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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Lier, Disciple of the Drowned
Legendary Creature — Human Wizard
TheoryCrafter on
jelly fishe
3 months ago
Lier, Disciple of the Drowned gives all your instants and sorceries Flashback.
I would also recommend Creatures that have Unearth, creatures with this ability include, but are not limited to, Cityscape Leveler, Combat Courier and Terisian Mindbreaker.
Also, have you considered the Encroaching Mycosynth/Mirrodin Besieged Combo? Not only will this help you fill the graveyard with artifacts, but it will make every permanent in your graveyard an artifact, increasing your chances of winning.
I hope this helps. Thank you for reading me out. Happy Hunting!
Andramalech on
Mage Factory
5 months ago
Consider cards like: Seasoned Pyromancer, Young Pyromancer, Faithless Looting, Faithless Salvaging, Past in Flames
, Lier, Disciple of the Drowned, Dark Confidant, Ripples of Undeath, Goblin Lore, and maybe consider Sensei's Divining Top. CHeers!
SufferFromEDHD on
The Mind-Razing Monarch
5 months ago
Baleful Mastery why not main board?
Burning Inquiry so much looting for so little
Cephalid Coliseum one person loots
Lier, Disciple of the Drowned > Yawgmoths Will (getting wild upon Andramalech request)
Dark Confidant looove this card in EDH but consider adding Sensei's Divining Top and/or Witch's Clinic to offset the serious life loss. Urza's Saga could grab it along with a playset of your other fancy jewels.
legendofa on "Unbeatable" card combo, or so …
5 months ago
Somewhere in the depths of my profile, I have a theoretical combo that's something like 20 cards that I specifically made to be as "you can't lose the game" as possible, and people still poked holes in it.
Suggestions Show
VladMarkov on
First
7 months ago
I reckon, what the deck really needs, is lots of cheap spells that can be cast on every player's turn, to get the most value out of the flurry mechanic. The game plan should be to cast Shiko and Narset, Unified on turn 4, prepare the board beforehand, and then spam small, damage-dealing spells that can easily be brought back with tricks like Underworld Breach, Lier, Disciple of the Drowned, or by recasting copies with Narset, Enlightened Exile.
You could then replace draw-discard effects with more "pure" card draw options like Treasure Cruise (if you have a lot of cards in your graveyard), Quick Study or flexible draw like Flame of Anor.
The main gameplay should revolve around cheap, repeatable spells, but there can also be some utility from the Magecraft mechanic. Most importantly, the deck should keep continuous pressure on opponents by dealing large amounts of damage through copying small spells.
Must have: Path to Exile, Cyclonic Rift
Useful: Cori Mountain Stalwart, Devoted Duelist, Monk of the Open Hand, Ashling, Flame Dancer, Jori En, Ruin Diver, Ledger Shredder, Smoldering Egg Flip, Burst Lightning, Electrolyze, Virtue of Courage, Fire / Ice, Galvanic Blast, Heartflame Duelist, Ionize, Lightning Bolt, Lightning Helix, Lightning Strike, Magma Jet, Parch, Play with Fire, Punishing Fire, Risk Factor, Sacred Fire, Searing Spear, Shock, Skullcrack, Thunderbolt, Wild Slash
Possible: Taigam, Master Opportunist, Breeches, the Blastmaker, Gale, Waterdeep Prodigy, Rammas Echor, Ancient Shield, Storm of Saruman, Turn / Burn, Price of Progress, Finale of Promise, Increasing Vengeance, Frolicking Familiar, Molten Influence, Slaying Fire, Wizard's Lightning,
Andramalech on
Uncouterable Reanimator
9 months ago
Found this deck happen-stance of the feed; Balaam__ is correct- and I confirmed this for him. It's unfortunate, but alternatively, you could consider reinforcing the prospect of your deck with Lier, Disciple of the Drowned.
legendofa on Blue tribe/typal commander deck
1 year ago
Merfolk and Wizards have some good options.
Svyelun of Sea and Sky comes to mind for Merfolk (if you can pronounce it), and Kopala, Warden of Waves and Emperor Mihail II are also good. Merfolk tend to be tempo-based with wide attacks; they can set up with lots of tokens and land control. A particular specialty is "flooding" lands into Islands to take advantage of islandwalk.
Wizards tend to want instants and sorceries, particularly card draw and counterspells. They have more of a control focus. Naban, Dean of Iteration, Naru Meha, Master Wizard, and Azami, Lady of Scrolls all interact with other Wizards, while Teferi, Mage of Zhalfir, Lier, Disciple of the Drowned, and Ertai, Wizard Adept focus more on the control angle (but are also somewhat higher budget).
UltimateRoxas40 on
I am Become Nezahal, Destroyer of Worlds
2 years ago
Looks fun! I tried to build a similar blue deck with Lier, Disciple of the Drowned. I think he might be a good addition here, since you aren't running too many counterspells, and he can Flashback some of the cards you might have pitched to exile your commander for extra value.
| Have (1) | metalmagic |
| Want (2) | qao50 , mflint |















