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Rules Q&A
Tempest Djinn
Creature — Djinn
Tempest Djinn gets +1/+0 for each basic Island you control.
nuperokaso on
4 months ago
- Your mana curve is missing 1 mana drops, which is a problem in your aggro deck.
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Merfolk decks usually play a lot of creatures, since the lords add up. Each creature you play also taps something with Merrow Reejerey, acting as a removal. 25 creatures is thus a low number.
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Play Tide Shapers - it's a one drop creature which enables Islandwalk on your creatures and disrupts enemy mana.
- Play Lord of Atlantis and Vodalian Hexcatcher if your budget allows it.
- Svyelun of Sea and Sky may be better than Tempest Djinn since it's a Merfolk.
- Silvergill Adept is still somewhat playable.
- Unsummon was made obsolete by Fading Hope
- Sinister Sabotage is too expensive. Replace it by some 1 mana spells such as Dismember, Spell Pierce, Mist-Cloaked Herald.
- AEther Tradewinds - Don't play this at all. Your only permanents are creatures anyway.
- Boomerang - Don't play this. If your target is not a land, there are better options. And the only time you want to target a land is turn 2, on which you want to play creatures.
wallisface on
1 year ago
Some thoughts:
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cards that only gain life are very weak/useless in magic. Lifegain is already one of the absolute weakest strategies, so including cards that only gain life us normally a bad idea. In that vein, i’d suggest ditching Diamond Mare (there’s a million better creatures to run instead) as well as Radiant Fountain (your deck requires a lot of blue-pips, and you’re better off running all-islands for Tempest Djinn).
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Divination is going to trip you up because its sorcery speed means you won’t have the mana available to interact with your opponent during their turn. Think Twice would be better, or really just anything at instant-speed.
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Mana Leak will serve you better those clumsy 3-mana counterspells
Dead_Blue_ on
2 years ago
As your 5th Djinn, also gives protection against resolved and uncounterable graveyard hate like Bojuka Bog
AnonmousAxolotl on Mono-Blue Flying Counterspells
2 years ago
As a huge fan of counterspell/flying decks, this is the start of something great! I would take out Nephalia Seakite and put in Tempest Djinn. I would also maybe include one more island, and put in some Soulblade Djinns. You could also include Second Guess if you want to. If you can afford it, you should really put in some Mystical Tutors, Brainstorms, or Counterspells.
Daron6 on
3 years ago
Opt , Unsummon , Pteramander , Riddleform , Tempest Djinn , Brineborn Cutthroat , Brazen Borrower , Curious Obsession are tempo cards. I'd recommend go down to 18-20 lands xD
Kutsu on Budget Mono U Flying Control
3 years ago
Yeah my creatures are mostly 1 power and I'm trying to cover that by going wide, but I do feel like I can use some slots for powerful creatures like Tempest Djinn or Nimble Obstructionist .
As for Favorable Winds , I do like the lord effect, but I feel like I would have too few flyers to use it (and my draw engines) effectively if I made a slot for it.
Also, I checked your deck and I see that you deal with the opposing creatures pretty well (with 10 sudo-removals in the mainboard). That's a part I really struggle with, so your list was also helpful in that way!
Thanks for the advice!
Breakaway on Budget Mono U Flying Control
3 years ago
Ever think of adding Tempest Djinn and Favorable Winds? I have a similar list: https://tappedout.net/mtg-decks/mono-blue-counter-fliers/
LostAlgorithm on Illusory Transformation - *Advice Wanted!*
3 years ago
mlequesne I'll add Tempest Djinn to the Maybeboard as well! Thank you!
Caran_Lyg I can see the sense in using Metallic Mimic instead. I think I'll switch it in and keep Adaptive Automaton on the Maybeboard.
I also like the functionality of Drowned Secrets, just unsure what to remove to add it in. Putting it on Maybeboard for now!
Thanks for suggestions!
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