn you play it. The -ability doesn't matter because most of your creatures are there to support planeswalkers.
Vivien, Arkbow Ranger. Again, lots of small creatures.
Vivien, Champion of the Wilds. The first ability is rather pointless, the static ability only affects creatures. The last ability is occasionally draw a card. Better replaced with something like Worldly Tutor or Natural Order or Chord of Calling.
Sylvan Anthem. Replace this with a win condition like Craterhoof Behemoth, Thunderfoot Baloth, Overrun, Tribal Forcemage, Kamahl, Heart of Krosa, Song of Freyalise, Pathbreaker Ibex, End-Raze Forerunners, Overwhelming Stampede
NicodaPico on Vorinclex, Green Goodstuff
3 years ago
Some of your planes walkers are pretty good but some are not the best. Nissa natures artisan is just not a good planeswalker in this deck. Might i suggest some Nissa, Who Shakes the World , Vivien, Champion of the Wilds , Nissa, Voice of Zendikar , Jiang Yanggu, Wildcrafter , Vivien, Arkbow Ranger to name a few. They all go great with the double counter or double token with vorinclex.
For lands green has tons of good utility lands that can benefit from counter and token doubling. Oran-Rief, the Vastwood , Blast Zone , Khalni Garden , Llanowar Reborn , Field of the Dead to name a few. And green also has tons of land tutors to find these lands when you want them.
when when you're not getting planeswalkers going you can always go for the classic Rampaging Baloths , Helm of the Host to go crazy, Myr Battlesphere , Tendershoot Dryad , Mycoloth , Bane of Progress , Vigor . You can really just go crazy with tokens and counters here my guy
Mtg_Mega_Nerds on Is there a way to …
3 years ago
If you are in green, Vivien, Arkbow Ranger does this as well.
Caran_Lyg on Mono green aggro--is it modern playable?
3 years ago
Pelt Collector stops growing at 4/4, nothing else makes it bigger. A lot of mana generators but still 22 lands. Thrashing Brontodon is a sideboard card because you won’t always have to sacrifice it to destroy an enchantment or artifact all the time. Vivien, Arkbow Ranger or Vivien of the Arkbow is better than your Vivien in the mainboard. I generally don’t use planeswalkers in an aggro deck since they are very slow but since you have 8 mana generators maybe it will work, if you pull them in your initial hand or by top decking them. Cards on the maybeboard can be in your mainboard, all of them. Collected Company can be here too since it’s a creature mash deck.
RNR_Gaming on Pure Poison *Primer*
3 years ago
I really like Vorn. Garruk Wildspeaker , Garruk, Unleashed , Nissa, Voice of Zendikar , Vivien, Monsters' Advocate , Vivien Reid and Vivien, Arkbow Ranger would be the walkers that most fit your strategy even without corn out they'd be good on their own.
Garretthook on GW Counters
4 years ago
Forgot to mention that Vivien, Arkbow Ranger and Ajani, the Greathearted buff up to 2 creatures or my entire team for 4 mana and provide more options in a turn than a single pumping instant, sorcery, or enchantment will. Ajani giving team vigilance is a 2 for 1 effect weather you plus for life or minus for a team buff and Viv adds trample to my big guys that might not have it already. It’s all really nasty.
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