Creature — Elemental Incarnation



When this enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library.

Evoke—Exile a blue card from your hand. (You may cast this for its Evoke cost. If you do, this is sacrificed when this enters the battlefield.)

wallisface on Cthulhu Fhtagn

4 weeks ago

TheBl0b personally i’d ditch all of the Clockspinning for a playset of Subtlety. Clockspinning only ever helps you if its in your opening hand - if it’s in-deck it's liable to be unhelpful as it won’t trigger the Quest. Alternatively, Street Wraith could also be ditched (its not blue so isn’t as useful if you’re running Subtlety).

I think your sideboard needs more answers for dealing with Prismatic Ending also - that card is everywhere at the moment and is very liable to give you problems… if they can exile your Quest, it’s game over.

Icbrgr on Nahiri Jeskai control

1 month ago

This looks awesome and like something I would like to strive to build someday.... I noticed this was in the "help" section but it really looks solid to me. the only thing i think you could consider would be some of those MH2 evoke elementals like Fury, Solitude and Subtlety... basically removal/bodies in one? Overall though I think this rules +1

rambunctiousOrator on Muldrotha, the PermaGrave

1 month ago

Yeah, let's talk about it!

  • The Great Henge functions mainly in turning your creature into draw spells. This is vital! 30 creatures is a lot of creatures, and you don't have to work that hard to get value out of TGH. Your commander has 6 power, so this reduces the cost of TGH to 1GG as a base. This means the turn it comes out you are spending 1 mana for this. Would you put another Sol Ring in your deck? This synergizes with evoke creatures, as they will still ETB even if they immediately get sacrificed. A classic synergy here is Mulldrifter evoked + The Great Henge to draw 3 cards for 3.

  • Hullbreaker Horror has flash, your goal is to play this on your opponents turns right before it swings to your turn. The spell can't be countered, and the goal here is to trigger the first ability as often as you can on your turn. Each trigger of HH solidifies your domination on the board, each trigger is someone's commander getting bounced for free, someone's Sol Ring getting bounced, etc. while playing cards you were already going to play. Every non land card is by definition a spell. This is especially good if you decide to go more into a reanimation route with cards like Animate Dead and The Scarab God. This is Cyclonic Rift attached to a creature, trust me.

  • Archon of Cruelty is easily the best black creature printed in a long time. This card is worth playing on it's own, and the fact that your deck can recur this card from the graveyard is truly oppressive. I think the lie we tell ourselves is that we won't get to 8 mana, but really in most decks you get to 8 mana around turn 5 or 6. This card is oppressive, especially with reanimation or copy effects.

  • Vendilion Clique is a control card, plain and simple. This card is another play-with-and-see how oppressive this feels. You aren't just cycling them, you are taking the best card out of their hand. In lieu of counter-spells, I think this is one of the best cards you can ask for in your deck. This is also a very rare hand attack spell with FLASH, meaning when your opponents resolves a Demonic Tutor you can hand attack them before they can do anything about it!

  • The Scarab God absolutely doesn't need to go in zombie-tribal. This is one of the best reanimation spells ever printed, stapled to a creature. The scry and damage is incidental. Would I recommend this in your deck as-is? Probably not, I would recommend adding more reanimation targets like Hullbreaker Horror, Archon of Cruelty, Vendilion Clique.

Additionally, consider these cards for your deck:

Let me know your thoughts on these!

DeVerbalen on Esper Control

2 months ago

I think its going the right way with that change. Do keep in mind that, like you have correctly identified in your intro, the deck is slow and you want to stall it out. A typical control deck trives on keeping the opponent in check and having heavy cardadvantage. If you are going for Rune Snag you might want to consider Mana Leak instead, it has a greater benefit if you have only one copie on your starting hand. Also one last suggestion, Subtlety is imo a great way to deal with Murktide, making their next draw a loss and when you play it early they probably won't have the graveyard + mana combo to comfortably cast it a second time.

wallisface on UW Control to stomp the …

3 months ago

What's your reasoning behind wanting to keep Subtlety? Generally speaking, its a pretty weak card, and will certainly lower your win-percentage. If your intention is to increase your win percentage through playing a stronger deck, these "pet cards" seem to be going against that goal.

azja on Yuriko (Optimized) Primer

3 months ago

@Araujodavif I haven't got many of the new ninjas from Kamigawa yet, but Thousand-Faced Shadow, Moon-Circuit Hacker, and Prosperous Thief will all likely make it into the decklist.

As for Subtlety, I think it's better to just play a removal spell instead. Subtlety is nice if you have it at the right moment, but it's quite a bad topdeck when your opponent has a problematic creature already on board.

Thanks for leaving a comment!

TristanTaylorsVoice on

4 months ago

cyeRunner I forgot about Castle Vantress! I find myself fetching swamp much more than blood crypt too, so I cut 1 Bloodstained Mire and the Blood Crypt for those two lands, thanks for suggestion.

aggro_jack Good call on Liliana, I'll be running 1 last hope (Sorin the Mirthless was not as good as I hoped), and cling has been excellent. Depending on meta it may be better to run Fire / Ice, Dress Down, or Shadow of Doubt as cantrips of choice, I like shadow and fire/ice right now but that could change. I can't suddenly swing for 13 and I can't flash it back with snapcaster, but dress down may earn sideboard slots as well.

I'm really hard on running 4 Charms and 4 Commands, and will warp the mana to make it work and accept a loss to fast blood moon, but Terminate may make its way as part of the removal package anyway. Thoughtseize can also go in the side. I'll need more games to see.

Subtlety is definitely the weakest elemental, but it does have the perk of being emergency free interaction against uncounterable targets, or if I tap out for Jace and can recoup the lost cards anyway. Additionally, being able to buy it back at instant speed with Kolaghan's Command has been awesome, and the 4 mana mode has been solid too. Between it and Shadow of Doubt G1 against tron has felt more manageable.

Again, thank you for your inputs!

aggro_jack on

4 months ago

nice idea (bringing back old dear grixis control)...archmage is an amazing card but in a 3 color deck it stresses your mana base more than usual, so it's better to cut it out for a Terminate or maybe another copy of Fatal Push or some Thoughtseize / discard spell. Shadow of Doubt is a really cool but situational card so i could se to cut one copy and replace it with a Dress Down that could help you face saga's tokens and other creatures. i really really like the Cling to Dust in the main. Subtlety is the worse of the new elementals creatures..and is really cuttable for Fury planeswalker...jace is the perfect, but i can see a Liliana of the Veil or Liliana, the Last Hope instead of the geyadrone.

nice deck anyway! seems reall

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