Kamahl's Druidic Vow

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Kamahl's Druidic Vow

Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with converted mana cost X or less from among them onto the battlefield. Put the rest into your graveyard.

Immortalys on Reki, the History of Legends

4 months ago

I usually end up winning through sheer numbers, combined with some finisher like Overwhelming Stampede, Triumph of the Hordes, God-Eternal Rhonas or Heroes' Podium.

Reki allows for a lot of continuous card draw, and this deck has a little subtheme of cost reduction with cards like Nylea, Keen-Eyed, Rhonas's Monument, The Immortal Sun, Emerald Medallion and Goreclaw, Terror of Qal Sisma on top of the regular green ramp (aided by creatures like Rishkar, Peema Renegade and Sachi, Daughter of Seshiro who can both have Reki (who should always be on board) and themselves tap for mana and other Legendary cards like Nyx Lotus and Sanctum of Fruitful Harvest), which keeps the engine going even more.

I personally prefer to use Vorinclex, Voice of Hunger as a finisher, but as you might imagine, the people you play him against aren't always happy to see him. Another type of "creature" finisher I like is Kamahl's Druidic Vow. With all the mana you're making with this deck it can quite easily be cast for X = 30+. But in general this deck doesn't have creature finishers (Vorinclex and God-Eternal Rhonas being the exceptions) as instead it tries to create a critical mass of big and tough creatures to hit the opponents hard with, preferably with the aid of some of the cards mentioned above. If you are looking for creature finishers though I would recommend running some of the Eldrazi Titans

Nacht on Sisay, Weatherlight Captain

7 months ago

Here are some cards to consider dear brother:

Remember, really look at what you're throwing in. Half of these cards have no function, and don't do anything for the deck. I'll leave it to you (for now) to figure out which ones fall under this. One that I'll give you is Nahiri, Storm of Stone. You've got very little equipment, and equipment is not the focus of the deck here.

A good start, but remember what I've taught you. Keep it up!

Maaloufler on Carth, Knight of Farron Keep

9 months ago

I like the idea but I'd suggest a few additions.

Kamahl's Druidic Vow is a nice way to cheat some walkers into play.

Sorin Markov while a bit expensive can add a great deal of pressure just killing off weenies and if you get to use the ultimate you can really mess with an opponent.

Yavimaya, Cradle of Growth to help fix mana.

Seeing how you already have Urborg, Tomb of Yawgmoth why not add Cabal Coffers for the mana. Also, you may consider wanting to run Mutilate for similar reasons.

Shaffe_House on This Land is my Land

10 months ago

Part 2

Other Cards that you could consider cutting

  1. Ondu Giant => Seedguide Ash this card is one more mana expsive and has to die inorder to get the lands, but could be such a good upside. This dieing with your commander reads ramp 3 draw 3 cards and gain 3 life
  2. Soratami Mirror-Guard I get what you are doing here, but I feel like there are better payoffs for this
  3. Timbermaw Larva => Rampaging Brontodon trample is 1,000% better on this card
  4. Wakeroot Elemental 5 greens for a 5/5? way overcosted
  5. Wave-Wing Elemental again similar argument to Windrider Eel not that big of an impact
  6. Wild Wanderer good but could have better options
  7. Aetherflux Reservoir I know this is good in commander but why? No synergy at all, there has to be a better card slot here
  8. Elixir of Immortality I used to put this in all of my decks too, but it is counter productive to your stragay with cards like Splendid Reclamation and The Mending of Dominaria
  9. Wayfarer's Bauble There is better ramp than this in green
  10. I see why you have Jiang Yanggu but I feel like there is stronger cards than that. I cut the card to tutor Journey for the Elixir for him sorry :(
  11. There are a bunch of other better than Ranger's Path you could add, I'll show them in the recommendations
  12. Future Sight and Ominous Seas both seem strange here. I get future sight can draw cards, BUT I feel you should use mana sinks rather than off the top of your library draw
  13. Ghostly Flicker is on thin ice, like yes you have all the etb creatures but sometimes it is a dead card. meh at best?

Other Cards that you could consider adding

This is where the fun begins and your wallet cries

  1. You want Nissa, Who Shakes the World great card, it is a mana doubler ramp, and also you just win with the ultimate
  2. I heard you like ramp try Tireless Provisioner and pick up one for me while you are at it please
  3. Here is a gaint list of green ramp Harrow , Growth Spiral , Explore , Khalni Heart Expedition , Roiling Regrowth , Grow from the Ashes , Urban Evolution , Migration Path , Natural Connection , Nissa's Renewal , Nylea's Intervention , Spring / Mind , Animist's Awakening , Omen of the Hunt
  4. Keeping your life total at a high level Kazandu Nectarpot , Grazing Gladehart , Retreat to Kazandu , Jaddi Offshoot
  5. Mana Sinks, you are going to have a lot of mana, might as well do something with it Kamahl's Druidic Vow ummm.... yes? Kefnet the Mindful one of my favorite Gods, that doesn't have a place. I look forward to getting attacked by him Sprout Swarm it is really easy for this card to be "free"
  6. Win Cons Blackblade Reforged yes, all the yes Kamahl’s Will All the lands become creatures lol Crash of Rhino Beetles oh crap a 15/15 oh no Oran-Rief Hydra meh, but it could be good?

  7. Other just good cards Frilled Mystic , Trygon Predator , Plasm Capture Gush , Tragic Lesson , Simic Charm , Rampage of the Clans

That is all I can think of at the moment. I'm sure I'll have more la

Baron_Pretzels on A Good Population of Sparky-chan goes to WAR

11 months ago

Interesting how there are no creatures. I have a few suggestions Savor the Moment . You don't need to tap Planeswalkers to use them so it is like using thier abilities sequentially.

The Elderspell . Even if your opponents don't have any planeswalkers you can sacrifice your own in order to power up the other planswalkers you have.

Maybe throw in some more planeswalkers who Can make creature tokens or become creatures themselves for Sword of Truth and Justice .

Lastly, Kamahl's Druidic Vow . Just trust me on this one.

lagotripha on Mt. Fuji

11 months ago

As far as newer player decks go, this is far more together than I expected. It should be perfect for casual play. The tutor package that can look for removal or threats is a solid spine for the deck.

In terms of cards to consider that are cheap and still do well, I'd look at Ayula, Queen Among Bears as a removal etc option, which plays nice with changeling effects that can take advantage of samaruai synergies.

Mangara of Corondor is a feature of classic lists, loving blink effects and sacrifice to break the symetry of his effect.

Vivien's Arkbow never found its place in competitive lists, but still puts creatures from your deck on the battlefield, which plays really nice with the existing tutor package.

1 mana legendaries will do good even if they aren't perfectly 'on theme' - Zabaz, the Glimmerwasp , Oviya Pashiri, Sage Lifecrafter are both cheap rn.

Blackblade Reforged points to legendary land synergies, but legendaries that put lands into play have had their price pushed up by commander and Scapeshift decks. For that price reason, I will reccomend against becoming a Kamahl's Druidic Vow ramp deck.

Bushido likes being blocked by a lot of creatures, making Lure effects strong, but samarai isn't well represented as a tribe. This means that it would need to fill out ranks with your Changeling Hero type cards.

Finally, the biggest piece of advice- cards aren't expensive because they are good, they are expensive because they are in short supply, and everyone needs lands. Making your manabase good is the place to invest money - there are cool, format warping, cards at $0.20, but to play them you need good lands. Look for lands as they rotate out of standard and pick them up - they'll be cheapest as there is a spike in supply, and after a few set rotations you'll have a solid set of cards to build from.

TheVectornaut on Insane ramp idea - please help

1 year ago

I like Ant Queen as a budget mana sink. Vivien, Monsters' Advocate , while maybe not too exciting, is totally fine as well. Endbringer , on the other hand, is not functional in this deck as it currently stands. To even cast it, you need to draw the single copy of Rogue's Passage because nothing else is producing the colorless mana requirement. As for the other Eldrazi, I do like Ulamog's Crusher for decks that just want as much annihilator as possible, although Pathrazer and Artisan are better when you have enough mana for them. For Breaker of Armies , I imagine it would mostly be trying to draw heat away from your other creatures so you can get Toski triggers or lethal damage. In that case, I feel like the job could just as easily be handled by the cheaper Noble Quarry or the higher value Treeshaker Chimera . Savageborn Hydra is another creature I wouldn't recommend. For the most part, it will function identically to Heroes' Bane . The major problem is that if you Surge into it, it will enter as a 0/0 and die immediately. On the subject of Primal Surge , there is always the option of running Genesis Wave instead. It's less explosive and you'd need to keep in mind the average CMC of the cards in the deck, but it will never hit 0 things after paying 10 like Surge hypothetically can. If the price tag is prohibitive, there is a world where you lean even harder into the legendary matters gameplan and run Kamahl's Druidic Vow instead. Yorvo, Lord of Garenbrig is one legendary I probably wouldn't bother with. I'd rather have something on 3 helping me ramp into even nastier options. For Polis Crusher , unless you are dealing with a ton of enchantment creatures, I think Kogla, the Titan Ape makes more sense here.

Card discussion aside, I would highly recommend EDH as a format that supports casual multiplayer games. If you want tips for a build, I'm happy to help. For pauper, my experience is much more limited, but I'll still try my best.

philosopher on WFI... Legendary

1 year ago

Hello Zodia,

Blackblade Reforged reduces the equipment cost by {4} if you equip a legendary creature.

Arvad the Cursed a +2/+2 lord for all of your other legendary creatures - seems expensive but this is the only +2/+2 lord I have seen in pioneer.

Heroes' Podium acts as a Sliver Legion for all of your legendary creatures, meaning, if you have 4 creatures on the battlefield, all your creatures get +3/+3.

Kamahl's Druidic Vow it's the Collected Company for your deck, plus you get to put in the lands you find into the battlefield.

Mox Amber is a must include for legendary creature decks because you can use it to cast all of your creatures.

Tyrite Sanctum makes your gods indestrucable and can turn your legendary creatures into gods and then make them indestrucable.

Urza's Ruinous Blast is a one-sided board whipe because all your creatures are legendary.

Kolvori, God of Kinship  Flip is so good in your deck that you need three of them because this will increase your odds of drawing it in the early game and then tempo into other legendary creatures.

I hope this helps.

Thanks,

Philosopher

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