Merfolk Trickster

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Dandan Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Judge's Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Merfolk Trickster

Creature — Merfolk Wizard


When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.

Puzzle_Master12 on Noob needs help with merfolk

1 year ago

I'm a big modern merfolk player, but some all time star Merfolk (that are pretty cheap) you could include are. - Silvergill Adept, Merfolk Trickster, Master of the Pearl Trident, Svyelun of Sea and Sky, & Vodalian Hexcatcher!

stevezsiga on Jungle Merfolks

1 year ago

Great build! Have you considered a similar build using Mist-Cloaked Herald or Triton Shorestalker or River Sneak?

For a board, I think Merfolk Trickster, Harbinger of the Tides, Kopala, Warden of Waves, Wizard's Retort, and Witness Protection are all great options.

multimedia on Blue/white merfolk tribal deck

1 year ago

Consider cutting some nonMerfolk creatures for more Merfolk and cutting some control for more Merfolk?

Spreading Seas is a good control card for draw, opponent land disruption and because against nonblue opponents it activates islandwalk with Master of the Pearl Trident making your Merfolk unblockable in any matchup. Master is a reason to play Merfolk, 4x of him gives you more chances to draw him and more of him in your control makes all your Merfolk more powerful.

4x Silvergill Adept is more draw and more Merfolk. Cursecatcher is one drop Merfolk who can also be control. Merfolk Trickster because it has flash can be control and it can do a lot for a two drop Merfolk.

Islands are more important than Plains with Merfolk. Consider cutting some basic Plains for some budget Azorius dual lands? Port Town and Prairie Stream care about Islands and Stream is an Island. Cutting basic Plains for dual lands will also help to cast mana cost cards such as Counterspell.

Swords to Plowshares is the best control card here for Merfolk, you don't really need all the other removal instants. Counterspell is good, but Negate is a sideboard card for more control in some matchups. Disenchant is a sideboard card to bring in matchups if an artifact or enchantment are giving you problems.

Example of a budget core for Merfolk control.

Good luck with your deck.

plakjekaas on Favorite card art/favorite cards

2 years ago

I like the booster pack stories. Here's mine:

FNM Dominaria Standard. I finally found the deck for me with The Flame of Keld burn. I ranked first at FNM and won a booster of a Standard set in print. The chase mythic at the time, at €35, Teferi, Hero of Dominaria. I went to the counter and said: "I'll take a Dominaria booster. Gimme that Teferi!". The other person who won a booster had the same idea, and opened his first. Five mana Azorius gold card on the rare slot... Oath of Teferi. So close! I opened mine, scrolled through the commons, ooh nice, a Merfolk Trickster, that's a useful unc... YES! There actually was the Teferi on the rare slot! It was spooky, I've never been that right again.

NPElemental on Level up Mechanic Query

2 years ago

If a creature such as Coralhelm Commander is level 4 and it loses all abilities by Merfolk Trickster does it become level 0 or remain level 4?

zapyourtumor on Dimir Ninja Fae (Modern)

2 years ago

I don't see why you are running Mana Leak instead of Counterspell, the deck already leans towards blue so the mana cost shouldn't be a problem. Familiar's Ruse might also be a good way to bounce your ninjas, since getting them through blockers by themselves can be difficult.

About your maybeboard, I think Dauthi Voidwalker is a fantastic option for grave hate, since it has Shadow. Wish it was a ninja or faerie though. Drown in the Loch is also great as a counterspell and removal spell, although without much removal/countermagic/discard I'm not sure how good it would be here.

I don't think Dress Down is worth it here since it's a complete nonbo with all of your creatures.

Have you found Merfolk Trickster and Snappy to be pulling their weight? I feel like any creature that isn't a faerie or ninja has to be doing a lot more for the deck than either of them are doing.

TheVectornaut on Sorry, My Hands Are Full: Budget Card-Draw copy

3 years ago

Aside from the highly silver bullet Mirror Shield s, the card that immediately jumps out at me as being on the weak side is Concentrate . If you just need to draw more cards to take advantage of things like Psychosis Crawler and Chasm Skulker , I'd prefer a wheel effect like Windfall . I also agree that you could use more ways to stifle opponents. Voidmage Prodigy is another wizard and counter option that could fit right in here. I've had a reasonable amount of success with him in my Kanagawa's Revenge casual build with cheap expendable wizards. Baral, Chief of Compliance , Venser, Shaper Savant , and Vendilion Clique are other strong control tools at various budgets. Against friends running creatures that can stop countermagic, I'd consider keeping the Merfolk Trickster s here since they can potentially work around such a problem. An alternative plan could be to try and keep the board clear of threats long enough to win the game. Cyclonic Rift is the perfect card for such a role, but it is very costly. Maybe a Devastation Tide played after Brainstorm ing could be good enough. Or if you really want to bully your playgroup, Wash Out naming green is an option. As someone who suffered years of people naming green with Iona, Shield of Emeria against my mono-green commander decks, I recommend caution when employing color hosers.

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