Spell Pierce

Spell Pierce


Counter target noncreature spell unless its controller pays .

Latest Decks as Commander

Spell Pierce Discussion

Balaam__ on Ichorous

5 days ago

Honestly, I’d run 4x Mana Leak in lieu of Annul and Dispel. If you really feel the need for a 1 mana counterspell, run Spell Pierce. The others are much more situational, and while they’re cheaper than Mana Leak it’s unlikely you’ll be playing multiple spells early on and so it doesn’t really matter. Now if you only play casually and know the makeup of your friends’ decks, then that might be different; otherwise cut 4 Annul and 4 Dispel for 4 Mana Leak, 2 Spell Pierce and 2 more Throne of Geth.

NeoLegacy on

1 month ago

What I'm currently torn between is if there is a better option for Spell Pierce... I love the absolute hard counterspells like, Counterspell, Force of Will, where you can just flat out counter the spell period. But I also want to be very conscious of mana costs, the type of mana a spell requires, how does the counterspell fair in the later rounds vs the early game. Does it have good synergy with the rest of the deck. I'm really struggling with that.

Grubbernaut on Monkeying Around

1 month ago

I think it's worth finding some room for Unholy Heat to hit walkers and beefier dudes (Omnath, in particular). Maybe -1 Spell Pierce, -1 Force, +2 Unholy Heat. As far as maindeck, it seems like you might also need a few more sorceries and/or fetches for delirium.

Regarding SB: I think Alpine Moon is MUCH better than Blood Moon, right now, and especially since the hammer matchup is usually rough. Anger of the Gods doesn't seem like where this deck wants to be; Fire / Ice or even Forked Bolt or something might perform the same function better, but honestly, I think you just want to press your card advantage and efficiently trade removal spells for threats.

Pithing Needle seems out of place, especially if you can use Unholy Heat in the same way to kill walkers, but with more flexibility. I also think Soul-Guide Lantern is better than Relic in a deck with Murktide, Snap, and DRC.

I think Chalice of the Void would be very important for rhinos, but Flusterstorm is also very good. As it sits, I'd go -2 BM, -3 Anger, -1 Relic, -1 Spell Pierce, +3 Alpine Moon, +2 Soul-Guide Lantern, +2 Mystical Dispute (or maybe Aether Gust, and a flex spot.


NeoLegacy on

1 month ago

Did a bit more research and talked to some of my professional MTG friends, and I'm gonna rock two Spell Pierce in hopes of pulling one in the early game, they are low cost, and I won't have to sacrifice a much needed card like I'd have to with Force of Negation. First few rounds and your opponent most of the time won't have the extra land to cough up to negate your Spell Pierce as well. Then add two Force of Negation if the game goes past the first few rounds as it will be much more effective in the later rounds after your opponent has built up some mana that they could easily negate Spell Pierce with.

HobbyMan5000 on

1 month ago

2 Pact of Negation and 2 Force of Negation would be real interesting in this, maybe instead of Spell Pierce IDK

Balaam__ on

1 month ago

I like the core structure of what you’ve built here. Initial thoughts would be a need for more control; most spirit decks run things like Skyclave Apparition or Spell Queller—creatures that in and of themselves really have an impact on the board as they enter. Those cards are significantly costlier than the individual card budget you’ve allotted, though. If they’re not an option, I’d recommend leaning more heavily into true control spells. Counterspell would perform better than Dissipate, but if that’s slightly out of range then I’d recommend Mana Leak and Spell Pierce. Seal Away is a cheap alternative to On Thin Ice or Path to Exile and works well enough.

Also, while dual lands (i.e. Hallowed Fountain) would be ideal, they’re exorbitantly expensive. Tranquil Cove suffices as a thrifty alternative.

zapyourtumor on Dead, Bath and Beyond

2 months ago

Also I'd replace Spell Pierce with Stubborn Denial.

zapyourtumor on Izzet Burn

2 months ago

Note: Brainstorm isn't modern legal

Your deck has 20 creatures that have payoff for drawing cards and casting spells, but only 17 actual spells. I would run 16 creatures tops and replace them with more instants/sorceries.

Archmage Ascension synergizes with all your card draw, but it's a complete nonbo with your card draw trigger effects like Chasm Skulker, Niv-Mizzet, Parun, and The Locust God. Also, it's really slow.

I'd also probably cut Kumena's Awakening because a conditional 4-mana draw an extra card each turn isn't that good.

For the spells, Radical Idea is bad. To replace Brainstorm you could maybe run the new cantrip we are getting in MID, Consider. Sinister Sabotage doesn't really cut it in modern, I'd suggest Counterspell, Archmage's Charm, and Spell Pierce. Expressive Iteration might also be good here, although it doesn't draw cards. Maybe Serum Visions.

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