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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Counter target noncreature spell unless its controller pays .
1 week ago
Master of Etherium is a nice good generic Affinity card, as are Thoughtcast and Thought Monitor. Over Buried Ruin you might look at Treasure Vault, it's an artifact land that can make a bunch of artifacts for something like Nettlecyst or Cranial Plating.
I assume the Sol Rings are for THG, because I'm very sure it's banned in Legacy for being completely busted. There really isn't anything else as good you can substitute other than Ancient Tomb, which can kill you, but people definitely run for it's power. There are also Springleaf Drum and Moonsnare Prototype, which can ramp turn 1.
Not sure if it's truly relevant other than as bad 3 mana ramp, but Mirrormade exists. It's harder to cast than Copy Enchantment, but it can copy an Artifact if you want, which is pretty good value sometimes, copying a Land is funny.
In the event of a mirror match, you might like having access to Ravenform to remove opposing bodies that are indestructible or regenerate, it can also hit pesky artifacts, probably worth a look at for a sideboard.
This is going to sound a bit crazy, but you should consider Vault Skirge in here, making a 5/5 flying lifelink is very good vs some decks, and it also plays nice with Cranial Plating. I usually just cast it for the 2 life on turn 1 and try to get a Cranial Plating on it ASAP in my Affinity deck, it has won me plenty of tough games.
I wonder if the Blinkmoth Urns are too slow? I guess THG they make more sense, but if you want to play 1v1 Legacy, you should keep in mind how fast decks tend to be, as this deck packs essentially nothing to spoke an opponent's wheel. I'm not sure you could really fit in counters, but they are great in Legacy if your not going all-in on speed. Of particular interest, cheap/low mana counters can let you protect your indestructible creatures from Exile effects like Swords to Plowshares or edicts like Innocent Blood or Smallpox, these kinds of effects definitely see play in Legacy. I guess in THG you might have a partner packing the protection? I think you either want more creatures or some protection for your bodies. Some counters that are popular include Spell Pierce, Dispel, Swan Song and Flusterstorm, as well as free ones like Force of Will obviously. Good old Counterspell sounds good in theory, but it can be impossible to hold up UU to protect stuff, because getting out a 5/5 is time sensitive, too late and it won't be big enough, too early and the control player can just remove/counter your stuff and win later on.
Cool deck idea!
3 weeks ago
I think your enchantments are fine for what your doing but. You have 101 cards I'd cut Spell Pierce and you don't have enough ramp
3 weeks ago
Tonight I placed 3rd out of 10 players at FNM..... I replaced Spell Pierce with Force of Negation in the sideboard (It never came up). I have been attending my LGS for the passed few weeks and have been placing last or tied for last with some of my beloved homebrews; but tonight i wanted to take the gloves off and bring my "more competitive" deck.
Lost Game 1 Vs Ponza: (0-2)
This was a nightmare... game one and early Karn, the Great Creator came down and I scooped looking to change me wincon to Felidar Guardian.... game 2 I kept a 2 lander (A fetchland and a shockland not quite realizing/understanding i was facing Ponza)... Utopia Sprawl shenanigans into an early Blood Moon and I conceded rather than giving him the satisfaction of watching me squirm lol..... yikes... I was feeling really bad after this one.
Won Game 2 Vs Bogles (2-0)
Basically for both games i was just able to combo off before the Gladecover Scout was able to do me in... I was lucky and opened both Rip Aparts for game 2 which made Daybreak Coronet into a brick and it was G.G.s
Won Game 3 Vs Goblins (2-0)
I recognized this player and as soon as i saw the Mountain and the first Goblin I knew what I was up against and was holding onto my Lightning Bolts for the combo enabling goblins.... I drew swiftly into my own Mill combo winning game one and opted for some trickery for game 2 expecting a lot more artifact hate/removal in a mostly Goblin deck; so i took out my sorcery speed removal and put in additional Felidar Guardians. They made for life saving blockers and on the follow up Saheeli Rai was able to make all of the Cats for the win.
So tonight I had what I consider to be great success and am feeling like a winner and thought id share! I did not face the Crashing Footfalls/Living End players this evening and affinity was nowhere to be found tonight...Those decks and Ponza seem to be the decks to beat at this LGS.
4 weeks ago
some other stuff I noticed:
Fynn does not scale with pumping.
Mutagenic Growth is likely better than ruthless instincts.
I would focus more on pumping your creatures and protecting them from removal than just playing creatures on curve. a 2/4 for 4 is not very good in modern. a blighted agent + Scale Up with countermagic up is quite good. you're playing red only for temur charm, lightning bolt, lightning strike. i would look into going straight blue/green and replacing some of the red cards with Spell Pierce, Apostle's Blessing or Flusterstorm.
also - replacing natures claim with Gemrazer could be pretty spicy. the mutated creature keeps infect.
1 month ago
This is a good deck so far, but I think there are a couple of things you can do to improve it by a good margin.
1- Mana base: Your mana base is 100% fine for a casual deck, but in competitive Legacy, it's very slow. In Legacy, you do NOT want to have access to less mana in a turn than you potentially could. 24 lands is also probably too much given your mana curve, you probably won't need more than 4 lands in a game and extras will just clog up your hand. I would run 4x each of Hallowed Fountain, Watery Grave, Godless Shrine, Marsh Flats and Flooded Strand, and 1x Polluted Delta.
2- You'll want some more control elements to make sure you can measure up to other Legacy decks, Swords to Plowshares and Spell Pierce would improve the deck a lot. It's tempting to just let creatures do that work, but this is Legacy, and your creatures might not make it past their summoning sickness turn if you don't do something to either protect them or force your opponents to focus more on their board.
4- Build a sideboard. If you're looking to make your deck viable in a competitive environment, it needs to have some level of variability. Some cards I would recommend for it are Hydroblast, Massacre Girl , Narset, Parter of Veils, Void Rend and Tormod's Crypt.
This looks like a good casual deck, but since you mention you're looking to make it work as a competitive Legacy deck, I think you'll need to bring up the deck's power a bit.
2 months ago
I realize that's yet-another-rare I've suggested to you, but between that and the Supreme Verdict's you wisely splurged on I feel it'd be a fairly solid lock to at least have the option of swapping some existing control for 3 or 4 Void Rends since they're unconditional & can therefor stand in for anything.
Glad to hear that the format is more to your liking now!
2 months ago
2 months ago
Personally, I would use Spell Pierce. You never know when a pesky artifact, enchantment or planeswalker will make your game miserable.