Tempest Djinn

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare

Combos Browse all

Related Questions

Tempest Djinn

Creature — Djinn

Tempest Djinn gets +1/+0 for each basic Island you control.

Tempest Djinn Discussion

JP-Romero on Celestial Wings

1 month ago

Hello Sir!

I take it you started with the Mu Yanling, Celestial Wind planeswalker deck.

Two main suggestions in general:

I would suggest to keep the deck to mono-blue if you can, as this will allow you to not get color screwed (getting too many lands of one color, but not enough of another). If you insist on going White-blue, you need to run some dual color lands (maybe a set of Glacial Fortress ).

I would also suggest you get rid of your non-flying things and stay away from 1x counts. By having more one-ofs, you are thinning the probability to get the best cards.

If you dont mind cards rotating out of standard in october, the most obvious addition to this is Favorable Winds . A mono blue version of this would make the also soon rotating Tempest Djinn really good.

Having said this, let me give you a break down on how I would upgrade your deck in its colors:

-2x Air Elemental +2x Sphinx of New Prahv Sure, the Sphinx has 1 less toughness, but it also costs 1 mana less and is harder to deal with because of its special ability.

-1x Callous Dismissal -1x Bond of Discipline +2 Winged Words Since all of your creatures are flyers, you really want to be able to draw 2 cards for only 2 mana. This is also your only draw spell and Amass doesn't really make sense here.

-2x Spectral Sailor -2x Concordia Pegasus +4x Healer's Hawk Spectral Sailor and Concordia Pegasus can be easily replaced by the hawk, which will gain you life (and time) for you to get your finisher cards

-1x Saheeli's Silverwing +1 Warden of Evos Isle Get a fourth warden. Saheeli is slower than Warden, and the Warden will speed the rest of your deck. No brainer.

-3x Island -3x Plains +4x Glacial Fortress +2 Azorius Guildgate More reliable lands!

-2x Celestial Messenger + 2x Empyrean Eagle Eagle doesn't depend on having the planeswalker for not sucking.

-2x Show of Valor -1x Glaring Aegis +3 Aerial Assault Aerial Assault has better synergy with your deck, also, trying to have as many 4x as possible.

-2x Take Vengeance +2x Dovin, Grand Arbiter You already have 6x removal in the form of Aerial Assault and Pacifism

-1x Disdainful Stroke -1x Disenchant -1x Negate -1x Quench +4 Depose / Deploy Removing many one-ofs in favor of a flexible spell.

-1x Tale's End -1x Unsummon +2 Azorius Charm More flexible, in your colors, more consistency.

Ziusdra on Card creation challenge

2 months ago

Dreamsprite

Creature - Avatar

Flying

Dreamsprite's power and toughness are equal to the number of Islands you control.

X / X


Just colorshifted a Nightmare for you. Wasn't sure what one could do to colorshift a staple card without breaking the game, but it doesn't seem like anyone plays Nightmare anymore (and we see Tempest Djinn all the time in Standard, so this seems like a blue ability).

Wildcard

multimedia on Fuck You Blues

5 months ago

Hey, saw your forum topic asking for help. If one of your first Commander decks well done.

Consider more cards that can help blue devotion, give you value when your creatures are unblockable or be upgrades for cards here? Budget cards ($4 or less each) to consider adding:

If you like some of these suggestions I offer more help to make cuts. Good luck with your deck.

captainamerica on NEED HELP , MONO U ...

5 months ago

The biggest issue is that you lack removal. You have plenty of resource denial. Narset, Parter of Veils could help make it work. You definitely need to run Vapor Snag and maybe play Callous Dismissal . You probably have to play Tempest Djinn and Delver of Secrets  Flip. I also like Elusive Spellfist . You MUST play Serum Visions and maybe Opt as digging through your deck is important.

stensiagamekeeper on River Sneak Merfolk

5 months ago

I feel like splashing green just for Merfolk Mistbinder and Tamiyo, Collector of Tales isn't correct but I can't think of any card that buffs your guys in mono-blue to replace it. Going mono would however improve your mana base slightly and would make Tempest Djinn an option.

Ashiok seems bad just because few decks care about graveyards or searching and you don't care about getting milled either. Kefnet is cool as a 4/5 but being both legendary and resistant to removal I'd suggest swapping out a couple of him for Sphinx of Foresight . Narset, Parter of Veils is a great sideboard card right now.

Apart from that, I like your card choices. This strategy definitely has it's advantages.

Hexaflexagon on I'd rather be Flying!

5 months ago

Hey Trainyaj,

Thanks for your comment.

I really like Vivien, Champion of the Wilds because it allows me to give my Ripjaw Raptor /Lyra/Resplendent/ Storrev Vigilance and Reach, allowing me attack and block anything from Drakes and Tempest Djinn , to . I also like her because I can cast my creature spells as though they had flash and she forms a grind loop with Storrev, Devkarin Lich .

Thanks again,

Hexaflexagon

Anti-sticky_keys on Mono-Red Lightning Aggro

6 months ago

If you are going against control you will want to bring out the cards like Lightning Mare and Banefire to be able to get damage in without it being counterable(Banefire is probably going to be a very powerful finisher) and depending on the type of control deck they are running you may want to consider bringing in removal that would affect large creatures or maybe a Tempest Djinn or two. Against an aggro mirror match you can try to out aggro them (a coin toss basically) or you could bring in the Fiery Cannonade and Diamond Mare to slow down your deck again you some life back and kill the opponents agressive board. You can try and out aggro midrange, but if you need a bigger creature the the Rekindling Phoenix is a bomb and very hard to get off the board for good, but you could probably burn them out with few to no changes.

Anti-sticky_keys on Mono-Red Lightning Aggro

6 months ago

If you are going against control you will want to bring out the cards like Lightning Mare and Banefire to be able to get damage in without it being counterable(Banefire is probably going to be a very powerful finisher) and depending on the type of control deck they are running you may want to consider bringing in removal that would affect large creatures or maybe a Tempest Djinn or two. Against an aggro mirror match you can try to out aggro them (a coin toss basically) or you could bring in the Fiery Cannonade and Diamond Mare to slow down your deck again you some life back and kill the opponents agressive board. You can try and out aggro midrange, but if you need a bigger creature the the Rekindling Phoenix is a bomb and very hard to get off the board for good, but you could probably burn them out with few to no changes.

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Tempest Djinn occurrence in decks from the last year

Standard:

All decks: 0.16%

Blue: 7.05%