![Tide Shaper Tide Shaper](http://static.tappedout.net/mtg-cards-2/modern-horizons-2/tide-shaper/mtg-cards/_user-added/femme_fatale-tide-shaper-mh2-16234823110.png)
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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Tide Shaper
Creature — Merfolk Wizard
Kicker (You may pay an additional as you cast this spell.)
When this enters the battlefield, if this was kicked, target land becomes an Island for as long as this remains on the battlefield.
This gets +1/+1 as long as an opponent controls an Island.
![Tide Shaper feature for Legacy merfolk (Help)](http://static.tappedout.net/mtg-cards-2/modern-horizons-2/tide-shaper/mtg-cards/_user-added/femme_fatale-tide-shaper-mh2-16234823110.png)
![Rootwater Mystic feature for Mihail’s Merfolk Lords, Lantern Looter Beatdown](http://static.tappedout.net/mtg-cards-2/exodus/rootwater-mystic/rootwater-mystic-cropped.jpg)
![Hakbal of the Surging Soul feature for UG Merfolk Hakbul EDH](http://static.tappedout.net/mtg-cards-2/LCC/hakbal-of-the-surging-soul/regular-1699692708.jpg)
![Tide Shaper feature for Merfolk Land Hate - Global Warming](http://static.tappedout.net/mtg-cards-2/modern-horizons-2/tide-shaper/mtg-cards/_user-added/femme_fatale-tide-shaper-mh2-16234823110.png)
![Vorel of the Hull Clade feature for Something fishy this way comes.](http://static.tappedout.net/mtg-cards-2/LCC/vorel-of-the-hull-clade/regular-1699343336.png)
![Merrow Reejerey feature for Slippery When Wet](http://static.tappedout.net/mtg-cards-2/jumpstart-2022/merrow-reejerey/femme_fatale-merrow-reejerey-j22-16697017220.png)
![Kumena, Tyrant of Orazca feature for Just keep swimming! Just keep swimming!](http://static.tappedout.net/mtg-cards-2/LCC/kumena-tyrant-of-orazca/regular-1699326057.png)
nuperokaso on
Merfolk Brew
1 month ago
- Your mana curve is missing 1 mana drops, which is a problem in your aggro deck.
-
Merfolk decks usually play a lot of creatures, since the lords add up. Each creature you play also taps something with Merrow Reejerey, acting as a removal. 25 creatures is thus a low number.
-
Play Tide Shapers - it's a one drop creature which enables Islandwalk on your creatures and disrupts enemy mana.
- Play Lord of Atlantis and Vodalian Hexcatcher if your budget allows it.
- Svyelun of Sea and Sky may be better than Tempest Djinn since it's a Merfolk.
- Silvergill Adept is still somewhat playable.
- Unsummon was made obsolete by Fading Hope
- Sinister Sabotage is too expensive. Replace it by some 1 mana spells such as Dismember, Spell Pierce, Mist-Cloaked Herald.
- AEther Tradewinds - Don't play this at all. Your only permanents are creatures anyway.
- Boomerang - Don't play this. If your target is not a land, there are better options. And the only time you want to target a land is turn 2, on which you want to play creatures.
wallisface on What to do against mono …
1 year ago
You might want to change the category of this thread, as the decks aren't standard-legal, so "standard deck help" is probably the wrong forum. It looks like you either want to be in Modern or Casual.
Looking at the lists, your Merfolk list looks mostly-fine, and honestly should be stronger than what the vampires are doing. It might just be that your partner is out-piloting you.
As far as improvements go, Merfolk can be a little slow without Aether Vial, and to make up for that I'd recommend going up to 22 lands. Added to that I'd look to maybe get some slightly better merfolk. Merfolk Sovereign feels like your weakest merfolk. Something like Tide Shaper would be a lot better here.
Niko9 on
Make your bed!
2 years ago
This is a really interesting deck and I like it a lot. I tried playtesting it a little on here and there is definitely a lot to wrap your head around when playing, but that's a great thing : )
As far as making the deck faster, there is always the classic High Tide or early game ways to set opponents back like Reef Shaman or Tide Shaper
Ensnaring Bridge and things like it may also help hold off aggro
Ha, these cards might all be old news, but figured I'd throw a few out there. All in all, I really enjoy this deck as is : )
stevezsiga on
Green at the Gills
2 years ago
I enjoyed looking over this deck. Why no Tide Shaper? I agree that Kumena's Speaker did a LOT of work back in the day for the Fish, and to me, the Shaper is essentially another Speaker with so many people running Islands in their decks in Modern. And if they're not? Well then Shaper that sh!t. LOL
+1
Thanks!
zapyourtumor on
Big Fish (Merfolk Combo)
2 years ago
Sorry about the late response; this deck looks really interesting. I like how it doesn't go all-in on the combo and sort of attacks on two axes, going wide with merfolk and going tall with leviathans.
Do you find that you have enough targets for fold? I feel like Simic Sky Swallower isn't really worth it since, even though you can hardcast it, it only costs 1-2 more mana to hardcast than combo it in and lose 2 cards. I think going up to 2 Inkwell might be better. I guess Incubation can help dig for fatties. I also like the synergy with Stormtide Leviathan stopping your opponents' creatures from attacking and allowing yours to attack unblocked. Stuff like Mosswort Bridge is also pretty cool.
Another concern I have is the curve. Tide Shaper being 1 or 2 cmc definitely helps, but I feel like you have a lot more 2 cmc cards. You could maybe lower the curve a little with Kumena's Speaker.
Corrosive Gale is some nice sideboard tech, I might try that out myself. I look forward to seeing where the deck goes!
Nemesis on
Power Overwhelming
2 years ago
Duplicates removed - Monir's additions
Thought Monitor – do we have enough affinity support?
Gaea's Will – do we have cascade or ways to make this free?
Sanctum Weaver – do we have enchantment support?
Selvala, Heart of the Wilds – older card, have we ever talked about it?
Kazuhahaha on
3 years ago
zapyourtumor: vial isn't a guarantee, and in every game it's not drawn, counter spells become counter productive. the fact that "nobody uses" Aquitect's Will is irrelevant. Spreading Seas is inferior because it can be removed. i've won games against merfolk that i would have lost had they used Aquitect's Will instead. Tide Shaper does not make the will obsolete in the slightest. it costs extra mana and doesn't draw a card.
comparing vial to coco is irrelevant since i never said to use coco "instead" of vial. what i said was use both.
i know what Merrow Reejerey is, i can read. Phantasmal Image becomes a cheaper lord, and kopala offers better protection than svyelun. not anywhere near as good? maybe to scyelun, hence why i said use both. but kopala is leagues better than reejery.
in the future, don't comment just to argue with me. 24 lands in a coco deck would not be insane. i obviously would not suggest 24 lands in a deck where everything cost 3 or less. btw fetchlands exist to thin the deck, and Aquitect's Will offers card draw. so it's not as bad as you think.
zapyourtumor on
3 years ago
Kazuhahaha Merfolk has aether vial to get its creatures in, which is why it usually plays some counterspells since it can afford to hold up the mana. The Counterspell s could maybe be cut, but Force of Negation is an important piece of disruption for a merfolk deck.
No one uses Aquitect's Will because it says "in addition to its other types," which is why most used Spreading Seas instead. But now we have Tide Shaper so both of these are obsolete.
Taking out Tide Shaper for a total of 24 lands in a merfolk deck is insane.
The reason merfolk plays a playset of vial over coco is that a lot of the merfolk have 2 cmc. There is an increase in three drops due to Svyelun but it still isn't enough to warrant playing CoCo, while vial is a lot less mana intensive.
In the three drop slot, Merrow Reejerey is a lord and lets you tap down your opponent's creatures to let your attackers through, or tap down their lands, etc. Svyelun of Sea and Sky gives some protection to your whole team, is indestructible, and generates tons of card advantage. What does Kopala, Warden of Waves do in comparison? It gives a slightly improved version of the protection that Svyelun gives, on a 2/2 without any board impact and generates no card advantage. Not anywhere near as good.
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