Subtlety

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Subtlety

Creature — Elemental Incarnation

Flash

Flying

When Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library.

Evoke—Exile a blue card from your hand. (You may cast this for its Evoke cost. If you do, this is sacrificed when this enters the battlefield.)

Skysurfer on SlitherFlash

3 weeks ago

You dont really get anything out of Blacklance Paragon, can probably cut like ~2 lands if you already have 2 hydroelectric and you're running omen, and dirge bat and the extra ashioks (only 1-2 is really needed) are very slow for the format. I think if you cut those and throw in cheap interaction like ~3 Fatal Push, ~3-4 Counterspell and maybe something like Waterlogged Teachings  Flip for when your flooded this deck would go hard. For upgrades maybe 1-2 Archmage's Charm and Subtlety would be really good.

Nicklaffy2302 on White/Blue and Rude All Over

3 months ago

capwner I appreciate the help! I suppose I was on the fence whether to have more Solitude or Subtlety because of the potential for massive lifegain for my opponents. With your perspective and support of Solitude, I think I will make that change. I admit Thassa's Oracle was a weird idea for sure lol. My idea behind it was incase I came across a mill deck, but that's fairly unlikely, so I would love to exchange it for some of those awesome sideboards you mentioned!

capwner on Madcap Control

8 months ago

Fringe Jank modern combo? Say no more I'm in. My only thought is to run 4 Subtlety because Subtlety is a wincon plus being interaction it's just phenomenal. And maybe Consign to Memory in the board to protect your stuff from World Breaker and friends?

wallisface on Using Disrupting Shoal

9 months ago

The problem as I see it, is that this spell is competing in the same space as all three of the blue-horizons free-spells: Force of Negation, Subtlety, and Flare of Denial.

Those horizons cards are a lot more flexible in what spells they can hit, a lot more forgiving in what cards you need to pitch, and can all be hardcast for a more reasonable/realistic cost. I’m not sure how Disrupting Shoal even remotely competes against them - and so i’m not sure how it would ever be a choice for a deck while those cards exist.

wallisface on Is dour port mage completely …

9 months ago

Bookrook again I would disagree it being "an auto-include in any blink deck". In Modern, for example, there are a bunch of "blink" decks that will utilize cards like Ephemeratefoil or Phelia, Exuberant Shepherd, but not use Dour Port-Mage. As a value engine it's having to compete against the likes of Satoru, the Infiltrator, which also sees very little play, but which has a more easily abusable synergy with various strong creatures in the format (Solitude, Subtlety, Aether Vialfoil, Cryptic Coat).

Dour Port-Mage is by no means a weak card, but it is a looonng way away from being an auto-include in any deck. The only deck currently running this card in Modern is one where the deck is specifically built around it - whereas there are multiple other blinking strategies that ignore this card entirely.

Looking further on MtgGoldfish, there are exactly zero decks running this card in both Pioneer and Standard. It's probably the case that these formats just don't have the resources to make use of the card, but it's also a pretty strong sign that it's nowhere-near an all-star.

Coward_Token on Modern Horizons 3

1 year ago

Here's hoping for Null versions of Subtlety's cycle, sure that will work out great this time

wallisface on Azorius Aggro-Control deck

1 year ago

Some thoughts:

  • Last time you started a thread about a deck, it was described as you wanting to make a deck more competitive, but when those suggestions came through you decided you'd rather the deck be casual than strong. Is this the same scenario, or are you legitimately looking for advice on making a strong control deck.

  • Azorius Conrtol already exists as a well-defined meta archetype, consistently hovering between 1-5% of the meta. There is an established deck list here

  • The kind of deck your describing (being aggressive while also controlling the board state) is basically what the current Murktide Regent lists do - deck here. I think it is going to be very hard to justify playing white over red in such an archetype, because red brings most of the aggression, but it's probably still achievable with some concessions.

Some thoughts on your current list specifically:

  • For the deck to work, you need to be running the minimum amount of creatures possible - between 12-15. Running more than this makes it too hard to control the board, and running less than this puts you at risk of not being able to threaten damage.

  • All the creatures you run need to be able to quickly close-out the game on their own. If you check the Murktide list linked above, you'll notice all of those creatures are able to dish out extreme pressure. So far, NONE of your creatures are even remotely threatening. You want to be playing creatures that can end the game fast and can do everything they need to by-themselves. You should really be playing cards like Murktide Regent, Ledger Shredder, Tishana's Tidebinder and Solitude/Subtlety instead of these extremely weak creatures.

  • Any number of Academy Ruins is excessive when you have no real reason to want to recur any of these artifacts.

  • 3 mana countermagic is always bad - there's no reason to run Render Silent especially when you still have room to play another Counterspell instead.

  • Assemble the Players is a terrible card and shouldn't be here.

  • you need waay more wawys to powerfully interact with cards that the opponent resolves - Oppressive Rays is too weak for this. You need cards like Prismatic Ending and Leyline Binding.

  • You are severely lacking in efficient draw. I would expect Preordain instead of Peek at a bare minimum.

Icbrgr on Card Discussion: Grim Discovery

1 year ago

Recently I have Been inspired to brew/play 8-Rack in Modern specifically due to all the hype/buzz generated around Scam decks.

In my brewing/research I came across an old primer off of MTG Salvation and a card that caught my eye was Grim Discovery.

This really seems like a neat card but to my knowledge sees virtually no play... I did a quick search on MTG Top8 Modern and found one deck back in 2011 that used it in a Vampires deck.

Does anyone else think this card is worth revisiting as a niche tech choice for today? I remember after the Fury ban people placed bets on scam being a thing... could this maybe do to Subtlety what Undying Evil/similar does for Grief? Or perhaps at its worst just get the elemental/creature back in hand and or recycle a fetchland?... maybe some sort of application in a Yawgmoth, Thran Physician brew?

Load more
Have (1) Azdranax
Want (0)