Vivien, Arkbow Ranger
Legendary Planeswalker — Vivien
+1: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn.
-3: Target creature you control deals damage equal to its power to target creature or planeswalker.
-5: You may choose a creature card you own from outside the game, reveal it, and put it into your hand.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Vivien, Arkbow Ranger Discussion
3 months ago
Some of your planes walkers are pretty good but some are not the best. Nissa natures artisan is just not a good planeswalker in this deck. Might i suggest some Nissa, Who Shakes the World , Vivien, Champion of the Wilds , Nissa, Voice of Zendikar , Jiang Yanggu, Wildcrafter , Vivien, Arkbow Ranger to name a few. They all go great with the double counter or double token with vorinclex.
For lands green has tons of good utility lands that can benefit from counter and token doubling. Oran-Rief, the Vastwood , Blast Zone , Khalni Garden , Llanowar Reborn , Field of the Dead to name a few. And green also has tons of land tutors to find these lands when you want them.
when when you're not getting planeswalkers going you can always go for the classic Rampaging Baloths , Helm of the Host to go crazy, Myr Battlesphere , Tendershoot Dryad , Mycoloth , Bane of Progress , Vigor . You can really just go crazy with tokens and counters here my guy
5 months ago
If you are in green, Vivien, Arkbow Ranger does this as well.
6 months ago
Pelt Collector stops growing at 4/4, nothing else makes it bigger. A lot of mana generators but still 22 lands. Thrashing Brontodon is a sideboard card because you won’t always have to sacrifice it to destroy an enchantment or artifact all the time. Vivien, Arkbow Ranger or Vivien of the Arkbow is better than your Vivien in the mainboard. I generally don’t use planeswalkers in an aggro deck since they are very slow but since you have 8 mana generators maybe it will work, if you pull them in your initial hand or by top decking them. Cards on the maybeboard can be in your mainboard, all of them. Collected Company can be here too since it’s a creature mash deck.
7 months ago
I really like Vorn. Garruk Wildspeaker , Garruk, Unleashed , Nissa, Voice of Zendikar , Vivien, Monsters' Advocate , Vivien Reid and Vivien, Arkbow Ranger would be the walkers that most fit your strategy even without corn out they'd be good on their own.
1 year ago
Forgot to mention that Vivien, Arkbow Ranger and Ajani, the Greathearted buff up to 2 creatures or my entire team for 4 mana and provide more options in a turn than a single pumping instant, sorcery, or enchantment will. Ajani giving team vigilance is a 2 for 1 effect weather you plus for life or minus for a team buff and Viv adds trample to my big guys that might not have it already. It’s all really nasty.
1 year ago
After playing the deck some, it just doesn’t need them. The synergies between the creatures is already really strong. The only reason I’d bring in instants and sorceries is for protection and removal. The Chamber Sentry, Voracious Hydra, Vivien, Arkbow Ranger, and Knight of Autumn fill the various removal roles and we have and The Ozolith makes us not care very much about removal. I could see wanting Heroic Intervention in the sideboard for direct protection or maybe Feat of Resistance but so far in testing it’s actually fast enough to put on pressure that you’re not usually playing defense at all. It’s very much a tap-out deck.
1 year ago
I would replace the ogre by a girl, maybe Vivien, Arkbow Ranger, to maintain the girl flavor and the counters mechanic. Did your girlfriend liked the deck?
1 year ago
Saw your reply and got to thinking about this a little more. So here's my random, all over the place thoughts.
Omniscience came to mind for the maybeboard...not sure how well you could get to the 3x blue to cast it easily though.
I don't know why but the Gilder Bairn in your maybeboard strikes me as having potential. What I am thinking would be some repeated way of tapping and untapping it with loads of mana available to keep adding loyalty counters to the planeswalkers you are wanting to add/already have. The big issue would be getting the mana to untap it repeatedly and being able to tap it constantly.
Here's what I am thinking in to fix that problem. Paradise Mantle (pet card) to tap it for mana and Nyxbloom Ancient to make it 3 to pay for the untap effect all at once. Keep doing that and you could put unlimited loyalty counters on the walkers and ultimate them the turn they come out.
Another card I considered was Incubation Druid but you'd want to find a way to cheat the adapt cost on it. The graft mechanic came to mind but you'd still have to wait a turn to tap it (obviously). Ironshell Beetle maybe? Or there's Vivien, Arkbow Ranger Like I said at the beginning, all random ideas. I do like that you are open to big changes in the deck.
Last couple things for this post... I think you could use a couple more lands and under your turn 3 directions you wrote over when you probably meant other...just a hunch though.