Spell Pierce

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
PreDH Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Spell Pierce

Instant

Counter target noncreature spell unless its controller pays .

Balaam__ on Blue-Green Deck

4 months ago

It’s coming together. It’s still a bit unfocused imo, with a few cards pulling different directions. Parallel Lives only affects Scute Swarm and Chasm Skulker for instance, and without a better ramp shell you won’t get it into play fast enough for it to even matter. I’d cut Parallel Lives and Chasm Skulker entirely since they don’t contribute toward Landfall in any meaningful way. Same for Foundry Inspector and most of your artifacts. They aren’t necessarily bad cards, but they don’t fit well here. As far as countermagic is concerned, I’d run Spell Pierce and Mana Leak or Remand in place of Narset's Reversal.

Ideally you’ll want to hit your land drop each and every turn, and maximize the types of landfall triggers you’re building with. The crabs might not be a good fit if you aren’t geared toward milling out the opponent’s deck, and might be replaced with traditional ‘this creature gets +x/+x whenever a land enters play’ stuff instead.

There are bounce lands to consider too, lands that return a land in play to your hand when they enter. Normally that’s a downside but it can be advantageous in Landfall decks.

Simplify and streamline what you have until it runs like a well-oiled machine. Oh, and this isn’t immediately evident but with the way the site works people won’t see your replies in the deck comments unless you tag then by name. Put the user’s name inside double square brackets and they’ll get a notification they’ve been mentioned. I only saw these new posts because I happened to check back.

zapyourtumor on Mono Blue Delver (Tempo)

4 months ago

Its nice to see old cards being played but sadly there is a lot of outdated tech here.

Consider is better than Opt with snaps

Not running at least 3 CS is probably trolling

Tamiyo, Inquisitive Student  Flip is an option, although it definitely slower than delver. So is murktide.

For a tempo deck, you want cheap and efficient interaction, which 3 cryptic notably is not. Probably need 1 mana counters like Spell Snare Spell Pierce Stern Scolding in some split between main and side. Scolding in particular is usually sideboard material however since monoblue has garbage removal its probably good to mainboard 1-2 copies.

Fading Hope is probably? better than snag although I have a soft spot for snag.

I recommend some Subtlety and more FoNs over shoal. And probably extra fons in the side too.

The only advantage of monoblue over izzet or dimir is that Harbinger of the Seas becomes better so I'd put at least 2 in the side. And running fetches for deck thinning is not worth the 1 life.

Probably want more utility lands like Sink into Stupor  Flip, Otawara, Soaring City, Castle Vantress. The mdfc lands also pitch to your pitch spells.

What exactly are you siding in Commandeer against? Same with redirect, clique and shackles. And you have zero grave hate in the sideboard. In monoblue you don't have many options, so something like Soul-Guide Lantern, Surgical Extraction, Grafdigger's Cage. the first two are probably better. Hurkyl's Recall is ok vs affinity. Dress Down is good against several decks right now. I have no idea what monoblue should run vs energy and similar decks, there may not be anything better than Engineered Explosives or Ratchet Bomb. Maybe titi is good enough if you can turbo flip it.

Overall a lot of suggestions but I think in general I'd go something like this for the maindeck:

-4 opt -3 cryptic -1 redirect -4 vapor snag -1 disrupting shoal -1 snapcaster mage

+4 consider +2 counterspell +2 fading hope +1 spell snare +2 stern scolding +1 spell pierce +1 force of negation +1 subtlety

-6 fetches

+1 otawara +2 sink into stupor +1 castle vantress +2 island

Icbrgr on bracket 5?!?!?! Yeah Right...

4 months ago

There really isn't a viable solution here... like unless card choices get shown in Red for not having enough supporting data for representation or something... this is where you need to be the judge and have your own insight when browsing "competitive/bracket 5" ect ect...

Take Spell Pierce/Dispel as examples... there was a time where I really thought they were weak cards because Counterspell exists... but in context of a format and what the meta is or even being on the draw or the play only after actually getting in a lot of games/experience did I understand why anyone would ever run those.

Let alone budget choices like for mana base compositions and things of this nature... "get a load of this guy running Temple Gardenfoils instead of Savannahs"

A lot of it really is just splitting hairs... sure you can feel like your being click baited but you as the viewer need to look at a list with critical thinking too.

ZorrosRage on Ninja Equip * Needs Help

6 months ago

Nohx

Crashing Drawbridge is in the deck because the way ninjas work with doublestrike. you can First strike dammage with a creature. then you can ninjutsu in a ninja for regular strike dammage. so on the following turn i will be dropping the creature i returned and use drawbridge to give it haste.

The idea is to attack with a creature with double strike, and then the ninja comes in and all of the equipment that detatched from previous creature triggers when the ninjas comes in and they do bonus dammage on their attack. Then i can cast the 1-2 drop and use crashing to give it haste and ninja in the next creature

Containment Construct is good because my commader causes when i attack to connive(draw a card and discard) that is why i have some madness stuff in the deck also.

Baleful Strix will prob go back in im just trying to figure out room and have to drop a bunch of cards trying to figure out what.

You are prob right about Spell Pierce will prob remove it. just was lookin gat 1 drop counters.

Nohx on Ninja Equip * Needs Help

6 months ago

I really like the idea here. Keep in mind that you can't give double strike to the creature you ninjutsu in.

You have maybe a bit too much counter magic for my taste. Spell Pierce only works in the early game. Since you can give unblockable, you could maybe switch that out with Swan Song.

I also don't really know what you want to use Crashing Drawbridge for, unless you're hardcasting your ninjas.

You have Containment Construct but I don't see any other discard synergy in your deck.

Baleful Strix is a really good draw engine with ninjutsu.

capwner on White/Blue and Rude All Over

10 months ago

Geist of St. Traft and Steel of the Godhead is gonna be a big +1 from me lol. I have to ask why only 1 Solitude though? Seems like your best card alongside nulldrifter, Solitude really provides the interaction needed to stabilize against many powerful creature strats, and it's pretty oppressive when you can blink repeatedly. I do like the choice of Momentary Blink for the flashback grind value. I think sideboard hate cards like Stony Silence and Rest in Peace could be appropriate opposed to Wispmare, Aether Channeler and the 4 Thassas which I don't really understand, I guess for the scry value? I'm also a fan of specific sideboard counterspells such as Flusterstormfoil, Consign to Memory, Test of Talents or even the humble Spell Pierce. All depends on your meta of course if you're playing kitchen table legacy with your friends these hate cards won't matter as much but if you're going to FNM they will!

NeoLegacy on Dread Naught

11 months ago

Forever evolving... So, decided to drop out the Spell Pierce for good old fashioned Counterspell. And I came across Doorkeeper Thrull and really liked what this guy can do, and give me another cheap flyer. Can it not only help get my Phyrexian Dreadnought and Eater of Days out without negative consequence. But helps keep other players creatures and artifacts from triggering abilities, and all at the same cost of Torpor Orb. Felt this was a win/win.

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