Spell Pierce

Spell Pierce

Instant

Counter target noncreature spell unless its controller pays .

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Printings View all

Set Rarity
Secret Lair (SLD) Rare
Ixalan (XLN) Common
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Modern Masters 2017 Edition (MM3) Common
Zendikar (ZEN) Common

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Canadian Highlander Legal
Arena Legal
Pauper Legal
Vintage Legal
Tiny Leaders Legal
Magic Duels Legal
Unformat Legal
Historic Legal
Leviathan Legal
Pioneer Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Pauper EDH Legal
Highlander Legal
Noble Legal
Duel Commander Legal
Block Constructed Legal
2019-10-04 Legal
1v1 Commander Legal
Legacy Legal
Casual Legal

Spell Pierce occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Blue: 0.28%

Legacy:

All decks: 1.07%

Modern:

All decks: 0.18%

Blue: 4.62%

Standard:

All decks: 0.45%

Blue: 6.43%

Spell Pierce Discussion

ghughe on Tapped? I think not

2 days ago

Valengeta Thanks for the suggestions, i will add Liliana's Reaver, Dizzy Spell, Spell Pierce, and Go for the Throat.

0rc on Go with the Flow! Legacy High Tide

3 days ago

It does clarify except there is one fundamental problem: Flusterstorm is actually also counter unless opponent pays 1, not 2, as you seem to believe.

You’re thinking of Spell Pierce, which I also previously recommended.

Thanks! Good luck.

Valengeta on A Little Off The Top

3 days ago

The deck has potential, but I think it's lacking in answers and the average CMC is a bit high for Modern. If you only focus on Milling you're gonna have a bad time handling the board and you might die before you can do your thing

I recommend Breaking, Thought Scour, Fraying Sanity and Visions of Beyond for Mill and hand refreshment

And also Inquisition of Kozilek, Thoughtseize, Spell Pierce, Remand, Fatal Push, Go for the Throat, Ritual of Soot, Displacement Wave and Ratchet Bomb so you don't be helpless while you Mill

Valengeta on Tapped? I think not

4 days ago

Since you rely so much on the Amulet, I think you need a way to at least increase your odds of getting it every game, as well as always play 4 copies of the artifact itself. Dizzy Spell can tutor for it, Fabricate too. Also I would put some answer spells in here, like Spell Pierce, Vapor Snag, Fatal Push, Go for the Throat, Spell Snare, Stern Dismissal, Remand or Echoing Truth because your creatures are frail and the opponent won't be standing idle waiting for you to complete your board

Liliana's Reaver might also be useful here

jaymc1130 on Silent Scepter

4 days ago

I was a bit intrigued so I threw a list together to test it for a couple of games against E-tron and Jund (my typical standards against which I first test new Modern decks) and the results of 3 games was actually quite promising. Silent Scepter took them all (granted it was going first in each game, but winning on the play against meta staples is the first hurdle a new concept should be able to overcome). I moved the concept to Bant to better play along the Tempo axis, and the exact list I tested was this:

Land: 2 Breeding Pool 4 Flooded Strand 4 Gemstone Caverns 2 Hallowed Fountain 4 Misty Rainforest 2 Mystic Sanctuary 1 Snow-Covered Forest 1 Snow-Covered Island 1 Snow-Covered Plains 1 Temple Garden

Instant: 3 Failure 4 Opt 2 Path to Exile 3 Remand 4 Silence

Creature: 3 Birds of Paradise 3 Grand Abolisher 3 Noble Hierarch 2 Spell Queller

Planeswalker: 3 Teferi, Time Raveler

Sorcery: 4 Serum Visions

Artifact: 4 Isochron Scepter

Sideboard: 2 Force of Negation 4 Grafdigger's Cage 2 Path to Exile 3 Spell Pierce 4 Veil of Summer

Don't actually know what the sideboard should look like but I figure cage is solid into Dredge, Lukka combo, and Neoform combo with potential to be useful in matchups where opponents are playing Uro, Kroxa, or Snapcasters as well. A couple extra paths for more aggro oriented strategies that land creatures before tempo control elements come online on turn 2 (Boggles, Hardened Scales, E-tron, Death's Shadow, Prowess, etc). Veil versus any deck running targeted discard or removal like Abrupt Decay, Assassin's Tropy, or Fatal Push (Grixis, Jund), And a couple of extra countermagic options to defend against other targeted removal like Abrade, or opposing spell based tempo concepts like Burn. Gotta say, even though I haven't play tested this idea ton, it does seem an idea with quite a bit of merit in Modern these days. Certainly has the potential to be a strong performer in the meta up to the point Teferi gets it's deserved ban.

jaymc1130 on Silent Scepter

4 days ago

Interesting idea. Might be something to it.

Definitely an idea that could make good use of a 4x Gemstone Caverns build as it will essentially be a tempo based concept. Remand and Failure/Comply are ideal fits to fight along that axis and simply keep boards clear aside from lands until you land Scepter+Silence. Dealing with Chalice of the Void, targeted discard, and cheap instant speed artifact removal strike me as the most reasonable answers to the strategy, so cards like Veil of Summer, Miscast, and Spell Pierce hold a lot of value as does Force of Negation. Grand Abolisher, while an odd fit for a competitive Modern deck, might be an ideal fit for this type of concept to offer a 2 cmc lockout component in addition to Teferi at 3. Bant might be a better color combo for the idea, but it'd be tough to say without doing some serious testing.

0rc on Go with the Flow! Legacy High Tide

6 days ago

I get it. I only play 2 legacy decks: Fish and my Kobolds (it’s here on T/O— it’s weird), but I’ve played against quite a few archetype decks, however. I’ve never seen a High Tide deck before. Kinda interesting.

I disagree that Daze is a softer counter than Flusterstorm for the reasons stated above, but I’ll lay off of it.

At any rate, If you need a 1 CMC counter Flusterstorm isn’t optimum. Spell Pierce, Force Spike, and Disrupt are all better overall.

I hope this helps.

SideBae on Yennett Simplicity

2 weeks ago

Hey man! I have some suggestions. Feel free to ignore any/all of them as you see fit:

  1. I think you should include Sensei's Divining Top. It's really good at topdeck manipulation, and activating it in response to Yennett's trigger can help you find the spell you want to cast for free.

  2. Brainstorm is underplayed in EDH, so I'm glad to see it in your list. I think you need more shuffle effects though before it becomes really busted. Generally people do this by including fetches and duals like Flooded Strand, but those can be very pricey for EDH. I think slow fetches like Bad River, Flood Plain and Rocky Tar Pit are also good, and merit consideration. Evolving Wilds and Terramorphic Expanse are also good options as cheaper versions of Prismatic Vista.

  3. Ponder and Preordain are the other cantrips usually included in blue lists, and I highly recommend them for your list, too. Filtering your draws can let you run fewer lands, which in turn increases your hits with Yennett.

  4. As mentioned in (3), I think 42 lands is too many. In general, I try to play 33-34 at most outside mono-green land-drop decks. Running artifact ramp instead of the extra few lands makes it so that you can ramp up by more than one mana each turn. That said, I strongly dislike 3-drop rocks in EDH; it's not that they're bad, it's that 2-mana drops are available and way better. The best ones are Mana Crypt, Mox Diamond, Mox Opal, Mana Vault etc. but like the fetches, these tend to be a lot of money. If you aren't allowed to use proxies (and aren't loaded af), try things like Arcane Signet, Talisman of Dominance, Talisman of Dominance, Talisman of Hierarchy, Fellwar Stone, Everflowing Chalice, Mind Stone, Dimir Signet, Azorius Signet, Orzhov Signet... You can't cast these off Yennett triggers, but you can't cast the lands they'd be replacing either. Additionally, you don't really want to be hitting rocks off the triggers, but more things like In Garruk's Wake or Behold the Beyond.

  5. Countering combo decks generally depends on your meta, but cheap counters are a good way to push the deck harder. Mental Misstep is surprisingly good (in my experience), since it can counter Sol Ring, Silence, Demonic Consultation etc. Force of Will and Force of Negation are also expensive, but the best in the business. Spell Snare is good (it counters Flash and a bunch of other combo nonsense; Spell Pierce, Swan Song, Drown in the Loch and Narset's Reversal are also good.

  6. If you're looking for more permanent-based disruption, you're in the right colors. Narset, Parter of Veils is good, as is Counterbalance (especially with Sensei's Divining Top). Lavinia, Azorius Renegade is good (she nails opposing Force of Wills and ramp). So are things like Containment Priest, Aven Mindcensor, Ashiok, Dream Render... Hatebears are great.

  7. Mystic Remora is a good way to draw cards and disincentivize storm players.

Right. That's all I got. I hope it helps!

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