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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Silvergill Adept
Creature — Merfolk Wizard
As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay .
When Silvergill Adept enters the battlefield, draw a card.
NexGenRogue on
(~$40) U/G Kumena's Company Merfolk
8 months ago
Hey, thanks for taking the time to upvote the deck!
I've had Incubation / Incongruity as a possible card for that purpose but Merfolk have so many synergies and ways to 'cantrip,' that it seems a bit redundant in Merfolk. I'll have to get some more reps in with the deck before a real solid opinion on it, but cards like Silvergill Adept replace themselves and are a staple. Blue / Green Counters Specifically Excel by cards like Deeproot Elite and Kumena, Tyrant of Orazca turn Benthic Biomancer into a loot engine. And the heavy Explore package in general filters quite a bit in its own right.
I'll throw a couple or similar cards in the sideboard to try sometime, thanks!
Cloudy2024 on
Under The Sea
10 months ago
I have the deck, and I don't see what is so good about Silvergill Adept
Neotrup on Can I buyback a spell …
2 years ago
Yes. When you cast a spell without paying it's mana cost, you can still pay additional costs like buyback, and must still pay additional costs like those imposed by Sphere of Resistance or Silvergill Adept.
nuperokaso on
2 years ago
- Your mana curve is missing 1 mana drops, which is a problem in your aggro deck.
-
Merfolk decks usually play a lot of creatures, since the lords add up. Each creature you play also taps something with Merrow Reejerey, acting as a removal. 25 creatures is thus a low number.
-
Play Tide Shapers - it's a one drop creature which enables Islandwalk on your creatures and disrupts enemy mana.
- Play Lord of Atlantis and Vodalian Hexcatcher if your budget allows it.
- Svyelun of Sea and Sky may be better than Tempest Djinn since it's a Merfolk.
- Silvergill Adept is still somewhat playable.
- Unsummon was made obsolete by Fading Hope
- Sinister Sabotage is too expensive. Replace it by some 1 mana spells such as Dismember, Spell Pierce, Mist-Cloaked Herald.
- AEther Tradewinds - Don't play this at all. Your only permanents are creatures anyway.
- Boomerang - Don't play this. If your target is not a land, there are better options. And the only time you want to target a land is turn 2, on which you want to play creatures.
Puzzle_Master12 on Noob needs help with merfolk
3 years ago
I'm a big modern merfolk player, but some all time star Merfolk (that are pretty cheap) you could include are. - Silvergill Adept, Merfolk Trickster, Master of the Pearl Trident, Svyelun of Sea and Sky, & Vodalian Hexcatcher!
multimedia on
Blue/white merfolk tribal deck
4 years ago
Consider cutting some nonMerfolk creatures for more Merfolk and cutting some control for more Merfolk?
Spreading Seas is a good control card for draw, opponent land disruption and because against nonblue opponents it activates islandwalk with Master of the Pearl Trident making your Merfolk unblockable in any matchup. Master is a reason to play Merfolk, 4x of him gives you more chances to draw him and more of him in your control makes all your Merfolk more powerful.
4x Silvergill Adept is more draw and more Merfolk. Cursecatcher is one drop Merfolk who can also be control. Merfolk Trickster because it has flash can be control and it can do a lot for a two drop Merfolk.
- 4x Cursecatcher
- 4x Master of the Pearl Trident
- 4x Silvergill Adept
- 4x Merfolk Trickster
- 4x Spreading Seas
Islands are more important than Plains with Merfolk. Consider cutting some basic Plains for some budget Azorius dual lands? Port Town and Prairie Stream care about Islands and Stream is an Island. Cutting basic Plains for dual lands will also help to cast mana cost cards such as Counterspell.
- 4x Port Town
- 4x Prairie Stream
Swords to Plowshares is the best control card here for Merfolk, you don't really need all the other removal instants. Counterspell is good, but Negate is a sideboard card for more control in some matchups. Disenchant is a sideboard card to bring in matchups if an artifact or enchantment are giving you problems.
Example of a budget core for Merfolk control.
- 4x Cursecatcher
- 4x Master of the Pearl Trident
- 4x Silvergill Adept
- 4x Merfolk Trickster
- 4x Swords to Plowshares
- 4x Spreading Seas
Good luck with your deck.
zapyourtumor on
Blue/Green Merfolk
5 years ago
Budget merfolk suggestions: Cursecatcher , Harbinger of the Tides , Merfolk Trickster , Silvergill Adept , Merfolk Sovereign
Sort of expensive: Master of the Pearl Trident , Lord of Atlantis
For sideboard: Mistcaller , Tidebinder Mage
I would go up to 4x Merfolk Mistbinder as well.
lagotripha on
6 years ago
Plan your sideboard alongside your first 60 cards- knowing all the tools you have available will help immensely. Knowing you have Tidebinder Mage for RDW or Deeproot Waters for control/midrange.
Bringing down the average CMC or upping the levels of interaction will do a lot;
In terms of 'raw power', Hardened Scales/The Ozolith offer the biggest boosts.
Jade Bearer, Kumena's Speaker, Brineborn Cutthroat, Harbinger of the Tides, Merfolk Trickster Mistcaller, Mist-Cloaked Herald/Triton Shorestalker, River Sneak, Silvergill Adept and Merfolk Skydiver will all let you operate at a lower CMC.
Lowering the curve also means you can run Neoform in place of evolution.
Traditionally merfolk is a tempo list using creatures that delay your opponent, then unblockability (previously islandwalk/flood effects) to finish them off. Its one of the few lists where a bounce effect is often just as effective as a kill spell. Its place in modern was defined by Blood Moon reslience from an all-island manabase combined with land disruption in Aquitect's Will, but that is not relevant in pioneer, so you will need to experiment to find a new nieche. It might be able to emulate affinity with ozolith support, with some luck and a favourable meta.
Augur of Bolas/Deeproot Champion offers a version of the list that wants to spellsling, but I can't say that I've thought through what that would look like.
| Have (2) | gildan_bladeborn , metalmagic |
| Want (0) |



