Counter target noncreature spell unless its controller pays .
|Have (2)||thirdwhirly , orzhov_is_relatively_okay819|
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|Commander / EDH||Legal|
Latest Decks as Commander
Spell Pierce Discussion
3 days ago
I think Spell Pierce or Mana Leak would serve you better than Archmage's Charm because it has to be difficult to hit triple blue in a tri-color deck. Also, 3 mana is a LOT to hold up for counter magic in my opinion. Forgive me if this seems wrong, i will admit it has been quite awhile since i played any modern...i couldn't begin to tell you the meta currently. Good luck in your testing!
3 weeks ago
I like the idea; I'd consider subbing out Quench for Censor and/or some Jwari Disruption Flip. I also like Frantic Inventory , and more importantly with Mystic Sanctuary , Tragic Lesson is an absolute house. I also think that without looting effects, 4x Mission Briefing is a little much; honestly, card advantage is probably more important than recursion, as you're not looking to max out big spells so much as play a lot of them. If you mainboard some mass-bounce, it could be worth it to run a couple Briefing, but I think things like Behold the Multiverse , Chart a Course , etc could be more helpful overall.
I also think with the full playset of Sanctuary, 4x Castle Vantress is too much as they don't add to island count; I think going down to just one or maybe two would be better, especially since by the time you'd be using them for value, you're generally either already winning or already losing.
I think Unsubstantiate is decent, but especially if you swap the other soft counters for hard ones, it may be worth changing out for Into the Roil to have a spell on four that clears the way for Skulker and adds to your draw count.
Finally, another card to consider (probably over Homunculus) is Jace, Vryn's Prodigy Flip. Especially with lots of draw spells, you're likely to flip it early, and it both adds to draw count for Skulker and once flipped won't be bounced - though it would be better in a build with Frantic Inventory or other graveyard synergies to get it going ASAP. I think this swap is more of a tossup compared to the stuff suggested above, though.
I want mono U to work in pioneer, so I love this. Cheers!
1 month ago
Perhaps including more interaction should be the priority. Nature's Claim , Spell Pierce and good old Counterspell could help prevent getting hosed by the dreaded hatebesrs. Personally, I wouldn't run any of the cards you mentioned in a chulane deck - as previously stated they're too mana intensive. Staying low to the ground and getting as many triggers as I can in one turn is where I'd wanna be but I'm a degenerate and I'm not sure what level you like to keep it at.
1 month ago
I don't see a great reason to have Spell Pierce in the mainboard. Seems like a Sideboard card to me. Probably replace it with more protective pump spells or even consider returning Rancor to the deck.
Also, since there's only 5 cards in the deck over 2 mana, I would consider cutting a couple lands. An Island and Dryad Arbor make the most sense to me. I don't really get Dryad Arbor in here either. However, if there is a good reason for it being there I could also see Yavimaya Coast getting the axe.
1 month ago
Frustrating. I mean to play against.
You have a good list. One suggestion I don't see enough of is In the Eye of Chaos , which I think would be useful to you since most of your instant spells are very low MV. If you did that, though, you'd want to replace Convolute with Mana Leak , or even Spell Pierce . And I'm not sure how the X spells would interact with that either, but honestly I've never liked spells like Clash of Wills and such. I've always found that a good-'ol Counterspell or even something like Wizard Replica is generally more mana efficient for the same result.
2 months ago
I love Paradoxical Outcome decks in vintage. They are so fast and so resilient at the same time. I was wondering, is there any reason why you only run one of every spell? I feel like you could gain a lot of consistency from doing the following:
I have a deck of my own, I would love if you drop a vote and any suggestions you may have:
SCORE: 16 | 19 COMMENTS | 2633 VIEWS | IN 5 FOLDERS
2 months ago
I’m looking to build my first Pioneer deck, and of course it’s prowess! I have some random cards mostly EDH stuff that I wanna trade for my new deck. If you’re interested in cards under $2 you can look through my binder, can’t promise everything is up to date though.
- 4x Steam Vents
- 3x Spirebluff Canal
- 3x Soul-Scar Mage
- 2x Sulfur Falls
- 3x Riverglide Pathway Flip
- 2x Sprite Dragon
- 4x Monastery Swiftspear (would prefer Time Spiral remastered but any will work)
- 1x Prismari Command
- 2x Shivan Reef *
- 4x Expressive Iteration
- 3x Aether Gust
- 4x Wild Slash
- 1x Alpine Moon
- 2x Crash Through *
- 1x Spikefield Hazard Flip
- 1x Annul or Annul *
- 2x Shock *
- 1x Fry
- 2x Lava Coil
- 8x Island and 8x Mountain *
2 months ago
Gitaxian Probe and Lava Dart will be really good here, Mental Misstep is probably solid too but you lose the targets of Sol Ring, Mystical and Vampiric Tutor, Top, Seal, Entomb and Tide, but there's tons of great 1 drops anyways that I'd still run it. 2 life to counter a mana dork, Brainstorm, Gamble, Wordly or Enlightened Tutor? Seems great.
Also, Storm. Grapeshot after a couple cheap or free spells can not only deal a solid chunk of damage, but it also can give you a lot of Magecraft triggers(and you can kill a commander with it).
You could definitely cut a couple of the higher CMC cards as they'll clog up your gameplan a bit -- run a few more cantrips and interaction such as Preordain , Serum Visions , Faithless Looting , Lightning Bolt , Spell Pierce and Miscast .
Also, a couple rituals -- Rite of Flame is the best one here, but Simian Spirit Guide also works. Pyretic Ritual and Desperate Ritual are also okay, but they don't help you cast Veyran so they're last in line for those slots.