Creature — Merfolk Wizard
When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.
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|Commander / EDH||Legal|
Latest Decks as Commander
Merfolk Trickster Discussion
1 week ago
Aside from the highly silver bullet Mirror Shield s, the card that immediately jumps out at me as being on the weak side is Concentrate . If you just need to draw more cards to take advantage of things like Psychosis Crawler and Chasm Skulker , I'd prefer a wheel effect like Windfall . I also agree that you could use more ways to stifle opponents. Voidmage Prodigy is another wizard and counter option that could fit right in here. I've had a reasonable amount of success with him in my Kanagawa's Revenge casual build with cheap expendable wizards. Baral, Chief of Compliance , Venser, Shaper Savant , and Vendilion Clique are other strong control tools at various budgets. Against friends running creatures that can stop countermagic, I'd consider keeping the Merfolk Trickster s here since they can potentially work around such a problem. An alternative plan could be to try and keep the board clear of threats long enough to win the game. Cyclonic Rift is the perfect card for such a role, but it is very costly. Maybe a Devastation Tide played after Brainstorm ing could be good enough. Or if you really want to bully your playgroup, Wash Out naming green is an option. As someone who suffered years of people naming green with Iona, Shield of Emeria against my mono-green commander decks, I recommend caution when employing color hosers.
1 month ago
I'm not sure exactly what kind of situation you mean when you say "on the stack at the same time," so here are some examples:
- You cast a big creature with cascade and cascade into Basalt Ravager . Basalt Ravager will resolve, enter play, and trigger while the cascade creature is still on the stack, so the big creature won't be counted.
- You cast Basalt Ravager, and when it comes into play you respond to its ability by casting Merfolk Trickster . Merfolk Trickster will resolve and enter play, and it will count for Basalt Ravager's ability.
- You cast Basalt Ravager and respond with Merfolk Trickster. This works the same as the last example.
- You cast Genesis Ultimatum and flip Basalt Ravager plus two other creatures. They will all come into play together, and then Basalt Ravager will trigger and see all of them.
- You cast Emergent Ultimatum and get to cast Basalt Ravager and another creature from it. You pick the order they go on the stack, and Basalt Ravager has to be cast first (so it resolves second) or the other creature won't be in play when the triggered ability happens.
2 months ago
Omniscience_is_life, some examples of how the 5 modern-playable tribes operate, to give you an idea of what you’re up against:
Humans have creatures that grow very bog very quickly in both Champion of the Parish and Thalia's Lieutenant . Almost every other human is then actively ruining the opponent ability to play (i.e. Meddling Mage , Kitesail Freebooter , Reflector Mage ), or providing backup damage (i.e. Mantis Rider )
Spirits function down a similar line to humans, except with everything in the air, and lots more lords. They buff with the likes of Drogskol Captain and Selfless Spirit , and disrupt with the likes of Skyclave Apparition , Spell Queller and Mausoleum Wanderer . They even have built in protection in the form of Rattlechains and Selfless Spirit .
Goblins are a hyper aggressive deck aiming to win by comboing off, or besting you down. Their combo pieces are Conspicuous Snoop and Boggart Harbinger (putting Kiki-Jiki, Mirror Breaker on top then Sling-Gang Lieutenant to win). They can easily assemble their pieces with the likes of Goblin Matron and Goblin Ringleader . They also have a lot of aggressive go-wide threats to try winning without the combo.
Merfolk are less interactive than the 3 above decks, and because of that, generally weaker. Almost everything they run is a lord and/or grants islandwalk ( Lord of Atlantis , Master of the Pearl Trident etc), and they aim to simply race the opponent by swinging in with lots of 5/5 unblockable merfolk thanks to the likes of Spreading Seas . They basically aim to race the game, so their interaction is just to mess with their opponent, like Merfolk Trickster , Harbinger of the Tides etc.
The above decks can all win their games by turn 4 or 5, most of them giving the opponent constant grief while doing so.
As a further example, Slivers are not a modern-viable tribe, because just throwing creatures down on the board and hoping for the best doesn’t cut it in the modern environment.
I think you need to consider what you’re actually getting out of Dryads, and whether you want this to be a competitive deck, or a casual/meme deck.
3 months ago
Duplicant is a great removal tool - exiling creatures in mono-blue is strong
Meteor Golem offers another removal tool as needed
Glen Elendra Archmage is a good counter tool, that is good with flicker effects but isn't dependent on them
Orvar, the All-Form lets you clone flicker targets from instants
Nephalia Smuggler acts a backup flicker effect
Voracious Greatshark is a decent countermagic effect
Tempest Caller can lock out a dangerous opponent without needing to target specific creatures
Shipwreck Dowser is another return instant effect
and finally, Overtaker becomes downright abusive if you stack the EoT triggers - you take creature's permanently
4 months ago
Creature - Merfolk Wizard
You may cast Merfolk Normie from your library while you are searching it. If you do, it costs an additional to cast.
Whenever you search your library, you may also search your library for a Merfolk card and put that card into your hand. If you do, discard a card.
I'm not aware of Merfolk Trickster's family or anything, but here's another merfolk wizard that does neat stuff. The other ability I was thinking of putting on him was "Players can't search their libraries for non-merfolk cards."
Create a new mox, but make it balanced, not wacky. It must cost nothing to play, and tap for 1 mana of any kind you choose.
4 months ago
Zurgo, menacing khan (Perhaps not the most inspired name)
legendary creature-Orc Warrior
whenever Zurgo, menacing khan attacks it gets +1/+0 and first strike until end of turn
Discard an instant or sorcery spell from your hand, untap Zuego and he deals 1 damage to each opponent and each planeswalker. If this is the third time this ability has resolved this turn, exile Zurgo and return him to the battlefield
-- -- -- --
Zurgo, slayer phantom
+1 Exile an instant or sorcery card at random from your graveyard. Until the end of your next turn you can play that card from exile.
-2 You may exile X cards from your graveyard, if you do, destroy up to one target creature with power equal to or lower than the number of cards exiled this way.
-7 Draw 3 cards and create 3 2/2 orc warrior tokens with "This creature cannot block creatures with power 2 or greater
Rather balanced I think, some sort of midrange burn cntrol deck? I don't know.
make Merfolk Trickster's brother.
4 months ago
Cool! Two comments: First, idk about Merfolk Secretkeeper. You don't need mill and it can't do damage without help. There are other cmc 1 merfolk. Mist-Cloaked Herald to attack before you get islandwalk, Benthic Biomancer, Cursecatcher, Merfolk Spy, etc. Comment two: I think you'll empty your hand quickly. For card draw, consider Curiosity and/or Seafloor Oracle. Also: make a sideboard, maybe with Merfolk Trickster or Triton Tactics