Mono Merfolk

So I love a good Tri....TYPAL (nope!) deck, and had this built as , but honestly didnt enjoy playing it. Alot of people in my playgroup are building mono decks at the moment and so I thought I would revisit this.

Honestly, primary function is pretty straight forward. Play some fish... increase size of those fish... make those fish unblockable (landwalk etc.)... Slap people with said fish.

So there is a a good amount of draw and interaction, as you would expect to from a mono deck.

I guess there is a secondary WinCon as well, which is in true blue fashion:

Benthic Biomancer with a +1/+1 counter + Wizard Class can draw your library. Then Flash in Thassa's Oracle to win by drawing out library.

Pretty sure there is also a way of looping Wanderwine Prophets + Followed Footsteps to take infinite turns (or at least nearly). .. Maybe?

Also running a couple of land hate things. Back to Basics to very much nerf any non mono colour decks. Also Quicksilver Fountain to turn other peoples lands into Island's to help me get that lovely Landwalk.

There probably other things, like general annoying things etc, but you can see it all there lol.

Enjoy, and please, any suggestions will be greatly appreciated.

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51% Casual

49% Competitive

Revision 2 See all

(2 months ago)

+1 Mana Vault main
-1 Reflections of Littjara main
Date added 7 months
Last updated 2 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

44 - 0 Rares

19 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 3.15
Tokens Ape 3/3 G, Copy Clone, Frog Lizard 3/3 G, Manifest 2/2 C, Merfolk 1/1 U, Merfolk 1/1 U w/ Hexproof, Treasure
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