Until end of turn, whenever a player taps an Island for mana, that player adds to his or her mana pool (in addition to the mana the land produces).
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
High Tide Discussion
1 month ago
High Tide is a necessity.
But yeah like other commenters are pointing out, use a moderate ramp package and get some control stuff like the obvious counterspells and maybe some other defensive cards.
Lord_Grimm on Mizzix
2 months ago
Def feel the vibe of this deck. It did feel as though it needed to be consistently faster though.
Possible cuts:Arch of Orazca, Frostboil Snarl, Desert of the Mindful, Path of Ancestry, Spirebluff Canal, Sensei's Divining Top, Smashing Success, Fire Servant, Niv-Mizzet, the Firemind, Experimental Overload, Spelltwine, Tidings, Ral, Storm Conduit
Possible adds: Fellwar Stone, Fire Diamond, Lotus Petal, Coldsteel Heart, Talisman of Creativity, Jeska's Will, Mana Geyser, Stormcarved Coast, AEtherize, Mizzix's Mastery, Tezzeret's Gambit, Cyclonic Rift, Archmage Emeritus, Electrostatic Field, Zaffai, Thunder Conductor, Snapcaster Mage, Archeomancer, Wandering Archaic Flip, Electrodominance, Narset's Reversal, Chaos Warp, High Tide, Fuel for the Cause, Mindswipe, Steady Progress, Repeated Reverberation, Crackle with Power, Contentious Plan, Banefire, Chain Reaction, Echo of Eons, Primal Amulet Flip, Aetherflux Reservoir, Wayfarer's Bauble, Kozilek, Butcher of Truth, Riptide Laboratory, Karn's Bastion, Castle Vantress, Mystic Sanctuary, Riverglide Pathway Flip
2 months ago
Hey, I'll first comment here then at a later time at your Zombie deck.
The theme you have here is called Spellslinger and with Spellslinger you want less creatures than normal, more instants as well as sorceries. Spellslinger is essentially control in Commander therefore the cards you tap out for need to be impactful. If you're new to the Spellslinger idea then overall with less than $200 budget you've done well so far, but you forgot Command Tower. You have several really nice cards, but also some stinkers that could be upgraded on a budget.
Consider more lands and ramp? To keep mana open at all times when you cast noninstant spells. 31 lands is low, not really enough land when you want to be making your land drops each turn. My advice is try 36 lands and 12 or more ramp sources. If you don't want to add more lands than instead add more low 1-2 CMC draw or best a combination of both.
- Command Tower
- Storm-Kiln Artist
- Fellwar Stone
- Unexpected Windfall
- High Tide
- Thrill of Possibility
- Star Compass
- Lonely Sandbar: one mana draw to trigger Niv.
- Forgotten Cave
- Reliquary Tower: no max hand size.
- Mystic Sanctuary: recur instant or sorcery.
- Volatile Fjord: gives Scalding Tarn a Izzet dual land to search for.
- Shivan Reef
- Grixis Panorama
If your primary win condition is Niv enchanted by Curiosity then you're going to want ways to shuffle all the cards in your hand back into your library. You'll want this effect to be able to keep drawing and doing damage with Niv since Niv only does damage to one target for each trigger. Ophidian Eye is another Curiosity. Each opponent will have 40 or more life thus you won't consistently have enough cards in your library to end all your opponents with Niv's damage without having more draw. Psychosis Crawler can help since it makes each opponent lose 1 life each time you draw a card.
Curiosity/Ophidian Eye is a may, you don't have to draw when you do damage with Niv. Because you can stop the combo then you can stop drawing so you don't draw from an empty library and lose the game. Stopping the combo also lets you cast a creature or sorcery to shuttle all cards from your hand back into your library to keep drawing and continue the combo. Whirlpool Warrior has this effect at least twice and Whirlpool Rider is only two mana.
Consider streamline/cut the creature base down to the 10-15 best creatures, less creatures the better and use the other spots for more instants?
A streamlined example of the current creature base (sorted by CMC):
- Goblin Electromancer
- Birgi, God of Storytelling
- Veyran, Voice of Duality
- Palladium Myr
- Archmage Emeritus
- Galazeth Prismari
- Talrand, Sky Summoner
I'm also suggesting some creatures upgrades who most have better interaction with Niv:
- Whirlpool Warrior --> Academy Drake
- Whirlpool Rider --> Fae of Wishes
- Psychosis Crawler --> Radiant Performer
- Tandem Lookout --> Skyclave Sentinel
- Storm-Kiln Artist --> Orvar, the All-Form
- Dualcaster Mage --> Relic Robber
Tandem Lookout soulbond to Guttersnipe/Electrostatic Field can draw a lot of cards because Lookout cares about any damage that the paired creature does and Guttersnipe does 2 damage to each opponent. You draw a number of cards equal to the number of opponents you have each time Guttersnipe triggers. Lookout is Curiosity, but the draw is not a may, you have to draw and Lookout can change who it's soulbond unlike auras.
Tandem Lookout can be soulbond to Niv, but it's risky because you can't stop the combo because you can't stop the draw without help. You'll need an instant way to shuffle all cards from your hand back into your library or an instant way to kill/bounce Lookout before you draw the rest of your library. If you don't do this you will lose the game from trying to draw from an empty library since you'll draw your entire library. Drawing your entire library can enable a win condition of Laboratory Maniac or Jace, Wielder of Mysteries and Jace has the advantage that he can draw card/cards to trigger Niv.
I've suggested a lot of card upgrades and hopefully given you advice to think about. Let me know your thoughts and if you would like me to continue in another comment including more cuts to consider. Good luck with your deck.
3 months ago
I appreciate your suggestions jordanalessi this is my personal thoughts about the cards.
Meletis Charlatan is good for the general combo part of the deck. I however feel its slightly to expensive in mana cost, general overall usefullness outisde the combo. When your not comboing its a dead card.
Echo Mage Has a similar problem in being to expensive, being pretty bad outside the combo.
Muddle the Mixture I would 100% play this if budget wasnt the aim. Muddle the mixture is both used in searching combos and countering instants, sorceries. It thereby makes sure its never a dead card. Sadly its to expensive for this budget.
Dizzy Spell Im unsure how good this card would be in the deck. Its base spell is really bad in only being able to negate damage. However it can search for powerful 1 mana cost cards like Sol Ring, High Tide and Abjure. It needs to be tested a-bit to see how it does. I wont make any conclusions if its good for the deck.
4 months ago
Those are scary in any deck lol usually just a win out right in most decks. Lier is essentially a color shifted dosan but with a much better pay off/build around me ability but will probably be pidgeon holed into being a High Tide turns deck - I don't think it'll be bad by any margin but it'll probably be a very redundant game plan that's out classed by other commanders trying to do the same thing.
4 months ago
4 months ago
Oh God here we go.
Brine Hag WTF IS THIS
Dire Fleet Ravager YES.
Elaborate Firecannon MUST INCLUDE
Fathom Fleet ANYTHING
Forerunner of the Coalition COP DFR
Gyruda, Doom of Depths SHOULD WE DO ALL EVEN HAHA NO
4 months ago
Haha, will do. I plan to add a Voyaging Satyr, Kiora's Follower, and then either Fatestitcher or Krosan Restorer to combo with Freed. High Tide is an interesting card choice...but im not sure if i run enough islands to really take advantage of it by itself without combo-ing out. I only have 7 islands total.